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[chromium-blink-merge.git] / cc / test / test_web_graphics_context_3d.h
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
6 #define CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_
8 #include <vector>
10 #include "base/callback.h"
11 #include "base/compiler_specific.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/scoped_ptr_hash_map.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h"
17 #include "base/stl_util.h"
18 #include "base/synchronization/lock.h"
19 #include "cc/output/context_provider.h"
20 #include "cc/test/ordered_texture_map.h"
21 #include "cc/test/test_texture.h"
22 #include "third_party/khronos/GLES2/gl2.h"
23 #include "ui/gfx/rect.h"
25 extern "C" typedef struct _ClientBuffer* ClientBuffer;
27 namespace cc {
28 class TestContextSupport;
30 class TestWebGraphicsContext3D {
31 public:
32 static scoped_ptr<TestWebGraphicsContext3D> Create();
34 virtual ~TestWebGraphicsContext3D();
36 void set_context_lost_callback(const base::Closure& callback) {
37 context_lost_callback_ = callback;
40 virtual void reshapeWithScaleFactor(int width,
41 int height,
42 float scale_factor);
44 virtual bool isContextLost();
46 virtual void discardFramebufferEXT(GLenum target,
47 GLsizei num_attachments,
48 const GLenum* attachments) {}
50 virtual void activeTexture(GLenum texture) {}
51 virtual void attachShader(GLuint program, GLuint shader);
52 virtual void bindFramebuffer(GLenum target, GLuint framebuffer);
53 virtual void bindRenderbuffer(GLenum target, GLuint renderbuffer);
54 virtual void bindTexture(GLenum target, GLuint texture_id);
56 virtual void texParameteri(GLenum target, GLenum pname, GLint param);
57 virtual void getTexParameteriv(GLenum target, GLenum pname, GLint* value);
58 virtual void asyncTexImage2DCHROMIUM(GLenum target,
59 GLint level,
60 GLenum internalformat,
61 GLsizei width,
62 GLsizei height,
63 GLint border,
64 GLenum format,
65 GLenum type,
66 const void* pixels) {}
67 virtual void asyncTexSubImage2DCHROMIUM(GLenum target,
68 GLint level,
69 GLint xoffset,
70 GLint yoffset,
71 GLsizei width,
72 GLsizei height,
73 GLenum format,
74 GLenum type,
75 const void* pixels) {}
76 virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
77 virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
78 virtual void framebufferRenderbuffer(GLenum target,
79 GLenum attachment,
80 GLenum renderbuffertarget,
81 GLuint renderbuffer) {}
82 virtual void framebufferTexture2D(GLenum target,
83 GLenum attachment,
84 GLenum textarget,
85 GLuint texture,
86 GLint level) {}
87 virtual void renderbufferStorage(GLenum target,
88 GLenum internalformat,
89 GLsizei width,
90 GLsizei height) {}
92 virtual GLenum checkFramebufferStatus(GLenum target);
94 virtual void clear(GLbitfield mask) {}
95 virtual void clearColor(GLclampf red,
96 GLclampf green,
97 GLclampf blue,
98 GLclampf alpha) {}
99 virtual void clearStencil(GLint s) {}
100 virtual void compressedTexImage2D(GLenum target,
101 GLint level,
102 GLenum internal_format,
103 GLsizei width,
104 GLsizei height,
105 GLint border,
106 GLsizei image_size,
107 const void* data) {}
108 virtual GLint getUniformLocation(GLuint program, const GLchar* name);
109 virtual GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
111 virtual GLboolean isBuffer(GLuint buffer);
112 virtual GLboolean isEnabled(GLenum cap);
113 virtual GLboolean isFramebuffer(GLuint framebuffer);
114 virtual GLboolean isProgram(GLuint program);
115 virtual GLboolean isRenderbuffer(GLuint renderbuffer);
116 virtual GLboolean isShader(GLuint shader);
