1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/renderer/spellchecker/cocoa_spelling_engine_mac.h"
7 #include "chrome/common/spellcheck_messages.h"
8 #include "content/public/renderer/render_thread.h"
10 using content::RenderThread
;
12 SpellingEngine
* CreateNativeSpellingEngine() {
13 return new CocoaSpellingEngine();
16 void CocoaSpellingEngine::Init(base::File bdict_file
) {
17 DCHECK(!bdict_file
.IsValid());
20 bool CocoaSpellingEngine::InitializeIfNeeded() {
21 return false; // We never need to initialize.
24 bool CocoaSpellingEngine::IsEnabled() {
25 return true; // OSX is always enabled.
28 // Synchronously query against NSSpellCheck.
29 // TODO(groby): We might want async support here, too. Ideally,
30 // all engines share a similar path for async requests.
31 bool CocoaSpellingEngine::CheckSpelling(const base::string16
& word_to_check
,
33 bool word_correct
= false;
34 RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
35 word_to_check
, tag
, &word_correct
));
39 // Synchronously query against NSSpellCheck.
40 // TODO(groby): We might want async support here, too. Ideally,
41 // all engines share a similar path for async requests.
42 void CocoaSpellingEngine::FillSuggestionList(
43 const base::string16
& wrong_word
,
44 std::vector
<base::string16
>* optional_suggestions
) {
45 RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
46 wrong_word
, optional_suggestions
));