1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/top_controls_manager.h"
38 #include "cc/layers/append_quads_data.h"
39 #include "cc/layers/heads_up_display_layer_impl.h"
40 #include "cc/layers/layer_impl.h"
41 #include "cc/layers/layer_iterator.h"
42 #include "cc/layers/painted_scrollbar_layer_impl.h"
43 #include "cc/layers/render_surface_impl.h"
44 #include "cc/layers/scrollbar_layer_impl_base.h"
45 #include "cc/layers/viewport.h"
46 #include "cc/output/compositor_frame_metadata.h"
47 #include "cc/output/copy_output_request.h"
48 #include "cc/output/delegating_renderer.h"
49 #include "cc/output/gl_renderer.h"
50 #include "cc/output/software_renderer.h"
51 #include "cc/output/texture_mailbox_deleter.h"
52 #include "cc/quads/render_pass_draw_quad.h"
53 #include "cc/quads/shared_quad_state.h"
54 #include "cc/quads/solid_color_draw_quad.h"
55 #include "cc/quads/texture_draw_quad.h"
56 #include "cc/raster/bitmap_tile_task_worker_pool.h"
57 #include "cc/raster/gpu_rasterizer.h"
58 #include "cc/raster/gpu_tile_task_worker_pool.h"
59 #include "cc/raster/one_copy_tile_task_worker_pool.h"
60 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
61 #include "cc/raster/tile_task_worker_pool.h"
62 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
63 #include "cc/resources/memory_history.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/ui_resource_bitmap.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/tiles/eviction_tile_priority_queue.h"
68 #include "cc/tiles/picture_layer_tiling.h"
69 #include "cc/tiles/raster_tile_priority_queue.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/geometry/rect_conversions.h"
80 #include "ui/gfx/geometry/scroll_offset.h"
81 #include "ui/gfx/geometry/size_conversions.h"
82 #include "ui/gfx/geometry/vector2d_conversions.h"
87 // Small helper class that saves the current viewport location as the user sees
88 // it and resets to the same location.
89 class ViewportAnchor
{
91 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
92 : inner_(inner_scroll
),
93 outer_(outer_scroll
) {
94 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
97 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
100 void ResetViewportToAnchoredPosition() {
103 inner_
->ClampScrollToMaxScrollOffset();
104 outer_
->ClampScrollToMaxScrollOffset();
106 gfx::ScrollOffset viewport_location
=
107 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
109 gfx::Vector2dF delta
=
110 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
112 delta
= outer_
->ScrollBy(delta
);
113 inner_
->ScrollBy(delta
);
119 gfx::ScrollOffset viewport_in_content_coordinates_
;
122 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
124 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
125 "LayerTreeHostImpl", id
);
129 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
132 size_t GetMaxTransferBufferUsageBytes(
133 const ContextProvider::Capabilities
& context_capabilities
,
134 double refresh_rate
) {
135 // We want to make sure the default transfer buffer size is equal to the
136 // amount of data that can be uploaded by the compositor to avoid stalling
138 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
139 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
141 // We need to upload at least enough work to keep the GPU process busy until
142 // the next time it can handle a request to start more uploads from the
143 // compositor. We assume that it will pick up any sent upload requests within
144 // the time of a vsync, since the browser will want to swap a frame within
145 // that time interval, and then uploads should have a chance to be processed.
146 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
147 size_t max_transfer_buffer_usage_bytes
=
148 ms_per_frame
* kMaxBytesUploadedPerMs
;
150 // The context may request a lower limit based on the device capabilities.
151 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
152 max_transfer_buffer_usage_bytes
);
155 size_t GetMaxStagingResourceCount() {
156 // Upper bound for number of staging resource to allow.
160 size_t GetDefaultMemoryAllocationLimit() {
161 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
162 // from the old texture manager and is just to give us a default memory
163 // allocation before we get a callback from the GPU memory manager. We
164 // should probaby either:
165 // - wait for the callback before rendering anything instead
166 // - push this into the GPU memory manager somehow.
167 return 64 * 1024 * 1024;
172 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
175 LayerTreeHostImpl::FrameData::~FrameData() {}
177 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
178 const LayerTreeSettings
& settings
,
179 LayerTreeHostImplClient
* client
,
181 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
182 SharedBitmapManager
* shared_bitmap_manager
,
183 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
184 TaskGraphRunner
* task_graph_runner
,
186 return make_scoped_ptr(new LayerTreeHostImpl(
187 settings
, client
, proxy
, rendering_stats_instrumentation
,
188 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
191 LayerTreeHostImpl::LayerTreeHostImpl(
192 const LayerTreeSettings
& settings
,
193 LayerTreeHostImplClient
* client
,
195 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
196 SharedBitmapManager
* shared_bitmap_manager
,
197 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
198 TaskGraphRunner
* task_graph_runner
,
202 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
203 content_is_suitable_for_gpu_rasterization_(true),
204 has_gpu_rasterization_trigger_(false),
205 use_gpu_rasterization_(false),
207 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
208 tree_resources_for_gpu_rasterization_dirty_(false),
209 input_handler_client_(NULL
),
210 did_lock_scrolling_layer_(false),
211 should_bubble_scrolls_(false),
212 wheel_scrolling_(false),
213 scroll_affects_scroll_handler_(false),
214 scroll_layer_id_when_mouse_over_scrollbar_(0),
215 tile_priorities_dirty_(false),
216 root_layer_scroll_offset_delegate_(NULL
),
219 cached_managed_memory_policy_(
220 GetDefaultMemoryAllocationLimit(),
221 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
222 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
223 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
224 !settings
.single_thread_proxy_scheduler
),
225 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
227 TileManager::Create(this,
229 is_synchronous_single_threaded_
230 ? std::numeric_limits
<size_t>::max()
231 : settings
.scheduled_raster_task_limit
)),
232 pinch_gesture_active_(false),
233 pinch_gesture_end_should_clear_scrolling_layer_(false),
234 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
235 paint_time_counter_(PaintTimeCounter::Create()),
236 memory_history_(MemoryHistory::Create()),
237 debug_rect_history_(DebugRectHistory::Create()),
238 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
239 max_memory_needed_bytes_(0),
240 device_scale_factor_(1.f
),
241 resourceless_software_draw_(false),
242 animation_registrar_(),
243 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
244 micro_benchmark_controller_(this),
245 shared_bitmap_manager_(shared_bitmap_manager
),
246 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
247 task_graph_runner_(task_graph_runner
),
249 requires_high_res_to_draw_(false),
250 is_likely_to_require_a_draw_(false),
251 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
252 if (settings
.use_compositor_animation_timelines
) {
253 if (settings
.accelerated_animation_enabled
) {
254 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
255 animation_host_
->SetMutatorHostClient(this);
256 animation_host_
->SetSupportsScrollAnimations(
257 proxy_
->SupportsImplScrolling());
260 animation_registrar_
= AnimationRegistrar::Create();
261 animation_registrar_
->set_supports_scroll_animations(
262 proxy_
->SupportsImplScrolling());
265 DCHECK(proxy_
->IsImplThread());
266 DCHECK_IMPLIES(settings
.use_one_copy
, !settings
.use_zero_copy
);
267 DCHECK_IMPLIES(settings
.use_zero_copy
, !settings
.use_one_copy
);
268 DidVisibilityChange(this, visible_
);
270 SetDebugState(settings
.initial_debug_state
);
272 // LTHI always has an active tree.
274 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
275 new SyncedTopControls
, new SyncedElasticOverscroll
);
277 viewport_
= Viewport::Create(this);
279 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
280 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
282 top_controls_manager_
=
283 TopControlsManager::Create(this,
284 settings
.top_controls_show_threshold
,
285 settings
.top_controls_hide_threshold
);
288 LayerTreeHostImpl::~LayerTreeHostImpl() {
289 DCHECK(proxy_
->IsImplThread());
290 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
291 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
292 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
294 if (input_handler_client_
) {
295 input_handler_client_
->WillShutdown();
296 input_handler_client_
= NULL
;
298 if (scroll_elasticity_helper_
)
299 scroll_elasticity_helper_
.reset();
301 // The layer trees must be destroyed before the layer tree host. We've
302 // made a contract with our animation controllers that the registrar
303 // will outlive them, and we must make good.
305 recycle_tree_
->Shutdown();
307 pending_tree_
->Shutdown();
308 active_tree_
->Shutdown();
309 recycle_tree_
= nullptr;
310 pending_tree_
= nullptr;
311 active_tree_
= nullptr;
313 if (animation_host_
) {
314 animation_host_
->ClearTimelines();
315 animation_host_
->SetMutatorHostClient(nullptr);
318 CleanUpTileManager();
321 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
322 // If the begin frame data was handled, then scroll and scale set was applied
323 // by the main thread, so the active tree needs to be updated as if these sent
324 // values were applied and committed.
325 if (CommitEarlyOutHandledCommit(reason
))
326 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
329 void LayerTreeHostImpl::BeginCommit() {
330 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
332 // Ensure all textures are returned so partial texture updates can happen
333 // during the commit.
334 // TODO(ericrk): We should not need to ForceReclaimResources when using
335 // Impl-side-painting as it doesn't upload during commits. However,
336 // Display::Draw currently relies on resource being reclaimed to block drawing
337 // between BeginCommit / Swap. See crbug.com/489515.
339 output_surface_
->ForceReclaimResources();
341 if (!proxy_
->CommitToActiveTree())
345 void LayerTreeHostImpl::CommitComplete() {
346 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
348 // LayerTreeHost may have changed the GPU rasterization flags state, which
349 // may require an update of the tree resources.
350 UpdateTreeResourcesForGpuRasterizationIfNeeded();
351 sync_tree()->set_needs_update_draw_properties();
353 // We need an update immediately post-commit to have the opportunity to create
354 // tilings. Because invalidations may be coming from the main thread, it's
355 // safe to do an update for lcd text at this point and see if lcd text needs
356 // to be disabled on any layers.
357 bool update_lcd_text
= true;
358 sync_tree()->UpdateDrawProperties(update_lcd_text
);
359 // Start working on newly created tiles immediately if needed.
360 // TODO(vmpstr): Investigate always having PrepareTiles issue
361 // NotifyReadyToActivate, instead of handling it here.
362 bool did_prepare_tiles
= PrepareTiles();
363 if (!did_prepare_tiles
) {
364 NotifyReadyToActivate();
366 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
367 // is important for SingleThreadProxy and impl-side painting case. For
368 // STP, we commit to active tree and RequiresHighResToDraw, and set
369 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
370 if (proxy_
->CommitToActiveTree())
374 micro_benchmark_controller_
.DidCompleteCommit();
377 bool LayerTreeHostImpl::CanDraw() const {
378 // Note: If you are changing this function or any other function that might
379 // affect the result of CanDraw, make sure to call
380 // client_->OnCanDrawStateChanged in the proper places and update the
381 // NotifyIfCanDrawChanged test.
384 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
385 TRACE_EVENT_SCOPE_THREAD
);
389 // Must have an OutputSurface if |renderer_| is not NULL.
390 DCHECK(output_surface_
);
392 // TODO(boliu): Make draws without root_layer work and move this below
393 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
394 if (!active_tree_
->root_layer()) {
395 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
396 TRACE_EVENT_SCOPE_THREAD
);
400 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
403 if (DrawViewportSize().IsEmpty()) {
404 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
405 TRACE_EVENT_SCOPE_THREAD
);
408 if (active_tree_
->ViewportSizeInvalid()) {
409 TRACE_EVENT_INSTANT0(
410 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
411 TRACE_EVENT_SCOPE_THREAD
);
414 if (EvictedUIResourcesExist()) {
415 TRACE_EVENT_INSTANT0(
416 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
417 TRACE_EVENT_SCOPE_THREAD
);
423 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
424 // mithro(TODO): Enable these checks.
