Implement HistoryServiceFactory for iOS
[chromium-blink-merge.git] / cc / base / tiling_data.cc
blobcf2bb57f64c623a09329ee9eecc257358b3bdd7f
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/base/tiling_data.h"
7 #include <algorithm>
9 #include "ui/gfx/geometry/rect.h"
10 #include "ui/gfx/geometry/vector2d.h"
12 namespace cc {
14 static int ComputeNumTiles(int max_texture_size,
15 int total_size,
16 int border_texels) {
17 if (max_texture_size - 2 * border_texels <= 0)
18 return total_size > 0 && max_texture_size >= total_size ? 1 : 0;
20 int num_tiles = std::max(1,
21 1 + (total_size - 1 - 2 * border_texels) /
22 (max_texture_size - 2 * border_texels));
23 return total_size > 0 ? num_tiles : 0;
26 TilingData::TilingData()
27 : border_texels_(0) {
28 RecomputeNumTiles();
31 TilingData::TilingData(const gfx::Size& max_texture_size,
32 const gfx::Size& tiling_size,
33 bool has_border_texels)
34 : max_texture_size_(max_texture_size),
35 tiling_size_(tiling_size),
36 border_texels_(has_border_texels ? 1 : 0) {
37 RecomputeNumTiles();
40 TilingData::TilingData(const gfx::Size& max_texture_size,
41 const gfx::Size& tiling_size,
42 int border_texels)
43 : max_texture_size_(max_texture_size),
44 tiling_size_(tiling_size),
45 border_texels_(border_texels) {
46 RecomputeNumTiles();
49 void TilingData::SetTilingSize(const gfx::Size& tiling_size) {
50 tiling_size_ = tiling_size;
51 RecomputeNumTiles();
54 void TilingData::SetMaxTextureSize(const gfx::Size& max_texture_size) {
55 max_texture_size_ = max_texture_size;
56 RecomputeNumTiles();
59 void TilingData::SetHasBorderTexels(bool has_border_texels) {
60 border_texels_ = has_border_texels ? 1 : 0;
61 RecomputeNumTiles();
64 void TilingData::SetBorderTexels(int border_texels) {
65 border_texels_ = border_texels;
66 RecomputeNumTiles();
69 int TilingData::TileXIndexFromSrcCoord(int src_position) const {
70 if (num_tiles_x_ <= 1)
71 return 0;
73 DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
74 int x = (src_position - border_texels_) /
75 (max_texture_size_.width() - 2 * border_texels_);
76 return std::min(std::max(x, 0), num_tiles_x_ - 1);
79 int TilingData::TileYIndexFromSrcCoord(int src_position) const {
80 if (num_tiles_y_ <= 1)
81 return 0;
83 DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
84 int y = (src_position - border_texels_) /
85 (max_texture_size_.height() - 2 * border_texels_);
86 return std::min(std::max(y, 0), num_tiles_y_ - 1);
89 int TilingData::FirstBorderTileXIndexFromSrcCoord(int src_position) const {
90 if (num_tiles_x_ <= 1)
91 return 0;
93 DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
94 int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
95 int x = (src_position - 2 * border_texels_) / inner_tile_size;
96 return std::min(std::max(x, 0), num_tiles_x_ - 1);
99 int TilingData::FirstBorderTileYIndexFromSrcCoord(int src_position) const {
100 if (num_tiles_y_ <= 1)
101 return 0;
103 DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
104 int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
105 int y = (src_position - 2 * border_texels_) / inner_tile_size;
106 return std::min(std::max(y, 0), num_tiles_y_ - 1);
109 int TilingData::LastBorderTileXIndexFromSrcCoord(int src_position) const {
110 if (num_tiles_x_ <= 1)
111 return 0;
113 DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
114 int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
115 int x = src_position / inner_tile_size;
116 return std::min(std::max(x, 0), num_tiles_x_ - 1);
