Update broken references to image assets
[chromium-blink-merge.git] / mojo / services / network / udp_socket_impl.cc
blob83b480fbd1cbdb52d97c4eeb3ec698a52ada3955
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "mojo/services/network/udp_socket_impl.h"
7 #include <string.h>
9 #include <algorithm>
10 #include <limits>
12 #include "base/logging.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/stl_util.h"
15 #include "mojo/services/network/net_adapters.h"
16 #include "mojo/services/network/net_address_type_converters.h"
17 #include "net/base/io_buffer.h"
18 #include "net/base/net_errors.h"
19 #include "net/base/rand_callback.h"
20 #include "net/udp/datagram_socket.h"
22 namespace mojo {
24 namespace {
26 const int kMaxReadSize = 128 * 1024;
27 const size_t kMaxWriteSize = 128 * 1024;
28 const size_t kMaxPendingSendRequestsUpperbound = 128;
29 const size_t kDefaultMaxPendingSendRequests = 32;
31 } // namespace
33 UDPSocketImpl::PendingSendRequest::PendingSendRequest() {}
35 UDPSocketImpl::PendingSendRequest::~PendingSendRequest() {}
37 UDPSocketImpl::UDPSocketImpl(InterfaceRequest<UDPSocket> request,
38 scoped_ptr<mojo::AppRefCount> app_refcount)
39 : binding_(this, request.Pass()),
40 socket_(net::DatagramSocket::DEFAULT_BIND,
41 net::RandIntCallback(),
42 nullptr,
43 net::NetLog::Source()),
44 state_(NOT_BOUND_OR_CONNECTED),
45 allow_address_reuse_(false),
46 remaining_recv_slots_(0),
47 max_pending_send_requests_(kDefaultMaxPendingSendRequests),
48 app_refcount_(app_refcount.Pass()) {
51 UDPSocketImpl::~UDPSocketImpl() {
52 STLDeleteElements(&pending_send_requests_);
55 void UDPSocketImpl::AllowAddressReuse(
56 const Callback<void(NetworkErrorPtr)>& callback) {
57 if (IsBoundOrConnected()) {
58 callback.Run(MakeNetworkError(net::ERR_FAILED));
59 return;
62 allow_address_reuse_ = true;
63 callback.Run(MakeNetworkError(net::OK));
66 void UDPSocketImpl::Bind(
67 NetAddressPtr addr,
68 const Callback<void(NetworkErrorPtr,
69 NetAddressPtr,
70 InterfaceRequest<UDPSocketReceiver>)>& callback) {
71 int net_result = net::OK;
72 bool opened = false;
74 do {
75 if (IsBoundOrConnected()) {
76 net_result = net::ERR_FAILED;
77 break;
80 net::IPEndPoint ip_end_point = addr.To<net::IPEndPoint>();
81 if (ip_end_point.GetFamily() == net::ADDRESS_FAMILY_UNSPECIFIED) {
82 net_result = net::ERR_ADDRESS_INVALID;
83 break;
86 net_result = socket_.Open(ip_end_point.GetFamily());
87 if (net_result != net::OK)
88 break;
89 opened = true;
91 if (allow_address_reuse_) {
92 net_result = socket_.AllowAddressReuse();
93 if (net_result != net::OK)
94 break;
97 net_result = socket_.Bind(ip_end_point);
98 if (net_result != net::OK)
99 break;
101 net::IPEndPoint bound_ip_end_point;
102 net_result = socket_.GetLocalAddress(&bound_ip_end_point);
103 if (net_result != net::OK)
104 break;
106 state_ = BOUND;
107 callback.Run(MakeNetworkError(net_result),
108 NetAddress::From(bound_ip_end_point), GetProxy(&receiver_));
110 if (remaining_recv_slots_ > 0) {
111 DCHECK(!recvfrom_buffer_.get());
112 DoRecvFrom();
114 return;
115 } while (false);
117 DCHECK(net_result != net::OK);
118 if (opened)
119 socket_.Close();
120 callback.Run(MakeNetworkError(net_result), nullptr, nullptr);
123 void UDPSocketImpl::Connect(
124 NetAddressPtr remote_addr,
125 const Callback<void(NetworkErrorPtr,
126 NetAddressPtr,
127 InterfaceRequest<UDPSocketReceiver>)>& callback) {
128 int net_result = net::OK;
129 bool opened = false;
131 do {
132 if (IsBoundOrConnected()) {
133 net_result = net::ERR_FAILED;
134 break;
137 net::IPEndPoint ip_end_point = remote_addr.To<net::IPEndPoint>();
138 if (ip_end_point.GetFamily() == net::ADDRESS_FAMILY_UNSPECIFIED) {
139 net_result = net::ERR_ADDRESS_INVALID;
140 break;
143 net_result = socket_.Open(ip_end_point.GetFamily());
144 if (net_result != net::OK)
145 break;
146 opened = true;
148 net_result = socket_.Connect(ip_end_point);
149 if (net_result != net::OK)
150 break;
152 net::IPEndPoint local_ip_end_point;
