1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_FILTERS_AUDIO_CLOCK_H_
6 #define MEDIA_FILTERS_AUDIO_CLOCK_H_
10 #include "base/time/time.h"
11 #include "media/base/media_export.h"
15 // Models a queue of buffered audio in a playback pipeline for use with
16 // estimating the amount of delay in wall clock time. Takes changes in playback
17 // rate into account to handle scenarios where multiple rates may be present in
18 // a playback pipeline with large delay.
23 // Prior to starting audio playback, construct an AudioClock with an initial
24 // media timestamp and a sample rate matching the sample rate the audio device
27 // Each time the audio rendering callback is executed, call WroteAudio() once
28 // (and only once!) containing information on what was written:
29 // 1) How many frames of audio data requested
30 // 2) How many frames of audio data provided
31 // 3) The playback rate of the audio data provided
32 // 4) The current amount of delay
34 // After a call to WroteAudio(), clients can inspect the resulting media
35 // timestamp. This can be used for UI purposes, synchronizing video, etc...
40 // Silence (whether caused by the initial audio delay or failing to write the
41 // amount of requested frames due to underflow) is also modeled and will cause
42 // the media timestamp to stop increasing until all known silence has been
43 // played. AudioClock's model is initialized with silence during the first call
44 // to WroteAudio() using the delay value.
46 // Playback rates are tracked for translating frame durations into media
47 // durations. Since silence doesn't affect media timestamps, it also isn't
48 // affected by playback rates.
49 class MEDIA_EXPORT AudioClock
{
51 AudioClock(base::TimeDelta start_timestamp
, int sample_rate
);
54 // |frames_written| amount of audio data scaled to |playback_rate| written.
55 // |frames_requested| amount of audio data requested by hardware.
56 // |delay_frames| is the current amount of hardware delay.
57 void WroteAudio(int frames_written
,
62 // Returns the bounds of media data currently buffered by the audio hardware,
63 // taking silence and changes in playback rate into account. Buffered audio
64 // structure and timestamps are updated with every call to WroteAudio().
66 // start_timestamp = 1000 ms sample_rate = 40 Hz
67 // +-----------------------+-----------------------+-----------------------+
68 // | 10 frames silence | 20 frames @ 1.0x | 20 frames @ 0.5x |
69 // | = 250 ms (wall) | = 500 ms (wall) | = 500 ms (wall) |
70 // | = 0 ms (media) | = 500 ms (media) | = 250 ms (media) |
71 // +-----------------------+-----------------------+-----------------------+
73 // front_timestamp() is equal to back_timestamp() is equal to
74 // |start_timestamp| since no amount of media frames tracked
75 // media data has been played yet. by AudioClock, which would be
76 // 1000 + 500 + 250 = 1750 ms.
77 base::TimeDelta
front_timestamp() const { return front_timestamp_
; }
78 base::TimeDelta
back_timestamp() const { return back_timestamp_
; }
80 // Returns the amount of wall time until |timestamp| will be played by the
83 // |timestamp| must be within front_timestamp() and back_timestamp().
84 base::TimeDelta
TimeUntilPlayback(base::TimeDelta timestamp
) const;
86 // Returns the amount of contiguous media time buffered at the head of the
87 // audio hardware buffer. Silence introduced into the audio hardware buffer is
88 // treated as a break in media time.
89 base::TimeDelta
contiguous_audio_data_buffered() const {
90 return contiguous_audio_data_buffered_
;
93 // Same as above, but also treats changes in playback rate as a break in media
95 base::TimeDelta
contiguous_audio_data_buffered_at_same_rate() const {
96 return contiguous_audio_data_buffered_at_same_rate_
;
100 // Even with a ridiculously high sample rate of 256kHz, using 64 bits will
101 // permit tracking up to 416999965 days worth of time (that's 1141 millenia).
103 // 32 bits on the other hand would top out at measly 2 hours and 20 minutes.
105 AudioData(int64_t frames
, float playback_rate
);
111 // Helpers for operating on |buffered_|.
112 void PushBufferedAudioData(int64_t frames
, float playback_rate
);
113 void PopBufferedAudioData(int64_t frames
);
114 base::TimeDelta
ComputeBufferedMediaTime(int64_t frames
) const;
116 const base::TimeDelta start_timestamp_
;
117 const int sample_rate_
;
118 const double microseconds_per_frame_
;
120 std::deque
<AudioData
> buffered_
;
121 int64_t total_buffered_frames_
;
123 base::TimeDelta front_timestamp_
;
124 base::TimeDelta back_timestamp_
;
126 // Cached results of last call to WroteAudio().
127 base::TimeDelta contiguous_audio_data_buffered_
;
128 base::TimeDelta contiguous_audio_data_buffered_at_same_rate_
;
130 DISALLOW_COPY_AND_ASSIGN(AudioClock
);
135 #endif // MEDIA_FILTERS_AUDIO_CLOCK_H_