1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/rotator/screen_rotation_animator.h"
10 #include "ash/ash_switches.h"
11 #include "ash/display/display_controller.h"
12 #include "ash/display/display_info.h"
13 #include "ash/display/display_manager.h"
14 #include "ash/rotator/screen_rotation_animation.h"
15 #include "ash/shell.h"
16 #include "base/command_line.h"
17 #include "base/time/time.h"
18 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/layer_animation_observer.h"
21 #include "ui/compositor/layer_animation_sequence.h"
22 #include "ui/compositor/layer_animator.h"
23 #include "ui/compositor/layer_owner.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/gfx/animation/tween.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/geometry/point.h"
28 #include "ui/gfx/geometry/rect.h"
29 #include "ui/gfx/geometry/rect_f.h"
30 #include "ui/gfx/transform.h"
31 #include "ui/gfx/transform_util.h"
32 #include "ui/wm/core/window_util.h"
38 // Switch value for the default animation.
39 const char kRotationAnimation_Default
[] = "";
41 // Switch value for no animation.
42 const char kRotationAnimation_None
[] = "none";
44 // Switch value for an animation that will rotate the initial orientation's
45 // layer towards the new orientation and the new orientation's layer in to
46 // position from the initial orientation through an arc of
47 // |kPartialRotationDegrees| degrees. The initial orientation's layer will be
49 const char kRotationAnimation_Partial
[] = "partial-rotation";
51 // Switch value for an animation that will rotate both the initial and target
52 // orientation's layers from the initial orientation into the target
53 // orientation. The initial orientation's layer will be faded out as well and an
54 // interpolated scaling factor is applied to the animation so that the initial
55 // and target layers are both the same size throughout the animation.
56 const char kRotationAnimation_Full
[] = "full-rotation";
58 // The number of degrees the partial rotation animations animate through.
59 const int kPartialRotationDegrees
= 20;
61 // The time it takes for the rotation animations to run.
62 const int kRotationDurationInMs
= 250;
64 // Gets the current display rotation for the display with the specified
66 gfx::Display::Rotation
GetCurrentRotation(int64 display_id
) {
67 return Shell::GetInstance()
69 ->GetDisplayInfo(display_id
)
73 // Returns true if the rotation between |initial_rotation| and |new_rotation| is
75 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation
,
76 gfx::Display::Rotation new_rotation
) {
77 return (initial_rotation
+ 2) % 4 == new_rotation
;
80 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when
81 // notified that a layer animation has ended or was aborted.
82 class LayerCleanupObserver
: public ui::LayerAnimationObserver
{
84 explicit LayerCleanupObserver(
85 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner
);
86 ~LayerCleanupObserver() override
;
88 // Get the root layer of the owned layer tree.
89 ui::Layer
* GetRootLayer();
91 // ui::LayerAnimationObserver:
92 void OnLayerAnimationEnded(ui::LayerAnimationSequence
* sequence
) override
;
93 void OnLayerAnimationAborted(ui::LayerAnimationSequence
* sequence
) override
;
94 void OnLayerAnimationScheduled(
95 ui::LayerAnimationSequence
* sequence
) override
{}
98 // ui::LayerAnimationObserver:
99 bool RequiresNotificationWhenAnimatorDestroyed() const override
{
102 void OnAttachedToSequence(ui::LayerAnimationSequence
* sequence
) override
;
103 void OnDetachedFromSequence(ui::LayerAnimationSequence
* sequence
) override
;
106 // The owned layer tree.
107 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner_
;
109 // The LayerAnimationSequence that |this| has been attached to. Defaults to
111 ui::LayerAnimationSequence
* sequence_
;
113 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver
);
116 LayerCleanupObserver::LayerCleanupObserver(
117 scoped_ptr
<ui::LayerTreeOwner
> layer_tree_owner
)
118 : layer_tree_owner_(layer_tree_owner
.Pass()), sequence_(nullptr) {
121 LayerCleanupObserver::~LayerCleanupObserver() {
122 // We must eplicitly detach from |sequence_| because we return true from
123 // RequiresNotificationWhenAnimatorDestroyed.
