Change DtmfSenderHandler to handle events on the signaling thread.
[chromium-blink-merge.git] / cc / scheduler / scheduler.cc
blob88c27c103e33fe2d85302772a302663515a5715c
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler.h"
7 #include <algorithm>
8 #include "base/auto_reset.h"
9 #include "base/debug/trace_event.h"
10 #include "base/debug/trace_event_argument.h"
11 #include "base/logging.h"
12 #include "base/single_thread_task_runner.h"
13 #include "cc/debug/devtools_instrumentation.h"
14 #include "cc/debug/traced_value.h"
15 #include "cc/scheduler/delay_based_time_source.h"
16 #include "ui/gfx/frame_time.h"
18 namespace cc {
20 BeginFrameSource* SchedulerFrameSourcesConstructor::ConstructPrimaryFrameSource(
21 Scheduler* scheduler) {
22 if (!scheduler->settings_.throttle_frame_production) {
23 TRACE_EVENT1("cc",
24 "Scheduler::Scheduler()",
25 "PrimaryFrameSource",
26 "BackToBackBeginFrameSource");
27 DCHECK(!scheduler->primary_frame_source_internal_);
28 scheduler->primary_frame_source_internal_ =
29 BackToBackBeginFrameSource::Create(scheduler->task_runner_.get());
30 return scheduler->primary_frame_source_internal_.get();
31 } else if (scheduler->settings_.begin_frame_scheduling_enabled) {
32 TRACE_EVENT1("cc",
33 "Scheduler::Scheduler()",
34 "PrimaryFrameSource",
35 "SchedulerClient");
36 return scheduler->client_->ExternalBeginFrameSource();
37 } else {
38 TRACE_EVENT1("cc",
39 "Scheduler::Scheduler()",
40 "PrimaryFrameSource",
41 "SyntheticBeginFrameSource");
42 scoped_ptr<SyntheticBeginFrameSource> synthetic_source =
43 SyntheticBeginFrameSource::Create(scheduler->task_runner_.get(),
44 scheduler->Now(),
45 BeginFrameArgs::DefaultInterval());
47 DCHECK(!scheduler->vsync_observer_);
48 scheduler->vsync_observer_ = synthetic_source.get();
50 DCHECK(!scheduler->primary_frame_source_internal_);
51 scheduler->primary_frame_source_internal_ = synthetic_source.Pass();
52 return scheduler->primary_frame_source_internal_.get();
56 BeginFrameSource*
57 SchedulerFrameSourcesConstructor::ConstructBackgroundFrameSource(
58 Scheduler* scheduler) {
59 TRACE_EVENT1("cc",
60 "Scheduler::Scheduler()",
61 "BackgroundFrameSource",
62 "SyntheticBeginFrameSource");
63 DCHECK(!(scheduler->background_frame_source_internal_));
64 scheduler->background_frame_source_internal_ =
65 SyntheticBeginFrameSource::Create(scheduler->task_runner_.get(),
66 scheduler->Now(),
67 base::TimeDelta::FromSeconds(1));
68 return scheduler->background_frame_source_internal_.get();
71 Scheduler::Scheduler(
72 SchedulerClient* client,
73 const SchedulerSettings& scheduler_settings,
74 int layer_tree_host_id,
75 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner,
76 base::PowerMonitor* power_monitor,
77 SchedulerFrameSourcesConstructor* frame_sources_constructor)
78 : frame_source_(),
79 primary_frame_source_(NULL),
80 background_frame_source_(NULL),
81 primary_frame_source_internal_(),
82 background_frame_source_internal_(),
83 vsync_observer_(NULL),
84 settings_(scheduler_settings),
85 client_(client),
86 layer_tree_host_id_(layer_tree_host_id),
87 task_runner_(task_runner),
88 power_monitor_(power_monitor),
89 begin_retro_frame_posted_(false),
90 state_machine_(scheduler_settings),
91 inside_process_scheduled_actions_(false),
92 inside_action_(SchedulerStateMachine::ACTION_NONE),
93 weak_factory_(this) {
94 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
95 "Scheduler::Scheduler",
96 "settings",
97 settings_.AsValue());
98 DCHECK(client_);
99 DCHECK(!state_machine_.BeginFrameNeeded());
101 begin_retro_frame_closure_ =
102 base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr());
