Update {virtual,override,final} to follow C++11 style in chrome/browser/chromeos...
[chromium-blink-merge.git] / cc / animation / scrollbar_animation_controller_thinning_unittest.cc
blob04036ba639550987fb8aee6811c8bf240a661d24
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scrollbar_animation_controller_thinning.h"
7 #include "cc/layers/solid_color_scrollbar_layer_impl.h"
8 #include "cc/test/fake_impl_proxy.h"
9 #include "cc/test/fake_layer_tree_host_impl.h"
10 #include "cc/test/geometry_test_utils.h"
11 #include "cc/test/test_shared_bitmap_manager.h"
12 #include "cc/trees/layer_tree_impl.h"
13 #include "testing/gtest/include/gtest/gtest.h"
15 namespace cc {
16 namespace {
18 class ScrollbarAnimationControllerThinningTest
19 : public testing::Test,
20 public ScrollbarAnimationControllerClient {
21 public:
22 ScrollbarAnimationControllerThinningTest()
23 : host_impl_(&proxy_, &shared_bitmap_manager_) {}
25 void PostDelayedScrollbarFade(const base::Closure& start_fade,
26 base::TimeDelta delay) override {
27 start_fade_ = start_fade;
29 void SetNeedsScrollbarAnimationFrame() override {}
31 protected:
32 void SetUp() override {
33 scoped_ptr<LayerImpl> scroll_layer =
34 LayerImpl::Create(host_impl_.active_tree(), 1);
35 clip_layer_ = LayerImpl::Create(host_impl_.active_tree(), 3);
36 scroll_layer->SetScrollClipLayer(clip_layer_->id());
37 LayerImpl* scroll_layer_ptr = scroll_layer.get();
38 clip_layer_->AddChild(scroll_layer.Pass());
40 const int kId = 2;
41 const int kThumbThickness = 10;
42 const int kTrackStart = 0;
43 const bool kIsLeftSideVerticalScrollbar = false;
44 const bool kIsOverlayScrollbar = true;
45 scrollbar_layer_ =
46 SolidColorScrollbarLayerImpl::Create(host_impl_.active_tree(),
47 kId,
48 HORIZONTAL,
49 kThumbThickness,
50 kTrackStart,
51 kIsLeftSideVerticalScrollbar,
52 kIsOverlayScrollbar);
54 scrollbar_layer_->SetScrollLayerAndClipLayerByIds(scroll_layer_ptr->id(),
55 clip_layer_->id());
56 clip_layer_->SetBounds(gfx::Size(100, 100));
57 scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
59 scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
60 scroll_layer_ptr,
61 this,
62 base::TimeDelta::FromSeconds(2),
63 base::TimeDelta::FromSeconds(5),
64 base::TimeDelta::FromSeconds(3));
67 FakeImplProxy proxy_;
68 TestSharedBitmapManager shared_bitmap_manager_;
69 FakeLayerTreeHostImpl host_impl_;
70 scoped_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
71 scoped_ptr<LayerImpl> clip_layer_;
72 scoped_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
74 base::Closure start_fade_;
77 // Check initialization of scrollbar.
78 TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
79 scrollbar_controller_->Animate(base::TimeTicks());
80 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
81 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
84 // Check that scrollbar disappears when the layer becomes non-scrollable.
85 TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
86 LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
87 ASSERT_TRUE(scroll_layer);
88 EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
90 EXPECT_EQ(HORIZONTAL, scrollbar_layer_->orientation());
92 // Shrink along X axis, horizontal scrollbar should appear.
93 clip_layer_->SetBounds(gfx::Size(100, 200));
94 EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
96 scrollbar_controller_->DidScrollBegin();
98 scrollbar_controller_->DidScrollUpdate(false);
99 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
101 scrollbar_controller_->DidScrollEnd();
103 // Shrink along Y axis and expand along X, horizontal scrollbar
104 // should disappear.
105 clip_layer_->SetBounds(gfx::Size(200, 100));
106 EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
108 scrollbar_controller_->DidScrollBegin();
110 scrollbar_controller_->DidScrollUpdate(false);
111 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
113 scrollbar_controller_->DidScrollEnd();
116 // Scroll content. Confirm the scrollbar gets dark and then becomes light
117 // after stopping.
