1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is here so other GLES2 related files can have a common set of
6 // includes where appropriate.
10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h>
13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
19 namespace gl_error_bit
{
22 kInvalidEnum
= (1 << 0),
23 kInvalidValue
= (1 << 1),
24 kInvalidOperation
= (1 << 2),
25 kOutOfMemory
= (1 << 3),
26 kInvalidFrameBufferOperation
= (1 << 4)
30 int GLES2Util::GLGetNumValuesReturned(int id
) const {
32 // -- glGetBooleanv, glGetFloatv, glGetIntergerv
33 case GL_ACTIVE_TEXTURE
:
35 case GL_ALIASED_LINE_WIDTH_RANGE
:
37 case GL_ALIASED_POINT_SIZE_RANGE
:
41 case GL_ARRAY_BUFFER_BINDING
:
47 case GL_BLEND_DST_ALPHA
:
49 case GL_BLEND_DST_RGB
:
51 case GL_BLEND_EQUATION_ALPHA
:
53 case GL_BLEND_EQUATION_RGB
:
55 case GL_BLEND_SRC_ALPHA
:
57 case GL_BLEND_SRC_RGB
:
61 case GL_COLOR_CLEAR_VALUE
:
63 case GL_COLOR_WRITEMASK
:
65 case GL_COMPRESSED_TEXTURE_FORMATS
:
66 return num_compressed_texture_formats_
;
69 case GL_CULL_FACE_MODE
:
71 case GL_CURRENT_PROGRAM
:
75 case GL_DEPTH_CLEAR_VALUE
:
83 case GL_DEPTH_WRITEMASK
:
87 case GL_ELEMENT_ARRAY_BUFFER_BINDING
:
89 case GL_FRAMEBUFFER_BINDING
:
93 case GL_GENERATE_MIPMAP_HINT
:
97 case GL_IMPLEMENTATION_COLOR_READ_FORMAT
:
99 case GL_IMPLEMENTATION_COLOR_READ_TYPE
:
103 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
:
105 case GL_MAX_CUBE_MAP_TEXTURE_SIZE
:
107 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
109 case GL_MAX_RENDERBUFFER_SIZE
:
111 case GL_MAX_TEXTURE_IMAGE_UNITS
:
113 case GL_MAX_TEXTURE_SIZE
:
115 case GL_MAX_VARYING_VECTORS
:
117 case GL_MAX_VERTEX_ATTRIBS
:
119 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
:
121 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
123 case GL_MAX_VIEWPORT_DIMS
:
125 case GL_NUM_COMPRESSED_TEXTURE_FORMATS
:
127 case GL_NUM_SHADER_BINARY_FORMATS
:
129 case GL_PACK_ALIGNMENT
:
131 case GL_PACK_REVERSE_ROW_ORDER_ANGLE
:
133 case GL_POLYGON_OFFSET_FACTOR
:
135 case GL_POLYGON_OFFSET_FILL
:
137 case GL_POLYGON_OFFSET_UNITS
:
141 case GL_RENDERBUFFER_BINDING
:
143 case GL_SAMPLE_BUFFERS
:
145 case GL_SAMPLE_COVERAGE_INVERT
:
147 case GL_SAMPLE_COVERAGE_VALUE
:
153 case GL_SCISSOR_TEST
:
155 case GL_SHADER_BINARY_FORMATS
:
156 return num_shader_binary_formats_
;
157 case GL_SHADER_COMPILER
:
159 case GL_STENCIL_BACK_FAIL
:
161 case GL_STENCIL_BACK_FUNC
:
163 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
165 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
167 case GL_STENCIL_BACK_REF
:
169 case GL_STENCIL_BACK_VALUE_MASK
:
171 case GL_STENCIL_BACK_WRITEMASK
:
173 case GL_STENCIL_BITS
:
175 case GL_STENCIL_CLEAR_VALUE
:
177 case GL_STENCIL_FAIL
:
179 case GL_STENCIL_FUNC
:
181 case GL_STENCIL_PASS_DEPTH_FAIL
:
183 case GL_STENCIL_PASS_DEPTH_PASS
:
187 case GL_STENCIL_TEST
:
189 case GL_STENCIL_VALUE_MASK
:
191 case GL_STENCIL_WRITEMASK
:
193 case GL_SUBPIXEL_BITS
:
195 case GL_TEXTURE_BINDING_2D
:
197 case GL_TEXTURE_BINDING_CUBE_MAP
:
199 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
201 case GL_TEXTURE_BINDING_RECTANGLE_ARB
:
203 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT
:
205 case GL_UNPACK_ALIGNMENT
:
209 // -- glGetBooleanv, glGetFloatv, glGetIntergerv with
210 // GL_CHROMIUM_framebuffer_multisample
211 case GL_MAX_SAMPLES_EXT
:
213 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
216 // -- glGetBufferParameteriv
219 case GL_BUFFER_USAGE
:
222 // -- glGetFramebufferAttachmentParameteriv
223 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
:
225 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
:
227 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
:
229 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
:
231 // -- glGetFramebufferAttachmentParameteriv with
232 // GL_EXT_multisampled_render_to_texture
233 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
:
237 case GL_DELETE_STATUS
:
241 case GL_VALIDATE_STATUS
:
243 case GL_INFO_LOG_LENGTH
:
245 case GL_ATTACHED_SHADERS
:
247 case GL_ACTIVE_ATTRIBUTES
:
249 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
251 case GL_ACTIVE_UNIFORMS
:
253 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
257 // -- glGetRenderbufferAttachmentParameteriv
258 case GL_RENDERBUFFER_WIDTH
:
260 case GL_RENDERBUFFER_HEIGHT
:
262 case GL_RENDERBUFFER_INTERNAL_FORMAT
:
264 case GL_RENDERBUFFER_RED_SIZE
:
266 case GL_RENDERBUFFER_GREEN_SIZE
:
268 case GL_RENDERBUFFER_BLUE_SIZE
:
270 case GL_RENDERBUFFER_ALPHA_SIZE
:
272 case GL_RENDERBUFFER_DEPTH_SIZE
:
274 case GL_RENDERBUFFER_STENCIL_SIZE
:
276 // -- glGetRenderbufferAttachmentParameteriv with
277 // GL_EXT_multisampled_render_to_texture
278 case GL_RENDERBUFFER_SAMPLES_EXT
:
284 // Already defined under glGetFramebufferAttachemntParameteriv.
285 // case GL_DELETE_STATUS:
287 case GL_COMPILE_STATUS
:
289 // Already defined under glGetFramebufferAttachemntParameteriv.
290 // case GL_INFO_LOG_LENGTH:
292 case GL_SHADER_SOURCE_LENGTH
:
294 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
:
297 // -- glGetTexParameterfv, glGetTexParameteriv
298 case GL_TEXTURE_MAG_FILTER
:
300 case GL_TEXTURE_MIN_FILTER
:
302 case GL_TEXTURE_WRAP_S
:
304 case GL_TEXTURE_WRAP_T
:
306 case GL_TEXTURE_MAX_ANISOTROPY_EXT
:
309 // -- glGetVertexAttribfv, glGetVertexAttribiv
310 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
:
312 case GL_VERTEX_ATTRIB_ARRAY_ENABLED
:
314 case GL_VERTEX_ATTRIB_ARRAY_SIZE
:
316 case GL_VERTEX_ATTRIB_ARRAY_STRIDE
:
318 case GL_VERTEX_ATTRIB_ARRAY_TYPE
:
320 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
:
322 case GL_CURRENT_VERTEX_ATTRIB
:
325 // -- glHint with GL_OES_standard_derivatives
326 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
:
337 // Return the number of elements per group of a specified format.
338 int ElementsPerGroup(int format
, int type
) {
340 case GL_UNSIGNED_SHORT_5_6_5
:
341 case GL_UNSIGNED_SHORT_4_4_4_4
:
342 case GL_UNSIGNED_SHORT_5_5_5_1
:
343 case GL_UNSIGNED_INT_24_8_OES
:
352 case GL_LUMINANCE_ALPHA
:
359 case GL_DEPTH_COMPONENT
:
360 case GL_DEPTH_COMPONENT24_OES
:
361 case GL_DEPTH_COMPONENT32_OES
:
362 case GL_DEPTH_COMPONENT16
:
363 case GL_DEPTH24_STENCIL8_OES
:
364 case GL_DEPTH_STENCIL_OES
:
371 // Return the number of bytes per element, based on the element type.
