1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/output_configurator_animation.h"
8 #include "ash/shell_window_ids.h"
10 #include "base/stl_util.h"
11 #include "base/time/time.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
23 const int kFadingAnimationDurationInMS
= 200;
24 const int kFadingTimeoutDurationInSeconds
= 10;
26 // CallbackRunningObserver accepts multiple layer animations and
27 // runs the specified |callback| when all of the animations have finished.
28 class CallbackRunningObserver
{
30 CallbackRunningObserver(base::Closure callback
)
31 : completed_counter_(0),
32 animation_aborted_(false),
33 callback_(callback
) {}
35 void AddNewAnimator(ui::LayerAnimator
* animator
) {
36 Observer
* observer
= new Observer(animator
, this);
37 animator
->AddObserver(observer
);
38 observer_list_
.push_back(observer
);
42 void OnSingleTaskCompleted() {
44 if (completed_counter_
>= observer_list_
.size()) {
45 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE
, this);
46 if (!animation_aborted_
)
47 base::MessageLoopForUI::current()->PostTask(FROM_HERE
, callback_
);
51 void OnSingleTaskAborted() {
52 animation_aborted_
= true;
53 OnSingleTaskCompleted();
56 // The actual observer to listen each animation completion.
57 class Observer
: public ui::LayerAnimationObserver
{
59 Observer(ui::LayerAnimator
* animator
,
60 CallbackRunningObserver
* observer
)
61 : animator_(animator
),
62 observer_(observer
) {}
65 // ui::LayerAnimationObserver overrides:
66 virtual void OnLayerAnimationEnded(
67 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
68 animator_
->RemoveObserver(this);
69 observer_
->OnSingleTaskCompleted();
71 virtual void OnLayerAnimationAborted(
72 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
73 animator_
->RemoveObserver(this);
74 observer_
->OnSingleTaskAborted();
76 virtual void OnLayerAnimationScheduled(
77 ui::LayerAnimationSequence
* sequence
) OVERRIDE
{
79 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE
{
84 ui::LayerAnimator
* animator_
;
85 CallbackRunningObserver
* observer_
;
87 DISALLOW_COPY_AND_ASSIGN(Observer
);
90 size_t completed_counter_
;
91 bool animation_aborted_
;
92 ScopedVector
<Observer
> observer_list_
;
93 base::Closure callback_
;
95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver
);
100 OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
103 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
107 void OutputConfiguratorAnimation::StartFadeOutAnimation(
108 base::Closure callback
) {
109 CallbackRunningObserver
* observer
= new CallbackRunningObserver(callback
);
112 // Make the fade-out animation for all root windows. Instead of actually
113 // hiding the root windows, we put a black layer over a root window for
114 // safety. These layers remain to hide root windows and will be deleted
115 // after the animation of OnDisplayModeChanged().
116 aura::Window::Windows root_windows
=
117 Shell::GetInstance()->GetAllRootWindows();
118 for (aura::Window::Windows::const_iterator it
= root_windows
.begin();
119 it
!= root_windows
.end(); ++it
) {
120 aura::Window
* root_window
= *it
;
121 ui::Layer
* hiding_layer
= new ui::Layer(ui::LAYER_SOLID_COLOR
);
122 hiding_layer
->SetColor(SK_ColorBLACK
);
123 hiding_layer
->SetBounds(root_window
->bounds());
125 ash::Shell::GetContainer(root_window
,
126 ash::kShellWindowId_OverlayContainer
)->layer();
127 parent
->Add(hiding_layer
);
129 hiding_layer
->SetOpacity(0.0);
131 ui::ScopedLayerAnimationSettings
settings(hiding_layer
->GetAnimator());
132 settings
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
133 kFadingAnimationDurationInMS
));
134 observer
->AddNewAnimator(hiding_layer
->GetAnimator());
135 hiding_layer
->SetOpacity(1.0f
);
136 hiding_layer
->SetVisible(true);
137 hiding_layers_
[root_window
] = hiding_layer
;
140 // In case that OnDisplayModeChanged() isn't called or its animator is
141 // canceled due to some unknown errors, we set a timer to clear these
143 timer_
.reset(new base::OneShotTimer
<OutputConfiguratorAnimation
>());
144 timer_
->Start(FROM_HERE
,
145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds
),
147 &OutputConfiguratorAnimation::ClearHidingLayers
);
150 void OutputConfiguratorAnimation::StartFadeInAnimation() {
151 // We want to make sure clearing all of hiding layers after the animation
152 // finished. Note that this callback can be canceled, but the cancel only
153 // happens when the next animation is scheduled. Thus the hiding layers
154 // should be deleted eventually.
155 CallbackRunningObserver
* observer
= new CallbackRunningObserver(
156 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers
,
157 base::Unretained(this)));
159 // Ensure that layers are not animating.
160 for (std::map
<aura::Window
*, ui::Layer
*>::iterator it
=
161 hiding_layers_
.begin(); it
!= hiding_layers_
.end(); ++it
) {
162 ui::LayerAnimator
* animator
= it
->second
->GetAnimator();
163 if (animator
->is_animating())
164 animator
->StopAnimating();
167 // Schedules the fade-in effect for all root windows. Because we put the
168 // black layers for fade-out, here we actually turn those black layers
170 aura::Window::Windows root_windows
=
171 Shell::GetInstance()->GetAllRootWindows();
172 for (aura::Window::Windows::const_iterator it
= root_windows
.begin();
173 it
!= root_windows
.end(); ++it
) {
174 aura::Window
* root_window
= *it
;
175 ui::Layer
* hiding_layer
= NULL
;
176 if (hiding_layers_
.find(root_window
) == hiding_layers_
.end()) {
177 // In case of the transition from mirroring->non-mirroring, new root
178 // windows appear and we do not have the black layers for them. Thus
179 // we need to create the layer and make it visible.
180 hiding_layer
= new ui::Layer(ui::LAYER_SOLID_COLOR
);
181 hiding_layer
->SetColor(SK_ColorBLACK
);
182 hiding_layer
->SetBounds(root_window
->bounds());
184 ash::Shell::GetContainer(
185 root_window
, ash::kShellWindowId_OverlayContainer
)->layer();
186 parent
->Add(hiding_layer
);
187 hiding_layer
->SetOpacity(1.0f
);
188 hiding_layer
->SetVisible(true);
189 hiding_layers_
[root_window
] = hiding_layer
;
191 hiding_layer
= hiding_layers_
[root_window
];
192 if (hiding_layer
->bounds() != root_window
->bounds())
193 hiding_layer
->SetBounds(root_window
->bounds());
196 ui::ScopedLayerAnimationSettings
settings(hiding_layer
->GetAnimator());
197 settings
.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
198 kFadingAnimationDurationInMS
));
199 observer
->AddNewAnimator(hiding_layer
->GetAnimator());
200 hiding_layer
->SetOpacity(0.0f
);
201 hiding_layer
->SetVisible(false);
205 void OutputConfiguratorAnimation::OnDisplayModeChanged(
206 const ui::OutputConfigurator::DisplayStateList
& outputs
) {
207 if (!hiding_layers_
.empty())
208 StartFadeInAnimation();
211 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed(
212 ui::OutputState failed_new_state
) {
213 if (!hiding_layers_
.empty())
214 StartFadeInAnimation();
217 void OutputConfiguratorAnimation::ClearHidingLayers() {
222 STLDeleteContainerPairSecondPointers(
223 hiding_layers_
.begin(), hiding_layers_
.end());
224 hiding_layers_
.clear();