119 int TilingData::LastBorderTileYIndexFromSrcCoord(int src_position) const {
120 if (num_tiles_y_ <= 1)
121 return 0;
123 DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
124 int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
125 int y = src_position / inner_tile_size;
126 return std::min(std::max(y, 0), num_tiles_y_ - 1);
129 gfx::Rect TilingData::ExpandRectIgnoringBordersToTileBounds(
130 const gfx::Rect& rect) const {
131 if (rect.IsEmpty() || has_empty_bounds())
132 return gfx::Rect();
133 if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
134 return gfx::Rect();
135 int index_x = TileXIndexFromSrcCoord(rect.x());
136 int index_y = TileYIndexFromSrcCoord(rect.y());
137 int index_right = TileXIndexFromSrcCoord(rect.right() - 1);
138 int index_bottom = TileYIndexFromSrcCoord(rect.bottom() - 1);
140 gfx::Rect rect_top_left(TileBounds(index_x, index_y));
141 gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
143 return gfx::UnionRects(rect_top_left, rect_bottom_right);
146 gfx::Rect TilingData::ExpandRectToTileBounds(const gfx::Rect& rect) const {
147 if (rect.IsEmpty() || has_empty_bounds())
148 return gfx::Rect();
149 if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
150 return gfx::Rect();
151 int index_x = FirstBorderTileXIndexFromSrcCoord(rect.x());
152 int index_y = FirstBorderTileYIndexFromSrcCoord(rect.y());
153 int index_right = LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
154 int index_bottom = LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
156 gfx::Rect rect_top_left(TileBounds(index_x, index_y));
157 gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
159 return gfx::UnionRects(rect_top_left, rect_bottom_right);
162 gfx::Rect TilingData::TileBounds(int i, int j) const {
163 AssertTile(i, j);
164 int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
165 int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
167 int lo_x = max_texture_size_x * i;
168 if (i != 0)
169 lo_x += border_texels_;
171 int lo_y = max_texture_size_y * j;
172 if (j != 0)
173 lo_y += border_texels_;
175 int hi_x = max_texture_size_x * (i + 1) + border_texels_;
176 if (i + 1 == num_tiles_x_)
177 hi_x += border_texels_;
179 int hi_y = max_texture_size_y * (j + 1) + border_texels_;
180 if (j + 1 == num_tiles_y_)
181 hi_y += border_texels_;
183 hi_x = std::min(hi_x, tiling_size_.width());
184 hi_y = std::min(hi_y, tiling_size_.height());
186 int x = lo_x;
187 int y = lo_y;
188 int width = hi_x - lo_x;
189 int height = hi_y - lo_y;
190 DCHECK_GE(x, 0);
191 DCHECK_GE(y, 0);
192 DCHECK_GE(width, 0);
193 DCHECK_GE(height, 0);
194 DCHECK_LE(x, tiling_size_.width());
195 DCHECK_LE(y, tiling_size_.height());
196 return gfx::Rect(x, y, width, height);
199 gfx::Rect TilingData::TileBoundsWithBorder(int i, int j) const {
200 AssertTile(i, j);
201 int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
202 int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
204 int lo_x = max_texture_size_x * i;
205 int lo_y = max_texture_size_y * j;
207 int hi_x = lo_x + max_texture_size_x + 2 * border_texels_;
208 int hi_y = lo_y + max_texture_size_y + 2 * border_texels_;
210 hi_x = std::min(hi_x, tiling_size_.width());
211 hi_y = std::min(hi_y, tiling_size_.height());
213 int x = lo_x;
214 int y = lo_y;
215 int width = hi_x - lo_x;
216 int height = hi_y - lo_y;
217 DCHECK_GE(x, 0);
218 DCHECK_GE(y, 0);
219 DCHECK_GE(width, 0);
220 DCHECK_GE(height, 0);
221 DCHECK_LE(x, tiling_size_.width());
222 DCHECK_LE(y, tiling_size_.height());