118 TEST_F(ScrollbarAnimationControllerThinningTest, AwakenByProgrammaticScroll) {
119 base::TimeTicks time;
120 time += base::TimeDelta::FromSeconds(1);
121 scrollbar_controller_->DidScrollUpdate(false);
122 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
123 // Scrollbar doesn't change size if triggered by scroll.
124 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
126 start_fade_.Run();
128 time += base::TimeDelta::FromSeconds(1);
129 scrollbar_controller_->Animate(time);
130 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
131 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
133 // Subsequent scroll restarts animation.
134 scrollbar_controller_->DidScrollUpdate(false);
136 start_fade_.Run();
138 time += base::TimeDelta::FromSeconds(2);
139 scrollbar_controller_->Animate(time);
140 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
141 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
143 time += base::TimeDelta::FromSeconds(1);
144 scrollbar_controller_->Animate(time);
145 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
146 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
148 time += base::TimeDelta::FromSeconds(1);
149 scrollbar_controller_->Animate(time);
150 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
151 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
153 time += base::TimeDelta::FromSeconds(1);
154 scrollbar_controller_->Animate(time);
155 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
156 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
159 // Initiate a scroll when the pointer is already near the scrollbar. It should
160 // remain thick.
161 TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
162 base::TimeTicks time;
163 time += base::TimeDelta::FromSeconds(1);
165 scrollbar_controller_->DidMouseMoveNear(1);
166 scrollbar_controller_->Animate(time);
167 time += base::TimeDelta::FromSeconds(3);
169 scrollbar_controller_->Animate(time);
170 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
172 scrollbar_controller_->DidScrollUpdate(false);
173 start_fade_.Run();
174 scrollbar_controller_->Animate(time);
175 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
176 // Scrollbar should still be thick.
177 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
179 time += base::TimeDelta::FromSeconds(5);
180 scrollbar_controller_->Animate(time);
181 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
182 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
185 // Move the pointer near the scrollbar. Confirm it gets thick and narrow when
186 // moved away.
187 TEST_F(ScrollbarAnimationControllerThinningTest, MouseNear) {
188 base::TimeTicks time;
189 time += base::TimeDelta::FromSeconds(1);
190 scrollbar_controller_->DidMouseMoveNear(1);
191 scrollbar_controller_->Animate(time);
192 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
193 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
195 // Should animate to thickened but not darken.
196 time += base::TimeDelta::FromSeconds(1);
197 scrollbar_controller_->Animate(time);
198 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
199 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
201 time += base::TimeDelta::FromSeconds(1);
202 scrollbar_controller_->Animate(time);
203 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
204 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
206 time += base::TimeDelta::FromSeconds(1);
207 scrollbar_controller_->Animate(time);
208 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
209 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
211 // Subsequent moves should not change anything.
212 scrollbar_controller_->DidMouseMoveNear(1);
213 scrollbar_controller_->Animate(time);
214 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
215 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
217 // Now move away from bar.
218 time += base::TimeDelta::FromSeconds(1);
219 scrollbar_controller_->DidMouseMoveNear(26);
220 scrollbar_controller_->Animate(time);
221 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
222 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
224 // Animate to narrow.
225 time += base::TimeDelta::FromSeconds(1);
226 scrollbar_controller_->Animate(time);
227 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
228 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
230 time += base::TimeDelta::FromSeconds(1);
231 scrollbar_controller_->Animate(time);
232 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
233 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
235 time += base::TimeDelta::FromSeconds(1);
236 scrollbar_controller_->Animate(time);
237 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
238 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
241 // Move the pointer over the scrollbar. Make sure it gets thick and dark
242 // and that it gets thin and light when moved away.
243 TEST_F(ScrollbarAnimationControllerThinningTest, MouseOver) {
244 base::TimeTicks time;
245 time += base::TimeDelta::FromSeconds(1);
246 scrollbar_controller_->DidMouseMoveNear(0);
247 scrollbar_controller_->Animate(time);
248 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
249 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
251 // Should animate to thickened and darkened.