372 int BytesPerElement(int type
) {
375 case GL_UNSIGNED_INT_24_8_OES
:
376 case GL_UNSIGNED_INT
:
378 case GL_HALF_FLOAT_OES
:
379 case GL_UNSIGNED_SHORT
:
381 case GL_UNSIGNED_SHORT_5_6_5
:
382 case GL_UNSIGNED_SHORT_4_4_4_4
:
383 case GL_UNSIGNED_SHORT_5_5_5_1
:
385 case GL_UNSIGNED_BYTE
:
393 } // anonymous namespace
395 uint32
GLES2Util::ComputeImageGroupSize(int format
, int type
) {
396 return BytesPerElement(type
) * ElementsPerGroup(format
, type
);
399 bool GLES2Util::ComputeImagePaddedRowSize(
400 int width
, int format
, int type
, int unpack_alignment
,
401 uint32
* padded_row_size
) {
402 uint32 bytes_per_group
= ComputeImageGroupSize(format
, type
);
403 uint32 unpadded_row_size
;
404 if (!SafeMultiplyUint32(width
, bytes_per_group
, &unpadded_row_size
)) {
408 if (!SafeAddUint32(unpadded_row_size
, unpack_alignment
- 1, &temp
)) {
411 *padded_row_size
= (temp
/ unpack_alignment
) * unpack_alignment
;
415 // Returns the amount of data glTexImage2D or glTexSubImage2D will access.
416 bool GLES2Util::ComputeImageDataSizes(
417 int width
, int height
, int format
, int type
, int unpack_alignment
,
418 uint32
* size
, uint32
* ret_unpadded_row_size
, uint32
* ret_padded_row_size
) {
419 uint32 bytes_per_group
= ComputeImageGroupSize(format
, type
);
421 if (!SafeMultiplyUint32(width
, bytes_per_group
, &row_size
)) {
426 if (!SafeAddUint32(row_size
, unpack_alignment
- 1, &temp
)) {
429 uint32 padded_row_size
= (temp
/ unpack_alignment
) * unpack_alignment
;
430 uint32 size_of_all_but_last_row
;
431 if (!SafeMultiplyUint32((height
- 1), padded_row_size
,
432 &size_of_all_but_last_row
)) {
435 if (!SafeAddUint32(size_of_all_but_last_row
, row_size
, size
)) {
438 if (ret_padded_row_size
) {
439 *ret_padded_row_size
= padded_row_size
;
442 if (!SafeMultiplyUint32(height
, row_size
, size
)) {
445 if (ret_padded_row_size
) {
446 *ret_padded_row_size
= row_size
;
449 if (ret_unpadded_row_size
) {
450 *ret_unpadded_row_size
= row_size
;
456 size_t GLES2Util::RenderbufferBytesPerPixel(int format
) {
458 case GL_STENCIL_INDEX8
:
463 case GL_DEPTH_COMPONENT16
:
467 case GL_DEPTH24_STENCIL8_OES
:
470 case GL_DEPTH_COMPONENT24_OES
:
477 uint32
GLES2Util::GetGLDataTypeSizeForUniforms(int type
) {
480 return sizeof(GLfloat
); // NOLINT
482 return sizeof(GLfloat
) * 2; // NOLINT
484 return sizeof(GLfloat
) * 3; // NOLINT
486 return sizeof(GLfloat
) * 4; // NOLINT
488 return sizeof(GLint
); // NOLINT
490 return sizeof(GLint
) * 2; // NOLINT
492 return sizeof(GLint
) * 3; // NOLINT
494 return sizeof(GLint
) * 4; // NOLINT
496 return sizeof(GLint
); // NOLINT
498 return sizeof(GLint
) * 2; // NOLINT
500 return sizeof(GLint
) * 3; // NOLINT
502 return sizeof(GLint
) * 4; // NOLINT
504 return sizeof(GLfloat
) * 2 * 2; // NOLINT
506 return sizeof(GLfloat
) * 3 * 3; // NOLINT
508 return sizeof(GLfloat
) * 4 * 4; // NOLINT
510 return sizeof(GLint
); // NOLINT
511 case GL_SAMPLER_2D_RECT_ARB
:
