Change DtmfSenderHandler to handle events on the signaling thread.
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.h
bloba63a683e90787692fdad05fc2ca6c229b2f342e4
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
8 #include <string>
10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/time/time.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/output/begin_frame_args.h"
15 #include "cc/scheduler/draw_result.h"
16 #include "cc/scheduler/scheduler_settings.h"
18 namespace base {
19 namespace debug {
20 class ConvertableToTraceFormat;
21 class TracedValue;
23 class Value;
26 namespace cc {
28 // The SchedulerStateMachine decides how to coordinate main thread activites
29 // like painting/running javascript with rendering and input activities on the
30 // impl thread.
32 // The state machine tracks internal state but is also influenced by external
33 // state. Internal state includes things like whether a frame has been
34 // requested, while external state includes things like the current time being
35 // near to the vblank time.
37 // The scheduler seperates "what to do next" from the updating of its internal
38 // state to make testing cleaner.
39 class CC_EXPORT SchedulerStateMachine {
40 public:
41 // settings must be valid for the lifetime of this class.
42 explicit SchedulerStateMachine(const SchedulerSettings& settings);
44 enum OutputSurfaceState {
45 OUTPUT_SURFACE_ACTIVE,
46 OUTPUT_SURFACE_LOST,
47 OUTPUT_SURFACE_CREATING,
48 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT,
49 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION,
51 static const char* OutputSurfaceStateToString(OutputSurfaceState state);
53 // Note: BeginImplFrameState will always cycle through all the states in
54 // order. Whether or not it actually waits or draws, it will at least try to
55 // wait in BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME and try to draw in
56 // BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE
57 enum BeginImplFrameState {
58 BEGIN_IMPL_FRAME_STATE_IDLE,
59 BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING,
60 BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME,
61 BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE,
63 static const char* BeginImplFrameStateToString(BeginImplFrameState state);
65 enum CommitState {
66 COMMIT_STATE_IDLE,
67 COMMIT_STATE_BEGIN_MAIN_FRAME_SENT,
68 COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED,
69 COMMIT_STATE_READY_TO_COMMIT,
70 COMMIT_STATE_WAITING_FOR_ACTIVATION,
72 static const char* CommitStateToString(CommitState state);
74 enum ForcedRedrawOnTimeoutState {
75 FORCED_REDRAW_STATE_IDLE,
76 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT,
77 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION,
78 FORCED_REDRAW_STATE_WAITING_FOR_DRAW,
80 static const char* ForcedRedrawOnTimeoutStateToString(
81 ForcedRedrawOnTimeoutState state);
83 bool CommitPending() const {
84 return commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_SENT ||
85 commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED ||
86 commit_state_ == COMMIT_STATE_READY_TO_COMMIT;
88 CommitState commit_state() const { return commit_state_; }
90 bool RedrawPending() const { return needs_redraw_; }
91 bool ManageTilesPending() const { return needs_manage_tiles_; }
93 enum Action {
94 ACTION_NONE,
95 ACTION_ANIMATE,
96 ACTION_SEND_BEGIN_MAIN_FRAME,
97 ACTION_COMMIT,
98 ACTION_UPDATE_VISIBLE_TILES,
99 ACTION_ACTIVATE_SYNC_TREE,
100 ACTION_DRAW_AND_SWAP_IF_POSSIBLE,
101 ACTION_DRAW_AND_SWAP_FORCED,
102 ACTION_DRAW_AND_SWAP_ABORT,
103 ACTION_BEGIN_OUTPUT_SURFACE_CREATION,
104 ACTION_MANAGE_TILES,
106 static const char* ActionToString(Action action);
108 scoped_refptr<base::debug::ConvertableToTraceFormat> AsValue() const;
109 void AsValueInto(base::debug::TracedValue* dict, base::TimeTicks now) const;
111 Action NextAction() const;
112 void UpdateState(Action action);
114 // Indicates whether the impl thread needs a BeginImplFrame callback in order
115 // to make progress.
116 bool BeginFrameNeeded() const;
118 // Indicates that we need to independently poll for new state and actions
119 // because we can't expect a BeginImplFrame. This is mostly used to avoid
120 // drawing repeat frames with the synchronous compositor without dropping
121 // necessary actions on the floor.