425 // DCHECK(!current_begin_frame_tracker_.HasFinished());
426 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
427 // << "Called animate with unknown frame time!?";
428 if (!root_layer_scroll_offset_delegate_
||
429 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
430 CurrentlyScrollingLayer() != OuterViewportScrollLayer())) {
431 AnimateInput(monotonic_time
);
433 AnimatePageScale(monotonic_time
);
434 AnimateLayers(monotonic_time
);
435 AnimateScrollbars(monotonic_time
);
436 AnimateTopControls(monotonic_time
);
439 bool LayerTreeHostImpl::PrepareTiles() {
440 if (!tile_priorities_dirty_
)
443 client_
->WillPrepareTiles();
444 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
445 if (did_prepare_tiles
)
446 tile_priorities_dirty_
= false;
447 client_
->DidPrepareTiles();
448 return did_prepare_tiles
;
451 void LayerTreeHostImpl::StartPageScaleAnimation(
452 const gfx::Vector2d
& target_offset
,
455 base::TimeDelta duration
) {
456 if (!InnerViewportScrollLayer())
459 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
460 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
461 gfx::SizeF viewport_size
=
462 active_tree_
->InnerViewportContainerLayer()->bounds();
464 // Easing constants experimentally determined.
465 scoped_ptr
<TimingFunction
> timing_function
=
466 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
468 // TODO(miletus) : Pass in ScrollOffset.
469 page_scale_animation_
= PageScaleAnimation::Create(
470 ScrollOffsetToVector2dF(scroll_total
),
471 active_tree_
->current_page_scale_factor(), viewport_size
,
472 scaled_scrollable_size
, timing_function
.Pass());
475 gfx::Vector2dF
anchor(target_offset
);
476 page_scale_animation_
->ZoomWithAnchor(anchor
,
478 duration
.InSecondsF());
480 gfx::Vector2dF scaled_target_offset
= target_offset
;
481 page_scale_animation_
->ZoomTo(scaled_target_offset
,
483 duration
.InSecondsF());
487 client_
->SetNeedsCommitOnImplThread();
488 client_
->RenewTreePriority();
491 void LayerTreeHostImpl::SetNeedsAnimateInput() {
492 if (root_layer_scroll_offset_delegate_
&&
493 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
494 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
495 if (root_layer_animation_callback_
.is_null()) {
496 root_layer_animation_callback_
=
497 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
499 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
500 root_layer_animation_callback_
);
507 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
508 const gfx::Point
& viewport_point
,
509 InputHandler::ScrollInputType type
) {
510 if (!CurrentlyScrollingLayer())
513 gfx::PointF device_viewport_point
=
514 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
516 LayerImpl
* layer_impl
=
517 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
519 bool scroll_on_main_thread
= false;
520 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
521 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
523 if (!scrolling_layer_impl
)
526 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
529 // For active scrolling state treat the inner/outer viewports interchangeably.
530 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
531 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
532 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
533 scrolling_layer_impl
== InnerViewportScrollLayer())) {
540 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
541 const gfx::Point
& viewport_point
) {
542 gfx::PointF device_viewport_point
=
543 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
545 LayerImpl
* layer_impl
=
546 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
547 device_viewport_point
);
549 return layer_impl
!= NULL
;
552 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
553 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
554 return scroll_parent
;
555 return layer
->parent();
558 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
559 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
560 for (; layer
; layer
= NextScrollLayer(layer
)) {
561 blocks
|= layer
->scroll_blocks_on();
566 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
567 const gfx::Point
& viewport_point
) {
568 gfx::PointF device_viewport_point
=
569 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
571 // First check if scrolling at this point is required to block on any
572 // touch event handlers. Note that we must start at the innermost layer
573 // (as opposed to only the layer found to contain a touch handler region
574 // below) to ensure all relevant scroll-blocks-on values are applied.
575 LayerImpl
* layer_impl
=
576 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
577 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
578 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
581 // Now determine if there are actually any handlers at that point.
582 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
583 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
584 device_viewport_point
);
585 return layer_impl
!= NULL
;
588 scoped_ptr
<SwapPromiseMonitor
>
589 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
590 ui::LatencyInfo
* latency
) {
591 return make_scoped_ptr(
592 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
595 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
596 DCHECK(!scroll_elasticity_helper_
);
597 if (settings_
.enable_elastic_overscroll
) {
598 scroll_elasticity_helper_
.reset(
599 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
601 return scroll_elasticity_helper_
.get();
604 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
605 scoped_ptr
<SwapPromise
> swap_promise
) {
606 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
609 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
610 LayerImpl
* root_draw_layer
,
611 const LayerImplList
& render_surface_layer_list
) {
612 // For now, we use damage tracking to compute a global scissor. To do this, we
613 // must compute all damage tracking before drawing anything, so that we know
614 // the root damage rect. The root damage rect is then used to scissor each
616 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
617 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
618 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
619 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
620 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
621 DCHECK(render_surface
);
622 render_surface
->damage_tracker()->UpdateDamageTrackingState(
623 render_surface
->layer_list(),
624 render_surface_layer
->id(),
625 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
626 render_surface
->content_rect(),
627 render_surface_layer
->mask_layer(),
628 render_surface_layer
->filters());
632 void LayerTreeHostImpl::FrameData::AsValueInto(
633 base::trace_event::TracedValue
* value
) const {
634 value
->SetBoolean("has_no_damage", has_no_damage
);
636 // Quad data can be quite large, so only dump render passes if we select
639 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
640 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
642 value
->BeginArray("render_passes");
643 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
644 value
->BeginDictionary();
645 render_passes
[i
]->AsValueInto(value
);
646 value
->EndDictionary();
652 void LayerTreeHostImpl::FrameData::AppendRenderPass(
653 scoped_ptr
<RenderPass
> render_pass
) {
654 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
655 render_passes
.push_back(render_pass
.Pass());
658 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
659 if (resourceless_software_draw_
) {
660 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
661 } else if (output_surface_
->context_provider()) {
662 return DRAW_MODE_HARDWARE
;
664 return DRAW_MODE_SOFTWARE
;
668 static void AppendQuadsForRenderSurfaceLayer(
669 RenderPass
* target_render_pass
,
671 const RenderPass
* contributing_render_pass
,
672 AppendQuadsData
* append_quads_data
) {
673 RenderSurfaceImpl
* surface
= layer
->render_surface();
674 const gfx::Transform
& draw_transform
= surface
->draw_transform();
675 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
676 SkColor debug_border_color
= surface
->GetDebugBorderColor();
677 float debug_border_width
= surface
->GetDebugBorderWidth();
678 LayerImpl
* mask_layer
= layer
->mask_layer();
680 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
681 debug_border_color
, debug_border_width
, mask_layer
,
682 append_quads_data
, contributing_render_pass
->id
);
684 // Add replica after the surface so that it appears below the surface.
685 if (layer
->has_replica()) {
686 const gfx::Transform
& replica_draw_transform
=
687 surface
->replica_draw_transform();
688 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
689 surface
->replica_draw_transform());
690 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
691 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
692 // TODO(danakj): By using the same RenderSurfaceImpl for both the
693 // content and its reflection, it's currently not possible to apply a
694 // separate mask to the reflection layer or correctly handle opacity in
695 // reflections (opacity must be applied after drawing both the layer and its
696 // reflection). The solution is to introduce yet another RenderSurfaceImpl
697 // to draw the layer and its reflection in. For now we only apply a separate
698 // reflection mask if the contents don't have a mask of their own.
699 LayerImpl
* replica_mask_layer
=
700 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
702 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
703 replica_occlusion
, replica_debug_border_color
,
704 replica_debug_border_width
, replica_mask_layer
,
705 append_quads_data
, contributing_render_pass
->id
);
709 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
710 RenderPass
* target_render_pass
,
711 LayerImpl
* root_layer
,
712 SkColor screen_background_color
,
713 const Region
& fill_region
) {
714 if (!root_layer
|| !SkColorGetA(screen_background_color
))
716 if (fill_region
.IsEmpty())
719 // Manually create the quad state for the gutter quads, as the root layer
720 // doesn't have any bounds and so can't generate this itself.
721 // TODO(danakj): Make the gutter quads generated by the solid color layer
722 // (make it smarter about generating quads to fill unoccluded areas).
724 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
726 int sorting_context_id
= 0;
727 SharedQuadState
* shared_quad_state
=
728 target_render_pass
->CreateAndAppendSharedQuadState();
729 shared_quad_state
->SetAll(gfx::Transform(),
730 root_target_rect
.size(),
735 SkXfermode::kSrcOver_Mode
,
738 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
740 gfx::Rect screen_space_rect
= fill_rects
.rect();
741 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
742 // Skip the quad culler and just append the quads directly to avoid
744 SolidColorDrawQuad
* quad
=
745 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
746 quad
->SetNew(shared_quad_state
,
748 visible_screen_space_rect
,
749 screen_background_color
,
754 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
756 DCHECK(frame
->render_passes
.empty());
758 DCHECK(active_tree_
->root_layer());
760 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
761 *frame
->render_surface_layer_list
);
763 // If the root render surface has no visible damage, then don't generate a
765 RenderSurfaceImpl
* root_surface
=
766 active_tree_
->root_layer()->render_surface();
767 bool root_surface_has_no_visible_damage
=
768 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
769 root_surface
->content_rect());
770 bool root_surface_has_contributing_layers
=
771 !root_surface
->layer_list().empty();
772 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
773 active_tree_
->hud_layer()->IsAnimatingHUDContents();
774 if (root_surface_has_contributing_layers
&&
775 root_surface_has_no_visible_damage
&&
776 active_tree_
->LayersWithCopyOutputRequest().empty() &&
777 !output_surface_
->capabilities().can_force_reclaim_resources
&&
778 !hud_wants_to_draw_
) {
780 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
781 frame
->has_no_damage
= true;
782 DCHECK(!output_surface_
->capabilities()
783 .draw_and_swap_full_viewport_every_frame
);
788 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
789 "render_surface_layer_list.size()",
790 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
791 "RequiresHighResToDraw", RequiresHighResToDraw());
793 // Create the render passes in dependency order.
794 size_t render_surface_layer_list_size
=
795 frame
->render_surface_layer_list
->size();
796 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
797 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
798 LayerImpl
* render_surface_layer
=
799 (*frame
->render_surface_layer_list
)[surface_index
];
800 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
802 bool should_draw_into_render_pass
=
803 render_surface_layer
->parent() == NULL
||
804 render_surface
->contributes_to_drawn_surface() ||
805 render_surface_layer
->HasCopyRequest();
806 if (should_draw_into_render_pass
)
807 render_surface
->AppendRenderPasses(frame
);
810 // When we are displaying the HUD, change the root damage rect to cover the
811 // entire root surface. This will disable partial-swap/scissor optimizations
812 // that would prevent the HUD from updating, since the HUD does not cause
813 // damage itself, to prevent it from messing with damage visualizations. Since
814 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
815 // changing the RenderPass does not affect them.
816 if (active_tree_
->hud_layer()) {
817 RenderPass
* root_pass
= frame
->render_passes
.back();
818 root_pass
->damage_rect
= root_pass
->output_rect
;
821 // Grab this region here before iterating layers. Taking copy requests from
822 // the layers while constructing the render passes will dirty the render
823 // surface layer list and this unoccluded region, flipping the dirty bit to
824 // true, and making us able to query for it without doing
825 // UpdateDrawProperties again. The value inside the Region is not actually
826 // changed until UpdateDrawProperties happens, so a reference to it is safe.
827 const Region
& unoccluded_screen_space_region
=
828 active_tree_
->UnoccludedScreenSpaceRegion();
830 // Typically when we are missing a texture and use a checkerboard quad, we
831 // still draw the frame. However when the layer being checkerboarded is moving
832 // due to an impl-animation, we drop the frame to avoid flashing due to the
833 // texture suddenly appearing in the future.