223 return gfx::Rect(x, y, width, height);
226 int TilingData::TilePositionX(int x_index) const {
227 DCHECK_GE(x_index, 0);
228 DCHECK_LT(x_index, num_tiles_x_);
230 int pos = (max_texture_size_.width() - 2 * border_texels_) * x_index;
231 if (x_index != 0)
232 pos += border_texels_;
234 return pos;
237 int TilingData::TilePositionY(int y_index) const {
238 DCHECK_GE(y_index, 0);
239 DCHECK_LT(y_index, num_tiles_y_);
241 int pos = (max_texture_size_.height() - 2 * border_texels_) * y_index;
242 if (y_index != 0)
243 pos += border_texels_;
245 return pos;
248 int TilingData::TileSizeX(int x_index) const {
249 DCHECK_GE(x_index, 0);
250 DCHECK_LT(x_index, num_tiles_x_);
252 if (!x_index && num_tiles_x_ == 1)
253 return tiling_size_.width();
254 if (!x_index && num_tiles_x_ > 1)
255 return max_texture_size_.width() - border_texels_;
256 if (x_index < num_tiles_x_ - 1)
257 return max_texture_size_.width() - 2 * border_texels_;
258 if (x_index == num_tiles_x_ - 1)
259 return tiling_size_.width() - TilePositionX(x_index);
261 NOTREACHED();
262 return 0;
265 int TilingData::TileSizeY(int y_index) const {
266 DCHECK_GE(y_index, 0);
267 DCHECK_LT(y_index, num_tiles_y_);
269 if (!y_index && num_tiles_y_ == 1)
270 return tiling_size_.height();
271 if (!y_index && num_tiles_y_ > 1)
272 return max_texture_size_.height() - border_texels_;
273 if (y_index < num_tiles_y_ - 1)
274 return max_texture_size_.height() - 2 * border_texels_;
275 if (y_index == num_tiles_y_ - 1)
276 return tiling_size_.height() - TilePositionY(y_index);
278 NOTREACHED();
279 return 0;
282 gfx::Vector2d TilingData::TextureOffset(int x_index, int y_index) const {
283 int left = (!x_index || num_tiles_x_ == 1) ? 0 : border_texels_;
284 int top = (!y_index || num_tiles_y_ == 1) ? 0 : border_texels_;
286 return gfx::Vector2d(left, top);
289 void TilingData::RecomputeNumTiles() {
290 num_tiles_x_ = ComputeNumTiles(
291 max_texture_size_.width(), tiling_size_.width(), border_texels_);
292 num_tiles_y_ = ComputeNumTiles(
293 max_texture_size_.height(), tiling_size_.height(), border_texels_);
296 TilingData::BaseIterator::BaseIterator() : index_x_(-1), index_y_(-1) {
299 TilingData::Iterator::Iterator() {
300 done();
303 TilingData::Iterator::Iterator(const TilingData* tiling_data,
304 const gfx::Rect& consider_rect,
305 bool include_borders)
306 : left_(-1), right_(-1), bottom_(-1) {
307 if (tiling_data->num_tiles_x() <= 0 || tiling_data->num_tiles_y() <= 0) {
308 done();
309 return;
312 gfx::Rect tiling_bounds_rect(tiling_data->tiling_size());
313 gfx::Rect rect(consider_rect);
314 rect.Intersect(tiling_bounds_rect);
316 gfx::Rect top_left_tile;
317 if (include_borders) {
318 index_x_ = tiling_data->FirstBorderTileXIndexFromSrcCoord(rect.x());
319 index_y_ = tiling_data->FirstBorderTileYIndexFromSrcCoord(rect.y());
320 right_ = tiling_data->LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
321 bottom_ = tiling_data->LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
322 top_left_tile = tiling_data->TileBoundsWithBorder(index_x_, index_y_);
323 } else {
324 index_x_ = tiling_data->TileXIndexFromSrcCoord(rect.x());
325 index_y_ = tiling_data->TileYIndexFromSrcCoord(rect.y());
326 right_ = tiling_data->TileXIndexFromSrcCoord(rect.right() - 1);
327 bottom_ = tiling_data->TileYIndexFromSrcCoord(rect.bottom() - 1);
328 top_left_tile = tiling_data->TileBounds(index_x_, index_y_);
330 left_ = index_x_;
332 // Index functions always return valid indices, so explicitly check
333 // for non-intersecting rects.