122 bool ShouldPollForAnticipatedDrawTriggers() const;
124 // Indicates that the system has entered and left a BeginImplFrame callback.
125 // The scheduler will not draw more than once in a given BeginImplFrame
126 // callback nor send more than one BeginMainFrame message.
127 void OnBeginImplFrame(const BeginFrameArgs& args);
128 void OnBeginImplFrameDeadlinePending();
129 void OnBeginImplFrameDeadline();
130 void OnBeginImplFrameIdle();
131 bool ShouldTriggerBeginImplFrameDeadlineEarly() const;
132 BeginImplFrameState begin_impl_frame_state() const {
133 return begin_impl_frame_state_;
136 // If the main thread didn't manage to produce a new frame in time for the
137 // impl thread to draw, it is in a high latency mode.
138 bool MainThreadIsInHighLatencyMode() const;
140 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to
141 // avoid requesting BeginImplFrames when we won't actually draw but still
142 // need to advance our state at vsync intervals.
143 void DidEnterPollForAnticipatedDrawTriggers();
144 void DidLeavePollForAnticipatedDrawTriggers();
145 bool inside_poll_for_anticipated_draw_triggers() const {
146 return inside_poll_for_anticipated_draw_triggers_;
149 // Indicates whether the LayerTreeHostImpl is visible.
150 void SetVisible(bool visible);
152 // Indicates that a redraw is required, either due to the impl tree changing
153 // or the screen being damaged and simply needing redisplay.
154 void SetNeedsRedraw();
155 bool needs_redraw() const { return needs_redraw_; }
157 void SetNeedsAnimate();
158 bool needs_animate() const { return needs_animate_; }
160 // Indicates that manage-tiles is required. This guarantees another
161 // ManageTiles will occur shortly (even if no redraw is required).
162 void SetNeedsManageTiles();
164 // Sets how many swaps can be pending to the OutputSurface.
165 void SetMaxSwapsPending(int max);
167 // If the scheduler attempted to draw and swap, this provides feedback
168 // regarding whether or not the swap actually occured. We might skip the
169 // swap when there is not damage, for example.
170 void DidSwapBuffers();
172 // Indicates whether a redraw is required because we are currently rendering
173 // with a low resolution or checkerboarded tile.
174 void SetSwapUsedIncompleteTile(bool used_incomplete_tile);
176 // Notification from the OutputSurface that a swap has been consumed.
177 void DidSwapBuffersComplete();
179 // Indicates whether to prioritize impl thread latency (i.e., animation
180 // smoothness) over new content activation.
181 void SetImplLatencyTakesPriority(bool impl_latency_takes_priority);
182 bool impl_latency_takes_priority() const {
183 return impl_latency_takes_priority_;
186 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen.
187 void DidDrawIfPossibleCompleted(DrawResult result);
189 // Indicates that a new commit flow needs to be performed, either to pull
190 // updates from the main thread to the impl, or to push deltas from the impl
191 // thread to main.
192 void SetNeedsCommit();
194 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
195 // from NextAction.
196 // Indicates that all painting is complete.
197 void NotifyReadyToCommit();
199 // Call this only in response to receiving an ACTION_SEND_BEGIN_MAIN_FRAME
200 // from NextAction if the client rejects the BeginMainFrame message.
201 // If did_handle is false, then another commit will be retried soon.
202 void BeginMainFrameAborted(bool did_handle);
204 // Set that we can create the first OutputSurface and start the scheduler.
205 void SetCanStart() { can_start_ = true; }
207 void SetSkipNextBeginMainFrameToReduceLatency();
209 // Indicates whether drawing would, at this time, make sense.
210 // CanDraw can be used to suppress flashes or checkerboarding
211 // when such behavior would be undesirable.
212 void SetCanDraw(bool can);
214 // Indicates that scheduled BeginMainFrame is started.
215 void NotifyBeginMainFrameStarted();
217 // Indicates that the pending tree is ready for activation.