834 DrawResult draw_result
= DRAW_SUCCESS
;
836 int layers_drawn
= 0;
838 const DrawMode draw_mode
= GetDrawMode();
840 int num_missing_tiles
= 0;
841 int num_incomplete_tiles
= 0;
842 bool have_copy_request
= false;
843 bool have_missing_animated_tiles
= false;
845 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
846 for (LayerIterator it
=
847 LayerIterator::Begin(frame
->render_surface_layer_list
);
849 RenderPassId target_render_pass_id
=
850 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
851 RenderPass
* target_render_pass
=
852 frame
->render_passes_by_id
[target_render_pass_id
];
854 AppendQuadsData append_quads_data
;
856 if (it
.represents_target_render_surface()) {
857 if (it
->HasCopyRequest()) {
858 have_copy_request
= true;
859 it
->TakeCopyRequestsAndTransformToTarget(
860 &target_render_pass
->copy_requests
);
862 } else if (it
.represents_contributing_render_surface() &&
863 it
->render_surface()->contributes_to_drawn_surface()) {
864 RenderPassId contributing_render_pass_id
=
865 it
->render_surface()->GetRenderPassId();
866 RenderPass
* contributing_render_pass
=
867 frame
->render_passes_by_id
[contributing_render_pass_id
];
868 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
870 contributing_render_pass
,
872 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
874 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
875 it
->visible_layer_rect());
876 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
877 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
879 frame
->will_draw_layers
.push_back(*it
);
881 if (it
->HasContributingDelegatedRenderPasses()) {
882 RenderPassId contributing_render_pass_id
=
883 it
->FirstContributingRenderPassId();
884 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
885 frame
->render_passes_by_id
.end()) {
886 RenderPass
* render_pass
=
887 frame
->render_passes_by_id
[contributing_render_pass_id
];
889 it
->AppendQuads(render_pass
, &append_quads_data
);
891 contributing_render_pass_id
=
892 it
->NextContributingRenderPassId(contributing_render_pass_id
);
896 it
->AppendQuads(target_render_pass
, &append_quads_data
);
898 // For layers that represent themselves, add composite frame timing
899 // requests if the visible rect intersects the requested rect.
900 for (const auto& request
: it
->frame_timing_requests()) {
901 if (request
.rect().Intersects(it
->visible_layer_rect())) {
902 frame
->composite_events
.push_back(
903 FrameTimingTracker::FrameAndRectIds(
904 active_tree_
->source_frame_number(), request
.id()));
912 rendering_stats_instrumentation_
->AddVisibleContentArea(
913 append_quads_data
.visible_layer_area
);
914 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
915 append_quads_data
.approximated_visible_content_area
);
916 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
917 append_quads_data
.checkerboarded_visible_content_area
);
919 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
920 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
922 if (append_quads_data
.num_missing_tiles
) {
923 bool layer_has_animating_transform
=
924 it
->screen_space_transform_is_animating();
925 if (layer_has_animating_transform
)
926 have_missing_animated_tiles
= true;
930 if (have_missing_animated_tiles
)
931 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
933 // When we require high res to draw, abort the draw (almost) always. This does
934 // not cause the scheduler to do a main frame, instead it will continue to try
935 // drawing until we finally complete, so the copy request will not be lost.
936 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
937 if (num_incomplete_tiles
|| num_missing_tiles
) {
938 if (RequiresHighResToDraw())
939 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
942 // When this capability is set we don't have control over the surface the
943 // compositor draws to, so even though the frame may not be complete, the
944 // previous frame has already been potentially lost, so an incomplete frame is
945 // better than nothing, so this takes highest precidence.
946 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
947 draw_result
= DRAW_SUCCESS
;
950 for (const auto& render_pass
: frame
->render_passes
) {
951 for (const auto& quad
: render_pass
->quad_list
)
952 DCHECK(quad
->shared_quad_state
);
953 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
954 frame
->render_passes_by_id
.end());
957 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
959 if (!active_tree_
->has_transparent_background()) {
960 frame
->render_passes
.back()->has_transparent_background
= false;
961 AppendQuadsToFillScreen(
962 active_tree_
->RootScrollLayerDeviceViewportBounds(),
963 frame
->render_passes
.back(), active_tree_
->root_layer(),
964 active_tree_
->background_color(), unoccluded_screen_space_region
);
967 RemoveRenderPasses(frame
);
968 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
970 // Any copy requests left in the tree are not going to get serviced, and
971 // should be aborted.
972 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
973 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
974 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
975 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
977 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
978 requests_to_abort
[i
]->SendEmptyResult();
980 // If we're making a frame to draw, it better have at least one render pass.
981 DCHECK(!frame
->render_passes
.empty());
983 if (active_tree_
->has_ever_been_drawn()) {
984 UMA_HISTOGRAM_COUNTS_100(
985 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
987 UMA_HISTOGRAM_COUNTS_100(
988 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
989 num_incomplete_tiles
);
992 // Should only have one render pass in resourceless software mode.
993 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
994 frame
->render_passes
.size() == 1u)
995 << frame
->render_passes
.size();
997 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
998 "draw_result", draw_result
, "missing tiles",
1001 // Draw has to be successful to not drop the copy request layer.
1002 // When we have a copy request for a layer, we need to draw even if there
1003 // would be animating checkerboards, because failing under those conditions
1004 // triggers a new main frame, which may cause the copy request layer to be
1006 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
1007 // trigger this DCHECK.
1008 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1013 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1014 top_controls_manager_
->MainThreadHasStoppedFlinging();
1015 if (input_handler_client_
)
1016 input_handler_client_
->MainThreadHasStoppedFlinging();
1019 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1020 client_
->SetNeedsCommitOnImplThread();
1021 client_
->RenewTreePriority();
1024 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1025 viewport_damage_rect_
.Union(damage_rect
);
1028 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1030 "LayerTreeHostImpl::PrepareToDraw",
1031 "SourceFrameNumber",
1032 active_tree_
->source_frame_number());
1033 if (input_handler_client_
)
1034 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1036 UMA_HISTOGRAM_CUSTOM_COUNTS(
1037 "Compositing.NumActiveLayers",
1038 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1040 size_t total_picture_memory
= 0;
1041 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1042 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1043 if (total_picture_memory
!= 0) {
1044 UMA_HISTOGRAM_COUNTS(
1045 "Compositing.PictureMemoryUsageKb",
1046 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1049 bool update_lcd_text
= false;
1050 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1051 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1053 // This will cause NotifyTileStateChanged() to be called for any tiles that
1054 // completed, which will add damage for visible tiles to the frame for them so
1055 // they appear as part of the current frame being drawn.
1056 tile_manager_
->Flush();
1058 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1059 frame
->render_passes
.clear();
1060 frame
->render_passes_by_id
.clear();
1061 frame
->will_draw_layers
.clear();
1062 frame
->has_no_damage
= false;
1064 if (active_tree_
->root_layer()) {
1065 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1066 viewport_damage_rect_
= gfx::Rect();
1068 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1069 AddDamageNextUpdate(device_viewport_damage_rect
);
1072 DrawResult draw_result
= CalculateRenderPasses(frame
);
1073 if (draw_result
!= DRAW_SUCCESS
) {
1074 DCHECK(!output_surface_
->capabilities()
1075 .draw_and_swap_full_viewport_every_frame
);
1079 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1080 // this function is called again.
1084 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1085 // There is always at least a root RenderPass.
1086 DCHECK_GE(frame
->render_passes
.size(), 1u);
1088 // A set of RenderPasses that we have seen.
1089 std::set
<RenderPassId
> pass_exists
;
1090 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1092 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1094 // Iterate RenderPasses in draw order, removing empty render passes (except
1095 // the root RenderPass).
1096 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1097 RenderPass
* pass
= frame
->render_passes
[i
];
1099 // Remove orphan RenderPassDrawQuads.
1100 bool removed
= true;
1103 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1105 if (it
->material
!= DrawQuad::RENDER_PASS
)
1107 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1108 // If the RenderPass doesn't exist, we can remove the quad.
1109 if (pass_exists
.count(quad
->render_pass_id
)) {
1110 // Otherwise, save a reference to the RenderPass so we know there's a
1112 pass_references
[quad
->render_pass_id
]++;
1115 // This invalidates the iterator. So break out of the loop and look
1116 // again. Luckily there's not a lot of render passes cuz this is
1118 // TODO(danakj): We could make erase not invalidate the iterator.
1119 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1125 if (i
== frame
->render_passes
.size() - 1) {
1126 // Don't remove the root RenderPass.
1130 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1131 // Remove the pass and decrement |i| to counter the for loop's increment,
1132 // so we don't skip the next pass in the loop.
1133 frame
->render_passes_by_id
.erase(pass
->id
);
1134 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1139 pass_exists
.insert(pass
->id
);
1142 // Remove RenderPasses that are not referenced by any draw quads or copy
1143 // requests (except the root RenderPass).
1144 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1145 // Iterating from the back of the list to the front, skipping over the
1146 // back-most (root) pass, in order to remove each qualified RenderPass, and
1147 // drop references to earlier RenderPasses allowing them to be removed to.
1149 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1150 if (!pass
->copy_requests
.empty())
1152 if (pass_references
[pass
->id
])
1155 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1156 if (it
->material
!= DrawQuad::RENDER_PASS
)
1158 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1159 pass_references
[quad
->render_pass_id
]--;
1162 frame
->render_passes_by_id
.erase(pass
->id
);
1163 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1168 void LayerTreeHostImpl::EvictTexturesForTesting() {
1169 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1172 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1176 void LayerTreeHostImpl::ResetTreesForTesting() {
1178 active_tree_
->DetachLayerTree();
1180 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1181 active_tree()->top_controls_shown_ratio(),
1182 active_tree()->elastic_overscroll());
1184 pending_tree_
->DetachLayerTree();
1185 pending_tree_
= nullptr;
1187 recycle_tree_
->DetachLayerTree();
1188 recycle_tree_
= nullptr;
1191 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1192 return fps_counter_
->current_frame_number();
1195 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1196 const ManagedMemoryPolicy
& policy
) {
1197 if (!resource_pool_
)
1200 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1201 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1202 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1203 global_tile_state_
.hard_memory_limit_in_bytes
=
1204 policy
.bytes_limit_when_visible
;
1205 global_tile_state_
.soft_memory_limit_in_bytes
=
1206 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1207 settings_
.max_memory_for_prepaint_percentage
) /
1210 global_tile_state_
.memory_limit_policy
=
1211 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1213 policy
.priority_cutoff_when_visible
:
1214 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1215 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1217 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1218 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1219 // allow the worker context to retain allocated resources. Notify the worker
1220 // context. If the memory policy has become zero, we'll handle the
1221 // notification in NotifyAllTileTasksCompleted, after in-progress work
1223 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1224 false /* aggressively_free_resources */);
1227 // TODO(reveman): We should avoid keeping around unused resources if
1228 // possible. crbug.com/224475
1229 // Unused limit is calculated from soft-limit, as hard-limit may
1230 // be very high and shouldn't typically be exceeded.
1231 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1232 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1233 settings_
.max_unused_resource_memory_percentage
) /
1236 DCHECK(resource_pool_
);
1237 resource_pool_
->CheckBusyResources(false);
1238 // Soft limit is used for resource pool such that memory returns to soft
1239 // limit after going over.
1240 resource_pool_
->SetResourceUsageLimits(
1241 global_tile_state_
.soft_memory_limit_in_bytes
,
1242 unused_memory_limit_in_bytes
,
1243 global_tile_state_
.num_resources_limit
);
1245 // Release all staging resources when invisible.
1246 if (staging_resource_pool_
) {
1247 staging_resource_pool_
->CheckBusyResources(false);
1248 staging_resource_pool_
->SetResourceUsageLimits(
1249 std::numeric_limits
<size_t>::max(),
1250 std::numeric_limits
<size_t>::max(),
1251 visible_
? GetMaxStagingResourceCount() : 0);
1254 DidModifyTilePriorities();
1257 void LayerTreeHostImpl::DidModifyTilePriorities() {
1258 // Mark priorities as dirty and schedule a PrepareTiles().
