1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_
10 #include "base/basictypes.h"
11 #include "cc/base/cc_export.h"
12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/transform.h"
18 struct CC_EXPORT TreeNode
{
19 TreeNode() : id(-1), parent_id(-1), data() {}
25 struct CC_EXPORT TransformNodeData
{
29 // The local transform information is combined to form to_parent (ignoring
30 // snapping) as follows:
32 // to_parent = M_post_local * T_scroll * M_local * M_pre_local.
34 // The pre/post may seem odd when read LTR, but we multiply our points from
35 // the right, so the pre_local matrix affects the result "first". This lines
36 // up with the notions of pre/post used in skia and gfx::Transform.
38 // TODO(vollick): The values labeled with "will be moved..." take up a lot of
39 // space, but are only necessary for animated or scrolled nodes (otherwise
40 // we'll just use the baked to_parent). These values will be ultimately stored
41 // directly on the transform/scroll display list items when that's possible,
42 // or potentially in a scroll tree.
44 // TODO(vollick): will be moved when accelerated effects are implemented.
45 gfx::Transform pre_local
;
47 gfx::Transform post_local
;
49 gfx::Transform to_parent
;
50 gfx::Transform from_parent
;
52 gfx::Transform to_target
;
53 gfx::Transform from_target
;
55 gfx::Transform to_screen
;
56 gfx::Transform from_screen
;
59 // This id is used for all content that draws into a render surface associated
60 // with this transform node.
61 int content_target_id
;
63 // TODO(vollick): will be moved when accelerated effects are implemented.
64 bool needs_local_transform_update
;
67 bool ancestors_are_invertible
;
70 bool to_screen_is_animated
;
75 bool needs_sublayer_scale
;
76 // This is used as a fallback when we either cannot adjust raster scale or if
77 // the raster scale cannot be extracted from the screen space transform.
78 float layer_scale_factor
;
79 gfx::Vector2dF sublayer_scale
;
81 // TODO(vollick): will be moved when accelerated effects are implemented.
82 gfx::Vector2dF scroll_offset
;
84 void set_to_parent(const gfx::Transform
& transform
) {
85 to_parent
= transform
;
86 is_invertible
= to_parent
.GetInverse(&from_parent
);
90 typedef TreeNode
<TransformNodeData
> TransformNode
;
92 struct CC_EXPORT ClipNodeData
{
96 gfx::RectF combined_clip
;
101 typedef TreeNode
<ClipNodeData
> ClipNode
;
103 typedef TreeNode
<float> OpacityNode
;
105 template <typename T
>
106 class CC_EXPORT PropertyTree
{
109 virtual ~PropertyTree();
111 int Insert(const T
& tree_node
, int parent_id
);
113 T
* Node(int i
) { return i
> -1 ? &nodes_
[i
] : nullptr; }
114 const T
* Node(int i
) const { return i
> -1 ? &nodes_
[i
] : nullptr; }
116 T
* parent(const T
* t
) {
117 return t
->parent_id
> -1 ? Node(t
->parent_id
) : nullptr;
119 const T
* parent(const T
* t
) const {
120 return t
->parent_id
> -1 ? Node(t
->parent_id
) : nullptr;
123 T
* back() { return size() ? &nodes_
[nodes_
.size() - 1] : nullptr; }
124 const T
* back() const {
125 return size() ? &nodes_
[nodes_
.size() - 1] : nullptr;
128 void clear() { nodes_
.clear(); }
129 size_t size() const { return nodes_
.size(); }
132 // Copy and assign are permitted. This is how we do tree sync.
133 std::vector
<T
> nodes_
;
136 class CC_EXPORT TransformTree final
: public PropertyTree
<TransformNode
> {
138 // Computes the change of basis transform from node |source_id| to |dest_id|.
139 // The function returns false iff the inverse of a singular transform was
140 // used (and the result should, therefore, not be trusted).
141 bool ComputeTransform(int source_id
,
143 gfx::Transform
* transform
) const;
145 // Returns true iff the nodes indexed by |source_id| and |dest_id| are 2D axis
146 // aligned with respect to one another.
147 bool Are2DAxisAligned(int source_id
, int dest_id
) const;
149 // Updates the parent, target, and screen space transforms and snapping.
150 void UpdateTransforms(int id
);
153 // Returns true iff the node at |desc_id| is a descendant of the node at
155 bool IsDescendant(int desc_id
, int anc_id
) const;
157 // Returns the index of the lowest common ancestor of the nodes |a| and |b|.
158 int LowestCommonAncestor(int a
, int b
) const;
160 // Computes the combined transform between |source_id| and |dest_id| and
161 // returns false if the inverse of a singular transform was used. These two
162 // nodes must be on the same ancestor chain.
163 bool CombineTransformsBetween(int source_id
,
165 gfx::Transform
* transform
) const;
167 // Computes the combined inverse transform between |source_id| and |dest_id|
168 // and returns false if the inverse of a singular transform was used. These
169 // two nodes must be on the same ancestor chain.
170 bool CombineInversesBetween(int source_id
,
172 gfx::Transform
* transform
) const;
174 void UpdateLocalTransform(TransformNode
* node
);
175 void UpdateScreenSpaceTransform(TransformNode
* node
,
176 TransformNode
* parent_node
,
177 TransformNode
* target_node
);
178 void UpdateSublayerScale(TransformNode
* node
);
179 void UpdateTargetSpaceTransform(TransformNode
* node
,
180 TransformNode
* target_node
);
181 void UpdateIsAnimated(TransformNode
* node
, TransformNode
* parent_node
);
182 void UpdateSnapping(TransformNode
* node
);
185 class CC_EXPORT ClipTree final
: public PropertyTree
<ClipNode
> {};
187 class CC_EXPORT OpacityTree final
: public PropertyTree
<OpacityNode
> {};
191 #endif // CC_TREES_PROPERTY_TREE_H_