103 begin_impl_frame_deadline_closure_ = base::Bind(
104 &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
105 poll_for_draw_triggers_closure_ = base::Bind(
106 &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
107 advance_commit_state_closure_ = base::Bind(
108 &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
110 frame_source_ = BeginFrameSourceMultiplexer::Create();
111 frame_source_->AddObserver(this);
113 // Primary frame source
114 primary_frame_source_ =
115 frame_sources_constructor->ConstructPrimaryFrameSource(this);
116 frame_source_->AddSource(primary_frame_source_);
118 // Background ticking frame source
119 background_frame_source_ =
120 frame_sources_constructor->ConstructBackgroundFrameSource(this);
121 frame_source_->AddSource(background_frame_source_);
123 SetupPowerMonitoring();
126 Scheduler::~Scheduler() {
127 TeardownPowerMonitoring();
130 base::TimeTicks Scheduler::Now() const {
131 base::TimeTicks now = gfx::FrameTime::Now();
132 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.now"),
133 "Scheduler::Now",
134 "now",
135 now);
136 return now;
139 void Scheduler::SetupPowerMonitoring() {
140 if (settings_.disable_hi_res_timer_tasks_on_battery) {
141 DCHECK(power_monitor_);
142 power_monitor_->AddObserver(this);
143 state_machine_.SetImplLatencyTakesPriorityOnBattery(
144 power_monitor_->IsOnBatteryPower());
148 void Scheduler::TeardownPowerMonitoring() {
149 if (settings_.disable_hi_res_timer_tasks_on_battery) {
150 DCHECK(power_monitor_);
151 power_monitor_->RemoveObserver(this);
155 void Scheduler::OnPowerStateChange(bool on_battery_power) {
156 DCHECK(settings_.disable_hi_res_timer_tasks_on_battery);
157 state_machine_.SetImplLatencyTakesPriorityOnBattery(on_battery_power);
160 void Scheduler::CommitVSyncParameters(base::TimeTicks timebase,
161 base::TimeDelta interval) {
162 // TODO(brianderson): We should not be receiving 0 intervals.
163 if (interval == base::TimeDelta())
164 interval = BeginFrameArgs::DefaultInterval();
166 if (vsync_observer_)
167 vsync_observer_->OnUpdateVSyncParameters(timebase, interval);
170 void Scheduler::SetEstimatedParentDrawTime(base::TimeDelta draw_time) {
171 DCHECK_GE(draw_time.ToInternalValue(), 0);
172 estimated_parent_draw_time_ = draw_time;
175 void Scheduler::SetCanStart() {
176 state_machine_.SetCanStart();
177 ProcessScheduledActions();
180 void Scheduler::SetVisible(bool visible) {
181 state_machine_.SetVisible(visible);
182 if (visible) {
183 frame_source_->SetActiveSource(primary_frame_source_);
184 } else {
185 frame_source_->SetActiveSource(background_frame_source_);
187 ProcessScheduledActions();
190 void Scheduler::SetCanDraw(bool can_draw) {
191 state_machine_.SetCanDraw(can_draw);
192 ProcessScheduledActions();
195 void Scheduler::NotifyReadyToActivate() {
196 state_machine_.NotifyReadyToActivate();
197 ProcessScheduledActions();
200 void Scheduler::SetNeedsCommit() {
201 state_machine_.SetNeedsCommit();
202 ProcessScheduledActions();
205 void Scheduler::SetNeedsRedraw() {
206 state_machine_.SetNeedsRedraw();
207 ProcessScheduledActions();
210 void Scheduler::SetNeedsAnimate() {
211 state_machine_.SetNeedsAnimate();
212 ProcessScheduledActions();
215 void Scheduler::SetNeedsManageTiles() {
216 DCHECK(!IsInsideAction(SchedulerStateMachine::ACTION_MANAGE_TILES));
217 state_machine_.SetNeedsManageTiles();
218 ProcessScheduledActions();
221 void Scheduler::SetMaxSwapsPending(int max) {
222 state_machine_.SetMaxSwapsPending(max);
225 void Scheduler::DidSwapBuffers() {
226 state_machine_.DidSwapBuffers();
228 // There is no need to call ProcessScheduledActions here because
229 // swapping should not trigger any new actions.