334 if (!top_left_tile.Intersects(rect))
335 done();
338 TilingData::Iterator& TilingData::Iterator::operator++() {
339 if (!*this)
340 return *this;
342 index_x_++;
343 if (index_x_ > right_) {
344 index_x_ = left_;
345 index_y_++;
346 if (index_y_ > bottom_)
347 done();
350 return *this;
353 TilingData::BaseDifferenceIterator::BaseDifferenceIterator() {
354 done();
357 TilingData::BaseDifferenceIterator::BaseDifferenceIterator(
358 const TilingData* tiling_data,
359 const gfx::Rect& consider_rect,
360 const gfx::Rect& ignore_rect)
361 : consider_left_(-1),
362 consider_top_(-1),
363 consider_right_(-1),
364 consider_bottom_(-1),
365 ignore_left_(-1),
366 ignore_top_(-1),
367 ignore_right_(-1),
368 ignore_bottom_(-1) {
369 if (tiling_data->num_tiles_x() <= 0 || tiling_data->num_tiles_y() <= 0) {
370 done();
371 return;
374 gfx::Rect tiling_bounds_rect(tiling_data->tiling_size());
375 gfx::Rect consider(consider_rect);
376 consider.Intersect(tiling_bounds_rect);
378 if (consider.IsEmpty()) {
379 done();
380 return;
383 consider_left_ = tiling_data->TileXIndexFromSrcCoord(consider.x());
384 consider_top_ = tiling_data->TileYIndexFromSrcCoord(consider.y());
385 consider_right_ = tiling_data->TileXIndexFromSrcCoord(consider.right() - 1);
386 consider_bottom_ = tiling_data->TileYIndexFromSrcCoord(consider.bottom() - 1);
388 gfx::Rect ignore(ignore_rect);
389 ignore.Intersect(tiling_bounds_rect);
391 if (!ignore.IsEmpty()) {
392 ignore_left_ = tiling_data->TileXIndexFromSrcCoord(ignore.x());
393 ignore_top_ = tiling_data->TileYIndexFromSrcCoord(ignore.y());
394 ignore_right_ = tiling_data->TileXIndexFromSrcCoord(ignore.right() - 1);
395 ignore_bottom_ = tiling_data->TileYIndexFromSrcCoord(ignore.bottom() - 1);
397 // Clamp ignore indices to consider indices.
398 ignore_left_ = std::max(ignore_left_, consider_left_);
399 ignore_top_ = std::max(ignore_top_, consider_top_);
400 ignore_right_ = std::min(ignore_right_, consider_right_);
401 ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_);
403 if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ &&
404 ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) {
405 consider_left_ = consider_top_ = consider_right_ = consider_bottom_ = -1;
406 done();
407 return;
412 bool TilingData::BaseDifferenceIterator::HasConsiderRect() const {
413 // Consider indices are either all valid or all equal to -1.
414 DCHECK((0 <= consider_left_ && consider_left_ <= consider_right_ &&
415 0 <= consider_top_ && consider_top_ <= consider_bottom_) ||
416 (consider_left_ == -1 && consider_top_ == -1 &&
417 consider_right_ == -1 && consider_bottom_ == -1));
418 return consider_left_ != -1;
421 TilingData::DifferenceIterator::DifferenceIterator() {
424 TilingData::DifferenceIterator::DifferenceIterator(
425 const TilingData* tiling_data,
426 const gfx::Rect& consider_rect,
427 const gfx::Rect& ignore_rect)
428 : BaseDifferenceIterator(tiling_data, consider_rect, ignore_rect) {
429 if (!HasConsiderRect()) {
430 done();
431 return;
434 index_x_ = consider_left_;
435 index_y_ = consider_top_;
437 if (in_ignore_rect())
438 ++(*this);
441 TilingData::DifferenceIterator& TilingData::DifferenceIterator::operator++() {
442 if (!*this)
443 return *this;
445 index_x_++;
446 if (in_ignore_rect())
447 index_x_ = ignore_right_ + 1;
449 if (index_x_ > consider_right_) {
450 index_x_ = consider_left_;
451 index_y_++;
453 if (in_ignore_rect()) {
454 index_x_ = ignore_right_ + 1;
455 // If the ignore rect spans the whole consider rect horizontally, then
456 // ignore_right + 1 will be out of bounds.
457 if (in_ignore_rect() || index_x_ > consider_right_) {
458 index_y_ = ignore_bottom_ + 1;
459 index_x_ = consider_left_;
463 if (index_y_ > consider_bottom_)
464 done();
467 return *this;
470 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator() {
471 done();
474 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator(
475 const TilingData* tiling_data,
476 const gfx::Rect& consider_rect,
477 const gfx::Rect& ignore_rect,
478 const gfx::Rect& center_rect)
479 : BaseDifferenceIterator(tiling_data, consider_rect, ignore_rect),
480 direction_(RIGHT),
481 delta_x_(1),
482 delta_y_(0),
483 current_step_(0),
484 horizontal_step_count_(0),
485 vertical_step_count_(0) {
486 if (!HasConsiderRect()) {
487 done();
488 return;
491 // Determine around left, such that it is between -1 and num_tiles_x.
492 int around_left = 0;
493 if (center_rect.x() < 0 || center_rect.IsEmpty())
494 around_left = -1;
495 else if (center_rect.x() >= tiling_data->tiling_size().width())
496 around_left = tiling_data->num_tiles_x();
497 else
498 around_left = tiling_data->TileXIndexFromSrcCoord(center_rect.x());
500 // Determine around top, such that it is between -1 and num_tiles_y.
