1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/exclusive_access/exclusive_access_bubble.h"
7 #include "base/strings/utf_string_conversions.h"
8 #include "chrome/app/chrome_command_ids.h"
9 #include "chrome/browser/profiles/profile.h"
10 #include "chrome/browser/ui/exclusive_access/exclusive_access_context.h"
11 #include "chrome/browser/ui/exclusive_access/exclusive_access_manager.h"
12 #include "chrome/browser/ui/exclusive_access/fullscreen_controller.h"
13 #include "chrome/grit/generated_resources.h"
14 #include "extensions/browser/extension_registry.h"
15 #include "ui/base/l10n/l10n_util.h"
16 #include "ui/gfx/geometry/rect.h"
17 #include "ui/strings/grit/ui_strings.h"
19 // NOTE(koz): Linux doesn't use the thick shadowed border, so we add padding
22 const int ExclusiveAccessBubble::kPaddingPx
= 8;
24 const int ExclusiveAccessBubble::kPaddingPx
= 15;
26 const int ExclusiveAccessBubble::kInitialDelayMs
= 3800;
27 const int ExclusiveAccessBubble::kIdleTimeMs
= 2300;
28 const int ExclusiveAccessBubble::kPositionCheckHz
= 10;
29 const int ExclusiveAccessBubble::kSlideInRegionHeightPx
= 4;
30 const int ExclusiveAccessBubble::kSlideInDurationMs
= 350;
31 const int ExclusiveAccessBubble::kSlideOutDurationMs
= 700;
32 const int ExclusiveAccessBubble::kPopupTopPx
= 15;
34 ExclusiveAccessBubble::ExclusiveAccessBubble(
35 ExclusiveAccessManager
* manager
,
37 ExclusiveAccessBubbleType bubble_type
)
38 : manager_(manager
), url_(url
), bubble_type_(bubble_type
) {
39 DCHECK_NE(EXCLUSIVE_ACCESS_BUBBLE_TYPE_NONE
, bubble_type_
);
42 ExclusiveAccessBubble::~ExclusiveAccessBubble() {
45 void ExclusiveAccessBubble::StartWatchingMouse() {
46 // Start the initial delay timer and begin watching the mouse.
47 initial_delay_
.Start(FROM_HERE
,
48 base::TimeDelta::FromMilliseconds(kInitialDelayMs
), this,
49 &ExclusiveAccessBubble::CheckMousePosition
);
50 gfx::Point cursor_pos
= GetCursorScreenPoint();
51 last_mouse_pos_
= cursor_pos
;
52 mouse_position_checker_
.Start(
53 FROM_HERE
, base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz
),
54 this, &ExclusiveAccessBubble::CheckMousePosition
);
57 void ExclusiveAccessBubble::StopWatchingMouse() {
58 initial_delay_
.Stop();
60 mouse_position_checker_
.Stop();
63 bool ExclusiveAccessBubble::IsWatchingMouse() const {
64 return mouse_position_checker_
.IsRunning();
67 void ExclusiveAccessBubble::CheckMousePosition() {
70 // +------------+-----------------------------+------------+
71 // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region
72 // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region
73 // | | Slide-out region
76 // * If app is not active, we hide the popup.
77 // * If the mouse is offscreen or in the slide-out region, we hide the popup.
78 // * If the mouse goes idle, we hide the popup.
79 // * If the mouse is in the slide-in-region and not idle, we show the popup.
80 // * If the mouse is in the neutral region and not idle, and the popup is
81 // currently sliding out, we show it again. This facilitates users
82 // correcting us if they try to mouse horizontally towards the popup and
83 // unintentionally drop too low.
84 // * Otherwise, we do nothing, because the mouse is in the neutral region and
85 // either the popup is hidden or the mouse is not idle, so we don't want to
86 // change anything's state.
88 gfx::Point cursor_pos
= GetCursorScreenPoint();
90 // Check to see whether the mouse is idle.
91 if (cursor_pos
!= last_mouse_pos_
) {
92 // The mouse moved; reset the idle timer.
93 idle_timeout_
.Stop(); // If the timer isn't running, this is a no-op.
94 idle_timeout_
.Start(FROM_HERE
,
95 base::TimeDelta::FromMilliseconds(kIdleTimeMs
), this,
96 &ExclusiveAccessBubble::CheckMousePosition
);
98 last_mouse_pos_
= cursor_pos
;
100 if (!IsWindowActive() || !WindowContainsPoint(cursor_pos
) ||
101 (cursor_pos
.y() >= GetPopupRect(true).bottom()) ||
102 !idle_timeout_
.IsRunning()) {
103 // The cursor is offscreen, in the slide-out region, or idle.
104 if (!initial_delay_
.IsRunning()) {
107 } else if (cursor_pos
.y() < kSlideInRegionHeightPx
&&
108 CanMouseTriggerSlideIn()) {
110 } else if (IsAnimating()) {
111 // The cursor is not idle and either it's in the slide-in region or it's in
112 // the neutral region and we're sliding in or out.
117 void ExclusiveAccessBubble::ExitExclusiveAccess() {
118 manager_
->ExitExclusiveAccess();
121 void ExclusiveAccessBubble::Accept() {
122 manager_
->OnAcceptExclusiveAccessPermission();
125 void ExclusiveAccessBubble::Cancel() {
126 manager_
->OnDenyExclusiveAccessPermission();
129 base::string16
ExclusiveAccessBubble::GetCurrentMessageText() const {
130 return exclusive_access_bubble::GetLabelTextForType(
132 extensions::ExtensionRegistry::Get(manager_
->context()->GetProfile()));
135 base::string16
ExclusiveAccessBubble::GetCurrentDenyButtonText() const {
136 return exclusive_access_bubble::GetDenyButtonTextForType(bubble_type_
);
139 base::string16
ExclusiveAccessBubble::GetCurrentAllowButtonText() const {
140 return exclusive_access_bubble::GetAllowButtonTextForType(bubble_type_
, url_
);
143 base::string16
ExclusiveAccessBubble::GetInstructionText() const {
144 return l10n_util::GetStringFUTF16(IDS_FULLSCREEN_PRESS_ESC_TO_EXIT
,
145 l10n_util::GetStringUTF16(IDS_APP_ESC_KEY
));