Update broken references to image assets
[chromium-blink-merge.git] / base / threading / platform_thread_win.cc
blob25973bcada928651091da0fa7025356f34604602
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/platform_thread.h"
7 #include "base/debug/alias.h"
8 #include "base/debug/profiler.h"
9 #include "base/logging.h"
10 #include "base/threading/thread_id_name_manager.h"
11 #include "base/threading/thread_restrictions.h"
12 #include "base/tracked_objects.h"
13 #include "base/win/scoped_handle.h"
14 #include "base/win/windows_version.h"
16 namespace base {
18 namespace {
20 // The information on how to set the thread name comes from
21 // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
22 const DWORD kVCThreadNameException = 0x406D1388;
24 typedef struct tagTHREADNAME_INFO {
25 DWORD dwType; // Must be 0x1000.
26 LPCSTR szName; // Pointer to name (in user addr space).
27 DWORD dwThreadID; // Thread ID (-1=caller thread).
28 DWORD dwFlags; // Reserved for future use, must be zero.
29 } THREADNAME_INFO;
31 // This function has try handling, so it is separated out of its caller.
32 void SetNameInternal(PlatformThreadId thread_id, const char* name) {
33 THREADNAME_INFO info;
34 info.dwType = 0x1000;
35 info.szName = name;
36 info.dwThreadID = thread_id;
37 info.dwFlags = 0;
39 __try {
40 RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD),
41 reinterpret_cast<DWORD_PTR*>(&info));
42 } __except(EXCEPTION_CONTINUE_EXECUTION) {
46 struct ThreadParams {
47 PlatformThread::Delegate* delegate;
48 bool joinable;
49 ThreadPriority priority;
52 DWORD __stdcall ThreadFunc(void* params) {
53 ThreadParams* thread_params = static_cast<ThreadParams*>(params);
54 PlatformThread::Delegate* delegate = thread_params->delegate;
55 if (!thread_params->joinable)
56 base::ThreadRestrictions::SetSingletonAllowed(false);
58 if (thread_params->priority != ThreadPriority::NORMAL)
59 PlatformThread::SetCurrentThreadPriority(thread_params->priority);
61 // Retrieve a copy of the thread handle to use as the key in the
62 // thread name mapping.
63 PlatformThreadHandle::Handle platform_handle;
64 BOOL did_dup = DuplicateHandle(GetCurrentProcess(),
65 GetCurrentThread(),
66 GetCurrentProcess(),
67 &platform_handle,
69 FALSE,
70 DUPLICATE_SAME_ACCESS);
72 win::ScopedHandle scoped_platform_handle;
74 if (did_dup) {
75 scoped_platform_handle.Set(platform_handle);
76 ThreadIdNameManager::GetInstance()->RegisterThread(
77 scoped_platform_handle.Get(),
78 PlatformThread::CurrentId());
81 delete thread_params;
82 delegate->ThreadMain();
84 if (did_dup) {
85 ThreadIdNameManager::GetInstance()->RemoveName(
86 scoped_platform_handle.Get(),
87 PlatformThread::CurrentId());
90 return 0;
93 // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except
94 // that |out_thread_handle| may be nullptr, in which case a non-joinable thread
95 // is created.
96 bool CreateThreadInternal(size_t stack_size,
97 PlatformThread::Delegate* delegate,
98 PlatformThreadHandle* out_thread_handle,
99 ThreadPriority priority) {
100 unsigned int flags = 0;
101 if (stack_size > 0 && base::win::GetVersion() >= base::win::VERSION_XP) {
102 flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
103 } else {
104 stack_size = 0;
107 ThreadParams* params = new ThreadParams;
108 params->delegate = delegate;
109 params->joinable = out_thread_handle != nullptr;
110 params->priority = priority;
112 // Using CreateThread here vs _beginthreadex makes thread creation a bit
113 // faster and doesn't require the loader lock to be available. Our code will
114 // have to work running on CreateThread() threads anyway, since we run code
115 // on the Windows thread pool, etc. For some background on the difference:
116 // http://www.microsoft.com/msj/1099/win32/win321099.aspx
117 void* thread_handle =
118 ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr);
119 if (!thread_handle) {
120 delete params;
121 return false;
124 if (out_thread_handle)
125 *out_thread_handle = PlatformThreadHandle(thread_handle);
126 else
127 CloseHandle(thread_handle);
128 return true;
131 } // namespace
133 // static
134 PlatformThreadId PlatformThread::CurrentId() {
135 return ::GetCurrentThreadId();
138 // static
139 PlatformThreadRef PlatformThread::CurrentRef() {
140 return PlatformThreadRef(::GetCurrentThreadId());
143 // static
144 PlatformThreadHandle PlatformThread::CurrentHandle() {
145 return PlatformThreadHandle(::GetCurrentThread());
148 // static
149 void PlatformThread::YieldCurrentThread() {
150 ::Sleep(0);
153 // static
154 void PlatformThread::Sleep(TimeDelta duration) {
155 // When measured with a high resolution clock, Sleep() sometimes returns much
156 // too early. We may need to call it repeatedly to get the desired duration.