230 if (!inside_process_scheduled_actions_) {
231 DCHECK_EQ(state_machine_.NextAction(), SchedulerStateMachine::ACTION_NONE);
235 void Scheduler::SetSwapUsedIncompleteTile(bool used_incomplete_tile) {
236 state_machine_.SetSwapUsedIncompleteTile(used_incomplete_tile);
237 ProcessScheduledActions();
240 void Scheduler::DidSwapBuffersComplete() {
241 state_machine_.DidSwapBuffersComplete();
242 ProcessScheduledActions();
245 void Scheduler::SetImplLatencyTakesPriority(bool impl_latency_takes_priority) {
246 state_machine_.SetImplLatencyTakesPriority(impl_latency_takes_priority);
247 ProcessScheduledActions();
250 void Scheduler::NotifyReadyToCommit() {
251 TRACE_EVENT0("cc", "Scheduler::NotifyReadyToCommit");
252 state_machine_.NotifyReadyToCommit();
253 ProcessScheduledActions();
256 void Scheduler::BeginMainFrameAborted(bool did_handle) {
257 TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted");
258 state_machine_.BeginMainFrameAborted(did_handle);
259 ProcessScheduledActions();
262 void Scheduler::DidManageTiles() {
263 state_machine_.DidManageTiles();
266 void Scheduler::DidLoseOutputSurface() {
267 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
268 state_machine_.DidLoseOutputSurface();
269 if (frame_source_->NeedsBeginFrames())
270 frame_source_->SetNeedsBeginFrames(false);
271 begin_retro_frame_args_.clear();
272 ProcessScheduledActions();
275 void Scheduler::DidCreateAndInitializeOutputSurface() {
276 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
277 DCHECK(!frame_source_->NeedsBeginFrames());
278 DCHECK(begin_impl_frame_deadline_task_.IsCancelled());
279 state_machine_.DidCreateAndInitializeOutputSurface();
280 ProcessScheduledActions();
283 void Scheduler::NotifyBeginMainFrameStarted() {
284 TRACE_EVENT0("cc", "Scheduler::NotifyBeginMainFrameStarted");
285 state_machine_.NotifyBeginMainFrameStarted();
288 base::TimeTicks Scheduler::AnticipatedDrawTime() const {
289 if (!frame_source_->NeedsBeginFrames() ||
290 begin_impl_frame_args_.interval <= base::TimeDelta())
291 return base::TimeTicks();
293 base::TimeTicks now = Now();
294 base::TimeTicks timebase = std::max(begin_impl_frame_args_.frame_time,
295 begin_impl_frame_args_.deadline);
296 int64 intervals = 1 + ((now - timebase) / begin_impl_frame_args_.interval);
297 return timebase + (begin_impl_frame_args_.interval * intervals);
300 base::TimeTicks Scheduler::LastBeginImplFrameTime() {
301 return begin_impl_frame_args_.frame_time;
304 void Scheduler::SetupNextBeginFrameIfNeeded() {
305 if (!task_runner_.get())
306 return;
308 bool needs_begin_frame = state_machine_.BeginFrameNeeded();
310 bool at_end_of_deadline =
311 (state_machine_.begin_impl_frame_state() ==
312 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE);
314 bool should_call_set_needs_begin_frame =
315 // Always request the BeginFrame immediately if it wasn't needed before.
316 (needs_begin_frame && !frame_source_->NeedsBeginFrames()) ||
317 // Only stop requesting BeginFrames after a deadline.
318 (!needs_begin_frame && frame_source_->NeedsBeginFrames() &&
319 at_end_of_deadline);
321 if (should_call_set_needs_begin_frame) {
322 frame_source_->SetNeedsBeginFrames(needs_begin_frame);
325 if (at_end_of_deadline) {
326 frame_source_->DidFinishFrame(begin_retro_frame_args_.size());
329 PostBeginRetroFrameIfNeeded();
330 SetupPollingMechanisms(needs_begin_frame);
333 // We may need to poll when we can't rely on BeginFrame to advance certain
334 // state or to avoid deadlock.
335 void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) {
336 bool needs_advance_commit_state_timer = false;
337 // Setup PollForAnticipatedDrawTriggers if we need to monitor state but
338 // aren't expecting any more BeginFrames. This should only be needed by
339 // the synchronous compositor when BeginFrameNeeded is false.
