Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / net / base / prioritized_dispatcher.cc
blob44348e6f5e307a81d23baa3eb3772b31538f584c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/base/prioritized_dispatcher.h"
7 #include "base/logging.h"
9 namespace net {
11 PrioritizedDispatcher::Limits::Limits(Priority num_priorities,
12 size_t total_jobs)
13 : total_jobs(total_jobs), reserved_slots(num_priorities) {}
15 PrioritizedDispatcher::Limits::~Limits() {}
17 PrioritizedDispatcher::PrioritizedDispatcher(const Limits& limits)
18 : queue_(limits.reserved_slots.size()),
19 max_running_jobs_(limits.reserved_slots.size()),
20 num_running_jobs_(0) {
21 size_t total = 0;
22 for (size_t i = 0; i < limits.reserved_slots.size(); ++i) {
23 total += limits.reserved_slots[i];
24 max_running_jobs_[i] = total;
26 // Unreserved slots are available for all priorities.
27 DCHECK_LE(total, limits.total_jobs) << "sum(reserved_slots) <= total_jobs";
28 size_t spare = limits.total_jobs - total;
29 for (size_t i = limits.reserved_slots.size(); i > 0; --i) {
30 max_running_jobs_[i - 1] += spare;
34 PrioritizedDispatcher::~PrioritizedDispatcher() {}
36 PrioritizedDispatcher::Handle PrioritizedDispatcher::Add(
37 Job* job, Priority priority) {
38 DCHECK(job);
39 DCHECK_LT(priority, num_priorities());
40 if (num_running_jobs_ < max_running_jobs_[priority]) {
41 ++num_running_jobs_;
42 job->Start();
43 return Handle();
45 return queue_.Insert(job, priority);
48 void PrioritizedDispatcher::Cancel(const Handle& handle) {
49 queue_.Erase(handle);
52 PrioritizedDispatcher::Job* PrioritizedDispatcher::EvictOldestLowest() {
53 Handle handle = queue_.FirstMin();
54 if (handle.is_null())
55 return NULL;
56 Job* job = handle.value();
57 Cancel(handle);
58 return job;
61 PrioritizedDispatcher::Handle PrioritizedDispatcher::ChangePriority(
62 const Handle& handle, Priority priority) {
63 DCHECK(!handle.is_null());
64 DCHECK_LT(priority, num_priorities());
65 DCHECK_GE(num_running_jobs_, max_running_jobs_[handle.priority()]) <<
66 "Job should not be in queue when limits permit it to start.";
68 if (handle.priority() == priority)
69 return handle;
71 if (MaybeDispatchJob(handle, priority))
72 return Handle();
73 Job* job = handle.value();
74 queue_.Erase(handle);
75 return queue_.Insert(job, priority);
78 void PrioritizedDispatcher::OnJobFinished() {
79 DCHECK_GT(num_running_jobs_, 0u);
80 --num_running_jobs_;
81 Handle handle = queue_.FirstMax();
82 if (handle.is_null()) {
83 DCHECK_EQ(0u, queue_.size());
84 return;
86 MaybeDispatchJob(handle, handle.priority());
89 bool PrioritizedDispatcher::MaybeDispatchJob(const Handle& handle,
90 Priority job_priority) {
91 DCHECK_LT(job_priority, num_priorities());
92 if (num_running_jobs_ >= max_running_jobs_[job_priority])
93 return false;
94 Job* job = handle.value();
95 queue_.Erase(handle);
96 ++num_running_jobs_;
97 job->Start();
98 return true;
101 } // namespace net