157 TimeTicks end = TimeTicks::Now() + duration;
158 for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now())
159 ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp()));
162 // static
163 void PlatformThread::SetName(const std::string& name) {
164 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
166 // On Windows only, we don't need to tell the profiler about the "BrokerEvent"
167 // thread, as it exists only in the chrome.exe image, and never spawns or runs
168 // tasks (items which could be profiled). This test avoids the notification,
169 // which would also (as a side effect) initialize the profiler in this unused
170 // context, including setting up thread local storage, etc. The performance
171 // impact is not terrible, but there is no reason to do initialize it.
172 if (name != "BrokerEvent")
173 tracked_objects::ThreadData::InitializeThreadContext(name);
175 // The debugger needs to be around to catch the name in the exception. If
176 // there isn't a debugger, we are just needlessly throwing an exception.
177 // If this image file is instrumented, we raise the exception anyway
178 // to provide the profiler with human-readable thread names.
179 if (!::IsDebuggerPresent() && !base::debug::IsBinaryInstrumented())
180 return;
182 SetNameInternal(CurrentId(), name.c_str());
185 // static
186 const char* PlatformThread::GetName() {
187 return ThreadIdNameManager::GetInstance()->GetName(CurrentId());
190 // static
191 bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate,
192 PlatformThreadHandle* thread_handle,
193 ThreadPriority priority) {
194 DCHECK(thread_handle);
195 return CreateThreadInternal(stack_size, delegate, thread_handle, priority);
198 // static
199 bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
200 return CreateThreadInternal(stack_size, delegate, nullptr,
201 ThreadPriority::NORMAL);
204 // static
205 void PlatformThread::Join(PlatformThreadHandle thread_handle) {
206 DCHECK(thread_handle.platform_handle());
207 // TODO(willchan): Enable this check once I can get it to work for Windows
208 // shutdown.
209 // Joining another thread may block the current thread for a long time, since
210 // the thread referred to by |thread_handle| may still be running long-lived /
211 // blocking tasks.
212 #if 0
213 base::ThreadRestrictions::AssertIOAllowed();
214 #endif
216 // Wait for the thread to exit. It should already have terminated but make
217 // sure this assumption is valid.
218 DWORD result = WaitForSingleObject(thread_handle.platform_handle(), INFINITE);
219 if (result != WAIT_OBJECT_0) {
220 // Debug info for bug 127931.
221 DWORD error = GetLastError();
222 debug::Alias(&error);
223 debug::Alias(&result);
224 CHECK(false);
227 CloseHandle(thread_handle.platform_handle());
230 // static
231 void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) {
232 int desired_priority = THREAD_PRIORITY_ERROR_RETURN;
233 switch (priority) {
234 case ThreadPriority::BACKGROUND:
235 desired_priority = THREAD_PRIORITY_LOWEST;
236 break;
237 case ThreadPriority::NORMAL:
238 desired_priority = THREAD_PRIORITY_NORMAL;
239 break;
240 case ThreadPriority::DISPLAY:
241 desired_priority = THREAD_PRIORITY_ABOVE_NORMAL;
242 break;
243 case ThreadPriority::REALTIME_AUDIO:
244 desired_priority = THREAD_PRIORITY_TIME_CRITICAL;
245 break;
246 default:
247 NOTREACHED() << "Unknown priority.";
248 break;
250 DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN);
252 #ifndef NDEBUG
253 const BOOL success =
254 #endif
255 ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(),
256 desired_priority);
257 DPLOG_IF(ERROR, !success) << "Failed to set thread priority to "
258 << desired_priority;
261 // static
262 ThreadPriority PlatformThread::GetCurrentThreadPriority() {
263 int priority =
264 ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle());
265 switch (priority) {
266 case THREAD_PRIORITY_LOWEST:
267 return ThreadPriority::BACKGROUND;
268 case THREAD_PRIORITY_NORMAL:
269 return ThreadPriority::NORMAL;
270 case THREAD_PRIORITY_ABOVE_NORMAL:
271 return ThreadPriority::DISPLAY;
272 case THREAD_PRIORITY_TIME_CRITICAL:
273 return ThreadPriority::REALTIME_AUDIO;
274 case THREAD_PRIORITY_ERROR_RETURN:
275 DPCHECK(false) << "GetThreadPriority error"; // Falls through.
276 default:
277 NOTREACHED() << "Unexpected priority: " << priority;
278 return ThreadPriority::NORMAL;
282 } // namespace base