153 net_result = socket_.GetLocalAddress(&local_ip_end_point);
154 if (net_result != net::OK)
155 break;
157 state_ = CONNECTED;
158 callback.Run(MakeNetworkError(net_result),
159 NetAddress::From(local_ip_end_point), GetProxy(&receiver_));
161 if (remaining_recv_slots_ > 0) {
162 DCHECK(!recvfrom_buffer_.get());
163 DoRecvFrom();
165 return;
166 } while (false);
168 DCHECK(net_result != net::OK);
169 if (opened)
170 socket_.Close();
171 callback.Run(MakeNetworkError(net_result), nullptr, nullptr);
174 void UDPSocketImpl::SetSendBufferSize(
175 uint32_t size,
176 const Callback<void(NetworkErrorPtr)>& callback) {
177 if (!IsBoundOrConnected()) {
178 callback.Run(MakeNetworkError(net::ERR_FAILED));
179 return;
182 if (size > static_cast<uint32_t>(std::numeric_limits<int32_t>::max()))
183 size = std::numeric_limits<int32_t>::max();
185 int net_result = socket_.SetSendBufferSize(static_cast<int32_t>(size));
186 callback.Run(MakeNetworkError(net_result));
189 void UDPSocketImpl::SetReceiveBufferSize(
190 uint32_t size,
191 const Callback<void(NetworkErrorPtr)>& callback) {
192 if (!IsBoundOrConnected()) {
193 callback.Run(MakeNetworkError(net::ERR_FAILED));
194 return;
197 if (size > static_cast<uint32_t>(std::numeric_limits<int32_t>::max()))
198 size = std::numeric_limits<int32_t>::max();
200 int net_result = socket_.SetReceiveBufferSize(static_cast<int32_t>(size));
201 callback.Run(MakeNetworkError(net_result));
204 void UDPSocketImpl::NegotiateMaxPendingSendRequests(
205 uint32_t requested_size,
206 const Callback<void(uint32_t)>& callback) {
207 if (requested_size != 0) {
208 max_pending_send_requests_ =
209 std::min(kMaxPendingSendRequestsUpperbound,
210 static_cast<size_t>(requested_size));
212 callback.Run(static_cast<uint32_t>(max_pending_send_requests_));
214 if (pending_send_requests_.size() > max_pending_send_requests_) {
215 std::deque<PendingSendRequest*> discarded_requests(
216 pending_send_requests_.begin() + max_pending_send_requests_,
217 pending_send_requests_.end());
218 pending_send_requests_.resize(max_pending_send_requests_);
219 for (auto& discarded_request : discarded_requests) {
220 discarded_request->callback.Run(
221 MakeNetworkError(net::ERR_INSUFFICIENT_RESOURCES));
222 delete discarded_request;
227 void UDPSocketImpl::ReceiveMore(uint32_t datagram_number) {
228 if (!receiver_)
229 return;
230 if (datagram_number == 0)
231 return;
232 if (std::numeric_limits<size_t>::max() - remaining_recv_slots_ <
233 datagram_number) {
234 return;
237 remaining_recv_slots_ += datagram_number;
239 if (IsBoundOrConnected() && !recvfrom_buffer_.get()) {
240 DCHECK_EQ(datagram_number, remaining_recv_slots_);
241 DoRecvFrom();
245 void UDPSocketImpl::SendTo(NetAddressPtr dest_addr,
246 Array<uint8_t> data,
247 const Callback<void(NetworkErrorPtr)>& callback) {
248 if (!IsBoundOrConnected()) {
249 callback.Run(MakeNetworkError(net::ERR_FAILED));
250 return;
252 if (state_ == BOUND && !dest_addr) {
253 callback.Run(MakeNetworkError(net::ERR_INVALID_ARGUMENT));
254 return;
257 if (sendto_buffer_.get()) {
258 if (pending_send_requests_.size() >= max_pending_send_requests_) {
259 callback.Run(MakeNetworkError(net::ERR_INSUFFICIENT_RESOURCES));
260 return;
263 PendingSendRequest* request = new PendingSendRequest;
264 request->addr = dest_addr.Pass();
265 request->data = data.Pass();
266 request->callback = callback;
267 pending_send_requests_.push_back(request);
268 return;
271 DCHECK_EQ(0u, pending_send_requests_.size());
273 DoSendTo(dest_addr.Pass(), data.Pass(), callback);
276 void UDPSocketImpl::DoRecvFrom() {
277 DCHECK(IsBoundOrConnected());
278 DCHECK(receiver_);
279 DCHECK(!recvfrom_buffer_.get());
280 DCHECK_GT(remaining_recv_slots_, 0u);
282 recvfrom_buffer_ = new net::IOBuffer(kMaxReadSize);
284 // It is safe to use base::Unretained(this) because |socket_| is owned by this
285 // object. If this object gets destroyed (and so does |socket_|), the callback
286 // won't be called.