501 int around_top = 0;
502 if (center_rect.y() < 0 || center_rect.IsEmpty())
503 around_top = -1;
504 else if (center_rect.y() >= tiling_data->tiling_size().height())
505 around_top = tiling_data->num_tiles_y();
506 else
507 around_top = tiling_data->TileYIndexFromSrcCoord(center_rect.y());
509 // Determine around right, such that it is between -1 and num_tiles_x.
510 int right_src_coord = center_rect.right() - 1;
511 int around_right = 0;
512 if (right_src_coord < 0 || center_rect.IsEmpty()) {
513 around_right = -1;
514 } else if (right_src_coord >= tiling_data->tiling_size().width()) {
515 around_right = tiling_data->num_tiles_x();
516 } else {
517 around_right = tiling_data->TileXIndexFromSrcCoord(right_src_coord);
520 // Determine around bottom, such that it is between -1 and num_tiles_y.
521 int bottom_src_coord = center_rect.bottom() - 1;
522 int around_bottom = 0;
523 if (bottom_src_coord < 0 || center_rect.IsEmpty()) {
524 around_bottom = -1;
525 } else if (bottom_src_coord >= tiling_data->tiling_size().height()) {
526 around_bottom = tiling_data->num_tiles_y();
527 } else {
528 around_bottom = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord);
531 vertical_step_count_ = around_bottom - around_top + 1;
532 horizontal_step_count_ = around_right - around_left + 1;
533 current_step_ = horizontal_step_count_ - 1;
535 index_x_ = around_right;
536 index_y_ = around_bottom;
538 // The current index is the bottom right of the around rect, which is also
539 // ignored. So we have to advance.
540 ++(*this);
543 TilingData::SpiralDifferenceIterator& TilingData::SpiralDifferenceIterator::
544 operator++() {
545 int cannot_hit_consider_count = 0;
546 while (cannot_hit_consider_count < 4) {
547 if (needs_direction_switch())
548 switch_direction();
550 index_x_ += delta_x_;
551 index_y_ += delta_y_;
552 ++current_step_;
554 if (in_consider_rect()) {
555 cannot_hit_consider_count = 0;
557 if (!in_ignore_rect())
558 break;
560 // Steps needed to reach the very edge of the ignore rect, while remaining
561 // inside (so that the continue would take us outside).
562 int steps_to_edge = 0;
563 switch (direction_) {
564 case UP:
565 steps_to_edge = index_y_ - ignore_top_;
566 break;
567 case LEFT:
568 steps_to_edge = index_x_ - ignore_left_;
569 break;
570 case DOWN:
571 steps_to_edge = ignore_bottom_ - index_y_;
572 break;
573 case RIGHT:
574 steps_to_edge = ignore_right_ - index_x_;
575 break;
578 // We need to switch directions in |max_steps|.
579 int max_steps = current_step_count() - current_step_;
581 int steps_to_take = std::min(steps_to_edge, max_steps);
582 DCHECK_GE(steps_to_take, 0);
584 index_x_ += steps_to_take * delta_x_;
585 index_y_ += steps_to_take * delta_y_;
586 current_step_ += steps_to_take;
587 } else {
588 int max_steps = current_step_count() - current_step_;
589 int steps_to_take = max_steps;
590 bool can_hit_consider_rect = false;
591 switch (direction_) {
592 case UP:
593 if (valid_column() && consider_bottom_ < index_y_)
594 steps_to_take = index_y_ - consider_bottom_ - 1;
595 can_hit_consider_rect |= consider_right_ >= index_x_;
596 break;
597 case LEFT:
598 if (valid_row() && consider_right_ < index_x_)
599 steps_to_take = index_x_ - consider_right_ - 1;
600 can_hit_consider_rect |= consider_top_ <= index_y_;
601 break;
602 case DOWN:
603 if (valid_column() && consider_top_ > index_y_)
604 steps_to_take = consider_top_ - index_y_ - 1;
605 can_hit_consider_rect |= consider_left_ <= index_x_;
606 break;
607 case RIGHT:
608 if (valid_row() && consider_left_ > index_x_)
609 steps_to_take = consider_left_ - index_x_ - 1;
610 can_hit_consider_rect |= consider_bottom_ >= index_y_;
611 break;
613 steps_to_take = std::min(steps_to_take, max_steps);
614 DCHECK_GE(steps_to_take, 0);
616 index_x_ += steps_to_take * delta_x_;
617 index_y_ += steps_to_take * delta_y_;
