Re-land: content: Refactor GPU memory buffer framework.
[chromium-blink-merge.git] / base / run_loop.cc
blob2aa4def95706a24df2075205c032021543709ab0
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/run_loop.h"
7 #include "base/bind.h"
8 #include "base/tracked_objects.h"
10 #if defined(OS_WIN)
11 #include "base/message_loop/message_pump_dispatcher.h"
12 #endif
14 namespace base {
16 RunLoop::RunLoop()
17 : loop_(MessageLoop::current()),
18 previous_run_loop_(NULL),
19 run_depth_(0),
20 run_called_(false),
21 quit_called_(false),
22 running_(false),
23 quit_when_idle_received_(false),
24 weak_factory_(this) {
25 #if defined(OS_WIN)
26 dispatcher_ = NULL;
27 #endif
30 #if defined(OS_WIN)
31 RunLoop::RunLoop(MessagePumpDispatcher* dispatcher)
32 : loop_(MessageLoop::current()),
33 previous_run_loop_(NULL),
34 dispatcher_(dispatcher),
35 run_depth_(0),
36 run_called_(false),
37 quit_called_(false),
38 running_(false),
39 quit_when_idle_received_(false),
40 weak_factory_(this) {
42 #endif
44 RunLoop::~RunLoop() {
47 void RunLoop::Run() {
48 if (!BeforeRun())
49 return;
51 // Use task stopwatch to exclude the loop run time from the current task, if
52 // any.
53 tracked_objects::TaskStopwatch stopwatch;
54 stopwatch.Start();
55 loop_->RunHandler();
56 stopwatch.Stop();
58 AfterRun();
61 void RunLoop::RunUntilIdle() {
62 quit_when_idle_received_ = true;
63 Run();
66 void RunLoop::Quit() {
67 quit_called_ = true;
68 if (running_ && loop_->run_loop_ == this) {
69 // This is the inner-most RunLoop, so quit now.
70 loop_->QuitNow();
74 base::Closure RunLoop::QuitClosure() {
75 return base::Bind(&RunLoop::Quit, weak_factory_.GetWeakPtr());
78 bool RunLoop::BeforeRun() {
79 DCHECK(!run_called_);
80 run_called_ = true;
82 // Allow Quit to be called before Run.
83 if (quit_called_)
84 return false;
86 // Push RunLoop stack:
87 previous_run_loop_ = loop_->run_loop_;
88 run_depth_ = previous_run_loop_? previous_run_loop_->run_depth_ + 1 : 1;
89 loop_->run_loop_ = this;
91 running_ = true;
92 return true;
95 void RunLoop::AfterRun() {
96 running_ = false;
98 // Pop RunLoop stack:
99 loop_->run_loop_ = previous_run_loop_;
101 // Execute deferred QuitNow, if any:
102 if (previous_run_loop_ && previous_run_loop_->quit_called_)
103 loop_->QuitNow();
106 } // namespace base