125 sequence_
->RemoveObserver(this);
128 ui::Layer
* LayerCleanupObserver::GetRootLayer() {
129 return layer_tree_owner_
->root();
132 void LayerCleanupObserver::OnLayerAnimationEnded(
133 ui::LayerAnimationSequence
* sequence
) {
137 void LayerCleanupObserver::OnLayerAnimationAborted(
138 ui::LayerAnimationSequence
* sequence
) {
142 void LayerCleanupObserver::OnAttachedToSequence(
143 ui::LayerAnimationSequence
* sequence
) {
144 sequence_
= sequence
;
147 void LayerCleanupObserver::OnDetachedFromSequence(
148 ui::LayerAnimationSequence
* sequence
) {
149 DCHECK_EQ(sequence
, sequence_
);
153 // Set the screen orientation for the given |display| to |new_rotation| and
154 // animate the change.
155 void RotateScreen(int64 display_id
,
156 gfx::Display::Rotation new_rotation
,
157 base::TimeDelta duration
,
158 int rotation_degrees
,
159 int rotation_degree_offset
,
160 gfx::Tween::Type tween_type
,
162 aura::Window
* root_window
=
163 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
166 const gfx::Display::Rotation initial_orientation
=
167 GetCurrentRotation(display_id
);
169 const gfx::RectF original_screen_bounds
= root_window
->GetTargetBounds();
170 // 180 degree rotations should animate clock-wise.
171 const int rotation_factor
=
172 (initial_orientation
+ 3) % 4 == new_rotation
? 1 : -1;
174 scoped_ptr
<ui::LayerTreeOwner
> old_layer_tree
=
175 wm::RecreateLayers(root_window
);
177 // Add the cloned layer tree in to the root, so it will be rendered.
178 root_window
->layer()->Add(old_layer_tree
->root());
179 root_window
->layer()->StackAtTop(old_layer_tree
->root());
181 scoped_ptr
<LayerCleanupObserver
> layer_cleanup_observer(
182 new LayerCleanupObserver(old_layer_tree
.Pass()));
184 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id
,
187 const gfx::RectF rotated_screen_bounds
= root_window
->GetTargetBounds();
188 const gfx::Point pivot
= gfx::Point(rotated_screen_bounds
.width() / 2,
189 rotated_screen_bounds
.height() / 2);
191 gfx::Point3F new_layer_initial_scale
= gfx::Point3F(1.0f
, 1.0f
, 1.0f
);
192 gfx::Point3F old_layer_target_scale
= gfx::Point3F(1.0f
, 1.0f
, 1.0f
);
195 new_layer_initial_scale
= gfx::Point3F(
196 original_screen_bounds
.width() / rotated_screen_bounds
.width(),
197 original_screen_bounds
.height() / rotated_screen_bounds
.height(), 1.0f
);
199 old_layer_target_scale
= gfx::Point3F(
200 rotated_screen_bounds
.width() / original_screen_bounds
.width(),
201 rotated_screen_bounds
.height() / original_screen_bounds
.height(), 1.0f
);
204 // We must animate each non-cloned child layer individually because the cloned
205 // layer was added as a child to |root_window|'s layer so that it will be
207 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and
208 // its current children so that we only need to initiate two
209 // LayerAnimationSequences. One for the new layers and one for the old layer.
210 for (ui::Layer
* child_layer
: root_window
->layer()->children()) {
211 // Skip the cloned layer because it has a different animation.