340 if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
341 DCHECK(!state_machine_.SupportsProactiveBeginFrame());
342 DCHECK(!needs_begin_frame);
343 if (poll_for_draw_triggers_task_.IsCancelled()) {
344 poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
345 base::TimeDelta delay = begin_impl_frame_args_.IsValid()
346 ? begin_impl_frame_args_.interval
347 : BeginFrameArgs::DefaultInterval();
348 task_runner_->PostDelayedTask(
349 FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
351 } else {
352 poll_for_draw_triggers_task_.Cancel();
354 // At this point we'd prefer to advance through the commit flow by
355 // drawing a frame, however it's possible that the frame rate controller
356 // will not give us a BeginFrame until the commit completes. See
357 // crbug.com/317430 for an example of a swap ack being held on commit. Thus
358 // we set a repeating timer to poll on ProcessScheduledActions until we
359 // successfully reach BeginFrame. Synchronous compositor does not use
360 // frame rate controller or have the circular wait in the bug.
361 if (IsBeginMainFrameSentOrStarted() &&
362 !settings_.using_synchronous_renderer_compositor) {
363 needs_advance_commit_state_timer = true;
367 if (needs_advance_commit_state_timer) {
368 if (advance_commit_state_task_.IsCancelled() &&
369 begin_impl_frame_args_.IsValid()) {
370 // Since we'd rather get a BeginImplFrame by the normal mechanism, we
371 // set the interval to twice the interval from the previous frame.
372 advance_commit_state_task_.Reset(advance_commit_state_closure_);
373 task_runner_->PostDelayedTask(FROM_HERE,
374 advance_commit_state_task_.callback(),
375 begin_impl_frame_args_.interval * 2);
377 } else {
378 advance_commit_state_task_.Cancel();
382 // BeginFrame is the mechanism that tells us that now is a good time to start
383 // making a frame. Usually this means that user input for the frame is complete.
384 // If the scheduler is busy, we queue the BeginFrame to be handled later as
385 // a BeginRetroFrame.
386 bool Scheduler::OnBeginFrameMixInDelegate(const BeginFrameArgs& args) {
387 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "args", args.AsValue());
389 // We have just called SetNeedsBeginFrame(true) and the BeginFrameSource has
390 // sent us the last BeginFrame we have missed. As we might not be able to
391 // actually make rendering for this call, handle it like a "retro frame".
392 // TODO(brainderson): Add a test for this functionality ASAP!
393 if (args.type == BeginFrameArgs::MISSED) {
394 begin_retro_frame_args_.push_back(args);
395 PostBeginRetroFrameIfNeeded();
396 return true;
399 BeginFrameArgs adjusted_args(args);
400 adjusted_args.deadline -= EstimatedParentDrawTime();
402 bool should_defer_begin_frame;
403 if (settings_.using_synchronous_renderer_compositor) {
404 should_defer_begin_frame = false;
405 } else {
406 should_defer_begin_frame =
407 !begin_retro_frame_args_.empty() || begin_retro_frame_posted_ ||
408 !frame_source_->NeedsBeginFrames() ||
409 (state_machine_.begin_impl_frame_state() !=
410 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
413 if (should_defer_begin_frame) {
414 begin_retro_frame_args_.push_back(adjusted_args);
415 TRACE_EVENT_INSTANT0(
416 "cc", "Scheduler::BeginFrame deferred", TRACE_EVENT_SCOPE_THREAD);
417 // Queuing the frame counts as "using it", so we need to return true.
418 } else {
419 BeginImplFrame(adjusted_args);
421 return true;
424 // BeginRetroFrame is called for BeginFrames that we've deferred because
425 // the scheduler was in the middle of processing a previous BeginFrame.
426 void Scheduler::BeginRetroFrame() {
427 TRACE_EVENT0("cc", "Scheduler::BeginRetroFrame");
428 DCHECK(!settings_.using_synchronous_renderer_compositor);
429 DCHECK(begin_retro_frame_posted_);
430 begin_retro_frame_posted_ = false;
432 // If there aren't any retroactive BeginFrames, then we've lost the
433 // OutputSurface and should abort.
434 if (begin_retro_frame_args_.empty())
435 return;
437 // Discard expired BeginRetroFrames
438 // Today, we should always end up with at most one un-expired BeginRetroFrame
439 // because deadlines will not be greater than the next frame time. We don't
440 // DCHECK though because some systems don't always have monotonic timestamps.
441 // TODO(brianderson): In the future, long deadlines could result in us not
442 // draining the queue if we don't catch up. If we consistently can't catch
443 // up, our fallback should be to lower our frame rate.