512 return sizeof(GLint
); // NOLINT
513 case GL_SAMPLER_CUBE
:
514 return sizeof(GLint
); // NOLINT
515 case GL_SAMPLER_EXTERNAL_OES
:
516 return sizeof(GLint
); // NOLINT
522 size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type
) {
525 return sizeof(GLbyte
); // NOLINT
526 case GL_UNSIGNED_BYTE
:
527 return sizeof(GLubyte
); // NOLINT
529 return sizeof(GLshort
); // NOLINT
530 case GL_UNSIGNED_SHORT
:
531 return sizeof(GLushort
); // NOLINT
533 return sizeof(GLint
); // NOLINT
534 case GL_UNSIGNED_INT
:
535 return sizeof(GLuint
); // NOLINT
537 return sizeof(GLfloat
); // NOLINT
539 return sizeof(GLfixed
); // NOLINT
545 uint32
GLES2Util::GLErrorToErrorBit(uint32 error
) {
547 case GL_INVALID_ENUM
:
548 return gl_error_bit::kInvalidEnum
;
549 case GL_INVALID_VALUE
:
550 return gl_error_bit::kInvalidValue
;
551 case GL_INVALID_OPERATION
:
552 return gl_error_bit::kInvalidOperation
;
553 case GL_OUT_OF_MEMORY
:
554 return gl_error_bit::kOutOfMemory
;
555 case GL_INVALID_FRAMEBUFFER_OPERATION
:
556 return gl_error_bit::kInvalidFrameBufferOperation
;
559 return gl_error_bit::kNoError
;
563 uint32
GLES2Util::GLErrorBitToGLError(uint32 error_bit
) {
565 case gl_error_bit::kInvalidEnum
:
566 return GL_INVALID_ENUM
;
567 case gl_error_bit::kInvalidValue
:
568 return GL_INVALID_VALUE
;
569 case gl_error_bit::kInvalidOperation
:
570 return GL_INVALID_OPERATION
;
571 case gl_error_bit::kOutOfMemory
:
572 return GL_OUT_OF_MEMORY
;
573 case gl_error_bit::kInvalidFrameBufferOperation
:
574 return GL_INVALID_FRAMEBUFFER_OPERATION
;
581 uint32
GLES2Util::IndexToGLFaceTarget(int index
) {
582 static uint32 faces
[] = {
583 GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
584 GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
585 GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
586 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
587 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
588 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
593 uint32
GLES2Util::GetChannelsForFormat(int format
) {
596 case GL_ALPHA16F_EXT
:
597 case GL_ALPHA32F_EXT
:
601 case GL_LUMINANCE_ALPHA
:
618 case GL_DEPTH_COMPONENT32_OES
:
619 case GL_DEPTH_COMPONENT24_OES
:
620 case GL_DEPTH_COMPONENT16
:
621 case GL_DEPTH_COMPONENT
:
623 case GL_STENCIL_INDEX8
:
625 case GL_DEPTH_STENCIL_OES
:
626 case GL_DEPTH24_STENCIL8_OES
:
627 return kDepth
| kStencil
;
633 uint32
GLES2Util::GetChannelsNeededForAttachmentType(
634 int type
, uint32 max_color_attachments
) {
636 case GL_DEPTH_ATTACHMENT
:
638 case GL_STENCIL_ATTACHMENT
:
641 if (type
>= GL_COLOR_ATTACHMENT0
&&
642 type
< static_cast<int>(
643 GL_COLOR_ATTACHMENT0
+ max_color_attachments
)) {
650 std::string
GLES2Util::GetStringEnum(uint32 value
) {
651 const EnumToString
* entry
= enum_to_string_table_
;
652 const EnumToString
* end
= entry
+ enum_to_string_table_len_
;
653 for (;entry
< end
; ++entry
) {
654 if (value
== entry
->value
) {
659 sprintf(buffer