1259 tile_priorities_dirty_
= true;
1260 client_
->SetNeedsPrepareTilesOnImplThread();
1263 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1264 TreePriority tree_priority
,
1265 RasterTilePriorityQueue::Type type
) {
1266 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1268 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1270 ? pending_tree_
->picture_layers()
1271 : std::vector
<PictureLayerImpl
*>(),
1272 tree_priority
, type
);
1275 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1276 TreePriority tree_priority
) {
1277 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1279 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1280 queue
->Build(active_tree_
->picture_layers(),
1281 pending_tree_
? pending_tree_
->picture_layers()
1282 : std::vector
<PictureLayerImpl
*>(),
1287 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1288 bool is_likely_to_require_a_draw
) {
1289 // Proactively tell the scheduler that we expect to draw within each vsync
1290 // until we get all the tiles ready to draw. If we happen to miss a required
1291 // for draw tile here, then we will miss telling the scheduler each frame that
1292 // we intend to draw so it may make worse scheduling decisions.
1293 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1296 void LayerTreeHostImpl::NotifyReadyToActivate() {
1297 client_
->NotifyReadyToActivate();
1300 void LayerTreeHostImpl::NotifyReadyToDraw() {
1301 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1302 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1303 // causing optimistic requests to draw a frame.
1304 is_likely_to_require_a_draw_
= false;
1306 client_
->NotifyReadyToDraw();
1309 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1310 // The tile tasks started by the most recent call to PrepareTiles have
1311 // completed. Now is a good time to free resources if necessary.
1312 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1313 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1314 true /* aggressively_free_resources */);
1318 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1319 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1322 LayerImpl
* layer_impl
=
1323 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1325 layer_impl
->NotifyTileStateChanged(tile
);
1328 if (pending_tree_
) {
1329 LayerImpl
* layer_impl
=
1330 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1332 layer_impl
->NotifyTileStateChanged(tile
);
1335 // Check for a non-null active tree to avoid doing this during shutdown.
1336 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1337 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1338 // redraw will make those tiles be displayed.
1343 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1344 SetManagedMemoryPolicy(policy
);
1346 // This is short term solution to synchronously drop tile resources when
1347 // using synchronous compositing to avoid memory usage regression.
1348 // TODO(boliu): crbug.com/499004 to track removing this.
1349 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1350 settings_
.using_synchronous_renderer_compositor
) {
1351 ReleaseTreeResources();
1352 CleanUpTileManager();
1354 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1355 // be skipped if no work was enqueued at the time the tile manager was
1357 NotifyAllTileTasksCompleted();
1359 CreateTileManagerResources();
1360 RecreateTreeResources();
1364 void LayerTreeHostImpl::SetTreeActivationCallback(
1365 const base::Closure
& callback
) {
1366 DCHECK(proxy_
->IsImplThread());
1367 tree_activation_callback_
= callback
;
1370 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1371 const ManagedMemoryPolicy
& policy
) {
1372 if (cached_managed_memory_policy_
== policy
)
1375 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1377 cached_managed_memory_policy_
= policy
;
1378 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1380 if (old_policy
== actual_policy
)
1383 if (!proxy_
->HasImplThread()) {
1384 // In single-thread mode, this can be called on the main thread by
1385 // GLRenderer::OnMemoryAllocationChanged.
1386 DebugScopedSetImplThread
impl_thread(proxy_
);
1387 UpdateTileManagerMemoryPolicy(actual_policy
);
1389 DCHECK(proxy_
->IsImplThread());
1390 UpdateTileManagerMemoryPolicy(actual_policy
);
1393 // If there is already enough memory to draw everything imaginable and the
1394 // new memory limit does not change this, then do not re-commit. Don't bother
1395 // skipping commits if this is not visible (commits don't happen when not
1396 // visible, there will almost always be a commit when this becomes visible).
1397 bool needs_commit
= true;
1399 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1400 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1401 actual_policy
.priority_cutoff_when_visible
==
1402 old_policy
.priority_cutoff_when_visible
) {
1403 needs_commit
= false;
1407 client_
->SetNeedsCommitOnImplThread();
1410 void LayerTreeHostImpl::SetExternalDrawConstraints(
1411 const gfx::Transform
& transform
,
1412 const gfx::Rect
& viewport
,
1413 const gfx::Rect
& clip
,
1414 const gfx::Rect
& viewport_rect_for_tile_priority
,
1415 const gfx::Transform
& transform_for_tile_priority
,
1416 bool resourceless_software_draw
) {
1417 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1418 if (!resourceless_software_draw
) {
1419 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1420 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1421 // Convert from screen space to view space.
1422 viewport_rect_for_tile_priority_in_view_space
=
1423 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1424 screen_to_view
, viewport_rect_for_tile_priority
));
1428 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1429 resourceless_software_draw_
!= resourceless_software_draw
||
1430 viewport_rect_for_tile_priority_
!=
1431 viewport_rect_for_tile_priority_in_view_space
) {
1432 active_tree_
->set_needs_update_draw_properties();
1435 external_transform_
= transform
;
1436 external_viewport_
= viewport
;
1437 external_clip_
= clip
;
1438 viewport_rect_for_tile_priority_
=
1439 viewport_rect_for_tile_priority_in_view_space
;
1440 resourceless_software_draw_
= resourceless_software_draw
;
1443 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1444 if (damage_rect
.IsEmpty())
1446 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1447 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1450 void LayerTreeHostImpl::DidSwapBuffers() {
1451 client_
->DidSwapBuffersOnImplThread();
1454 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1455 client_
->DidSwapBuffersCompleteOnImplThread();
1458 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1459 // TODO(piman): We may need to do some validation on this ack before
1462 renderer_
->ReceiveSwapBuffersAck(*ack
);
1464 // In OOM, we now might be able to release more resources that were held
1465 // because they were exported.
1466 if (resource_pool_
) {
1467 resource_pool_
->CheckBusyResources(false);
1468 resource_pool_
->ReduceResourceUsage();
1470 // If we're not visible, we likely released resources, so we want to
1471 // aggressively flush here to make sure those DeleteTextures make it to the
1472 // GPU process to free up the memory.
1473 if (output_surface_
->context_provider() && !visible_
) {
1474 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1478 void LayerTreeHostImpl::OnDraw() {
1479 client_
->OnDrawForOutputSurface();
1482 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1483 client_
->OnCanDrawStateChanged(CanDraw());
1486 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1487 CompositorFrameMetadata metadata
;
1488 metadata
.device_scale_factor
= device_scale_factor_
;
1489 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1490 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1491 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1492 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1493 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1494 metadata
.location_bar_offset
=
1495 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1496 metadata
.location_bar_content_translation
=
1497 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1499 active_tree_
->GetViewportSelection(&metadata
.selection
);
1501 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1502 ? OuterViewportScrollLayer()
1503 : InnerViewportScrollLayer();
1504 if (root_layer_for_overflow
) {
1505 metadata
.root_overflow_x_hidden
=
1506 !root_layer_for_overflow
->user_scrollable_horizontal();
1507 metadata
.root_overflow_y_hidden
=
1508 !root_layer_for_overflow
->user_scrollable_vertical();
1511 if (!InnerViewportScrollLayer())
1514 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1515 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1516 active_tree_
->TotalScrollOffset());
1521 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1522 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1524 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1527 if (!frame
->composite_events
.empty()) {
1528 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1529 frame
->composite_events
);
1532 if (frame
->has_no_damage
) {
1533 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1534 DCHECK(!output_surface_
->capabilities()
1535 .draw_and_swap_full_viewport_every_frame
);
1539 DCHECK(!frame
->render_passes
.empty());
1541 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1542 !output_surface_
->context_provider());
1543 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1545 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1547 if (debug_state_
.ShowHudRects()) {
1548 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1549 active_tree_
->root_layer(),
1550 active_tree_
->hud_layer(),
1551 *frame
->render_surface_layer_list
,
1556 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1558 if (pending_tree_
) {
1559 LayerTreeHostCommon::CallFunctionForSubtree(
1560 pending_tree_
->root_layer(),
1561 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1563 LayerTreeHostCommon::CallFunctionForSubtree(
1564 active_tree_
->root_layer(),
1565 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1569 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1570 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1571 frame_viewer_instrumentation::kCategoryLayerTree
,
1572 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1575 const DrawMode draw_mode
= GetDrawMode();
1577 // Because the contents of the HUD depend on everything else in the frame, the
1578 // contents of its texture are updated as the last thing before the frame is
1580 if (active_tree_
->hud_layer()) {
1581 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1582 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1583 resource_provider_
.get());
1586 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1587 bool disable_picture_quad_image_filtering
=
1588 IsActivelyScrolling() ||
1589 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1590 : animation_registrar_
->needs_animate_layers());
1592 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1593 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1594 output_surface_
.get(), NULL
);
1595 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1596 device_scale_factor_
,
1599 disable_picture_quad_image_filtering
);
1601 renderer_
->DrawFrame(&frame
->render_passes
,
1602 device_scale_factor_
,
1607 // The render passes should be consumed by the renderer.
1608 DCHECK(frame
->render_passes
.empty());
1609 frame
->render_passes_by_id
.clear();
1611 // The next frame should start by assuming nothing has changed, and changes
1612 // are noted as they occur.
1613 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1614 // damage forward to the next frame.
1615 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1616 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1617 DidDrawDamagedArea();
1619 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1621 active_tree_
->set_has_ever_been_drawn(true);
1622 devtools_instrumentation::DidDrawFrame(id_
);
1623 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1624 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1625 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1628 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1629 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1630 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1632 for (auto& it
: video_frame_controllers_
)
1636 void LayerTreeHostImpl::FinishAllRendering() {
1638 renderer_
->Finish();
1641 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1642 if (!(output_surface_
&& output_surface_
->context_provider() &&
1643 output_surface_
->worker_context_provider()))
1646 ContextProvider
* context_provider
=
1647 output_surface_
->worker_context_provider();
1648 base::AutoLock
context_lock(*context_provider
->GetLock());
1649 if (!context_provider
->GrContext())
1655 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1656 bool use_gpu
= false;
1657 bool use_msaa
= false;
1658 bool using_msaa_for_complex_content
=
1659 renderer() && settings_
.gpu_rasterization_msaa_sample_count
> 0 &&
1660 GetRendererCapabilities().max_msaa_samples
>=
1661 settings_
.gpu_rasterization_msaa_sample_count
;
1662 if (settings_
.gpu_rasterization_forced
) {
1664 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1665 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1666 using_msaa_for_complex_content
;
1668 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1670 } else if (!settings_
.gpu_rasterization_enabled
) {
1671 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1672 } else if (!has_gpu_rasterization_trigger_
) {
1673 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1674 } else if (content_is_suitable_for_gpu_rasterization_
) {
1676 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1677 } else if (using_msaa_for_complex_content
) {
1678 use_gpu
= use_msaa
= true;
1679 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1681 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1684 if (use_gpu
&& !use_gpu_rasterization_
) {
1685 if (!CanUseGpuRasterization()) {
1686 // If GPU rasterization is unusable, e.g. if GlContext could not
1687 // be created due to losing the GL context, force use of software
1691 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1695 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1698 // Note that this must happen first, in case the rest of the calls want to
1699 // query the new state of |use_gpu_rasterization_|.
1700 use_gpu_rasterization_
= use_gpu
;
1701 use_msaa_
= use_msaa
;
1703 tree_resources_for_gpu_rasterization_dirty_
= true;
1706 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1707 if (!tree_resources_for_gpu_rasterization_dirty_
)
1710 // Clean up and replace existing tile manager with another one that uses
1711 // appropriate rasterizer. Only do this however if we already have a
1712 // resource pool, since otherwise we might not be able to create a new
1714 ReleaseTreeResources();
1715 if (resource_pool_
) {
1716 CleanUpTileManager();
1717 CreateTileManagerResources();
1719 RecreateTreeResources();
1721 // We have released tilings for both active and pending tree.
1722 // We would not have any content to draw until the pending tree is activated.
1723 // Prevent the active tree from drawing until activation.