444 base::TimeTicks now = Now();
445 base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
446 while (!begin_retro_frame_args_.empty()) {
447 base::TimeTicks adjusted_deadline = AdjustedBeginImplFrameDeadline(
448 begin_retro_frame_args_.front(), draw_duration_estimate);
449 if (now <= adjusted_deadline)
450 break;
452 TRACE_EVENT_INSTANT2("cc",
453 "Scheduler::BeginRetroFrame discarding",
454 TRACE_EVENT_SCOPE_THREAD,
455 "deadline - now",
456 (adjusted_deadline - now).InMicroseconds(),
457 "BeginFrameArgs",
458 begin_retro_frame_args_.front().AsValue());
459 begin_retro_frame_args_.pop_front();
460 frame_source_->DidFinishFrame(begin_retro_frame_args_.size());
463 if (begin_retro_frame_args_.empty()) {
464 TRACE_EVENT_INSTANT0("cc",
465 "Scheduler::BeginRetroFrames all expired",
466 TRACE_EVENT_SCOPE_THREAD);
467 } else {
468 BeginImplFrame(begin_retro_frame_args_.front());
469 begin_retro_frame_args_.pop_front();
473 // There could be a race between the posted BeginRetroFrame and a new
474 // BeginFrame arriving via the normal mechanism. Scheduler::BeginFrame
475 // will check if there is a pending BeginRetroFrame to ensure we handle
476 // BeginFrames in FIFO order.
477 void Scheduler::PostBeginRetroFrameIfNeeded() {
478 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
479 "Scheduler::PostBeginRetroFrameIfNeeded",
480 "state",
481 AsValue());
482 if (!frame_source_->NeedsBeginFrames())
483 return;
485 if (begin_retro_frame_args_.empty() || begin_retro_frame_posted_)
486 return;
488 // begin_retro_frame_args_ should always be empty for the
489 // synchronous compositor.
490 DCHECK(!settings_.using_synchronous_renderer_compositor);
492 if (state_machine_.begin_impl_frame_state() !=
493 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE)
494 return;
496 begin_retro_frame_posted_ = true;
497 task_runner_->PostTask(FROM_HERE, begin_retro_frame_closure_);
500 // BeginImplFrame starts a compositor frame that will wait up until a deadline
501 // for a BeginMainFrame+activation to complete before it times out and draws
502 // any asynchronous animation and scroll/pinch updates.
503 void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
504 bool main_thread_is_in_high_latency_mode =
505 state_machine_.MainThreadIsInHighLatencyMode();
506 TRACE_EVENT2("cc",
507 "Scheduler::BeginImplFrame",
508 "args",
509 args.AsValue(),
510 "main_thread_is_high_latency",
511 main_thread_is_in_high_latency_mode);
512 TRACE_COUNTER1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
513 "MainThreadLatency",
514 main_thread_is_in_high_latency_mode);
515 DCHECK_EQ(state_machine_.begin_impl_frame_state(),
516 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE);
517 DCHECK(state_machine_.HasInitializedOutputSurface());
519 advance_commit_state_task_.Cancel();
521 base::TimeDelta draw_duration_estimate = client_->DrawDurationEstimate();
522 begin_impl_frame_args_ = args;
523 begin_impl_frame_args_.deadline -= draw_duration_estimate;
525 if (!state_machine_.impl_latency_takes_priority() &&
526 main_thread_is_in_high_latency_mode &&
527 CanCommitAndActivateBeforeDeadline()) {
528 state_machine_.SetSkipNextBeginMainFrameToReduceLatency();
531 client_->WillBeginImplFrame(begin_impl_frame_args_);
532 state_machine_.OnBeginImplFrame(begin_impl_frame_args_);
533 devtools_instrumentation::DidBeginFrame(layer_tree_host_id_);
535 ProcessScheduledActions();
537 state_machine_.OnBeginImplFrameDeadlinePending();
538 ScheduleBeginImplFrameDeadline(
539 AdjustedBeginImplFrameDeadline(args, draw_duration_estimate));
542 base::TimeTicks Scheduler::AdjustedBeginImplFrameDeadline(
543 const BeginFrameArgs& args,
544 base::TimeDelta draw_duration_estimate) const {
545 if (settings_.using_synchronous_renderer_compositor) {
546 // The synchronous compositor needs to draw right away.
547 return base::TimeTicks();
548 } else if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
549 // We are ready to draw a new active tree immediately.
550 return base::TimeTicks();
551 } else if (state_machine_.needs_redraw()) {
552 // We have an animation or fast input path on the impl thread that wants
553 // to draw, so don't wait too long for a new active tree.
