Change DtmfSenderHandler to handle events on the signaling thread.
[chromium-blink-merge.git] / cc / quads / render_pass.cc
blobe311aecc30eda78447dd84f08bc192a928385b3e
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/quads/render_pass.h"
7 #include <algorithm>
9 #include "base/debug/trace_event_argument.h"
10 #include "base/values.h"
11 #include "cc/base/math_util.h"
12 #include "cc/debug/traced_value.h"
13 #include "cc/output/copy_output_request.h"
14 #include "cc/quads/checkerboard_draw_quad.h"
15 #include "cc/quads/debug_border_draw_quad.h"
16 #include "cc/quads/draw_quad.h"
17 #include "cc/quads/io_surface_draw_quad.h"
18 #include "cc/quads/largest_draw_quad.h"
19 #include "cc/quads/picture_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/shared_quad_state.h"
22 #include "cc/quads/solid_color_draw_quad.h"
23 #include "cc/quads/stream_video_draw_quad.h"
24 #include "cc/quads/surface_draw_quad.h"
25 #include "cc/quads/texture_draw_quad.h"
26 #include "cc/quads/tile_draw_quad.h"
27 #include "cc/quads/yuv_video_draw_quad.h"
29 namespace {
30 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
31 const size_t kDefaultNumQuadsToReserve = 128;
34 namespace cc {
36 QuadList::QuadList(size_t default_size_to_reserve)
37 : ListContainer<DrawQuad>(sizeof(kLargestDrawQuad),
38 default_size_to_reserve) {
41 scoped_ptr<RenderPass> RenderPass::Create() {
42 return make_scoped_ptr(new RenderPass());
45 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
46 return make_scoped_ptr(new RenderPass(num_layers));
49 scoped_ptr<RenderPass> RenderPass::Create(size_t shared_quad_state_list_size,
50 size_t quad_list_size) {
51 return make_scoped_ptr(
52 new RenderPass(shared_quad_state_list_size, quad_list_size));
55 RenderPass::RenderPass()
56 : id(RenderPassId(-1, -1)),
57 has_transparent_background(true),
58 quad_list(kDefaultNumQuadsToReserve),
59 shared_quad_state_list(sizeof(SharedQuadState),
60 kDefaultNumSharedQuadStatesToReserve) {
63 // Each layer usually produces one shared quad state, so the number of layers
64 // is a good hint for what to reserve here.
65 RenderPass::RenderPass(size_t num_layers)
66 : id(RenderPassId(-1, -1)),
67 has_transparent_background(true),
68 quad_list(kDefaultNumQuadsToReserve),
69 shared_quad_state_list(sizeof(SharedQuadState), num_layers) {
72 RenderPass::RenderPass(size_t shared_quad_state_list_size,
73 size_t quad_list_size)
74 : id(RenderPassId(-1, -1)),
75 has_transparent_background(true),
76 quad_list(quad_list_size),
77 shared_quad_state_list(sizeof(SharedQuadState),
78 shared_quad_state_list_size) {
81 RenderPass::~RenderPass() {
82 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
83 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
84 "cc::RenderPass", id.AsTracingId());
87 scoped_ptr<RenderPass> RenderPass::Copy(RenderPassId new_id) const {
88 scoped_ptr<RenderPass> copy_pass(
89 Create(shared_quad_state_list.size(), quad_list.size()));
90 copy_pass->SetAll(new_id,
91 output_rect,
92 damage_rect,
93 transform_to_root_target,
94 has_transparent_background);
95 return copy_pass.Pass();
98 // static
99 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
100 ScopedPtrVector<RenderPass>* out) {
101 for (size_t i = 0; i < in.size(); ++i) {
102 RenderPass* source = in[i];
104 // Since we can't copy these, it's wrong to use CopyAll in a situation where
105 // you may have copy_requests present.
106 DCHECK_EQ(source->copy_requests.size(), 0u);
108 scoped_ptr<RenderPass> copy_pass(Create(
109 source->shared_quad_state_list.size(), source->quad_list.size()));
110 copy_pass->SetAll(source->id,
111 source->output_rect,
112 source->damage_rect,
113 source->transform_to_root_target,
114 source->has_transparent_background);
115 for (const auto& shared_quad_state : source->shared_quad_state_list) {
116 SharedQuadState* copy_shared_quad_state =
117 copy_pass->CreateAndAppendSharedQuadState();
118 copy_shared_quad_state->CopyFrom(shared_quad_state);
120 SharedQuadStateList::Iterator sqs_iter =
121 source->shared_quad_state_list.begin();
122 SharedQuadStateList::Iterator copy_sqs_iter =
123 copy_pass->shared_quad_state_list.begin();
124 for (const auto& quad : source->quad_list) {
125 while (quad->shared_quad_state != *sqs_iter) {
126 ++sqs_iter;
127 ++copy_sqs_iter;
128 DCHECK(sqs_iter != source->shared_quad_state_list.end());
130 DCHECK(quad->shared_quad_state == *sqs_iter);
132 SharedQuadState* copy_shared_quad_state = *copy_sqs_iter;
134 if (quad->material == DrawQuad::RENDER_PASS) {
135 const RenderPassDrawQuad* pass_quad =
136 RenderPassDrawQuad::MaterialCast(quad);