117 virtual GLboolean isTexture(GLuint texture);
119 virtual void useProgram(GLuint program);
121 virtual void viewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
123 virtual void genBuffers(GLsizei count, GLuint* ids);
124 virtual void genFramebuffers(GLsizei count, GLuint* ids);
125 virtual void genRenderbuffers(GLsizei count, GLuint* ids);
126 virtual void genTextures(GLsizei count, GLuint* ids);
128 virtual void deleteBuffers(GLsizei count, GLuint* ids);
129 virtual void deleteFramebuffers(GLsizei count, GLuint* ids);
130 virtual void deleteRenderbuffers(GLsizei count, GLuint* ids);
131 virtual void deleteTextures(GLsizei count, GLuint* ids);
133 virtual GLuint createBuffer();
134 virtual GLuint createFramebuffer();
135 virtual GLuint createRenderbuffer();
136 virtual GLuint createTexture();
138 virtual void deleteBuffer(GLuint id);
139 virtual void deleteFramebuffer(GLuint id);
140 virtual void deleteRenderbuffer(GLuint id);
141 virtual void deleteTexture(GLuint id);
143 virtual GLuint createProgram();
144 virtual GLuint createShader(GLenum);
145 virtual GLuint createExternalTexture();
147 virtual void deleteProgram(GLuint id);
148 virtual void deleteShader(GLuint id);
150 virtual void texStorage2DEXT(GLenum target,
151 GLint levels,
152 GLuint internalformat,
153 GLint width,
154 GLint height) {}
156 virtual GLuint createQueryEXT();
157 virtual void deleteQueryEXT(GLuint query) {}
158 virtual void beginQueryEXT(GLenum target, GLuint query) {}
159 virtual void endQueryEXT(GLenum target);
160 virtual void getQueryObjectuivEXT(GLuint query, GLenum pname, GLuint* params);
162 virtual void scissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
164 virtual void texImage2D(GLenum target,
165 GLint level,
166 GLenum internalformat,
167 GLsizei width,
168 GLsizei height,
169 GLint border,
170 GLenum format,
171 GLenum type,
172 const void* pixels) {}
174 virtual void texSubImage2D(GLenum target,
175 GLint level,
176 GLint xoffset,
177 GLint yoffset,
178 GLsizei width,
179 GLsizei height,
180 GLenum format,
181 GLenum type,
182 const void* pixels) {}
184 virtual void genMailboxCHROMIUM(GLbyte* mailbox);
185 virtual void produceTextureCHROMIUM(GLenum target,
186 const GLbyte* mailbox) { }
187 virtual void produceTextureDirectCHROMIUM(GLuint texture,
188 GLenum target,
189 const GLbyte* mailbox) {}
190 virtual void consumeTextureCHROMIUM(GLenum target,
191 const GLbyte* mailbox) { }
192 virtual GLuint createAndConsumeTextureCHROMIUM(GLenum target,
193 const GLbyte* mailbox);
195 virtual void loseContextCHROMIUM(GLenum current, GLenum other);
197 virtual void bindTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
199 virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {}
200 virtual void drawElements(GLenum mode,
201 GLsizei count,
202 GLenum type,
203 GLintptr offset) {}
204 virtual void disable(GLenum cap) {}
205 virtual void enable(GLenum cap) {}
206 virtual void finish();
207 virtual void flush();
208 virtual void shallowFlushCHROMIUM() {}
210 virtual void getAttachedShaders(GLuint program,
211 GLsizei max_count,
212 GLsizei* count,
213 GLuint* shaders) {}
214 virtual GLint getAttribLocation(GLuint program, const GLchar* name);
215 virtual void getBooleanv(GLenum pname, GLboolean* value) {}
216 virtual void getBufferParameteriv(GLenum target, GLenum pname, GLint* value) {
218 virtual GLenum getError();
219 virtual void getFloatv(GLenum pname, GLfloat* value) {}
220 virtual void getFramebufferAttachmentParameteriv(GLenum target,
221 GLenum attachment,
222 GLenum pname,
223 GLint* value) {}
225 virtual void getIntegerv(GLenum pname, GLint* value);