554 return args.deadline - draw_duration_estimate;
555 } else {
556 // The impl thread doesn't have anything it wants to draw and we are just
557 // waiting for a new active tree, so post the deadline for the next
558 // expected BeginImplFrame start. This allows us to draw immediately when
559 // there is a new active tree, instead of waiting for the next
560 // BeginImplFrame.
561 // TODO(brianderson): Handle long deadlines (that are past the next frame's
562 // frame time) properly instead of using this hack.
563 return args.frame_time + args.interval;
567 void Scheduler::ScheduleBeginImplFrameDeadline(base::TimeTicks deadline) {
568 TRACE_EVENT1(
569 "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline);
570 if (settings_.using_synchronous_renderer_compositor) {
571 // The synchronous renderer compositor has to make its GL calls
572 // within this call.
573 // TODO(brianderson): Have the OutputSurface initiate the deadline tasks
574 // so the sychronous renderer compositor can take advantage of splitting
575 // up the BeginImplFrame and deadline as well.
576 OnBeginImplFrameDeadline();
577 return;
579 begin_impl_frame_deadline_task_.Cancel();
580 begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
582 base::TimeDelta delta = deadline - Now();
583 if (delta <= base::TimeDelta())
584 delta = base::TimeDelta();
585 task_runner_->PostDelayedTask(
586 FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
589 void Scheduler::OnBeginImplFrameDeadline() {
590 TRACE_EVENT0("cc", "Scheduler::OnBeginImplFrameDeadline");
591 begin_impl_frame_deadline_task_.Cancel();
593 // We split the deadline actions up into two phases so the state machine
594 // has a chance to trigger actions that should occur durring and after
595 // the deadline separately. For example:
596 // * Sending the BeginMainFrame will not occur after the deadline in
597 // order to wait for more user-input before starting the next commit.
598 // * Creating a new OuputSurface will not occur during the deadline in
599 // order to allow the state machine to "settle" first.
600 state_machine_.OnBeginImplFrameDeadline();
601 ProcessScheduledActions();
602 state_machine_.OnBeginImplFrameIdle();
603 ProcessScheduledActions();
605 client_->DidBeginImplFrameDeadline();
608 void Scheduler::PollForAnticipatedDrawTriggers() {
609 TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
610 poll_for_draw_triggers_task_.Cancel();
611 state_machine_.DidEnterPollForAnticipatedDrawTriggers();
612 ProcessScheduledActions();
613 state_machine_.DidLeavePollForAnticipatedDrawTriggers();
616 void Scheduler::PollToAdvanceCommitState() {
617 TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
618 advance_commit_state_task_.Cancel();
619 ProcessScheduledActions();
622 void Scheduler::DrawAndSwapIfPossible() {
623 DrawResult result = client_->ScheduledActionDrawAndSwapIfPossible();
624 state_machine_.DidDrawIfPossibleCompleted(result);
627 void Scheduler::ProcessScheduledActions() {
628 // We do not allow ProcessScheduledActions to be recursive.
629 // The top-level call will iteratively execute the next action for us anyway.
630 if (inside_process_scheduled_actions_)
631 return;
633 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
635 SchedulerStateMachine::Action action;
636 do {
637 action = state_machine_.NextAction();
638 TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
639 "SchedulerStateMachine",
640 "state",
641 AsValue());
642 VLOG(2) << "Scheduler::ProcessScheduledActions: "
643 << SchedulerStateMachine::ActionToString(action) << " "
644 << state_machine_.GetStatesForDebugging();
645 state_machine_.UpdateState(action);
646 base::AutoReset<SchedulerStateMachine::Action>
647 mark_inside_action(&inside_action_, action);
648 switch (action) {
649 case SchedulerStateMachine::ACTION_NONE:
650 break;
651 case SchedulerStateMachine::ACTION_ANIMATE:
652 client_->ScheduledActionAnimate();
653 break;
654 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
655 client_->ScheduledActionSendBeginMainFrame();
656 break;
657 case SchedulerStateMachine::ACTION_COMMIT:
658 client_->ScheduledActionCommit();
659 break;
660 case SchedulerStateMachine::ACTION_UPDATE_VISIBLE_TILES:
661 client_->ScheduledActionUpdateVisibleTiles();
662 break;
663 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE:
664 client_->ScheduledActionActivateSyncTree();
665 break;
666 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
667 DrawAndSwapIfPossible();
668 break;
669 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
670 client_->ScheduledActionDrawAndSwapForced();
671 break;
672 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
673 // No action is actually performed, but this allows the state machine to
674 // advance out of its waiting to draw state without actually drawing.
