Windows should animate when they are about to get docked at screen edges.
[chromium-blink-merge.git] / net / socket / socks5_client_socket.h
blobb955e8f42deb1edbe520edd87c428109aba44332
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
6 #define NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/gtest_prod_util.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "net/base/address_list.h"
15 #include "net/base/completion_callback.h"
16 #include "net/base/net_errors.h"
17 #include "net/base/net_log.h"
18 #include "net/dns/host_resolver.h"
19 #include "net/socket/stream_socket.h"
20 #include "url/gurl.h"
22 namespace net {
24 class ClientSocketHandle;
25 class BoundNetLog;
27 // This StreamSocket is used to setup a SOCKSv5 handshake with a socks proxy.
28 // Currently no SOCKSv5 authentication is supported.
29 class NET_EXPORT_PRIVATE SOCKS5ClientSocket : public StreamSocket {
30 public:
31 // Takes ownership of the |transport_socket|, which should already be
32 // connected by the time Connect() is called.
34 // |req_info| contains the hostname and port to which the socket above will
35 // communicate to via the SOCKS layer.
37 // Although SOCKS 5 supports 3 different modes of addressing, we will
38 // always pass it a hostname. This means the DNS resolving is done
39 // proxy side.
40 SOCKS5ClientSocket(ClientSocketHandle* transport_socket,
41 const HostResolver::RequestInfo& req_info);
43 // Deprecated constructor (http://crbug.com/37810) that takes a StreamSocket.
44 SOCKS5ClientSocket(StreamSocket* transport_socket,
45 const HostResolver::RequestInfo& req_info);
47 // On destruction Disconnect() is called.
48 virtual ~SOCKS5ClientSocket();
50 // StreamSocket implementation.
52 // Does the SOCKS handshake and completes the protocol.
53 virtual int Connect(const CompletionCallback& callback) OVERRIDE;
54 virtual void Disconnect() OVERRIDE;
55 virtual bool IsConnected() const OVERRIDE;
56 virtual bool IsConnectedAndIdle() const OVERRIDE;
57 virtual const BoundNetLog& NetLog() const OVERRIDE;
58 virtual void SetSubresourceSpeculation() OVERRIDE;
59 virtual void SetOmniboxSpeculation() OVERRIDE;
60 virtual bool WasEverUsed() const OVERRIDE;
61 virtual bool UsingTCPFastOpen() const OVERRIDE;
62 virtual bool WasNpnNegotiated() const OVERRIDE;
63 virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
64 virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
66 // Socket implementation.
67 virtual int Read(IOBuffer* buf,
68 int buf_len,
69 const CompletionCallback& callback) OVERRIDE;
70 virtual int Write(IOBuffer* buf,
71 int buf_len,
72 const CompletionCallback& callback) OVERRIDE;
74 virtual bool SetReceiveBufferSize(int32 size) OVERRIDE;
75 virtual bool SetSendBufferSize(int32 size) OVERRIDE;
77 virtual int GetPeerAddress(IPEndPoint* address) const OVERRIDE;
78 virtual int GetLocalAddress(IPEndPoint* address) const OVERRIDE;
80 private:
81 enum State {
82 STATE_GREET_WRITE,
83 STATE_GREET_WRITE_COMPLETE,
84 STATE_GREET_READ,
85 STATE_GREET_READ_COMPLETE,
86 STATE_HANDSHAKE_WRITE,
87 STATE_HANDSHAKE_WRITE_COMPLETE,
88 STATE_HANDSHAKE_READ,
89 STATE_HANDSHAKE_READ_COMPLETE,
90 STATE_NONE,
93 // Addressing type that can be specified in requests or responses.
94 enum SocksEndPointAddressType {
95 kEndPointDomain = 0x03,
96 kEndPointResolvedIPv4 = 0x01,
97 kEndPointResolvedIPv6 = 0x04,
100 static const unsigned int kGreetReadHeaderSize;
101 static const unsigned int kWriteHeaderSize;
102 static const unsigned int kReadHeaderSize;
103 static const uint8 kSOCKS5Version;
104 static const uint8 kTunnelCommand;
105 static const uint8 kNullByte;
107 void DoCallback(int result);
108 void OnIOComplete(int result);
110 int DoLoop(int last_io_result);
111 int DoHandshakeRead();
112 int DoHandshakeReadComplete(int result);
113 int DoHandshakeWrite();
114 int DoHandshakeWriteComplete(int result);
115 int DoGreetRead();
116 int DoGreetReadComplete(int result);
117 int DoGreetWrite();
118 int DoGreetWriteComplete(int result);
120 // Writes the SOCKS handshake buffer into |handshake|
121 // and return OK on success.
122 int BuildHandshakeWriteBuffer(std::string* handshake) const;
124 CompletionCallback io_callback_;
126 // Stores the underlying socket.
127 scoped_ptr<ClientSocketHandle> transport_;
129 State next_state_;
131 // Stores the callback to the layer above, called on completing Connect().
132 CompletionCallback user_callback_;
134 // This IOBuffer is used by the class to read and write
135 // SOCKS handshake data. The length contains the expected size to
136 // read or write.
137 scoped_refptr<IOBuffer> handshake_buf_;
139 // While writing, this buffer stores the complete write handshake data.
140 // While reading, it stores the handshake information received so far.
141 std::string buffer_;
143 // This becomes true when the SOCKS handshake has completed and the
144 // overlying connection is free to communicate.
145 bool completed_handshake_;
147 // These contain the bytes sent / received by the SOCKS handshake.
148 size_t bytes_sent_;
149 size_t bytes_received_;
151 size_t read_header_size;
153 HostResolver::RequestInfo host_request_info_;
155 BoundNetLog net_log_;
157 DISALLOW_COPY_AND_ASSIGN(SOCKS5ClientSocket);
160 } // namespace net
162 #endif // NET_SOCKET_SOCKS5_CLIENT_SOCKET_H_