252 time += base::TimeDelta::FromSeconds(1);
253 scrollbar_controller_->Animate(time);
254 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
255 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
257 time += base::TimeDelta::FromSeconds(1);
258 scrollbar_controller_->Animate(time);
259 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
260 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
262 time += base::TimeDelta::FromSeconds(1);
263 scrollbar_controller_->Animate(time);
264 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
265 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
267 // Subsequent moves should not change anything.
268 scrollbar_controller_->DidMouseMoveNear(0);
269 scrollbar_controller_->Animate(time);
270 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
271 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
273 // Now move away from bar.
274 time += base::TimeDelta::FromSeconds(1);
275 scrollbar_controller_->DidMouseMoveNear(26);
276 scrollbar_controller_->Animate(time);
277 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
278 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
280 // Animate to narrow.
281 time += base::TimeDelta::FromSeconds(1);
282 scrollbar_controller_->Animate(time);
283 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
284 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
286 time += base::TimeDelta::FromSeconds(1);
287 scrollbar_controller_->Animate(time);
288 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
289 EXPECT_FLOAT_EQ(0.6f, scrollbar_layer_->thumb_thickness_scale_factor());
291 time += base::TimeDelta::FromSeconds(1);
292 scrollbar_controller_->Animate(time);
293 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
294 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
297 // First move the pointer near the scrollbar, then over it, then back near
298 // then far away. Confirm that first the bar gets thick, then dark, then light,
299 // then narrow.
300 TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearThenOver) {
301 base::TimeTicks time;
302 time += base::TimeDelta::FromSeconds(1);
303 scrollbar_controller_->DidMouseMoveNear(1);
304 scrollbar_controller_->Animate(time);
305 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
306 EXPECT_FLOAT_EQ(0.4f, scrollbar_layer_->thumb_thickness_scale_factor());
308 // Should animate to thickened but not darken.
309 time += base::TimeDelta::FromSeconds(3);
310 scrollbar_controller_->Animate(time);
311 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
312 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
314 // Now move over.
315 scrollbar_controller_->DidMouseMoveNear(0);
316 scrollbar_controller_->Animate(time);
318 // Should animate to darkened.
319 time += base::TimeDelta::FromSeconds(1);
320 scrollbar_controller_->Animate(time);
321 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
322 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
324 time += base::TimeDelta::FromSeconds(1);
325 scrollbar_controller_->Animate(time);
326 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
327 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
329 time += base::TimeDelta::FromSeconds(1);
330 scrollbar_controller_->Animate(time);
331 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
332 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
334 // This is tricky. The DidMouseMoveOffScrollbar() is sent before the
335 // subsequent DidMouseMoveNear(), if the mouse moves in that direction.
336 // This results in the thumb thinning. We want to make sure that when the
337 // thumb starts expanding it doesn't first narrow to the idle thinness.
338 time += base::TimeDelta::FromSeconds(1);
339 scrollbar_controller_->DidMouseMoveOffScrollbar();
340 scrollbar_controller_->Animate(time);
342 time += base::TimeDelta::FromSeconds(1);
343 scrollbar_controller_->Animate(time);
344 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
345 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
347 scrollbar_controller_->DidMouseMoveNear(1);
348 scrollbar_controller_->Animate(time);
349 // A new animation is kicked off.
351 time += base::TimeDelta::FromSeconds(1);
352 scrollbar_controller_->Animate(time);
353 // We will initiate the narrowing again, but it won't get decremented until
354 // the new animation catches up to it.
355 EXPECT_FLOAT_EQ(0.9f, scrollbar_layer_->opacity());
356 // Now the thickness should be increasing, but it shouldn't happen until the
357 // animation catches up.
358 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
360 time += base::TimeDelta::FromSeconds(1);
361 scrollbar_controller_->Animate(time);
362 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->opacity());
363 // The thickness now gets big again.
364 EXPECT_FLOAT_EQ(0.8f, scrollbar_layer_->thumb_thickness_scale_factor());
366 time += base::TimeDelta::FromSeconds(1);
367 scrollbar_controller_->Animate(time);
368 EXPECT_FLOAT_EQ(0.7f, scrollbar_layer_->opacity());
369 // The thickness now gets big again.
370 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
373 } // namespace
374 } // namespace cc