Re-land: content: Refactor GPU memory buffer framework.
[chromium-blink-merge.git] / base / float_util.h
blob90273106cd65193dbef7edeba2825e1c040adabb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef BASE_FLOAT_UTIL_H_
6 #define BASE_FLOAT_UTIL_H_
8 #include "build/build_config.h"
10 #include <float.h>
12 #include <cmath>
14 namespace base {
16 template <typename Float>
17 inline bool IsFinite(const Float& number) {
18 #if defined(OS_POSIX)
19 return std::isfinite(number) != 0;
20 #elif defined(OS_WIN)
21 return _finite(number) != 0;
22 #endif
25 template <typename Float>
26 inline bool IsNaN(const Float& number) {
27 #if defined(OS_POSIX)
28 return std::isnan(number) != 0;
29 #elif defined(OS_WIN)
30 return _isnan(number) != 0;
31 #endif
34 } // namespace base
36 #endif // BASE_FLOAT_UTIL_H_