1724 SetRequiresHighResToDraw();
1726 tree_resources_for_gpu_rasterization_dirty_
= false;
1729 const RendererCapabilitiesImpl
&
1730 LayerTreeHostImpl::GetRendererCapabilities() const {
1732 return renderer_
->Capabilities();
1735 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1736 ResetRequiresHighResToDraw();
1737 if (frame
.has_no_damage
) {
1738 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1741 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1742 active_tree()->FinishSwapPromises(&metadata
);
1743 for (auto& latency
: metadata
.latency_info
) {
1744 TRACE_EVENT_FLOW_STEP0(
1747 TRACE_ID_DONT_MANGLE(latency
.trace_id
),
1749 // Only add the latency component once for renderer swap, not the browser
1751 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1753 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1757 renderer_
->SwapBuffers(metadata
);
1761 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1762 current_begin_frame_tracker_
.Start(args
);
1764 if (is_likely_to_require_a_draw_
) {
1765 // Optimistically schedule a draw. This will let us expect the tile manager
1766 // to complete its work so that we can draw new tiles within the impl frame
1767 // we are beginning now.
1771 for (auto& it
: video_frame_controllers_
)
1772 it
->OnBeginFrame(args
);
1775 void LayerTreeHostImpl::DidFinishImplFrame() {
1776 current_begin_frame_tracker_
.Finish();
1779 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1780 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1781 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1783 if (!inner_container
)
1786 // TODO(bokan): This code is currently specific to top controls. It should be
1787 // made general. crbug.com/464814.
1788 if (!TopControlsHeight()) {
1789 inner_container
->SetBoundsDelta(gfx::Vector2dF());
1790 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1792 if (outer_container
) {
1793 outer_container
->SetBoundsDelta(gfx::Vector2dF());
1794 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1795 OuterViewportScrollLayer());
1796 anchor
.ResetViewportToAnchoredPosition();
1802 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1803 OuterViewportScrollLayer());
1805 // Adjust the inner viewport by shrinking/expanding the container to account
1806 // for the change in top controls height since the last Resize from Blink.
1807 float top_controls_layout_height
=
1808 active_tree_
->top_controls_shrink_blink_size()
1809 ? active_tree_
->top_controls_height()
1811 inner_container
->SetBoundsDelta(gfx::Vector2dF(
1813 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset()));
1815 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1818 // Adjust the outer viewport container as well, since adjusting only the
1819 // inner may cause its bounds to exceed those of the outer, causing scroll
1820 // clamping. We adjust it so it maintains the same aspect ratio as the
1822 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1823 inner_container
->BoundsForScrolling().height();
1824 float target_height
= outer_container
->BoundsForScrolling().width() /
1826 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1827 outer_container
->bounds_delta().y();
1828 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1830 outer_container
->SetBoundsDelta(delta
);
1831 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1833 anchor
.ResetViewportToAnchoredPosition();
1836 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1837 // Only valid for the single-threaded non-scheduled/synchronous case
1838 // using the zero copy raster worker pool.
1839 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1842 void LayerTreeHostImpl::DidLoseOutputSurface() {
1843 if (resource_provider_
)
1844 resource_provider_
->DidLoseOutputSurface();
1845 client_
->DidLoseOutputSurfaceOnImplThread();
1848 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1849 return !!InnerViewportScrollLayer();
1852 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1853 return active_tree_
->root_layer();
1856 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1857 return active_tree_
->InnerViewportScrollLayer();
1860 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1861 return active_tree_
->OuterViewportScrollLayer();
1864 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1865 return active_tree_
->CurrentlyScrollingLayer();
1868 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1869 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1870 (InnerViewportScrollLayer() &&
1871 InnerViewportScrollLayer()->IsExternalScrollActive()) ||
1872 (OuterViewportScrollLayer() &&
1873 OuterViewportScrollLayer()->IsExternalScrollActive());
1876 // Content layers can be either directly scrollable or contained in an outer
1877 // scrolling layer which applies the scroll transform. Given a content layer,
1878 // this function returns the associated scroll layer if any.
1879 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1883 if (layer_impl
->scrollable())
1886 if (layer_impl
->DrawsContent() &&
1887 layer_impl
->parent() &&
1888 layer_impl
->parent()->scrollable())
1889 return layer_impl
->parent();
1894 void LayerTreeHostImpl::CreatePendingTree() {
1895 CHECK(!pending_tree_
);
1897 recycle_tree_
.swap(pending_tree_
);
1900 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1901 active_tree()->top_controls_shown_ratio(),
1902 active_tree()->elastic_overscroll());
1904 client_
->OnCanDrawStateChanged(CanDraw());
1905 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1908 void LayerTreeHostImpl::ActivateSyncTree() {
1909 if (pending_tree_
) {
1910 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1912 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1913 // Process any requests in the UI resource queue. The request queue is
1914 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1916 pending_tree_
->ProcessUIResourceRequestQueue();
1918 if (pending_tree_
->needs_full_tree_sync()) {
1919 active_tree_
->SetRootLayer(
1920 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1921 active_tree_
->DetachLayerTree(),
1922 active_tree_
.get()));
1924 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1925 active_tree_
->root_layer());
1926 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1928 // Now that we've synced everything from the pending tree to the active
1929 // tree, rename the pending tree the recycle tree so we can reuse it on the
1931 DCHECK(!recycle_tree_
);
1932 pending_tree_
.swap(recycle_tree_
);
1934 UpdateViewportContainerSizes();
1936 active_tree_
->SetRootLayerScrollOffsetDelegate(
1937 root_layer_scroll_offset_delegate_
);
1939 active_tree_
->ProcessUIResourceRequestQueue();
1942 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1943 // won't already account for current bounds_delta values.
1944 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1945 active_tree_
->DidBecomeActive();
1946 ActivateAnimations();
1947 client_
->RenewTreePriority();
1948 // If we have any picture layers, then by activating we also modified tile
1950 if (!active_tree_
->picture_layers().empty())
1951 DidModifyTilePriorities();
1953 client_
->OnCanDrawStateChanged(CanDraw());
1954 client_
->DidActivateSyncTree();
1955 if (!tree_activation_callback_
.is_null())
1956 tree_activation_callback_
.Run();
1958 if (debug_state_
.continuous_painting
) {
1959 const RenderingStats
& stats
=
1960 rendering_stats_instrumentation_
->GetRenderingStats();
1961 // TODO(hendrikw): This requires a different metric when we commit directly
1962 // to the active tree. See crbug.com/429311.
1963 paint_time_counter_
->SavePaintTime(
1964 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1965 stats
.draw_duration
.GetLastTimeDelta());
1968 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1969 active_tree_
->TakePendingPageScaleAnimation();
1970 if (pending_page_scale_animation
) {
1971 StartPageScaleAnimation(
1972 pending_page_scale_animation
->target_offset
,
1973 pending_page_scale_animation
->use_anchor
,
1974 pending_page_scale_animation
->scale
,
1975 pending_page_scale_animation
->duration
);
1979 void LayerTreeHostImpl::SetVisible(bool visible
) {
1980 DCHECK(proxy_
->IsImplThread());
1982 if (visible_
== visible
)
1985 DidVisibilityChange(this, visible_
);
1986 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1988 // If we just became visible, we have to ensure that we draw high res tiles,
1989 // to prevent checkerboard/low res flashes.
1991 SetRequiresHighResToDraw();
1993 EvictAllUIResources();
1995 // Call PrepareTiles unconditionally on visibility change since this tab may
1996 // never get another draw or timer tick. When becoming visible we care about
1997 // unblocking the scheduler which might be waiting for activation / ready to
1998 // draw. When becoming invisible we care about evicting tiles immediately.
2004 renderer_
->SetVisible(visible
);
2007 void LayerTreeHostImpl::SetNeedsAnimate() {
2008 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
2009 client_
->SetNeedsAnimateOnImplThread();
2012 void LayerTreeHostImpl::SetNeedsRedraw() {
2013 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
2014 client_
->SetNeedsRedrawOnImplThread();
2017 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
2018 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
2019 if (debug_state_
.rasterize_only_visible_content
) {
2020 actual
.priority_cutoff_when_visible
=
2021 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
2022 } else if (use_gpu_rasterization()) {
2023 actual
.priority_cutoff_when_visible
=
2024 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
2029 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
2030 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
2033 void LayerTreeHostImpl::ReleaseTreeResources() {
2034 active_tree_
->ReleaseResources();
2036 pending_tree_
->ReleaseResources();
2038 recycle_tree_
->ReleaseResources();
2040 EvictAllUIResources();
2043 void LayerTreeHostImpl::RecreateTreeResources() {
2044 active_tree_
->RecreateResources();
2046 pending_tree_
->RecreateResources();
2048 recycle_tree_
->RecreateResources();
2051 void LayerTreeHostImpl::CreateAndSetRenderer() {
2053 DCHECK(output_surface_
);
2054 DCHECK(resource_provider_
);
2056 if (output_surface_
->capabilities().delegated_rendering
) {
2057 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2058 output_surface_
.get(),
2059 resource_provider_
.get());
2060 } else if (output_surface_
->context_provider()) {
2061 renderer_
= GLRenderer::Create(
2062 this, &settings_
.renderer_settings
, output_surface_
.get(),
2063 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2064 settings_
.renderer_settings
.highp_threshold_min
);
2065 } else if (output_surface_
->software_device()) {
2066 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2067 output_surface_
.get(),
2068 resource_provider_
.get());
2072 renderer_
->SetVisible(visible_
);
2073 SetFullRootLayerDamage();
2075 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2076 // initialized to get max texture size. Also, after releasing resources,
2077 // trees need another update to generate new ones.
2078 active_tree_
->set_needs_update_draw_properties();
2080 pending_tree_
->set_needs_update_draw_properties();
2081 client_
->UpdateRendererCapabilitiesOnImplThread();
2084 void LayerTreeHostImpl::CreateTileManagerResources() {
2085 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
2086 &staging_resource_pool_
);
2087 // TODO(vmpstr): Initialize tile task limit at ctor time.
2088 tile_manager_
->SetResources(
2089 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2090 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2091 : settings_
.scheduled_raster_task_limit
);
2092 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2095 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2096 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2097 scoped_ptr
<ResourcePool
>* resource_pool
,
2098 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2099 DCHECK(GetTaskRunner());
2100 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2102 CHECK(resource_provider_
);
2104 // Pass the single-threaded synchronous task graph runner to the worker pool
2105 // if we're in synchronous single-threaded mode.
2106 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2107 if (is_synchronous_single_threaded_
) {
2108 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2109 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2110 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2113 ContextProvider
* context_provider
= output_surface_
->context_provider();
2114 if (!context_provider
) {
2116 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2118 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2119 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2123 if (use_gpu_rasterization_
) {
2125 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2127 int msaa_sample_count
=
2128 use_msaa_
? settings_
.gpu_rasterization_msaa_sample_count
: 0;
2130 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2131 GetTaskRunner(), task_graph_runner
, context_provider
,
2132 resource_provider_
.get(), settings_
.use_distance_field_text
,
2137 DCHECK(GetRendererCapabilities().using_image
);
2138 unsigned image_target
= settings_
.use_image_texture_target
;
2139 DCHECK_IMPLIES(image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2140 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2142 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2143 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2145 if (settings_
.use_zero_copy
) {
2147 ResourcePool::Create(resource_provider_
.get(), image_target
);
2149 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2150 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2154 if (settings_
.use_one_copy
) {
2155 // Synchronous single-threaded mode depends on tiles being ready to
2156 // draw when raster is complete. Therefore, it must use one of zero
2157 // copy, software raster, or GPU raster.
2158 DCHECK(!is_synchronous_single_threaded_
);
2160 // We need to create a staging resource pool when using copy rasterizer.