137 copy_pass->CopyFromAndAppendRenderPassDrawQuad(
138 pass_quad, copy_shared_quad_state, pass_quad->render_pass_id);
139 } else {
140 copy_pass->CopyFromAndAppendDrawQuad(quad, copy_shared_quad_state);
143 out->push_back(copy_pass.Pass());
147 void RenderPass::SetNew(RenderPassId id,
148 const gfx::Rect& output_rect,
149 const gfx::Rect& damage_rect,
150 const gfx::Transform& transform_to_root_target) {
151 DCHECK_GT(id.layer_id, 0);
152 DCHECK_GE(id.index, 0);
153 DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
154 << "damage_rect: " << damage_rect.ToString()
155 << " output_rect: " << output_rect.ToString();
157 this->id = id;
158 this->output_rect = output_rect;
159 this->damage_rect = damage_rect;
160 this->transform_to_root_target = transform_to_root_target;
162 DCHECK(quad_list.empty());
163 DCHECK(shared_quad_state_list.empty());
166 void RenderPass::SetAll(RenderPassId id,
167 const gfx::Rect& output_rect,
168 const gfx::Rect& damage_rect,
169 const gfx::Transform& transform_to_root_target,
170 bool has_transparent_background) {
171 DCHECK_GT(id.layer_id, 0);
172 DCHECK_GE(id.index, 0);
174 this->id = id;
175 this->output_rect = output_rect;
176 this->damage_rect = damage_rect;
177 this->transform_to_root_target = transform_to_root_target;
178 this->has_transparent_background = has_transparent_background;
180 DCHECK(quad_list.empty());
181 DCHECK(shared_quad_state_list.empty());
184 void RenderPass::AsValueInto(base::debug::TracedValue* value) const {
185 value->BeginArray("output_rect");
186 MathUtil::AddToTracedValue(output_rect, value);
187 value->EndArray();
189 value->BeginArray("damage_rect");
190 MathUtil::AddToTracedValue(damage_rect, value);
191 value->EndArray();
193 value->SetBoolean("has_transparent_background", has_transparent_background);
194 value->SetInteger("copy_requests", copy_requests.size());
196 value->BeginArray("shared_quad_state_list");
197 for (const auto& shared_quad_state : shared_quad_state_list) {
198 value->BeginDictionary();
199 shared_quad_state->AsValueInto(value);
200 value->EndDictionary();
202 value->EndArray();
204 value->BeginArray("quad_list");
205 for (const auto& quad : quad_list) {
206 value->BeginDictionary();
207 quad->AsValueInto(value);
208 value->EndDictionary();
210 value->EndArray();
212 TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
213 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
214 value,
215 "cc::RenderPass",
216 id.AsTracingId());
219 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
220 return shared_quad_state_list.AllocateAndConstruct<SharedQuadState>();
223 RenderPassDrawQuad* RenderPass::CopyFromAndAppendRenderPassDrawQuad(
224 const RenderPassDrawQuad* quad,
225 const SharedQuadState* shared_quad_state,
226 RenderPassId render_pass_id) {
227 RenderPassDrawQuad* copy_quad =
228 CopyFromAndAppendTypedDrawQuad<RenderPassDrawQuad>(quad);
229 copy_quad->shared_quad_state = shared_quad_state;
230 copy_quad->render_pass_id = render_pass_id;
231 return copy_quad;
234 DrawQuad* RenderPass::CopyFromAndAppendDrawQuad(
235 const DrawQuad* quad,
236 const SharedQuadState* shared_quad_state) {
237 switch (quad->material) {
238 case DrawQuad::CHECKERBOARD:
239 CopyFromAndAppendTypedDrawQuad<CheckerboardDrawQuad>(quad);
240 break;
241 case DrawQuad::DEBUG_BORDER:
242 CopyFromAndAppendTypedDrawQuad<DebugBorderDrawQuad>(quad);
243 break;
244 case DrawQuad::IO_SURFACE_CONTENT:
245 CopyFromAndAppendTypedDrawQuad<IOSurfaceDrawQuad>(quad);
246 break;
247 case DrawQuad::PICTURE_CONTENT:
248 CopyFromAndAppendTypedDrawQuad<PictureDrawQuad>(quad);
249 break;
250 case DrawQuad::TEXTURE_CONTENT:
251 CopyFromAndAppendTypedDrawQuad<TextureDrawQuad>(quad);
252 break;
253 case DrawQuad::SOLID_COLOR:
254 CopyFromAndAppendTypedDrawQuad<SolidColorDrawQuad>(quad);
255 break;
256 case DrawQuad::TILED_CONTENT:
257 CopyFromAndAppendTypedDrawQuad<TileDrawQuad>(quad);
258 break;
259 case DrawQuad::STREAM_VIDEO_CONTENT:
260 CopyFromAndAppendTypedDrawQuad<StreamVideoDrawQuad>(quad);
261 break;
262 case DrawQuad::SURFACE_CONTENT:
263 CopyFromAndAppendTypedDrawQuad<SurfaceDrawQuad>(quad);
264 break;
265 case DrawQuad::YUV_VIDEO_CONTENT:
266 CopyFromAndAppendTypedDrawQuad<YUVVideoDrawQuad>(quad);
267 break;
268 // RenderPass quads need to use specific CopyFrom function.
269 case DrawQuad::RENDER_PASS:
270 case DrawQuad::INVALID:
271 LOG(FATAL) << "Invalid DrawQuad material " << quad->material;
272 break;
274 quad_list.back()->shared_quad_state = shared_quad_state;
275 return quad_list.back();
278 } // namespace cc