1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/gfx/interpolated_transform.h"
7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/rect.h"
13 void CheckApproximatelyEqual(const gfx::Transform
& lhs
,
14 const gfx::Transform
& rhs
) {
15 for (int i
= 0; i
< 4; ++i
) {
16 for (int j
= 0; j
< 4; ++j
) {
17 EXPECT_FLOAT_EQ(lhs
.matrix().get(i
, j
), rhs
.matrix().get(i
, j
));
24 TEST(InterpolatedTransformTest
, InterpolatedRotation
) {
25 ui::InterpolatedRotation
interpolated_rotation(0, 100);
26 ui::InterpolatedRotation
interpolated_rotation_diff_start_end(
29 for (int i
= 0; i
<= 100; ++i
) {
30 gfx::Transform rotation
;
32 gfx::Transform interpolated
= interpolated_rotation
.Interpolate(i
/ 100.0f
);
33 CheckApproximatelyEqual(rotation
, interpolated
);
34 interpolated
= interpolated_rotation_diff_start_end
.Interpolate(i
+ 100);
35 CheckApproximatelyEqual(rotation
, interpolated
);
39 TEST(InterpolatedTransformTest
, InterpolatedScale
) {
40 ui::InterpolatedScale
interpolated_scale(gfx::Point3F(0, 0, 0),
41 gfx::Point3F(100, 100, 100));
42 ui::InterpolatedScale
interpolated_scale_diff_start_end(
43 gfx::Point3F(0, 0, 0), gfx::Point3F(100, 100, 100), 100, 200);
45 for (int i
= 0; i
<= 100; ++i
) {
48 gfx::Transform interpolated
= interpolated_scale
.Interpolate(i
/ 100.0f
);
49 CheckApproximatelyEqual(scale
, interpolated
);
50 interpolated
= interpolated_scale_diff_start_end
.Interpolate(i
+ 100);
51 CheckApproximatelyEqual(scale
, interpolated
);
55 TEST(InterpolatedTransformTest
, InterpolatedTranslate
) {
56 ui::InterpolatedTranslation
interpolated_xform(gfx::Point(0, 0),
57 gfx::Point(100, 100));
59 ui::InterpolatedTranslation
interpolated_xform_diff_start_end(
60 gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
62 for (int i
= 0; i
<= 100; ++i
) {
64 xform
.Translate(i
, i
);
65 gfx::Transform interpolated
= interpolated_xform
.Interpolate(i
/ 100.0f
);
66 CheckApproximatelyEqual(xform
, interpolated
);
67 interpolated
= interpolated_xform_diff_start_end
.Interpolate(i
+ 100);
68 CheckApproximatelyEqual(xform
, interpolated
);
72 TEST(InterpolatedTransformTest
, InterpolatedRotationAboutPivot
) {
73 gfx::Point
pivot(100, 100);
74 gfx::Point
above_pivot(100, 200);
75 ui::InterpolatedRotation
rot(0, 90);
76 ui::InterpolatedTransformAboutPivot
interpolated_xform(
78 new ui::InterpolatedRotation(0, 90));
79 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
80 CheckApproximatelyEqual(gfx::Transform(), result
);
81 result
= interpolated_xform
.Interpolate(1.0f
);
82 gfx::Point expected_result
= pivot
;
83 result
.TransformPoint(&pivot
);
84 EXPECT_EQ(expected_result
, pivot
);
85 expected_result
= gfx::Point(0, 100);
86 result
.TransformPoint(&above_pivot
);
87 EXPECT_EQ(expected_result
, above_pivot
);
90 TEST(InterpolatedTransformTest
, InterpolatedScaleAboutPivot
) {
91 gfx::Point
pivot(100, 100);
92 gfx::Point
above_pivot(100, 200);
93 ui::InterpolatedTransformAboutPivot
interpolated_xform(
95 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1), gfx::Point3F(2, 2, 2)));
96 gfx::Transform result
= interpolated_xform
.Interpolate(0.0f
);
97 CheckApproximatelyEqual(gfx::Transform(), result
);
98 result
= interpolated_xform
.Interpolate(1.0f
);
99 gfx::Point expected_result
= pivot
;
100 result
.TransformPoint(&pivot
);
101 EXPECT_EQ(expected_result
, pivot
);
102 expected_result
= gfx::Point(100, 300);
103 result
.TransformPoint(&above_pivot
);
104 EXPECT_EQ(expected_result
, above_pivot
);
107 ui::InterpolatedTransform
* GetScreenRotation(int degrees
, bool reversed
) {