618 current_step_ += steps_to_take;
620 if (can_hit_consider_rect)
621 cannot_hit_consider_count = 0;
622 else
623 ++cannot_hit_consider_count;
627 if (cannot_hit_consider_count >= 4)
628 done();
629 return *this;
632 bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const {
633 return current_step_ >= current_step_count();
636 void TilingData::SpiralDifferenceIterator::switch_direction() {
637 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
638 int new_delta_x_ = delta_y_;
639 delta_y_ = -delta_x_;
640 delta_x_ = new_delta_x_;
642 current_step_ = 0;
643 direction_ = static_cast<Direction>((direction_ + 1) % 4);
645 if (direction_ == RIGHT || direction_ == LEFT) {
646 ++vertical_step_count_;
647 ++horizontal_step_count_;
651 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator() {
652 done();
655 TilingData::ReverseSpiralDifferenceIterator::ReverseSpiralDifferenceIterator(
656 const TilingData* tiling_data,
657 const gfx::Rect& consider_rect,
658 const gfx::Rect& ignore_rect,
659 const gfx::Rect& center_rect)
660 : BaseDifferenceIterator(tiling_data, consider_rect, ignore_rect),
661 around_left_(-1),
662 around_top_(-1),
663 around_right_(-1),
664 around_bottom_(-1),
665 direction_(LEFT),
666 delta_x_(-1),
667 delta_y_(0),
668 current_step_(0),
669 horizontal_step_count_(0),
670 vertical_step_count_(0) {
671 if (!HasConsiderRect()) {
672 done();
673 return;
676 // Determine around left, such that it is between -1 and num_tiles_x.
677 if (center_rect.x() < 0 || center_rect.IsEmpty())
678 around_left_ = -1;
679 else if (center_rect.x() >= tiling_data->tiling_size().width())
680 around_left_ = tiling_data->num_tiles_x();
681 else
682 around_left_ = tiling_data->TileXIndexFromSrcCoord(center_rect.x());
684 // Determine around top, such that it is between -1 and num_tiles_y.
685 if (center_rect.y() < 0 || center_rect.IsEmpty())
686 around_top_ = -1;
687 else if (center_rect.y() >= tiling_data->tiling_size().height())
688 around_top_ = tiling_data->num_tiles_y();
689 else
690 around_top_ = tiling_data->TileYIndexFromSrcCoord(center_rect.y());
692 // Determine around right, such that it is between -1 and num_tiles_x.
693 int right_src_coord = center_rect.right() - 1;
694 if (right_src_coord < 0 || center_rect.IsEmpty()) {
695 around_right_ = -1;
696 } else if (right_src_coord >= tiling_data->tiling_size().width()) {
697 around_right_ = tiling_data->num_tiles_x();
698 } else {
699 around_right_ = tiling_data->TileXIndexFromSrcCoord(right_src_coord);
702 // Determine around bottom, such that it is between -1 and num_tiles_y.
703 int bottom_src_coord = center_rect.bottom() - 1;
704 if (bottom_src_coord < 0 || center_rect.IsEmpty()) {
705 around_bottom_ = -1;
706 } else if (bottom_src_coord >= tiling_data->tiling_size().height()) {
707 around_bottom_ = tiling_data->num_tiles_y();
708 } else {
709 around_bottom_ = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord);
712 // Figure out the maximum distance from the around edge to consider edge.
713 int max_distance = 0;
714 max_distance = std::max(max_distance, around_top_ - consider_top_);
715 max_distance = std::max(max_distance, around_left_ - consider_left_);
716 max_distance = std::max(max_distance, consider_bottom_ - around_bottom_);
717 max_distance = std::max(max_distance, consider_right_ - around_right_);
719 // The step count is the length of the edge (around_right_ - around_left_ + 1)
720 // plus twice the max distance to pad (to the right and to the left). This way
721 // the initial rect is the size proportional to the center, but big enough
722 // to cover the consider rect.
724 // C = consider rect
725 // A = around rect
726 // . = area of the padded around rect
727 // md = max distance (note in the picture below, there's md written vertically
728 // as well).
729 // I = initial starting position
731 // |md| |md|
733 // - ..........