, (value
< 0x10000) ? "0x%04x" : "0x%08x", value
);
663 std::string
GLES2Util::GetStringError(uint32 value
) {
664 static EnumToString string_table
[] = {
665 { GL_NONE
, "GL_NONE" },
667 return GLES2Util::GetQualifiedEnumString(
668 string_table
, arraysize(string_table
), value
);
671 std::string
GLES2Util::GetStringBool(uint32 value
) {
672 return value
? "GL_TRUE" : "GL_FALSE";
675 std::string
GLES2Util::GetQualifiedEnumString(
676 const EnumToString
* table
, size_t count
, uint32 value
) {
677 for (const EnumToString
* end
= table
+ count
; table
< end
; ++table
) {
678 if (table
->value
== value
) {
682 return GetStringEnum(value
);
685 bool GLES2Util::ParseUniformName(
686 const std::string
& name
,
689 bool* getting_array
) {
690 bool getting_array_location
= false;
691 size_t open_pos
= std::string::npos
;
693 if (name
[name
.size() - 1] == ']') {
694 if (name
.size() < 3) {
697 open_pos
= name
.find_last_of('[');
698 if (open_pos
== std::string::npos
||
699 open_pos
>= name
.size() - 2) {
702 size_t last
= name
.size() - 1;
703 for (size_t pos
= open_pos
+ 1; pos
< last
; ++pos
) {
704 int8 digit
= name
[pos
] - '0';
705 if (digit
< 0 || digit
> 9) {
708 index
= index
* 10 + digit
;
710 getting_array_location
= true;
712 *getting_array
= getting_array_location
;
713 *element_index
= index
;
714 *array_pos
= open_pos
;
718 ContextCreationAttribParser::ContextCreationAttribParser()
727 buffer_preserved_(true),
728 share_resources_(false),
729 bind_generates_resource_(true) {
732 bool ContextCreationAttribParser::Parse(const std::vector
<int32
>& attribs
) {
734 const int32 EGL_ALPHA_SIZE
= 0x3021;
735 const int32 EGL_BLUE_SIZE
= 0x3022;
736 const int32 EGL_GREEN_SIZE
= 0x3023;
737 const int32 EGL_RED_SIZE
= 0x3024;
738 const int32 EGL_DEPTH_SIZE
= 0x3025;
739 const int32 EGL_STENCIL_SIZE
= 0x3026;
740 const int32 EGL_SAMPLES
= 0x3031;
741 const int32 EGL_SAMPLE_BUFFERS
= 0x3032;
742 const int32 EGL_NONE
= 0x3038;
743 const int32 EGL_SWAP_BEHAVIOR
= 0x3093;
744 const int32 EGL_BUFFER_PRESERVED
= 0x3094;
747 const int32 SHARE_RESOURCES
= 0x10000;
748 const int32 BIND_GENERATES_RESOURCES
= 0x10001;
750 for (size_t i
= 0; i
< attribs
.size(); i
+= 2) {
751 const int32 attrib
= attribs
[i
];
752 if (i
+ 1 >= attribs
.size()) {
753 if (attrib
== EGL_NONE
) {
757 GPU_DLOG(ERROR
) << "Missing value after context creation attribute: "
762 const int32 value
= attribs
[i
+1];
779 case EGL_STENCIL_SIZE
:
780 stencil_size_
= value
;
785 case EGL_SAMPLE_BUFFERS
:
786 sample_buffers_
= value
;
788 case EGL_SWAP_BEHAVIOR
:
789 buffer_preserved_
= value
== EGL_BUFFER_PRESERVED
;
791 case SHARE_RESOURCES
:
792 share_resources_
= value
!= 0;
794 case BIND_GENERATES_RESOURCES
:
795 bind_generates_resource_
= value
!= 0;
798 // Terminate list, even if more attributes.
801 GPU_DLOG(ERROR
) << "Invalid context creation attribute: " << attrib
;
809 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"