Use the correct typedef for the return value of BlinkPlatformImpl::getTraceSamplingState
[chromium-blink-merge.git] / ui / compositor / layer.h
blob381e9829b3250a1207df29ff2a8cdaa969a4ff7c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
8 #include <string>
9 #include <vector>
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/surface_layer.h"
21 #include "cc/layers/texture_layer_client.h"
22 #include "cc/resources/texture_mailbox.h"
23 #include "cc/surfaces/surface_id.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkRegion.h"
26 #include "ui/compositor/compositor.h"
27 #include "ui/compositor/layer_animation_delegate.h"
28 #include "ui/compositor/layer_delegate.h"
29 #include "ui/compositor/layer_type.h"
30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/image/image_skia.h"
32 #include "ui/gfx/transform.h"
34 class SkCanvas;
36 namespace cc {
37 class ContentLayer;
38 class CopyOutputRequest;
39 class DelegatedFrameProvider;
40 class DelegatedRendererLayer;
41 class Layer;
42 class NinePatchLayer;
43 class ResourceUpdateQueue;
44 class SolidColorLayer;
45 class SurfaceLayer;
46 class TextureLayer;
47 struct ReturnedResource;
48 typedef std::vector<ReturnedResource> ReturnedResourceArray;
51 namespace ui {
53 class Compositor;
54 class LayerAnimator;
55 class LayerOwner;
57 // Layer manages a texture, transform and a set of child Layers. Any View that
58 // has enabled layers ends up creating a Layer to manage the texture.
59 // A Layer can also be created without a texture, in which case it renders
60 // nothing and is simply used as a node in a hierarchy of layers.
61 // Coordinate system used in layers is DIP (Density Independent Pixel)
62 // coordinates unless explicitly mentioned as pixel coordinates.
64 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
65 // delete a Layer and it has children, the parent of each child Layer is set to
66 // NULL, but the children are not deleted.
67 class COMPOSITOR_EXPORT Layer
68 : public LayerAnimationDelegate,
69 NON_EXPORTED_BASE(public cc::ContentLayerClient),
70 NON_EXPORTED_BASE(public cc::TextureLayerClient),
71 NON_EXPORTED_BASE(public cc::LayerClient),
72 NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
73 public:
74 Layer();
75 explicit Layer(LayerType type);
76 ~Layer() override;
78 static bool UsingPictureLayer();
80 // Retrieves the Layer's compositor. The Layer will walk up its parent chain
81 // to locate it. Returns NULL if the Layer is not attached to a compositor.
82 Compositor* GetCompositor() {
83 return const_cast<Compositor*>(
84 const_cast<const Layer*>(this)->GetCompositor());
86 const Compositor* GetCompositor() const;
88 // Called by the compositor when the Layer is set as its root Layer. This can
89 // only ever be called on the root layer.
90 void SetCompositor(Compositor* compositor);
92 LayerDelegate* delegate() { return delegate_; }
93 void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
95 LayerOwner* owner() { return owner_; }
97 // Adds a new Layer to this Layer.
98 void Add(Layer* child);
100 // Removes a Layer from this Layer.
101 void Remove(Layer* child);
103 // Stacks |child| above all other children.
104 void StackAtTop(Layer* child);
106 // Stacks |child| directly above |other|. Both must be children of this
107 // layer. Note that if |child| is initially stacked even higher, calling this
108 // method will result in |child| being lowered in the stacking order.
109 void StackAbove(Layer* child, Layer* other);
111 // Stacks |child| below all other children.
112 void StackAtBottom(Layer* child);
114 // Stacks |child| directly below |other|. Both must be children of this
115 // layer.
116 void StackBelow(Layer* child, Layer* other);
118 // Returns the child Layers.
119 const std::vector<Layer*>& children() const { return children_; }
121 // The parent.
122 const Layer* parent() const { return parent_; }
123 Layer* parent() { return parent_; }
125 LayerType type() const { return type_; }
127 // Returns true if this Layer contains |other| somewhere in its children.
128 bool Contains(const Layer* other) const;
130 // The layer's animator is responsible for causing automatic animations when
131 // properties are set. It also manages a queue of pending animations and
132 // handles blending of animations. The layer takes ownership of the animator.
133 void SetAnimator(LayerAnimator* animator);
135 // Returns the layer's animator. Creates a default animator of one has not
136 // been set. Will not return NULL.
137 LayerAnimator* GetAnimator();
139 // The transform, relative to the parent.
140 void SetTransform(const gfx::Transform& transform);
141 gfx::Transform transform() const;
143 // Return the target transform if animator is running, or the current
144 // transform otherwise.
145 gfx::Transform GetTargetTransform() const;
147 // The bounds, relative to the parent.