227 virtual void getProgramiv(GLuint program, GLenum pname, GLint* value);
229 virtual void getRenderbufferParameteriv(GLenum target,
230 GLenum pname,
231 GLint* value) {}
233 virtual void getShaderiv(GLuint shader, GLenum pname, GLint* value);
235 virtual void getShaderPrecisionFormat(GLenum shadertype,
236 GLenum precisiontype,
237 GLint* range,
238 GLint* precision);
240 virtual void getTexParameterfv(GLenum target, GLenum pname, GLfloat* value) {}
241 virtual void getUniformfv(GLuint program, GLint location, GLfloat* value) {}
242 virtual void getUniformiv(GLuint program, GLint location, GLint* value) {}
243 virtual void getVertexAttribfv(GLuint index, GLenum pname, GLfloat* value) {}
244 virtual void getVertexAttribiv(GLuint index, GLenum pname, GLint* value) {}
246 virtual void bindBuffer(GLenum target, GLuint buffer);
247 virtual void bufferData(GLenum target,
248 GLsizeiptr size,
249 const void* data,
250 GLenum usage);
251 virtual void* mapBufferCHROMIUM(GLenum target,
252 GLenum access);
253 virtual GLboolean unmapBufferCHROMIUM(GLenum target);
255 virtual GLuint createImageCHROMIUM(ClientBuffer buffer,
256 GLsizei width,
257 GLsizei height,
258 GLenum internalformat);
259 virtual void destroyImageCHROMIUM(GLuint image_id);
260 virtual GLuint createGpuMemoryBufferImageCHROMIUM(GLsizei width,
261 GLsizei height,
262 GLenum internalformat,
263 GLenum usage);
265 virtual void texImageIOSurface2DCHROMIUM(GLenum target,
266 GLsizei width,
267 GLsizei height,
268 GLuint io_surface_id,
269 GLuint plane) {}
271 virtual unsigned insertSyncPoint();
272 virtual void waitSyncPoint(unsigned sync_point);
274 unsigned last_waited_sync_point() const { return last_waited_sync_point_; }
276 const ContextProvider::Capabilities& test_capabilities() const {
277 return test_capabilities_;
280 void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
281 void set_times_bind_texture_succeeds(int times) {
282 times_bind_texture_succeeds_ = times;
284 void set_times_end_query_succeeds(int times) {
285 times_end_query_succeeds_ = times;
288 // When set, mapBufferCHROMIUM will return NULL after this many times.
289 void set_times_map_buffer_chromium_succeeds(int times) {
290 times_map_buffer_chromium_succeeds_ = times;
293 size_t NumTextures() const;
294 GLuint TextureAt(int i) const;
296 size_t NumUsedTextures() const { return used_textures_.size(); }
297 bool UsedTexture(int texture) const {
298 return ContainsKey(used_textures_, texture);
300 void ResetUsedTextures() { used_textures_.clear(); }
302 void set_have_extension_io_surface(bool have) {
303 test_capabilities_.gpu.iosurface = have;
304 test_capabilities_.gpu.texture_rectangle = have;
306 void set_have_extension_egl_image(bool have) {
307 test_capabilities_.gpu.egl_image_external = have;
309 void set_have_post_sub_buffer(bool have) {
310 test_capabilities_.gpu.post_sub_buffer = have;
312 void set_have_discard_framebuffer(bool have) {
313 test_capabilities_.gpu.discard_framebuffer = have;
315 void set_support_compressed_texture_etc1(bool support) {
316 test_capabilities_.gpu.texture_format_etc1 = support;
318 void set_support_texture_format_bgra8888(bool support) {
319 test_capabilities_.gpu.texture_format_bgra8888 = support;
321 void set_support_texture_storage(bool support) {
322 test_capabilities_.gpu.texture_storage = support;
324 void set_support_texture_usage(bool support) {
325 test_capabilities_.gpu.texture_usage = support;
327 void set_support_sync_query(bool support) {
328 test_capabilities_.gpu.sync_query = support;
331 // When this context is lost, all contexts in its share group are also lost.