2161 *staging_resource_pool
=
2162 ResourcePool::Create(resource_provider_
.get(), image_target
);
2164 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2166 int max_copy_texture_chromium_size
=
2167 context_provider
->ContextCapabilities()
2168 .gpu
.max_copy_texture_chromium_size
;
2170 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2171 GetTaskRunner(), task_graph_runner
, context_provider
,
2172 resource_provider_
.get(), staging_resource_pool_
.get(),
2173 max_copy_texture_chromium_size
,
2174 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2178 // Synchronous single-threaded mode depends on tiles being ready to
2179 // draw when raster is complete. Therefore, it must use one of zero
2180 // copy, software raster, or GPU raster (in the branches above).
2181 DCHECK(!is_synchronous_single_threaded_
);
2183 *resource_pool
= ResourcePool::Create(
2184 resource_provider_
.get(), GL_TEXTURE_2D
);
2186 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2187 GetTaskRunner(), task_graph_runner_
, context_provider
,
2188 resource_provider_
.get(),
2189 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2190 settings_
.renderer_settings
.refresh_rate
));
2193 void LayerTreeHostImpl::RecordMainFrameTiming(
2194 const BeginFrameArgs
& start_of_main_frame_args
,
2195 const BeginFrameArgs
& expected_next_main_frame_args
) {
2196 std::vector
<int64_t> request_ids
;
2197 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2198 if (request_ids
.empty())
2201 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2202 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2203 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2204 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2207 void LayerTreeHostImpl::PostFrameTimingEvents(
2208 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2209 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2210 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2211 main_frame_events
.Pass());
2214 void LayerTreeHostImpl::CleanUpTileManager() {
2215 tile_manager_
->FinishTasksAndCleanUp();
2216 resource_pool_
= nullptr;
2217 staging_resource_pool_
= nullptr;
2218 tile_task_worker_pool_
= nullptr;
2219 single_thread_synchronous_task_graph_runner_
= nullptr;
2222 bool LayerTreeHostImpl::InitializeRenderer(
2223 scoped_ptr
<OutputSurface
> output_surface
) {
2224 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2226 // Since we will create a new resource provider, we cannot continue to use
2227 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2228 // before we destroy the old resource provider.
2229 ReleaseTreeResources();
2231 // Note: order is important here.
2232 renderer_
= nullptr;
2233 CleanUpTileManager();
2234 resource_provider_
= nullptr;
2235 output_surface_
= nullptr;
2237 if (!output_surface
->BindToClient(this)) {
2238 // Avoid recreating tree resources because we might not have enough
2239 // information to do this yet (eg. we don't have a TileManager at this
2244 output_surface_
= output_surface
.Pass();
2245 resource_provider_
= ResourceProvider::Create(
2246 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2247 proxy_
->blocking_main_thread_task_runner(),
2248 settings_
.renderer_settings
.highp_threshold_min
,
2249 settings_
.renderer_settings
.use_rgba_4444_textures
,
2250 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2251 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2253 CreateAndSetRenderer();
2255 // Since the new renderer may be capable of MSAA, update status here.
2256 UpdateGpuRasterizationStatus();
2258 CreateTileManagerResources();
2259 RecreateTreeResources();
2261 // Initialize vsync parameters to sane values.
2262 const base::TimeDelta display_refresh_interval
=
2263 base::TimeDelta::FromMicroseconds(
2264 base::Time::kMicrosecondsPerSecond
/
2265 settings_
.renderer_settings
.refresh_rate
);
2266 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2268 // TODO(brianderson): Don't use a hard-coded parent draw time.
2269 base::TimeDelta parent_draw_time
=
2270 (!settings_
.use_external_begin_frame_source
&&
2271 output_surface_
->capabilities().adjust_deadline_for_parent
)
2272 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2273 : base::TimeDelta();
2274 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2276 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2277 if (max_frames_pending
<= 0)
2278 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2279 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2280 client_
->OnCanDrawStateChanged(CanDraw());
2282 // There will not be anything to draw here, so set high res
2283 // to avoid checkerboards, typically when we are recovering
2284 // from lost context.
2285 SetRequiresHighResToDraw();
2290 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2291 base::TimeDelta interval
) {
2292 client_
->CommitVSyncParameters(timebase
, interval
);
2295 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2296 if (device_viewport_size
== device_viewport_size_
)
2298 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2299 TRACE_EVENT_SCOPE_THREAD
, "width",
2300 device_viewport_size
.width(), "height",
2301 device_viewport_size
.height());
2304 active_tree_
->SetViewportSizeInvalid();
2306 device_viewport_size_
= device_viewport_size
;
2308 UpdateViewportContainerSizes();
2309 client_
->OnCanDrawStateChanged(CanDraw());
2310 SetFullRootLayerDamage();
2311 active_tree_
->set_needs_update_draw_properties();
2314 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2315 if (device_scale_factor
== device_scale_factor_
)
2317 device_scale_factor_
= device_scale_factor
;
2319 SetFullRootLayerDamage();
2322 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2323 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2326 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2327 if (viewport_rect_for_tile_priority_
.IsEmpty())
2328 return DeviceViewport();
2330 return viewport_rect_for_tile_priority_
;
2333 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2334 return DeviceViewport().size();
2337 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2338 if (external_viewport_
.IsEmpty())
2339 return gfx::Rect(device_viewport_size_
);
2341 return external_viewport_
;
2344 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2345 if (external_clip_
.IsEmpty())
2346 return DeviceViewport();
2348 return external_clip_
;
2351 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2352 return external_transform_
;
2355 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2356 UpdateViewportContainerSizes();
2359 active_tree_
->set_needs_update_draw_properties();
2360 SetFullRootLayerDamage();
2363 float LayerTreeHostImpl::TopControlsHeight() const {
2364 return active_tree_
->top_controls_height();
2367 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2368 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2369 DidChangeTopControlsPosition();
2372 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2373 return active_tree_
->CurrentTopControlsShownRatio();
2376 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2377 DCHECK(input_handler_client_
== NULL
);
2378 input_handler_client_
= client
;
2381 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2382 const gfx::PointF
& device_viewport_point
,
2383 InputHandler::ScrollInputType type
,
2384 LayerImpl
* layer_impl
,
2385 bool* scroll_on_main_thread
,
2386 bool* optional_has_ancestor_scroll_handler
) const {
2387 DCHECK(scroll_on_main_thread
);
2389 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2391 // Walk up the hierarchy and look for a scrollable layer.
2392 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2393 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2394 // The content layer can also block attempts to scroll outside the main
2396 ScrollStatus status
=
2397 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2398 if (status
== SCROLL_ON_MAIN_THREAD
) {
2399 *scroll_on_main_thread
= true;
2403 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2404 if (!scroll_layer_impl
)
2408 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2409 // If any layer wants to divert the scroll event to the main thread, abort.
2410 if (status
== SCROLL_ON_MAIN_THREAD
) {
2411 *scroll_on_main_thread
= true;
2415 if (optional_has_ancestor_scroll_handler
&&
2416 scroll_layer_impl
->have_scroll_event_handlers())
2417 *optional_has_ancestor_scroll_handler
= true;
2419 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2420 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2423 // Falling back to the root scroll layer ensures generation of root overscroll
2424 // notifications while preventing scroll updates from being unintentionally
2425 // forwarded to the main thread.
2426 if (!potentially_scrolling_layer_impl
)
2427 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2428 ? OuterViewportScrollLayer()
2429 : InnerViewportScrollLayer();
2431 return potentially_scrolling_layer_impl
;
2434 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2435 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2436 DCHECK(scroll_ancestor
);
2437 for (LayerImpl
* ancestor
= child
; ancestor
;
2438 ancestor
= NextScrollLayer(ancestor
)) {
2439 if (ancestor
->scrollable())
2440 return ancestor
== scroll_ancestor
;
2445 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2446 LayerImpl
* scrolling_layer_impl
,
2447 InputHandler::ScrollInputType type
) {
2448 if (!scrolling_layer_impl
)
2449 return SCROLL_IGNORED
;
2451 top_controls_manager_
->ScrollBegin();
2453 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2454 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2455 wheel_scrolling_
= (type
== WHEEL
);
2456 client_
->RenewTreePriority();
2457 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2458 return SCROLL_STARTED
;
2461 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2462 InputHandler::ScrollInputType type
) {
2463 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2465 DCHECK(!CurrentlyScrollingLayer());
2466 ClearCurrentlyScrollingLayer();
2468 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2471 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2472 const gfx::Point
& viewport_point
,
2473 InputHandler::ScrollInputType type
) {
2474 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2476 DCHECK(!CurrentlyScrollingLayer());
2477 ClearCurrentlyScrollingLayer();
2479 gfx::PointF device_viewport_point
=
2480 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2481 LayerImpl
* layer_impl
=
2482 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2485 LayerImpl
* scroll_layer_impl
=
2486 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2487 device_viewport_point
);
2488 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2489 return SCROLL_UNKNOWN
;
2492 bool scroll_on_main_thread
= false;
2493 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2494 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2495 &scroll_affects_scroll_handler_
);
2497 if (scroll_on_main_thread
) {
2498 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2499 return SCROLL_ON_MAIN_THREAD
;
2502 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2505 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2506 const gfx::Point
& viewport_point
,
2507 const gfx::Vector2dF
& scroll_delta
) {
2508 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2509 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2513 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2514 // behavior as ScrollBy to determine which layer to animate, but we do not
2515 // do the Android-specific things in ScrollBy like showing top controls.
2516 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2517 if (scroll_status
== SCROLL_STARTED
) {
2518 gfx::Vector2dF pending_delta
= scroll_delta
;
2519 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2520 layer_impl
= layer_impl
->parent()) {
2521 if (!layer_impl
->scrollable())
2524 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2525 gfx::ScrollOffset target_offset
=
2526 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2527 target_offset
.SetToMax(gfx::ScrollOffset());
2528 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2529 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2531 const float kEpsilon
= 0.1f
;
2532 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2533 std::abs(actual_delta
.y()) > kEpsilon
);
2535 if (!can_layer_scroll
) {
2536 layer_impl
->ScrollBy(actual_delta
);
2537 pending_delta
-= actual_delta
;
2541 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2543 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2546 return SCROLL_STARTED
;
2550 return scroll_status
;
2553 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2554 LayerImpl
* layer_impl
,
2555 const gfx::PointF
& viewport_point
,
2556 const gfx::Vector2dF
& viewport_delta
) {
2557 // Layers with non-invertible screen space transforms should not have passed
2558 // the scroll hit test in the first place.
2559 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2560 gfx::Transform
inverse_screen_space_transform(
2561 gfx::Transform::kSkipInitialization
);
2562 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2563 &inverse_screen_space_transform
);
2564 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2565 // layers, we may need to explicitly handle uninvertible transforms here.
2568 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2569 gfx::PointF screen_space_point
=
2570 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2572 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2573 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2575 // First project the scroll start and end points to local layer space to find
2576 // the scroll delta in layer coordinates.
2577 bool start_clipped
, end_clipped
;
2578 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2579 gfx::PointF local_start_point
=
2580 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2583 gfx::PointF local_end_point
=
2584 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2585 screen_space_end_point
,
2588 // In general scroll point coordinates should not get clipped.
2589 DCHECK(!start_clipped
);
2590 DCHECK(!end_clipped
);
2591 if (start_clipped
|| end_clipped
)
2592 return gfx::Vector2dF();
2594 // Apply the scroll delta.
2595 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2596 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2597 gfx::ScrollOffset scrolled
=
2598 layer_impl
->CurrentScrollOffset() - previous_offset
;
2600 // Get the end point in the layer's content space so we can apply its
2601 // ScreenSpaceTransform.
2602 gfx::PointF actual_local_end_point
=
2603 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2605 // Calculate the applied scroll delta in viewport space coordinates.