108 gfx::Point old_pivot
;
109 gfx::Point new_pivot
;
116 new_pivot
= gfx::Point(width
, 0);
119 new_pivot
= gfx::Point(0, height
);
123 new_pivot
= old_pivot
= gfx::Point(width
/ 2, height
/ 2);
127 scoped_ptr
<ui::InterpolatedTransform
> rotation(
128 new ui::InterpolatedTransformAboutPivot(
130 new ui::InterpolatedRotation(reversed
? degrees
: 0,
131 reversed
? 0 : degrees
)));
133 scoped_ptr
<ui::InterpolatedTransform
> translation(
134 new ui::InterpolatedTranslation(
136 gfx::Point(new_pivot
.x() - old_pivot
.x(),
137 new_pivot
.y() - old_pivot
.y())));
139 float scale_factor
= 0.9f
;
140 scoped_ptr
<ui::InterpolatedTransform
> scale_down(
141 new ui::InterpolatedScale(1.0f
, scale_factor
, 0.0f
, 0.5f
));
143 scoped_ptr
<ui::InterpolatedTransform
> scale_up(
144 new ui::InterpolatedScale(1.0f
, 1.0f
/ scale_factor
, 0.5f
, 1.0f
));
146 scoped_ptr
<ui::InterpolatedTransform
> to_return(
147 new ui::InterpolatedConstantTransform(gfx::Transform()));
149 scale_up
->SetChild(scale_down
.release());
150 translation
->SetChild(scale_up
.release());
151 rotation
->SetChild(translation
.release());
152 to_return
->SetChild(rotation
.release());
153 to_return
->SetReversed(reversed
);
155 return to_return
.release();
158 TEST(InterpolatedTransformTest
, ScreenRotationEndsCleanly
) {
159 for (int i
= 0; i
< 2; ++i
) {
160 for (int degrees
= -360; degrees
<= 360; degrees
+= 90) {
161 const bool reversed
= i
== 1;
162 scoped_ptr
<ui::InterpolatedTransform
> screen_rotation(
163 GetScreenRotation(degrees
, reversed
));
164 gfx::Transform interpolated
= screen_rotation
->Interpolate(1.0f
);
165 SkMatrix44
& m
= interpolated
.matrix();
166 // Upper-left 3x3 matrix should all be 0, 1 or -1.
167 for (int row
= 0; row
< 3; ++row
) {
168 for (int col
= 0; col
< 3; ++col
) {
169 float entry
= m
.get(row
, col
);
170 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);
177 ui::InterpolatedTransform
* GetMaximize() {
178 gfx::Rect
target_bounds(0, 0, 1920, 1080);
179 gfx::Rect
initial_bounds(30, 1000, 192, 108);
181 float scale_x
= static_cast<float>(
182 target_bounds
.height()) / initial_bounds
.width();
183 float scale_y
= static_cast<float>(
184 target_bounds
.width()) / initial_bounds
.height();
186 scoped_ptr
<ui::InterpolatedTransform
> scale(
187 new ui::InterpolatedScale(gfx::Point3F(1, 1, 1),
188 gfx::Point3F(scale_x
, scale_y
, 1)));
190 scoped_ptr
<ui::InterpolatedTransform
> translation(
191 new ui::InterpolatedTranslation(
193 gfx::Point(target_bounds
.x() - initial_bounds
.x(),
194 target_bounds
.y() - initial_bounds
.y())));
196 scoped_ptr
<ui::InterpolatedTransform
> rotation(
197 new ui::InterpolatedRotation(0, 4.0f
));
199 scoped_ptr
<ui::InterpolatedTransform
> rotation_about_pivot(
200 new ui::InterpolatedTransformAboutPivot(
201 gfx::Point(initial_bounds
.width() * 0.5,
202 initial_bounds
.height() * 0.5),
203 rotation
.release()));
205 scale
->SetChild(translation
.release());
206 rotation_about_pivot
->SetChild(scale
.release());
208 rotation_about_pivot
->SetReversed(true);
210 return rotation_about_pivot
.release();
213 TEST(InterpolatedTransformTest
, MaximizeEndsCleanly
) {
214 scoped_ptr
<ui::InterpolatedTransform
> maximize(GetMaximize());
215 gfx::Transform interpolated
= maximize
->Interpolate(1.0f
);
216 SkMatrix44
& m
= interpolated
.matrix();
217 // Upper-left 3x3 matrix should all be 0, 1 or -1.
218 for (int row
= 0; row
< 3; ++row
) {
219 for (int col
= 0; col
< 3; ++col
) {
220 float entry
= m
.get(row
, col
);
221 EXPECT_TRUE(entry
== 0 || entry
== 1 || entry
== -1);