148 void SetBounds(const gfx::Rect& bounds);
149 const gfx::Rect& bounds() const { return bounds_; }
151 // The offset from our parent (stored in bounds.origin()) is an integer but we
152 // may need to be at a fractional pixel offset to align properly on screen.
153 void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
154 const gfx::Vector2dF& subpixel_position_offset() const {
155 return subpixel_position_offset_;
158 // Return the target bounds if animator is running, or the current bounds
159 // otherwise.
160 gfx::Rect GetTargetBounds() const;
162 // Sets/gets whether or not drawing of child layers should be clipped to the
163 // bounds of this layer.
164 void SetMasksToBounds(bool masks_to_bounds);
165 bool GetMasksToBounds() const;
167 // The opacity of the layer. The opacity is applied to each pixel of the
168 // texture (resulting alpha = opacity * alpha).
169 float opacity() const;
170 void SetOpacity(float opacity);
172 // Returns the actual opacity, which the opacity of this layer multipled by
173 // the combined opacity of the parent.
174 float GetCombinedOpacity() const;
176 // Blur pixels by this amount in anything below the layer and visible through
177 // the layer.
178 int background_blur() const { return background_blur_radius_; }
179 void SetBackgroundBlur(int blur_radius);
181 // Saturate all pixels of this layer by this amount.
182 // This effect will get "combined" with the inverted,
183 // brightness and grayscale setting.
184 float layer_saturation() const { return layer_saturation_; }
185 void SetLayerSaturation(float saturation);
187 // Change the brightness of all pixels from this layer by this amount.
188 // This effect will get "combined" with the inverted, saturate
189 // and grayscale setting.
190 float layer_brightness() const { return layer_brightness_; }
191 void SetLayerBrightness(float brightness);
193 // Return the target brightness if animator is running, or the current
194 // brightness otherwise.
195 float GetTargetBrightness() const;
197 // Change the grayscale of all pixels from this layer by this amount.
198 // This effect will get "combined" with the inverted, saturate
199 // and brightness setting.
200 float layer_grayscale() const { return layer_grayscale_; }
201 void SetLayerGrayscale(float grayscale);
203 // Return the target grayscale if animator is running, or the current
204 // grayscale otherwise.
205 float GetTargetGrayscale() const;
207 // Zoom the background by a factor of |zoom|. The effect is blended along the
208 // edge across |inset| pixels.
209 void SetBackgroundZoom(float zoom, int inset);
211 // Set the shape of this layer.
212 SkRegion* alpha_shape() const { return alpha_shape_.get(); }
213 void SetAlphaShape(scoped_ptr<SkRegion> region);
215 // Invert the layer.
216 bool layer_inverted() const { return layer_inverted_; }
217 void SetLayerInverted(bool inverted);
219 // Return the target opacity if animator is running, or the current opacity
220 // otherwise.
221 float GetTargetOpacity() const;
223 // Set a layer mask for a layer.
224 // Note the provided layer mask can neither have a layer mask itself nor can
225 // it have any children. The ownership of |layer_mask| will not be
226 // transferred with this call.
227 // Furthermore: A mask layer can only be set to one layer.
228 void SetMaskLayer(Layer* layer_mask);
229 Layer* layer_mask_layer() { return layer_mask_; }
231 // Sets the visibility of the Layer. A Layer may be visible but not
232 // drawn. This happens if any ancestor of a Layer is not visible.
233 void SetVisible(bool visible);
234 bool visible() const { return visible_; }
236 // Returns the target visibility if the animator is running. Otherwise, it
237 // returns the current visibility.
238 bool GetTargetVisibility() const;
240 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
241 // are visible.
242 bool IsDrawn() const;
244 // Returns true if this layer can have a texture (has_texture_ is true)
245 // and is not completely obscured by a child.
246 bool ShouldDraw() const;
248 // Converts a point from the coordinates of |source| to the coordinates of
249 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
250 // tree.
251 static void ConvertPointToLayer(const Layer* source,
252 const Layer* target,
253 gfx::Point* point);
255 // Converts a transform to be relative to the given |ancestor|. Returns
256 // whether success (that is, whether the given ancestor was really an
257 // ancestor of this layer).
258 bool GetTargetTransformRelativeTo(const Layer* ancestor,
259 gfx::Transform* transform) const;
261 // See description in View for details
262 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
263 bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
265 // Set to true if this layer always paints completely within its bounds. If so
266 // we can omit an unnecessary clear, even if the layer is transparent.
267 void SetFillsBoundsCompletely(bool fills_bounds_completely);
269 const std::string& name() const { return name_; }
270 void set_name(const std::string& name) { name_ = name; }
272 // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
273 // shared memory resource or an actual mailbox for a texture.