2606 gfx::PointF actual_screen_space_end_point
=
2607 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2608 actual_local_end_point
, &end_clipped
);
2609 DCHECK(!end_clipped
);
2611 return gfx::Vector2dF();
2612 gfx::PointF actual_viewport_end_point
=
2613 gfx::ScalePoint(actual_screen_space_end_point
,
2614 1.f
/ scale_from_viewport_to_screen_space
);
2615 return actual_viewport_end_point
- viewport_point
;
2618 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2619 LayerImpl
* layer_impl
,
2620 const gfx::Vector2dF
& local_delta
,
2621 float page_scale_factor
) {
2622 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2623 gfx::Vector2dF delta
= local_delta
;
2624 delta
.Scale(1.f
/ page_scale_factor
);
2625 layer_impl
->ScrollBy(delta
);
2626 gfx::ScrollOffset scrolled
=
2627 layer_impl
->CurrentScrollOffset() - previous_offset
;
2628 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2629 consumed_scroll
.Scale(page_scale_factor
);
2631 return consumed_scroll
;
2634 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2635 const gfx::Vector2dF
& delta
,
2636 const gfx::Point
& viewport_point
,
2637 bool is_direct_manipulation
) {
2638 // Events representing direct manipulation of the screen (such as gesture
2639 // events) need to be transformed from viewport coordinates to local layer
2640 // coordinates so that the scrolling contents exactly follow the user's
2641 // finger. In contrast, events not representing direct manipulation of the
2642 // screen (such as wheel events) represent a fixed amount of scrolling so we
2643 // can just apply them directly, but the page scale factor is applied to the
2645 if (is_direct_manipulation
)
2646 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2647 float scale_factor
= active_tree()->current_page_scale_factor();
2648 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2651 static LayerImpl
* nextLayerInScrollOrder(LayerImpl
* layer
) {
2652 if (layer
->scroll_parent())
2653 return layer
->scroll_parent();
2655 return layer
->parent();
2658 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2659 const gfx::Point
& viewport_point
,
2660 const gfx::Vector2dF
& scroll_delta
) {
2661 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2662 if (!CurrentlyScrollingLayer())
2663 return InputHandlerScrollResult();
2665 gfx::Vector2dF pending_delta
= scroll_delta
;
2666 gfx::Vector2dF unused_root_delta
;
2667 bool did_scroll_x
= false;
2668 bool did_scroll_y
= false;
2669 float initial_top_controls_offset
=
2670 top_controls_manager_
->ControlsTopOffset();
2672 if (pinch_gesture_active_
&& settings().invert_viewport_scroll_order
) {
2673 // Scrolls during a pinch gesture should pan the visual viewport, rather
2674 // than a typical bubbling scroll.
2675 viewport()->Pan(pending_delta
);
2676 return InputHandlerScrollResult();
2679 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2681 layer_impl
= nextLayerInScrollOrder(layer_impl
)) {
2682 // Skip the outer viewport scroll layer so that we try to scroll the
2683 // viewport only once. i.e. The inner viewport layer represents the
2685 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2688 gfx::Vector2dF applied_delta
;
2689 if (layer_impl
== InnerViewportScrollLayer()) {
2690 // Each wheel event triggers a ScrollBegin/Update/End. This can interact
2691 // poorly with the top controls animation, which is triggered after each
2692 // call to ScrollEnd.
2693 bool affect_top_controls
= !wheel_scrolling_
;
2694 Viewport::ScrollResult result
=
2695 viewport()->ScrollBy(pending_delta
, viewport_point
, !wheel_scrolling_
,
2696 affect_top_controls
);
2697 applied_delta
= result
.content_scrolled_delta
;
2698 unused_root_delta
= pending_delta
- result
.consumed_delta
;
2700 applied_delta
= ScrollLayer(layer_impl
, pending_delta
, viewport_point
,
2704 // If the layer wasn't able to move, try the next one in the hierarchy.
2705 const float kEpsilon
= 0.1f
;
2706 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2707 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2708 did_scroll_x
|= did_move_layer_x
;
2709 did_scroll_y
|= did_move_layer_y
;
2711 if (did_move_layer_x
|| did_move_layer_y
) {
2712 did_lock_scrolling_layer_
= true;
2714 // When scrolls are allowed to bubble, it's important that the original
2715 // scrolling layer be preserved. This ensures that, after a scroll
2716 // bubbles, the user can reverse scroll directions and immediately resume
2717 // scrolling the original layer that scrolled.
2718 if (!should_bubble_scrolls_
) {
2719 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2723 // If the applied delta is within 45 degrees of the input delta, bail out
2724 // to make it easier to scroll just one layer in one direction without
2725 // affecting any of its parents.
2726 float angle_threshold
= 45;
2727 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2731 // Allow further movement only on an axis perpendicular to the direction
2732 // in which the layer moved.
2733 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2735 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2737 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2741 if (!should_bubble_scrolls_
&& did_lock_scrolling_layer_
)
2745 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2746 if (did_scroll_content
) {
2747 // If we are scrolling with an active scroll handler, forward latency
2748 // tracking information to the main thread so the delay introduced by the
2749 // handler is accounted for.
2750 if (scroll_affects_scroll_handler())
2751 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2752 client_
->SetNeedsCommitOnImplThread();
2754 client_
->RenewTreePriority();
2757 // Scrolling along an axis resets accumulated root overscroll for that axis.
2759 accumulated_root_overscroll_
.set_x(0);
2761 accumulated_root_overscroll_
.set_y(0);
2762 accumulated_root_overscroll_
+= unused_root_delta
;
2764 bool did_scroll_top_controls
=
2765 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2767 InputHandlerScrollResult scroll_result
;
2768 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2769 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2770 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2771 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2772 return scroll_result
;
2775 // This implements scrolling by page as described here:
2776 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2777 // for events with WHEEL_PAGESCROLL set.
2778 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2779 ScrollDirection direction
) {
2780 DCHECK(wheel_scrolling_
);
2782 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2784 layer_impl
= layer_impl
->parent()) {
2785 if (!layer_impl
->scrollable())
2788 if (!layer_impl
->HasScrollbar(VERTICAL
))
2791 float height
= layer_impl
->clip_height();
2793 // These magical values match WebKit and are designed to scroll nearly the
2794 // entire visible content height but leave a bit of overlap.
2795 float page
= std::max(height
* 0.875f
, 1.f
);
2796 if (direction
== SCROLL_BACKWARD
)
2799 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2801 gfx::Vector2dF applied_delta
=
2802 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2804 if (!applied_delta
.IsZero()) {
2805 client_
->SetNeedsCommitOnImplThread();
2807 client_
->RenewTreePriority();
2811 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2817 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2818 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2819 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2820 active_tree_
->SetRootLayerScrollOffsetDelegate(
2821 root_layer_scroll_offset_delegate_
);
2824 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2825 DCHECK(root_layer_scroll_offset_delegate_
);
2826 active_tree_
->DistributeRootScrollOffset();
2827 client_
->SetNeedsCommitOnImplThread();
2829 active_tree_
->set_needs_update_draw_properties();
2832 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2833 active_tree_
->ClearCurrentlyScrollingLayer();
2834 did_lock_scrolling_layer_
= false;
2835 scroll_affects_scroll_handler_
= false;
2836 accumulated_root_overscroll_
= gfx::Vector2dF();
2839 void LayerTreeHostImpl::ScrollEnd() {
2840 top_controls_manager_
->ScrollEnd();
2841 ClearCurrentlyScrollingLayer();
2844 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2845 if (!CurrentlyScrollingLayer())
2846 return SCROLL_IGNORED
;
2848 bool currently_scrolling_viewport
=
2849 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2850 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2851 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2852 // Allow the fling to lock to the first layer that moves after the initial
2853 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2854 did_lock_scrolling_layer_
= false;
2855 should_bubble_scrolls_
= false;
2858 return SCROLL_STARTED
;
2861 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2862 const gfx::PointF
& device_viewport_point
,
2863 LayerImpl
* layer_impl
) {
2865 return std::numeric_limits
<float>::max();
2867 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2869 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2870 layer_impl
->screen_space_transform(),
2873 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2874 device_viewport_point
);
2877 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2878 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2879 device_scale_factor_
);
2880 LayerImpl
* layer_impl
=
2881 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2882 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2885 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2886 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2887 scroll_layer_id_when_mouse_over_scrollbar_
);
2889 // The check for a null scroll_layer_impl below was added to see if it will
2890 // eliminate the crashes described in http://crbug.com/326635.
2891 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2892 ScrollbarAnimationController
* animation_controller
=
2893 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2895 if (animation_controller
)
2896 animation_controller
->DidMouseMoveOffScrollbar();
2897 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2900 bool scroll_on_main_thread
= false;
2901 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2902 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2903 &scroll_on_main_thread
, NULL
);
2904 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2907 ScrollbarAnimationController
* animation_controller
=
2908 scroll_layer_impl
->scrollbar_animation_controller();
2909 if (!animation_controller
)
2912 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2913 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2914 for (LayerImpl::ScrollbarSet::iterator it
=
2915 scroll_layer_impl
->scrollbars()->begin();
2916 it
!= scroll_layer_impl
->scrollbars()->end();
2918 distance_to_scrollbar
=
2919 std::min(distance_to_scrollbar
,
2920 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2922 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2923 device_scale_factor_
);
2926 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2927 const gfx::PointF
& device_viewport_point
) {
2928 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2929 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2930 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2931 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2932 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2933 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2935 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2944 void LayerTreeHostImpl::PinchGestureBegin() {
2945 pinch_gesture_active_
= true;
2946 client_
->RenewTreePriority();
2947 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2948 if (active_tree_
->OuterViewportScrollLayer()) {
2949 active_tree_
->SetCurrentlyScrollingLayer(
2950 active_tree_
->OuterViewportScrollLayer());
2952 active_tree_
->SetCurrentlyScrollingLayer(
2953 active_tree_
->InnerViewportScrollLayer());
2955 top_controls_manager_
->PinchBegin();
2958 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2959 const gfx::Point
& anchor
) {
2960 if (!InnerViewportScrollLayer())
2963 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2965 // For a moment the scroll offset ends up being outside of the max range. This
2966 // confuses the delegate so we switch it off till after we're done processing
2967 // the pinch update.
2968 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2970 viewport()->PinchUpdate(magnify_delta
, anchor
);
2972 active_tree_
->SetRootLayerScrollOffsetDelegate(
2973 root_layer_scroll_offset_delegate_
);
2975 client_
->SetNeedsCommitOnImplThread();
2977 client_
->RenewTreePriority();
2980 void LayerTreeHostImpl::PinchGestureEnd() {
2981 pinch_gesture_active_
= false;
2982 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2983 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2984 ClearCurrentlyScrollingLayer();
2986 viewport()->PinchEnd();
2987 top_controls_manager_
->PinchEnd();
2988 client_
->SetNeedsCommitOnImplThread();
2989 // When a pinch ends, we may be displaying content cached at incorrect scales,
2990 // so updating draw properties and drawing will ensure we are using the right
2991 // scales that we want when we're not inside a pinch.
