1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
11 void MapperXbox360Gamepad(
12 const blink::WebGamepad& input,
13 blink::WebGamepad* mapped) {
15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
17 mapped->buttons[kButtonBackSelect] = input.buttons[9];
18 mapped->buttons[kButtonStart] = input.buttons[8];
19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6];
20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7];
21 mapped->buttons[kButtonDpadUp] = input.buttons[11];
22 mapped->buttons[kButtonDpadDown] = input.buttons[12];
23 mapped->buttons[kButtonDpadLeft] = input.buttons[13];
24 mapped->buttons[kButtonDpadRight] = input.buttons[14];
25 mapped->buttons[kButtonMeta] = input.buttons[10];
26 mapped->axes[kAxisRightStickX] = input.axes[3];
27 mapped->axes[kAxisRightStickY] = input.axes[4];
28 mapped->buttonsLength = kNumButtons;
29 mapped->axesLength = kNumAxes;
32 void MapperPlaystationSixAxis(
33 const blink::WebGamepad& input,
34 blink::WebGamepad* mapped) {
36 mapped->buttons[kButtonPrimary] = input.buttons[14];
37 mapped->buttons[kButtonSecondary] = input.buttons[13];
38 mapped->buttons[kButtonTertiary] = input.buttons[15];
39 mapped->buttons[kButtonQuaternary] = input.buttons[12];
40 mapped->buttons[kButtonLeftShoulder] = input.buttons[10];
41 mapped->buttons[kButtonRightShoulder] = input.buttons[11];
43 mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis(
44 input.buttons[8], input.axes[14]);
45 mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis(
46 input.buttons[9], input.axes[15]);
48 mapped->buttons[kButtonBackSelect] = input.buttons[0];
49 mapped->buttons[kButtonStart] = input.buttons[3];
50 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1];
51 mapped->buttons[kButtonRightThumbstick] = input.buttons[2];
53 // The SixAxis Dpad is pressure sensative
54 mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis(
55 input.buttons[4], input.axes[10]);
56 mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis(
57 input.buttons[6], input.axes[12]);
58 mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis(
59 input.buttons[7], input.axes[13]);
60 mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis(
61 input.buttons[5], input.axes[11]);
63 mapped->buttons[kButtonMeta] = input.buttons[16];
64 mapped->axes[kAxisRightStickY] = input.axes[5];
66 mapped->buttonsLength = kNumButtons;
67 mapped->axesLength = kNumAxes;
70 void MapperDualshock4(
71 const blink::WebGamepad& input,
72 blink::WebGamepad* mapped) {
73 enum Dualshock4Buttons {
74 kTouchpadButton = kNumButtons,
79 mapped->buttons[kButtonPrimary] = input.buttons[1];
80 mapped->buttons[kButtonSecondary] = input.buttons[2];
81 mapped->buttons[kButtonTertiary] = input.buttons[0];
82 mapped->buttons[kButtonQuaternary] = input.buttons[3];
83 mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
84 mapped->buttons[kButtonRightShoulder] = input.buttons[5];
85 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
86 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
87 mapped->buttons[kButtonBackSelect] = input.buttons[8];
88 mapped->buttons[kButtonStart] = input.buttons[9];
89 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
90 mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
91 mapped->buttons[kButtonMeta] = input.buttons[12];
92 mapped->buttons[kTouchpadButton] = input.buttons[13];
93 mapped->axes[kAxisRightStickY] = input.axes[5];
94 DpadFromAxis(mapped, input.axes[9]);
96 mapped->buttonsLength = kNumDualshock4Buttons;
97 mapped->axesLength = kNumAxes;
100 void MapperDirectInputStyle(
101 const blink::WebGamepad& input,
102 blink::WebGamepad* mapped) {
104 mapped->buttons[kButtonPrimary] = input.buttons[1];
105 mapped->buttons[kButtonSecondary] = input.buttons[2];
106 mapped->buttons[kButtonTertiary] = input.buttons[0];
107 mapped->axes[kAxisRightStickY] = input.axes[5];
108 DpadFromAxis(mapped, input.axes[9]);
109 mapped->buttonsLength = kNumButtons - 1; /* no meta */
110 mapped->axesLength = kNumAxes;
113 void MapperMacallyIShock(
114 const blink::WebGamepad& input,
115 blink::WebGamepad* mapped) {
117 kButtonC = kNumButtons,
124 mapped->buttons[kButtonPrimary] = input.buttons[6];
125 mapped->buttons[kButtonSecondary] = input.buttons[5];
126 mapped->buttons[kButtonTertiary] = input.buttons[7];
127 mapped->buttons[kButtonQuaternary] = input.buttons[4];
128 mapped->buttons[kButtonLeftShoulder] = input.buttons[14];
129 mapped->buttons[kButtonRightShoulder] = input.buttons[12];
130 mapped->buttons[kButtonLeftTrigger] = input.buttons[15];
131 mapped->buttons[kButtonRightTrigger] = input.buttons[13];
132 mapped->buttons[kButtonBackSelect] = input.buttons[9];
133 mapped->buttons[kButtonStart] = input.buttons[10];
134 mapped->buttons[kButtonLeftThumbstick] = input.buttons[16];
135 mapped->buttons[kButtonRightThumbstick] = input.buttons[17];
136 mapped->buttons[kButtonDpadUp] = input.buttons[0];
137 mapped->buttons[kButtonDpadDown] = input.buttons[1];
138 mapped->buttons[kButtonDpadLeft] = input.buttons[2];
139 mapped->buttons[kButtonDpadRight] = input.buttons[3];
140 mapped->buttons[kButtonMeta] = input.buttons[11];
141 mapped->buttons[kButtonC] = input.buttons[8];
142 mapped->buttons[kButtonD] = input.buttons[18];
143 mapped->buttons[kButtonE] = input.buttons[19];
144 mapped->axes[kAxisLeftStickX] = input.axes[0];
145 mapped->axes[kAxisLeftStickY] = input.axes[1];
146 mapped->axes[kAxisRightStickX] = -input.axes[5];
147 mapped->axes[kAxisRightStickY] = input.axes[6];
149 mapped->buttonsLength = kNumIShockButtons;