274 void SetTextureMailbox(const cc::TextureMailbox& mailbox,
275 scoped_ptr<cc::SingleReleaseCallback> release_callback,
276 gfx::Size texture_size_in_dip);
277 void SetTextureSize(gfx::Size texture_size_in_dip);
278 void SetTextureFlipped(bool flipped);
279 bool TextureFlipped() const;
281 // Begins showing delegated frames from the |frame_provider|.
282 void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
283 gfx::Size frame_size_in_dip);
285 // Begins showing content from a surface with a particular id.
286 void SetShowSurface(cc::SurfaceId surface_id,
287 const cc::SurfaceLayer::SatisfyCallback& satisfy_callback,
288 const cc::SurfaceLayer::RequireCallback& require_callback,
289 gfx::Size surface_size,
290 float scale,
291 gfx::Size frame_size_in_dip);
293 bool has_external_content() {
294 return texture_layer_.get() || delegated_renderer_layer_.get() ||
295 surface_layer_.get();
298 // Show a solid color instead of delegated or surface contents.
299 void SetShowSolidColorContent();
301 // Sets the layer's fill color. May only be called for LAYER_SOLID_COLOR.
302 void SetColor(SkColor color);
304 // Updates the nine patch layer's image, aperture and border. May only be
305 // called for LAYER_NINE_PATCH.
306 void UpdateNinePatchLayerImage(const gfx::ImageSkia& image);
307 void UpdateNinePatchLayerAperture(const gfx::Rect& aperture_in_dip);
308 void UpdateNinePatchLayerBorder(const gfx::Rect& border);
310 // Adds |invalid_rect| to the Layer's pending invalid rect and calls
311 // ScheduleDraw(). Returns false if the paint request is ignored.
312 bool SchedulePaint(const gfx::Rect& invalid_rect);
314 // Schedules a redraw of the layer tree at the compositor.
315 // Note that this _does not_ invalidate any region of this layer; use
316 // SchedulePaint() for that.
317 void ScheduleDraw();
319 // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
320 // |cc_layer_|.
321 void SendDamagedRects();
323 const SkRegion& damaged_region() const { return damaged_region_; }
325 void CompleteAllAnimations();
327 // Suppresses painting the content by disconnecting |delegate_|.
328 void SuppressPaint();
330 // Notifies the layer that the device scale factor has changed.
331 void OnDeviceScaleFactorChanged(float device_scale_factor);
333 // Notifies the layer that one of its children has received a new
334 // delegated frame.
335 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip);
337 // Requets a copy of the layer's output as a texture or bitmap.
338 void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
340 // ContentLayerClient
341 void PaintContents(
342 SkCanvas* canvas,
343 const gfx::Rect& clip,
344 ContentLayerClient::PaintingControlSetting painting_control) override;
345 void PaintContentsToDisplayList(
346 cc::DisplayItemList* display_list,
347 const gfx::Rect& clip,
348 ContentLayerClient::PaintingControlSetting painting_control) override;
349 bool FillsBoundsCompletely() const override;
351 cc::Layer* cc_layer() { return cc_layer_; }
353 // TextureLayerClient
354 bool PrepareTextureMailbox(
355 cc::TextureMailbox* mailbox,
356 scoped_ptr<cc::SingleReleaseCallback>* release_callback,
357 bool use_shared_memory) override;
359 float device_scale_factor() const { return device_scale_factor_; }
361 // Forces a render surface to be used on this layer. This has no positive
362 // impact, and is only used for benchmarking/testing purpose.
363 void SetForceRenderSurface(bool force);
364 bool force_render_surface() const { return force_render_surface_; }
366 // LayerClient
367 scoped_refptr<base::trace_event::ConvertableToTraceFormat> TakeDebugInfo()
368 override;
370 // LayerAnimationEventObserver
371 void OnAnimationStarted(const cc::AnimationEvent& event) override;
373 // Whether this layer has animations waiting to get sent to its cc::Layer.
374 bool HasPendingThreadedAnimations() {
375 return pending_threaded_animations_.size() != 0;
378 // Triggers a call to SwitchToLayer.
379 void SwitchCCLayerForTest();
381 private:
382 friend class LayerOwner;
384 void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
386 // Stacks |child| above or below |other|. Helper method for StackAbove() and
387 // StackBelow().