332 void add_share_group_context(TestWebGraphicsContext3D* context3d) {
333 shared_contexts_.push_back(context3d);
336 void set_max_texture_size(int size) { max_texture_size_ = size; }
338 static const GLuint kExternalTextureId;
339 virtual GLuint NextTextureId();
340 virtual void RetireTextureId(GLuint id);
342 virtual GLuint NextBufferId();
343 virtual void RetireBufferId(GLuint id);
345 virtual GLuint NextImageId();
346 virtual void RetireImageId(GLuint id);
348 void SetMaxTransferBufferUsageBytes(size_t max_transfer_buffer_usage_bytes);
349 size_t max_used_transfer_buffer_usage_bytes() const {
350 return max_used_transfer_buffer_usage_bytes_;
353 void set_test_support(TestContextSupport* test_support) {
354 test_support_ = test_support;
357 int width() const { return width_; }
358 int height() const { return height_; }
359 bool reshape_called() const { return reshape_called_; }
360 void clear_reshape_called() { reshape_called_ = false; }
361 float scale_factor() const { return scale_factor_; }
363 enum UpdateType {
364 NoUpdate = 0,
365 PrepareTexture,
366 PostSubBuffer
369 gfx::Rect update_rect() const { return update_rect_; }
371 UpdateType last_update_type() { return last_update_type_; }
373 protected:
374 struct TextureTargets {
375 TextureTargets();
376 ~TextureTargets();
378 void BindTexture(GLenum target, GLuint id);
379 void UnbindTexture(GLuint id);
381 GLuint BoundTexture(GLenum target);
383 private:
384 typedef base::hash_map<GLenum, GLuint> TargetTextureMap;
385 TargetTextureMap bound_textures_;
388 struct Buffer {
389 Buffer();
390 ~Buffer();
392 GLenum target;
393 scoped_ptr<uint8[]> pixels;
394 size_t size;
396 private:
397 DISALLOW_COPY_AND_ASSIGN(Buffer);
400 struct Image {
401 Image();
402 ~Image();
404 scoped_ptr<uint8[]> pixels;
406 private:
407 DISALLOW_COPY_AND_ASSIGN(Image);
410 struct Namespace : public base::RefCountedThreadSafe<Namespace> {
411 Namespace();
413 // Protects all fields.
414 base::Lock lock;
415 unsigned next_buffer_id;
416 unsigned next_image_id;
417 unsigned next_texture_id;
418 base::ScopedPtrHashMap<unsigned, Buffer> buffers;
419 base::hash_set<unsigned> images;
420 OrderedTextureMap textures;
422 private:
423 friend class base::RefCountedThreadSafe<Namespace>;
424 ~Namespace();
425 DISALLOW_COPY_AND_ASSIGN(Namespace);
428 TestWebGraphicsContext3D();
430 void CreateNamespace();
431 GLuint BoundTextureId(GLenum target);
432 scoped_refptr<TestTexture> BoundTexture(GLenum target);
433 void CheckTextureIsBound(GLenum target);
435 unsigned context_id_;
436 ContextProvider::Capabilities test_capabilities_;
437 int times_bind_texture_succeeds_;
438 int times_end_query_succeeds_;
439 bool context_lost_;
440 int times_map_buffer_chromium_succeeds_;
441 int current_used_transfer_buffer_usage_bytes_;
442 int max_used_transfer_buffer_usage_bytes_;
443 base::Closure context_lost_callback_;
444 base::hash_set<unsigned> used_textures_;
445 unsigned next_program_id_;
446 base::hash_set<unsigned> program_set_;
447 unsigned next_shader_id_;
448 base::hash_set<unsigned> shader_set_;
449 std::vector<TestWebGraphicsContext3D*> shared_contexts_;
450 int max_texture_size_;
451 bool reshape_called_;
452 int width_;
453 int height_;
454 float scale_factor_;
455 TestContextSupport* test_support_;
456 gfx::Rect update_rect_;
457 UpdateType last_update_type_;
458 unsigned next_insert_sync_point_;
459 unsigned last_waited_sync_point_;
461 unsigned bound_buffer_;
462 TextureTargets texture_targets_;
464 scoped_refptr<Namespace> namespace_;
465 static Namespace* shared_namespace_;
467 base::WeakPtrFactory<TestWebGraphicsContext3D> weak_ptr_factory_;
470 } // namespace cc
472 #endif // CC_TEST_TEST_WEB_GRAPHICS_CONTEXT_3D_H_