2992 active_tree_
->set_needs_update_draw_properties();
2996 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2997 LayerImpl
* layer_impl
) {
3001 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
3003 if (!scroll_delta
.IsZero()) {
3004 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
3005 scroll
.layer_id
= layer_impl
->id();
3006 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
3007 scroll_info
->scrolls
.push_back(scroll
);
3010 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3011 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3014 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3015 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3017 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3018 scroll_info
->page_scale_delta
=
3019 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3020 scroll_info
->top_controls_delta
=
3021 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
3022 scroll_info
->elastic_overscroll_delta
=
3023 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3024 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3026 return scroll_info
.Pass();
3029 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3030 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3033 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3034 DCHECK(InnerViewportScrollLayer());
3035 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3037 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3038 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3039 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3042 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3043 DCHECK(InnerViewportScrollLayer());
3044 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3045 ? OuterViewportScrollLayer()
3046 : InnerViewportScrollLayer();
3048 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3050 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3051 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3054 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3055 DCHECK(proxy_
->IsImplThread());
3056 if (input_handler_client_
)
3057 input_handler_client_
->Animate(monotonic_time
);
3060 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3061 if (!page_scale_animation_
)
3064 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3066 if (!page_scale_animation_
->IsAnimationStarted())
3067 page_scale_animation_
->StartAnimation(monotonic_time
);
3069 active_tree_
->SetPageScaleOnActiveTree(
3070 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3071 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3072 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3074 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3077 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3078 page_scale_animation_
= nullptr;
3079 client_
->SetNeedsCommitOnImplThread();
3080 client_
->RenewTreePriority();
3081 client_
->DidCompletePageScaleAnimationOnImplThread();
3087 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3088 if (!top_controls_manager_
->animation())
3091 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3093 if (top_controls_manager_
->animation())
3096 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3099 if (scroll
.IsZero())
3102 ScrollViewportBy(gfx::ScaleVector2d(
3103 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3105 client_
->SetNeedsCommitOnImplThread();
3106 client_
->RenewTreePriority();
3109 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3110 if (scrollbar_animation_controllers_
.empty())
3113 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3114 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3115 scrollbar_animation_controllers_
;
3116 for (auto& it
: controllers_copy
)
3117 it
->Animate(monotonic_time
);
3122 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3123 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3126 if (animation_host_
) {
3127 if (animation_host_
->AnimateLayers(monotonic_time
))
3130 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3135 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3136 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3139 bool has_active_animations
= false;
3140 scoped_ptr
<AnimationEventsVector
> events
;
3142 if (animation_host_
) {
3143 events
= animation_host_
->CreateEvents();
3144 has_active_animations
= animation_host_
->UpdateAnimationState(
3145 start_ready_animations
, events
.get());
3147 events
= animation_registrar_
->CreateEvents();
3148 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3149 start_ready_animations
, events
.get());
3152 if (!events
->empty())
3153 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3155 if (has_active_animations
)
3159 void LayerTreeHostImpl::ActivateAnimations() {
3160 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3163 if (animation_host_
) {
3164 if (animation_host_
->ActivateAnimations())
3167 if (animation_registrar_
->ActivateAnimations())
3172 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3174 if (active_tree_
->root_layer()) {
3175 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3176 base::JSONWriter::WriteWithOptions(
3177 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3182 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3183 ScrollbarAnimationController
* controller
) {
3184 scrollbar_animation_controllers_
.insert(controller
);
3188 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3189 ScrollbarAnimationController
* controller
) {
3190 scrollbar_animation_controllers_
.erase(controller
);
3193 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3194 const base::Closure
& task
,
3195 base::TimeDelta delay
) {
3196 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3199 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3203 void LayerTreeHostImpl::AddVideoFrameController(
3204 VideoFrameController
* controller
) {
3205 bool was_empty
= video_frame_controllers_
.empty();
3206 video_frame_controllers_
.insert(controller
);
3207 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3208 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3209 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3211 client_
->SetVideoNeedsBeginFrames(true);
3214 void LayerTreeHostImpl::RemoveVideoFrameController(
3215 VideoFrameController
* controller
) {
3216 video_frame_controllers_
.erase(controller
);
3217 if (video_frame_controllers_
.empty())
3218 client_
->SetVideoNeedsBeginFrames(false);
3221 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3225 if (global_tile_state_
.tree_priority
== priority
)
3227 global_tile_state_
.tree_priority
= priority
;
3228 DidModifyTilePriorities();
3231 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3232 return global_tile_state_
.tree_priority
;
3235 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3236 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3237 // once all calls which happens outside impl frames are fixed.
3238 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3241 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3242 return current_begin_frame_tracker_
.Interval();
3245 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3246 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3247 scoped_refptr
<base::trace_event::TracedValue
> state
=
3248 new base::trace_event::TracedValue();
3249 AsValueWithFrameInto(frame
, state
.get());
3253 void LayerTreeHostImpl::AsValueWithFrameInto(
3255 base::trace_event::TracedValue
* state
) const {
3256 if (this->pending_tree_
) {
3257 state
->BeginDictionary("activation_state");
3258 ActivationStateAsValueInto(state
);
3259 state
->EndDictionary();
3261 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3264 std::vector
<PrioritizedTile
> prioritized_tiles
;
3265 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3267 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3269 state
->BeginArray("active_tiles");
3270 for (const auto& prioritized_tile
: prioritized_tiles
) {
3271 state
->BeginDictionary();
3272 prioritized_tile
.AsValueInto(state
);
3273 state
->EndDictionary();
3277 if (tile_manager_
) {
3278 state
->BeginDictionary("tile_manager_basic_state");
3279 tile_manager_
->BasicStateAsValueInto(state
);
3280 state
->EndDictionary();
3282 state
->BeginDictionary("active_tree");
3283 active_tree_
->AsValueInto(state
);
3284 state
->EndDictionary();
3285 if (pending_tree_
) {
3286 state
->BeginDictionary("pending_tree");
3287 pending_tree_
->AsValueInto(state
);
3288 state
->EndDictionary();
3291 state
->BeginDictionary("frame");
3292 frame
->AsValueInto(state
);
3293 state
->EndDictionary();
3297 void LayerTreeHostImpl::ActivationStateAsValueInto(
3298 base::trace_event::TracedValue
* state
) const {
3299 TracedValue::SetIDRef(this, state
, "lthi");
3300 if (tile_manager_
) {
3301 state
->BeginDictionary("tile_manager");
3302 tile_manager_
->BasicStateAsValueInto(state
);
3303 state
->EndDictionary();
3307 void LayerTreeHostImpl::SetDebugState(
3308 const LayerTreeDebugState
& new_debug_state
) {
3309 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3311 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3312 paint_time_counter_
->ClearHistory();
3314 debug_state_
= new_debug_state
;
3315 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3316 SetFullRootLayerDamage();
3319 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3320 const UIResourceBitmap
& bitmap
) {
3323 GLint wrap_mode
= 0;
3324 switch (bitmap
.GetWrapMode()) {
3325 case UIResourceBitmap::CLAMP_TO_EDGE
:
3326 wrap_mode
= GL_CLAMP_TO_EDGE
;
3328 case UIResourceBitmap::REPEAT
:
3329 wrap_mode
= GL_REPEAT
;
3333 // Allow for multiple creation requests with the same UIResourceId. The
3334 // previous resource is simply deleted.
3335 ResourceId id
= ResourceIdForUIResource(uid
);
3337 DeleteUIResource(uid
);
3339 ResourceFormat format
= resource_provider_
->best_texture_format();
3340 switch (bitmap
.GetFormat()) {
3341 case UIResourceBitmap::RGBA8
:
3343 case UIResourceBitmap::ALPHA_8
:
3346 case UIResourceBitmap::ETC1
:
3350 id
= resource_provider_
->CreateResource(
3351 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3354 UIResourceData data
;
3355 data
.resource_id
= id
;
3356 data
.size
= bitmap
.GetSize();
3357 data
.opaque
= bitmap
.GetOpaque();
3359 ui_resource_map_
[uid
] = data
;
3361 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3362 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3364 MarkUIResourceNotEvicted(uid
);
3367 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3368 ResourceId id
= ResourceIdForUIResource(uid
);
3370 resource_provider_
->DeleteResource(id
);
3371 ui_resource_map_
.erase(uid
);
3373 MarkUIResourceNotEvicted(uid
);
3376 void LayerTreeHostImpl::EvictAllUIResources() {
3377 if (ui_resource_map_
.empty())
3380 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3381 iter
!= ui_resource_map_
.end();
3383 evicted_ui_resources_
.insert(iter
->first
);
3384 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3386 ui_resource_map_
.clear();
3388 client_
->SetNeedsCommitOnImplThread();
3389 client_
->OnCanDrawStateChanged(CanDraw());
3390 client_
->RenewTreePriority();
3393 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3394 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3395 if (iter
!= ui_resource_map_
.end())
3396 return iter
->second
.resource_id
;
3400 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3401 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3402 DCHECK(iter
!= ui_resource_map_
.end());
3403 return iter
->second
.opaque
;
3406 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3407 return !evicted_ui_resources_
.empty();
3410 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3411 std::set
<UIResourceId
>::iterator found_in_evicted
=
3412 evicted_ui_resources_
.find(uid
);
3413 if (found_in_evicted
== evicted_ui_resources_
.end())
3415 evicted_ui_resources_
.erase(found_in_evicted
);
3416 if (evicted_ui_resources_
.empty())
3417 client_
->OnCanDrawStateChanged(CanDraw());
3420 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3421 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3422 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3425 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3426 swap_promise_monitor_
.insert(monitor
);
3429 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3430 swap_promise_monitor_
.erase(monitor
);
3433 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3434 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3435 for (; it
!= swap_promise_monitor_
.end(); it
++)
3436 (*it
)->OnSetNeedsRedrawOnImpl();
3439 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3440 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3441 for (; it
!= swap_promise_monitor_
.end(); it
++)
3442 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3445 void LayerTreeHostImpl::ScrollAnimationCreate(
3446 LayerImpl
* layer_impl
,
3447 const gfx::ScrollOffset
& target_offset
,
3448 const gfx::ScrollOffset
& current_offset
) {
3449 if (animation_host_
)
3450 return animation_host_
->ImplOnlyScrollAnimationCreate(
3451 layer_impl
->id(), target_offset
, current_offset
);
3453 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3454 ScrollOffsetAnimationCurve::Create(target_offset
,
3455 EaseInOutTimingFunction::Create());
3456 curve
->SetInitialValue(current_offset
);
3458 scoped_ptr
<Animation
> animation
= Animation::Create(
3459 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3460 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3461 animation
->set_is_impl_only(true);
3463 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3466 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3467 LayerImpl
* layer_impl
,
3468 const gfx::Vector2dF
& scroll_delta
) {
3469 if (animation_host_
)
3470 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3471 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3472 CurrentBeginFrameArgs().frame_time
);
3474 Animation
* animation
=
3475 layer_impl
->layer_animation_controller()
3476 ? layer_impl
->layer_animation_controller()->GetAnimation(
3477 Animation::SCROLL_OFFSET
)
3482 ScrollOffsetAnimationCurve
* curve
=
3483 animation
->curve()->ToScrollOffsetAnimationCurve();
3485 gfx::ScrollOffset new_target
=
3486 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3487 new_target
.SetToMax(gfx::ScrollOffset());
3488 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3490 curve
->UpdateTarget(
3491 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3498 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3499 LayerTreeType tree_type
) const {
3500 if (tree_type
== LayerTreeType::ACTIVE
) {
3501 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3504 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3506 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3513 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3517 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3519 LayerTreeImpl
* tree
,
3520 const FilterOperations
& filters
) {
3524 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3526 layer
->OnFilterAnimated(filters
);
3529 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3530 LayerTreeImpl
* tree
,
3535 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3537 layer
->OnOpacityAnimated(opacity
);
3540 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3542 LayerTreeImpl
* tree
,
3543 const gfx::Transform
& transform
) {
3547 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3549 layer
->OnTransformAnimated(transform
);
3552 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3554 LayerTreeImpl
* tree
,
3555 const gfx::ScrollOffset
& scroll_offset
) {
3559 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3561 layer
->OnScrollOffsetAnimated(scroll_offset
);
3564 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3565 LayerTreeType tree_type
,
3566 const FilterOperations
& filters
) {
3567 if (tree_type
== LayerTreeType::ACTIVE
) {
3568 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3570 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3571 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3575 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3576 LayerTreeType tree_type
,
3578 if (tree_type
== LayerTreeType::ACTIVE
) {
3579 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3581 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3582 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3586 void LayerTreeHostImpl::SetLayerTransformMutated(
3588 LayerTreeType tree_type
,
3589 const gfx::Transform
& transform
) {
3590 if (tree_type
== LayerTreeType::ACTIVE
) {
3591 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3593 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3594 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3598 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3600 LayerTreeType tree_type
,
3601 const gfx::ScrollOffset
& scroll_offset
) {
3602 if (tree_type
== LayerTreeType::ACTIVE
) {
3603 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3605 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3606 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3610 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3614 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3615 int layer_id
) const {
3616 if (active_tree()) {
3617 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3619 return layer
->ScrollOffsetForAnimation();
3622 return gfx::ScrollOffset();