sandbox/linux/bpf_dsl: eliminate implicit dependency on C++ compiler behavior
[chromium-blink-merge.git] / content / browser / renderer_host / input / timeout_monitor.cc
blobf46464a194f82eb33520c290dd22f1675a04a22e
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/renderer_host/input/timeout_monitor.h"
7 #include "base/trace_event/trace_event.h"
9 using base::TimeDelta;
10 using base::TimeTicks;
12 namespace content {
14 TimeoutMonitor::TimeoutMonitor(const TimeoutHandler& timeout_handler)
15 : timeout_handler_(timeout_handler) {
16 DCHECK(!timeout_handler_.is_null());
19 TimeoutMonitor::~TimeoutMonitor() {
20 Stop();
23 void TimeoutMonitor::Start(TimeDelta delay) {
24 if (!IsRunning()) {
25 TRACE_EVENT_ASYNC_BEGIN0("renderer_host", "TimeoutMonitor", this);
26 TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Start",
27 TRACE_EVENT_SCOPE_THREAD);
30 StartImpl(delay);
33 void TimeoutMonitor::Restart(TimeDelta delay) {
34 if (!IsRunning()) {
35 Start(delay);
36 return;
39 TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Restart",
40 TRACE_EVENT_SCOPE_THREAD);
41 // Setting to null will cause StartTimeoutMonitor to restart the timer.
42 time_when_considered_timed_out_ = TimeTicks();
43 StartImpl(delay);
46 void TimeoutMonitor::Stop() {
47 if (!IsRunning())
48 return;
50 // We do not bother to stop the timeout_timer_ here in case it will be
51 // started again shortly, which happens to be the common use case.
52 TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Stop",
53 TRACE_EVENT_SCOPE_THREAD);
54 TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this,
55 "result", "stopped");
56 time_when_considered_timed_out_ = TimeTicks();
59 void TimeoutMonitor::StartImpl(base::TimeDelta delay) {
60 // Set time_when_considered_timed_out_ if it's null. Also, update
61 // time_when_considered_timed_out_ if the caller's request is sooner than the
62 // existing one. This will have the side effect that the existing timeout will
63 // be forgotten.
64 TimeTicks requested_end_time = TimeTicks::Now() + delay;
65 if (time_when_considered_timed_out_.is_null() ||
66 time_when_considered_timed_out_ > requested_end_time)
67 time_when_considered_timed_out_ = requested_end_time;
69 // If we already have a timer with the same or shorter duration, then we can
70 // wait for it to finish.
71 if (timeout_timer_.IsRunning() && timeout_timer_.GetCurrentDelay() <= delay) {
72 // If time_when_considered_timed_out_ was null, this timer may fire early.
73 // CheckTimedOut handles that that by calling Start with the remaining time.
74 // If time_when_considered_timed_out_ was non-null, it means we still
75 // haven't been stopped, so we leave time_when_considered_timed_out_ as is.
76 return;
79 // Either the timer is not yet running, or we need to adjust the timer to
80 // fire sooner.
81 time_when_considered_timed_out_ = requested_end_time;
82 timeout_timer_.Stop();
83 timeout_timer_.Start(FROM_HERE, delay, this, &TimeoutMonitor::CheckTimedOut);
86 void TimeoutMonitor::CheckTimedOut() {
87 // If we received a call to |Stop()|.
88 if (time_when_considered_timed_out_.is_null())
89 return;
91 // If we have not waited long enough, then wait some more.
92 TimeTicks now = TimeTicks::Now();
93 if (now < time_when_considered_timed_out_) {
94 TRACE_EVENT_INSTANT0("renderer_host", "TimeoutMonitor::Reschedule",
95 TRACE_EVENT_SCOPE_THREAD);
96 StartImpl(time_when_considered_timed_out_ - now);
97 return;
100 TRACE_EVENT_ASYNC_END1("renderer_host", "TimeoutMonitor", this,
101 "result", "timed_out");
102 TRACE_EVENT0("renderer_host", "TimeoutMonitor::TimeOutHandler");
103 time_when_considered_timed_out_ = TimeTicks();
104 timeout_handler_.Run();
107 bool TimeoutMonitor::IsRunning() const {
108 return timeout_timer_.IsRunning() &&
109 !time_when_considered_timed_out_.is_null();
112 } // namespace content