218 void NotifyReadyToActivate();
220 bool has_pending_tree() const { return has_pending_tree_; }
221 bool active_tree_needs_first_draw() const {
222 return active_tree_needs_first_draw_;
225 void DidManageTiles();
226 void DidLoseOutputSurface();
227 void DidCreateAndInitializeOutputSurface();
228 bool HasInitializedOutputSurface() const;
230 // True if we need to abort draws to make forward progress.
231 bool PendingDrawsShouldBeAborted() const;
233 bool SupportsProactiveBeginFrame() const;
235 void SetContinuousPainting(bool continuous_painting) {
236 continuous_painting_ = continuous_painting;
239 bool CouldSendBeginMainFrame() const;
241 void SetImplLatencyTakesPriorityOnBattery(
242 bool impl_latency_takes_priority_on_battery) {
243 impl_latency_takes_priority_on_battery_ =
244 impl_latency_takes_priority_on_battery;
247 // TODO(zmo): This is temporary for debugging crbug.com/393331.
248 // We should remove it afterwards.
249 std::string GetStatesForDebugging() const;
251 protected:
252 bool BeginFrameNeededToAnimateOrDraw() const;
253 bool ProactiveBeginFrameWanted() const;
255 // True if we need to force activations to make forward progress.
256 bool PendingActivationsShouldBeForced() const;
258 bool ShouldAnimate() const;
259 bool ShouldBeginOutputSurfaceCreation() const;
260 bool ShouldDrawForced() const;
261 bool ShouldDraw() const;
262 bool ShouldActivatePendingTree() const;
263 bool ShouldUpdateVisibleTiles() const;
264 bool ShouldSendBeginMainFrame() const;
265 bool ShouldCommit() const;
266 bool ShouldManageTiles() const;
268 void AdvanceCurrentFrameNumber();
269 bool HasAnimatedThisFrame() const;
270 bool HasSentBeginMainFrameThisFrame() const;
271 bool HasUpdatedVisibleTilesThisFrame() const;
272 bool HasRequestedSwapThisFrame() const;
273 bool HasSwappedThisFrame() const;
275 void UpdateStateOnCommit(bool commit_was_aborted);
276 void UpdateStateOnActivation();
277 void UpdateStateOnDraw(bool did_request_swap);
278 void UpdateStateOnManageTiles();
280 const SchedulerSettings settings_;
282 OutputSurfaceState output_surface_state_;
283 BeginImplFrameState begin_impl_frame_state_;
284 CommitState commit_state_;
285 ForcedRedrawOnTimeoutState forced_redraw_state_;
287 BeginFrameArgs begin_impl_frame_args_;
289 int commit_count_;
290 int current_frame_number_;
291 int last_frame_number_animate_performed_;
292 int last_frame_number_swap_performed_;
293 int last_frame_number_swap_requested_;
294 int last_frame_number_begin_main_frame_sent_;
295 int last_frame_number_update_visible_tiles_was_called_;
297 // manage_tiles_funnel_ is "filled" each time ManageTiles is called
298 // and "drained" on each BeginImplFrame. If the funnel gets too full,
299 // we start throttling ACTION_MANAGE_TILES such that we average one
300 // ManageTile per BeginImplFrame.
301 int manage_tiles_funnel_;
302 int consecutive_checkerboard_animations_;
303 int max_pending_swaps_;
304 int pending_swaps_;
305 bool needs_redraw_;
306 bool needs_animate_;
307 bool needs_manage_tiles_;
308 bool swap_used_incomplete_tile_;
309 bool needs_commit_;
310 bool inside_poll_for_anticipated_draw_triggers_;
311 bool visible_;
312 bool can_start_;
313 bool can_draw_;
314 bool has_pending_tree_;
315 bool pending_tree_is_ready_for_activation_;
316 bool active_tree_needs_first_draw_;
317 bool did_commit_after_animating_;
318 bool did_create_and_initialize_first_output_surface_;
319 bool impl_latency_takes_priority_;
320 bool skip_next_begin_main_frame_to_reduce_latency_;
321 bool skip_begin_main_frame_to_reduce_latency_;
322 bool continuous_painting_;
323 bool impl_latency_takes_priority_on_battery_;
325 private:
326 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
329 } // namespace cc
331 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_