Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / cc / quads / texture_draw_quad.h
blob7f066188484ea4b3557becb488642c95cdb42c6a
1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_QUADS_TEXTURE_DRAW_QUAD_H_
6 #define CC_QUADS_TEXTURE_DRAW_QUAD_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/draw_quad.h"
11 #include "ui/gfx/rect_f.h"
13 namespace cc {
15 class CC_EXPORT TextureDrawQuad : public DrawQuad {
16 public:
17 static scoped_ptr<TextureDrawQuad> Create();
19 void SetNew(const SharedQuadState* shared_quad_state,
20 gfx::Rect rect,
21 gfx::Rect opaque_rect,
22 unsigned resource_id,
23 bool premultiplied_alpha,
24 gfx::PointF uv_top_left,
25 gfx::PointF uv_bottom_right,
26 SkColor background_color,
27 const float vertex_opacity[4],
28 bool flipped);
30 void SetAll(const SharedQuadState* shared_quad_state,
31 gfx::Rect rect,
32 gfx::Rect opaque_rect,
33 gfx::Rect visible_rect,
34 bool needs_blending,
35 unsigned resource_id,
36 bool premultiplied_alpha,
37 gfx::PointF uv_top_left,
38 gfx::PointF uv_bottom_right,
39 SkColor background_color,
40 const float vertex_opacity[4],
41 bool flipped);
43 unsigned resource_id;
44 bool premultiplied_alpha;
45 gfx::PointF uv_top_left;
46 gfx::PointF uv_bottom_right;
47 SkColor background_color;
48 float vertex_opacity[4];
49 bool flipped;
51 virtual void IterateResources(const ResourceIteratorCallback& callback)
52 OVERRIDE;
54 static const TextureDrawQuad* MaterialCast(const DrawQuad*);
56 bool PerformClipping();
58 private:
59 TextureDrawQuad();
60 virtual void ExtendValue(base::DictionaryValue* value) const OVERRIDE;
63 } // namespace cc
65 #endif // CC_QUADS_TEXTURE_DRAW_QUAD_H_