212 if (child_layer
== layer_cleanup_observer
->GetRootLayer())
215 scoped_ptr
<ScreenRotationAnimation
> screen_rotation(
216 new ScreenRotationAnimation(
217 child_layer
, rotation_degrees
* rotation_factor
,
218 0 /* end_degrees */, child_layer
->opacity(),
219 1.0f
/* target_opacity */, new_layer_initial_scale
,
220 gfx::Point3F(1.0f
, 1.0f
, 1.0f
), pivot
, duration
, tween_type
));
222 ui::LayerAnimator
* animator
= child_layer
->GetAnimator();
223 animator
->set_preemption_strategy(
224 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
225 scoped_ptr
<ui::LayerAnimationSequence
> animation_sequence(
226 new ui::LayerAnimationSequence(screen_rotation
.release()));
227 animator
->StartAnimation(animation_sequence
.release());
230 // The old layer will also be transformed into the new orientation. We will
231 // translate it so that the old layer's center point aligns with the new
232 // orientation's center point and use that center point as the pivot for the
233 // rotation animation.
234 gfx::Transform translate_transform
;
235 translate_transform
.Translate(
236 (rotated_screen_bounds
.width() - original_screen_bounds
.width()) / 2,
237 (rotated_screen_bounds
.height() - original_screen_bounds
.height()) / 2);
238 layer_cleanup_observer
->GetRootLayer()->SetTransform(translate_transform
);
240 scoped_ptr
<ScreenRotationAnimation
> screen_rotation(
241 new ScreenRotationAnimation(
242 layer_cleanup_observer
->GetRootLayer(),
243 (rotation_degrees
+ rotation_degree_offset
) * rotation_factor
,
244 rotation_degree_offset
* rotation_factor
,
245 layer_cleanup_observer
->GetRootLayer()->opacity(),
246 0.0f
/* target_opacity */, gfx::Point3F(1.0f
, 1.0f
, 1.0f
),
247 old_layer_target_scale
, pivot
, duration
, tween_type
));
249 ui::LayerAnimator
* animator
=
250 layer_cleanup_observer
->GetRootLayer()->GetAnimator();
251 animator
->set_preemption_strategy(
252 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS
);
253 scoped_ptr
<ui::LayerAnimationSequence
> animation_sequence(
254 new ui::LayerAnimationSequence(screen_rotation
.release()));
255 // Add an observer so that the cloned layers can be cleaned up with the
256 // animation completes/aborts.
257 animation_sequence
->AddObserver(layer_cleanup_observer
.release());
258 animator
->StartAnimation(animation_sequence
.release());
263 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id
)
264 : display_id_(display_id
) {
267 ScreenRotationAnimator::~ScreenRotationAnimator() {
270 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation
) {
271 const gfx::Display::Rotation current_rotation
=
272 GetCurrentRotation(display_id_
);
274 if (current_rotation
== new_rotation
)
277 const std::string switch_value
=
278 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
279 switches::kAshEnableScreenRotationAnimation
);
281 if (switch_value
== kRotationAnimation_None
) {
282 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_
,
284 } else if (kRotationAnimation_Default
== switch_value
||
285 kRotationAnimation_Partial
== switch_value
) {
286 const int rotation_degree_offset
=
287 Is180DegreeFlip(current_rotation
, new_rotation
)
288 ? 180 - kPartialRotationDegrees
289 : 90 - kPartialRotationDegrees
;
291 RotateScreen(display_id_
, new_rotation
,
292 base::TimeDelta::FromMilliseconds(kRotationDurationInMs
),
293 kPartialRotationDegrees
, rotation_degree_offset
,
294 gfx::Tween::FAST_OUT_LINEAR_IN
, false /* should_scale */);
295 } else if (kRotationAnimation_Full
== switch_value
) {
296 const int rotation_degrees
=
297 Is180DegreeFlip(current_rotation
, new_rotation
) ? 180 : 90;
299 RotateScreen(display_id_
, new_rotation
,
300 base::TimeDelta::FromMilliseconds(kRotationDurationInMs
),
301 rotation_degrees
, 0 /* rotation_degree_offset */,
302 gfx::Tween::FAST_OUT_LINEAR_IN
, true /* should_scale */);