287 int net_result = socket_.RecvFrom(
288 recvfrom_buffer_.get(),
289 kMaxReadSize,
290 state_ == BOUND ? &recvfrom_address_ : nullptr,
291 base::Bind(&UDPSocketImpl::OnRecvFromCompleted, base::Unretained(this)));
292 if (net_result != net::ERR_IO_PENDING)
293 OnRecvFromCompleted(net_result);
296 void UDPSocketImpl::DoSendTo(NetAddressPtr addr,
297 Array<uint8_t> data,
298 const Callback<void(NetworkErrorPtr)>& callback) {
299 DCHECK(IsBoundOrConnected());
300 DCHECK(!sendto_buffer_.get());
302 if (data.size() > kMaxWriteSize) {
303 callback.Run(MakeNetworkError(net::ERR_INVALID_ARGUMENT));
304 return;
306 sendto_buffer_ = new net::IOBufferWithSize(static_cast<int>(data.size()));
307 if (data.size() > 0)
308 memcpy(sendto_buffer_->data(), &data.storage()[0], data.size());
310 int net_result = net::OK;
311 if (addr) {
312 net::IPEndPoint ip_end_point = addr.To<net::IPEndPoint>();
313 if (ip_end_point.GetFamily() == net::ADDRESS_FAMILY_UNSPECIFIED) {
314 callback.Run(MakeNetworkError(net::ERR_ADDRESS_INVALID));
315 return;
318 // It is safe to use base::Unretained(this) because |socket_| is owned by
319 // this object. If this object gets destroyed (and so does |socket_|), the
320 // callback won't be called.
321 net_result = socket_.SendTo(sendto_buffer_.get(), sendto_buffer_->size(),
322 ip_end_point,
323 base::Bind(&UDPSocketImpl::OnSendToCompleted,
324 base::Unretained(this), callback));
325 } else {
326 DCHECK(state_ == CONNECTED);
327 net_result = socket_.Write(sendto_buffer_.get(), sendto_buffer_->size(),
328 base::Bind(&UDPSocketImpl::OnSendToCompleted,
329 base::Unretained(this), callback));
331 if (net_result != net::ERR_IO_PENDING)
332 OnSendToCompleted(callback, net_result);
335 void UDPSocketImpl::OnRecvFromCompleted(int net_result) {
336 DCHECK(recvfrom_buffer_.get());
338 NetAddressPtr net_address;
339 Array<uint8_t> array;
340 if (net_result >= 0) {
341 if (state_ == BOUND)
342 net_address = NetAddress::From(recvfrom_address_);
344 std::vector<uint8_t> data(net_result);
345 if (net_result > 0)
346 memcpy(&data[0], recvfrom_buffer_->data(), net_result);
348 array.Swap(&data);
350 recvfrom_buffer_ = nullptr;
352 receiver_->OnReceived(MakeNetworkError(net_result), net_address.Pass(),
353 array.Pass());
354 DCHECK_GT(remaining_recv_slots_, 0u);
355 remaining_recv_slots_--;
356 if (remaining_recv_slots_ > 0)
357 DoRecvFrom();
360 void UDPSocketImpl::OnSendToCompleted(
361 const Callback<void(NetworkErrorPtr)>& callback,
362 int net_result) {
363 DCHECK(sendto_buffer_.get());
365 sendto_buffer_ = nullptr;
367 callback.Run(MakeNetworkError(net_result));
369 if (pending_send_requests_.empty())
370 return;
372 scoped_ptr<PendingSendRequest> request(pending_send_requests_.front());
373 pending_send_requests_.pop_front();
375 DoSendTo(request->addr.Pass(), request->data.Pass(), request->callback);
378 } // namespace mojo