388 void StackRelativeTo(Layer* child, Layer* other, bool above);
390 bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
391 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
393 // Implementation of LayerAnimatorDelegate
394 void SetBoundsFromAnimation(const gfx::Rect& bounds) override;
395 void SetTransformFromAnimation(const gfx::Transform& transform) override;
396 void SetOpacityFromAnimation(float opacity) override;
397 void SetVisibilityFromAnimation(bool visibility) override;
398 void SetBrightnessFromAnimation(float brightness) override;
399 void SetGrayscaleFromAnimation(float grayscale) override;
400 void SetColorFromAnimation(SkColor color) override;
401 void ScheduleDrawForAnimation() override;
402 const gfx::Rect& GetBoundsForAnimation() const override;
403 gfx::Transform GetTransformForAnimation() const override;
404 float GetOpacityForAnimation() const override;
405 bool GetVisibilityForAnimation() const override;
406 float GetBrightnessForAnimation() const override;
407 float GetGrayscaleForAnimation() const override;
408 SkColor GetColorForAnimation() const override;
409 float GetDeviceScaleFactor() const override;
410 void AddThreadedAnimation(scoped_ptr<cc::Animation> animation) override;
411 void RemoveThreadedAnimation(int animation_id) override;
412 LayerAnimatorCollection* GetLayerAnimatorCollection() override;
414 // Creates a corresponding composited layer for |type_|.
415 void CreateCcLayer();
417 // Recomputes and sets to |cc_layer_|.
418 void RecomputeDrawsContentAndUVRect();
419 void RecomputePosition();
421 // Set all filters which got applied to the layer.
422 void SetLayerFilters();
424 // Set all filters which got applied to the layer background.
425 void SetLayerBackgroundFilters();
427 // Cleanup |cc_layer_| and replaces it with |new_layer|.
428 void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
430 // We cannot send animations to our cc_layer_ until we have been added to a
431 // layer tree. Instead, we hold on to these animations in
432 // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
433 // be called once we have been added to a tree.
434 void SendPendingThreadedAnimations();
436 void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
437 void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
439 // Returns whether the layer has an animating LayerAnimator.
440 bool IsAnimating() const;
442 const LayerType type_;
444 Compositor* compositor_;
446 Layer* parent_;
448 // This layer's children, in bottom-to-top stacking order.
449 std::vector<Layer*> children_;
451 gfx::Rect bounds_;
452 gfx::Vector2dF subpixel_position_offset_;
454 // Visibility of this layer. See SetVisible/IsDrawn for more details.
455 bool visible_;
457 bool force_render_surface_;
459 bool fills_bounds_opaquely_;
460 bool fills_bounds_completely_;
462 // Union of damaged rects, in pixel coordinates, to be used when
463 // compositor is ready to paint the content.
464 SkRegion damaged_region_;
466 int background_blur_radius_;
468 // Several variables which will change the visible representation of
469 // the layer.
470 float layer_saturation_;
471 float layer_brightness_;
472 float layer_grayscale_;
473 bool layer_inverted_;
475 // The associated mask layer with this layer.
476 Layer* layer_mask_;
477 // The back link from the mask layer to it's associated masked layer.
478 // We keep this reference for the case that if the mask layer gets deleted
479 // while attached to the main layer before the main layer is deleted.
480 Layer* layer_mask_back_link_;
482 // The zoom factor to scale the layer by. Zooming is disabled when this is
483 // set to 1.
484 float zoom_;
486 // Width of the border in pixels, where the scaling is blended.
487 int zoom_inset_;
489 // Shape of the window.
490 scoped_ptr<SkRegion> alpha_shape_;
492 std::string name_;
494 LayerDelegate* delegate_;
496 LayerOwner* owner_;
498 scoped_refptr<LayerAnimator> animator_;
500 // Animations that are passed to AddThreadedAnimation before this layer is
501 // added to a tree.
502 cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
504 // Ownership of the layer is held through one of the strongly typed layer
505 // pointers, depending on which sort of layer this is.
506 scoped_refptr<cc::Layer> content_layer_;
507 scoped_refptr<cc::NinePatchLayer> nine_patch_layer_;
508 scoped_refptr<cc::TextureLayer> texture_layer_;
509 scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
510 scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
511 scoped_refptr<cc::SurfaceLayer> surface_layer_;
512 cc::Layer* cc_layer_;
514 // A cached copy of |Compositor::device_scale_factor()|.
515 float device_scale_factor_;
517 // A cached copy of the nine patch layer's image and aperture.
518 // These are required for device scale factor change.
519 gfx::ImageSkia nine_patch_layer_image_;
520 gfx::Rect nine_patch_layer_aperture_;
522 // The mailbox used by texture_layer_.
523 cc::TextureMailbox mailbox_;
525 // The callback to release the mailbox. This is only set after
526 // SetTextureMailbox is called, before we give it to the TextureLayer.
527 scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
529 // The size of the frame or texture in DIP, set when SetShowDelegatedContent
530 // or SetTextureMailbox was called.
531 gfx::Size frame_size_in_dip_;
533 DISALLOW_COPY_AND_ASSIGN(Layer);
536 } // namespace ui
538 #endif // UI_COMPOSITOR_LAYER_H_