1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GFX_TRANSFORM_UTIL_H_
6 #define UI_GFX_TRANSFORM_UTIL_H_
8 #include "ui/gfx/gfx_export.h"
9 #include "ui/gfx/transform.h"
16 // Returns a scale transform at |anchor| point.
17 GFX_EXPORT Transform
GetScaleTransform(const Point
& anchor
, float scale
);
19 // Contains the components of a factored transform. These components may be
20 // blended and recomposed.
21 struct GFX_EXPORT DecomposedTransform
{
22 // The default constructor initializes the components in such a way that
23 // if used with Compose below, will produce the identity transform.
24 DecomposedTransform();
26 SkMScalar translate
[3];
29 SkMScalar perspective
[4];
30 SkMScalar quaternion
[4];
32 std::string
ToString() const;
34 // Copy and assign are allowed.
37 // Interpolates the decomposed components |to| with |from| using the
38 // routines described in http://www.w3.org/TR/css3-3d-transform/.
39 // |progress| is in the range [0, 1] (0 leaves |out| unchanged, and 1
40 // assigns |from| to |out|).
41 GFX_EXPORT
bool BlendDecomposedTransforms(DecomposedTransform
* out
,
42 const DecomposedTransform
& to
,
43 const DecomposedTransform
& from
,
46 // Decomposes this transform into its translation, scale, skew, perspective,
47 // and rotation components following the routines detailed in this spec:
48 // http://www.w3.org/TR/css3-3d-transforms/.
49 GFX_EXPORT
bool DecomposeTransform(DecomposedTransform
* out
,
50 const Transform
& transform
);
52 // Composes a transform from the given translation, scale, skew, prespective,
53 // and rotation components following the routines detailed in this spec:
54 // http://www.w3.org/TR/css3-3d-transforms/.
55 GFX_EXPORT Transform
ComposeTransform(const DecomposedTransform
& decomp
);
57 GFX_EXPORT
bool SnapTransform(Transform
* out
,
58 const Transform
& transform
,
59 const Rect
& viewport
);
63 #endif // UI_GFX_TRANSFORM_UTIL_H_