734 // m ..........
735 // d ..........
736 // - CCCCCCC...
737 // CCCCAAC...
738 // CCCCAAC...
739 // - ..........
740 // m ..........
741 // d ..........
742 // - ..........I
743 vertical_step_count_ = around_bottom_ - around_top_ + 1 + 2 * max_distance;
744 horizontal_step_count_ = around_right_ - around_left_ + 1 + 2 * max_distance;
746 // Start with one to the right of the padded around rect.
747 index_x_ = around_right_ + max_distance + 1;
748 index_y_ = around_bottom_ + max_distance;
750 // The current index is outside a valid tile, so advance immediately.
751 ++(*this);
754 TilingData::ReverseSpiralDifferenceIterator&
755 TilingData::ReverseSpiralDifferenceIterator::
756 operator++() {
757 while (!in_around_rect()) {
758 if (needs_direction_switch())
759 switch_direction();
761 index_x_ += delta_x_;
762 index_y_ += delta_y_;
763 ++current_step_;
765 if (in_around_rect()) {
766 break;
767 } else if (in_consider_rect()) {
768 // If the tile is in the consider rect but not in ignore rect, then it's a
769 // valid tile to visit.
770 if (!in_ignore_rect())
771 break;
773 // Steps needed to reach the very edge of the ignore rect, while remaining
774 // inside it (so that the continue would take us outside).
775 int steps_to_edge = 0;
776 switch (direction_) {
777 case UP:
778 steps_to_edge = index_y_ - ignore_top_;
779 break;
780 case LEFT:
781 steps_to_edge = index_x_ - ignore_left_;
782 break;
783 case DOWN:
784 steps_to_edge = ignore_bottom_ - index_y_;
785 break;
786 case RIGHT:
787 steps_to_edge = ignore_right_ - index_x_;
788 break;
791 // We need to switch directions in |max_steps|.
792 int max_steps = current_step_count() - current_step_;
794 int steps_to_take = std::min(steps_to_edge, max_steps);
795 DCHECK_GE(steps_to_take, 0);
797 index_x_ += steps_to_take * delta_x_;
798 index_y_ += steps_to_take * delta_y_;
799 current_step_ += steps_to_take;
800 } else {
801 // We're not in the consider rect.
803 int max_steps = current_step_count() - current_step_;
804 int steps_to_take = max_steps;
806 // We might hit the consider rect before needing to switch directions:
807 // update steps to take.
808 switch (direction_) {
809 case UP:
810 if (valid_column() && consider_bottom_ < index_y_)
811 steps_to_take = index_y_ - consider_bottom_ - 1;
812 break;
813 case LEFT:
814 if (valid_row() && consider_right_ < index_x_)
815 steps_to_take = index_x_ - consider_right_ - 1;
816 break;
817 case DOWN:
818 if (valid_column() && consider_top_ > index_y_)
819 steps_to_take = consider_top_ - index_y_ - 1;
820 break;
821 case RIGHT:
822 if (valid_row() && consider_left_ > index_x_)
823 steps_to_take = consider_left_ - index_x_ - 1;
824 break;
826 steps_to_take = std::min(steps_to_take, max_steps);
827 DCHECK_GE(steps_to_take, 0);
829 index_x_ += steps_to_take * delta_x_;
830 index_y_ += steps_to_take * delta_y_;
831 current_step_ += steps_to_take;
835 // Once we enter the around rect, we're done.
836 if (in_around_rect())
837 done();
838 return *this;
841 bool TilingData::ReverseSpiralDifferenceIterator::needs_direction_switch()
842 const {
843 return current_step_ >= current_step_count();
846 void TilingData::ReverseSpiralDifferenceIterator::switch_direction() {
847 // Note that delta_x_ and delta_y_ always remain between -1 and 1.
848 int new_delta_y_ = delta_x_;
849 delta_x_ = -delta_y_;
850 delta_y_ = new_delta_y_;
852 current_step_ = 0;
853 direction_ = static_cast<Direction>((direction_ + 1) % 4);
855 if (direction_ == UP || direction_ == DOWN) {
856 --vertical_step_count_;
857 --horizontal_step_count_;
859 // We should always end up in an around rect at some point.
860 // Since the direction is now vertical, we have to ensure that we will
861 // advance.
862 DCHECK_GE(horizontal_step_count_, 1);
863 DCHECK_GE(vertical_step_count_, 1);
867 } // namespace cc