675 break;
676 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
677 client_->ScheduledActionBeginOutputSurfaceCreation();
678 break;
679 case SchedulerStateMachine::ACTION_MANAGE_TILES:
680 client_->ScheduledActionManageTiles();
681 break;
683 } while (action != SchedulerStateMachine::ACTION_NONE);
685 SetupNextBeginFrameIfNeeded();
686 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
688 if (state_machine_.ShouldTriggerBeginImplFrameDeadlineEarly()) {
689 DCHECK(!settings_.using_synchronous_renderer_compositor);
690 ScheduleBeginImplFrameDeadline(base::TimeTicks());
694 bool Scheduler::WillDrawIfNeeded() const {
695 return !state_machine_.PendingDrawsShouldBeAborted();
698 scoped_refptr<base::debug::ConvertableToTraceFormat> Scheduler::AsValue()
699 const {
700 scoped_refptr<base::debug::TracedValue> state =
701 new base::debug::TracedValue();
702 AsValueInto(state.get());
703 return state;
706 void Scheduler::AsValueInto(base::debug::TracedValue* state) const {
707 state->BeginDictionary("state_machine");
708 state_machine_.AsValueInto(state, Now());
709 state->EndDictionary();
711 // Only trace frame sources when explicitly enabled - http://crbug.com/420607
712 bool frame_tracing_enabled = false;
713 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
714 TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler.frames"),
715 &frame_tracing_enabled);
716 if (frame_tracing_enabled) {
717 state->BeginDictionary("frame_source_");
718 frame_source_->AsValueInto(state);
719 state->EndDictionary();
722 state->BeginDictionary("scheduler_state");
723 state->SetDouble("time_until_anticipated_draw_time_ms",
724 (AnticipatedDrawTime() - Now()).InMillisecondsF());
725 state->SetDouble("estimated_parent_draw_time_ms",
726 estimated_parent_draw_time_.InMillisecondsF());
727 state->SetBoolean("last_set_needs_begin_frame_",
728 frame_source_->NeedsBeginFrames());
729 state->SetBoolean("begin_retro_frame_posted_", begin_retro_frame_posted_);
730 state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size());
731 state->SetBoolean("begin_impl_frame_deadline_task_",
732 !begin_impl_frame_deadline_task_.IsCancelled());
733 state->SetBoolean("poll_for_draw_triggers_task_",
734 !poll_for_draw_triggers_task_.IsCancelled());
735 state->SetBoolean("advance_commit_state_task_",
736 !advance_commit_state_task_.IsCancelled());
737 state->BeginDictionary("begin_impl_frame_args");
738 begin_impl_frame_args_.AsValueInto(state);
739 state->EndDictionary();
741 state->EndDictionary();
743 state->BeginDictionary("client_state");
744 state->SetDouble("draw_duration_estimate_ms",
745 client_->DrawDurationEstimate().InMillisecondsF());
746 state->SetDouble(
747 "begin_main_frame_to_commit_duration_estimate_ms",
748 client_->BeginMainFrameToCommitDurationEstimate().InMillisecondsF());
749 state->SetDouble(
750 "commit_to_activate_duration_estimate_ms",
751 client_->CommitToActivateDurationEstimate().InMillisecondsF());
752 state->EndDictionary();
755 bool Scheduler::CanCommitAndActivateBeforeDeadline() const {
756 // Check if the main thread computation and commit can be finished before the
757 // impl thread's deadline.
758 base::TimeTicks estimated_draw_time =
759 begin_impl_frame_args_.frame_time +
760 client_->BeginMainFrameToCommitDurationEstimate() +
761 client_->CommitToActivateDurationEstimate();
763 TRACE_EVENT2(
764 TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
765 "CanCommitAndActivateBeforeDeadline",
766 "time_left_after_drawing_ms",
767 (begin_impl_frame_args_.deadline - estimated_draw_time).InMillisecondsF(),
768 "state",
769 AsValue());
771 return estimated_draw_time < begin_impl_frame_args_.deadline;
774 bool Scheduler::IsBeginMainFrameSentOrStarted() const {
775 return (state_machine_.commit_state() ==
776 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
777 state_machine_.commit_state() ==
778 SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED);
781 } // namespace cc