Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / cc / quads / stream_video_draw_quad.cc
blobc239256ac51ffaeee16be5dda5d2dee6d31f2b88
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/stream_video_draw_quad.h"
7 #include "base/logging.h"
8 #include "base/values.h"
9 #include "cc/base/math_util.h"
11 namespace cc {
13 StreamVideoDrawQuad::StreamVideoDrawQuad() : resource_id(0) {}
15 scoped_ptr<StreamVideoDrawQuad> StreamVideoDrawQuad::Create() {
16 return make_scoped_ptr(new StreamVideoDrawQuad);
19 void StreamVideoDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
20 gfx::Rect rect,
21 gfx::Rect opaque_rect,
22 unsigned resource_id,
23 const gfx::Transform& matrix) {
24 gfx::Rect visible_rect = rect;
25 bool needs_blending = false;
26 DrawQuad::SetAll(shared_quad_state, DrawQuad::STREAM_VIDEO_CONTENT, rect,
27 opaque_rect, visible_rect, needs_blending);
28 this->resource_id = resource_id;
29 this->matrix = matrix;
32 void StreamVideoDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
33 gfx::Rect rect,
34 gfx::Rect opaque_rect,
35 gfx::Rect visible_rect,
36 bool needs_blending,
37 unsigned resource_id,
38 const gfx::Transform& matrix) {
39 DrawQuad::SetAll(shared_quad_state, DrawQuad::STREAM_VIDEO_CONTENT, rect,
40 opaque_rect, visible_rect, needs_blending);
41 this->resource_id = resource_id;
42 this->matrix = matrix;
45 void StreamVideoDrawQuad::IterateResources(
46 const ResourceIteratorCallback& callback) {
47 resource_id = callback.Run(resource_id);
50 const StreamVideoDrawQuad* StreamVideoDrawQuad::MaterialCast(
51 const DrawQuad* quad) {
52 DCHECK(quad->material == DrawQuad::STREAM_VIDEO_CONTENT);
53 return static_cast<const StreamVideoDrawQuad*>(quad);
56 void StreamVideoDrawQuad::ExtendValue(base::DictionaryValue* value) const {
57 value->SetInteger("resource_id", resource_id);
58 value->Set("matrix", MathUtil::AsValue(matrix).release());
61 } // namespace cc