150 mapped->axesLength = kNumAxes;
154 const blink::WebGamepad& input,
155 blink::WebGamepad* mapped) {
157 mapped->buttons[kButtonPrimary] = input.buttons[2];
158 mapped->buttons[kButtonTertiary] = input.buttons[3];
159 mapped->buttons[kButtonQuaternary] = input.buttons[0];
160 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
161 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
162 mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
163 mapped->buttons[kButtonRightTrigger] = input.buttons[5];
164 DpadFromAxis(mapped, input.axes[9]);
165 mapped->axes[kAxisRightStickX] = input.axes[5];
166 mapped->axes[kAxisRightStickY] = input.axes[2];
167 mapped->buttonsLength = kNumButtons - 1; /* no meta */
168 mapped->axesLength = kNumAxes;
171 void MapperSmartJoyPLUS(
172 const blink::WebGamepad& input,
173 blink::WebGamepad* mapped) {
175 mapped->buttons[kButtonPrimary] = input.buttons[2];
176 mapped->buttons[kButtonTertiary] = input.buttons[3];
177 mapped->buttons[kButtonQuaternary] = input.buttons[0];
178 mapped->buttons[kButtonStart] = input.buttons[8];
179 mapped->buttons[kButtonBackSelect] = input.buttons[9];
180 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
181 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
182 mapped->buttons[kButtonLeftTrigger] = input.buttons[4];
183 mapped->buttons[kButtonRightTrigger] = input.buttons[5];
184 DpadFromAxis(mapped, input.axes[9]);
185 mapped->axes[kAxisRightStickY] = input.axes[5];
186 mapped->buttonsLength = kNumButtons - 1; /* no meta */
187 mapped->axesLength = kNumAxes;
190 void MapperDragonRiseGeneric(
191 const blink::WebGamepad& input,
192 blink::WebGamepad* mapped) {
194 DpadFromAxis(mapped, input.axes[9]);
195 mapped->axes[kAxisLeftStickX] = input.axes[0];
196 mapped->axes[kAxisLeftStickY] = input.axes[1];
197 mapped->axes[kAxisRightStickX] = input.axes[2];
198 mapped->axes[kAxisRightStickY] = input.axes[5];
199 mapped->buttonsLength = kNumButtons - 1; /* no meta */
200 mapped->axesLength = kNumAxes;
203 void MapperOnLiveWireless(
204 const blink::WebGamepad& input,
205 blink::WebGamepad* mapped) {
207 mapped->buttons[kButtonPrimary] = input.buttons[0];
208 mapped->buttons[kButtonSecondary] = input.buttons[1];
209 mapped->buttons[kButtonTertiary] = input.buttons[3];
210 mapped->buttons[kButtonQuaternary] = input.buttons[4];
211 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
212 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
213 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
214 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
215 mapped->buttons[kButtonBackSelect] = input.buttons[10];
216 mapped->buttons[kButtonStart] = input.buttons[11];
217 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
218 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
219 mapped->buttons[kButtonMeta] = input.buttons[12];
220 mapped->axes[kAxisRightStickX] = input.axes[3];
221 mapped->axes[kAxisRightStickY] = input.axes[4];
222 DpadFromAxis(mapped, input.axes[9]);
224 mapped->buttonsLength = kNumButtons;
225 mapped->axesLength = kNumAxes;
229 const blink::WebGamepad& input,
230 blink::WebGamepad* mapped) {
232 mapped->buttons[kButtonPrimary] = input.buttons[0];
233 mapped->buttons[kButtonSecondary] = input.buttons[1];
234 mapped->buttons[kButtonTertiary] = input.buttons[3];
235 mapped->buttons[kButtonQuaternary] = input.buttons[4];
236 mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
237 mapped->buttons[kButtonRightShoulder] = input.buttons[7];
238 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
239 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
240 mapped->buttons[kButtonBackSelect] = NullButton();
241 mapped->buttons[kButtonStart] = NullButton();
242 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
243 mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
244 mapped->buttons[kButtonMeta] = input.buttons[12];
245 mapped->axes[kAxisRightStickY] = input.axes[5];
246 DpadFromAxis(mapped, input.axes[9]);
248 mapped->buttonsLength = kNumButtons;
249 mapped->axesLength = kNumAxes;
253 const char* const vendor_id;
254 const char* const product_id;
255 GamepadStandardMappingFunction function;
256 } AvailableMappings[] = {
257 // http://www.linux-usb.org/usb.ids
258 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB
259 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller
260 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller
261 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode
262 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode
263 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode
264 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS
265 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4
266 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter
267 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller
268 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode
269 { "2222", "4010", MapperMacallyIShock }, // Macally iShock
270 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth)
271 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired)
272 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller
277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
278 const base::StringPiece& vendor_id,
279 const base::StringPiece& product_id) {
280 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
281 MappingData& item = AvailableMappings[i];
282 if (vendor_id == item.vendor_id && product_id == item.product_id)
283 return item.function;
288 } // namespace content