Enable maximize mode when keyboard is open past 180 degrees.
[chromium-blink-merge.git] / ash / display / output_configurator_animation.cc
blob8d02a2fcc72e0db59392702da6876ffe4eb0a8f3
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/display/output_configurator_animation.h"
7 #include "ash/shell.h"
8 #include "ash/shell_window_ids.h"
9 #include "base/bind.h"
10 #include "base/stl_util.h"
11 #include "base/time/time.h"
12 #include "ui/aura/window.h"
13 #include "ui/aura/window_event_dispatcher.h"
14 #include "ui/compositor/layer.h"
15 #include "ui/compositor/layer_animation_observer.h"
16 #include "ui/compositor/layer_animation_sequence.h"
17 #include "ui/compositor/layer_animator.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
20 namespace ash {
21 namespace {
23 const int kFadingAnimationDurationInMS = 200;
24 const int kFadingTimeoutDurationInSeconds = 10;
26 // CallbackRunningObserver accepts multiple layer animations and
27 // runs the specified |callback| when all of the animations have finished.
28 class CallbackRunningObserver {
29 public:
30 CallbackRunningObserver(base::Closure callback)
31 : completed_counter_(0),
32 animation_aborted_(false),
33 callback_(callback) {}
35 void AddNewAnimator(ui::LayerAnimator* animator) {
36 Observer* observer = new Observer(animator, this);
37 animator->AddObserver(observer);
38 observer_list_.push_back(observer);
41 private:
42 void OnSingleTaskCompleted() {
43 completed_counter_++;
44 if (completed_counter_ >= observer_list_.size()) {
45 base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
46 if (!animation_aborted_)
47 base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
51 void OnSingleTaskAborted() {
52 animation_aborted_ = true;
53 OnSingleTaskCompleted();
56 // The actual observer to listen each animation completion.
57 class Observer : public ui::LayerAnimationObserver {
58 public:
59 Observer(ui::LayerAnimator* animator,
60 CallbackRunningObserver* observer)
61 : animator_(animator),
62 observer_(observer) {}
64 protected:
65 // ui::LayerAnimationObserver overrides:
66 virtual void OnLayerAnimationEnded(
67 ui::LayerAnimationSequence* sequence) OVERRIDE {
68 animator_->RemoveObserver(this);
69 observer_->OnSingleTaskCompleted();
71 virtual void OnLayerAnimationAborted(
72 ui::LayerAnimationSequence* sequence) OVERRIDE {
73 animator_->RemoveObserver(this);
74 observer_->OnSingleTaskAborted();
76 virtual void OnLayerAnimationScheduled(
77 ui::LayerAnimationSequence* sequence) OVERRIDE {
79 virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
80 return true;
83 private:
84 ui::LayerAnimator* animator_;
85 CallbackRunningObserver* observer_;
87 DISALLOW_COPY_AND_ASSIGN(Observer);
90 size_t completed_counter_;
91 bool animation_aborted_;
92 ScopedVector<Observer> observer_list_;
93 base::Closure callback_;
95 DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
98 } // namespace
100 OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
103 OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
104 ClearHidingLayers();
107 void OutputConfiguratorAnimation::StartFadeOutAnimation(
108 base::Closure callback) {
109 CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
110 ClearHidingLayers();
112 // Make the fade-out animation for all root windows. Instead of actually
113 // hiding the root windows, we put a black layer over a root window for
114 // safety. These layers remain to hide root windows and will be deleted
115 // after the animation of OnDisplayModeChanged().
116 aura::Window::Windows root_windows =
117 Shell::GetInstance()->GetAllRootWindows();
118 for (aura::Window::Windows::const_iterator it = root_windows.begin();
119 it != root_windows.end(); ++it) {
120 aura::Window* root_window = *it;
121 ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
122 hiding_layer->SetColor(SK_ColorBLACK);
123 hiding_layer->SetBounds(root_window->bounds());
124 ui::Layer* parent =
125 ash::Shell::GetContainer(root_window,
126 ash::kShellWindowId_OverlayContainer)->layer();
127 parent->Add(hiding_layer);
129 hiding_layer->SetOpacity(0.0);
131 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
132 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
133 kFadingAnimationDurationInMS));
134 observer->AddNewAnimator(hiding_layer->GetAnimator());
135 hiding_layer->SetOpacity(1.0f);
136 hiding_layer->SetVisible(true);
137 hiding_layers_[root_window] = hiding_layer;
140 // In case that OnDisplayModeChanged() isn't called or its animator is
141 // canceled due to some unknown errors, we set a timer to clear these
142 // hiding layers.
143 timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
144 timer_->Start(FROM_HERE,
145 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
146 this,
147 &OutputConfiguratorAnimation::ClearHidingLayers);
150 void OutputConfiguratorAnimation::StartFadeInAnimation() {
151 // We want to make sure clearing all of hiding layers after the animation
152 // finished. Note that this callback can be canceled, but the cancel only
153 // happens when the next animation is scheduled. Thus the hiding layers
154 // should be deleted eventually.
155 CallbackRunningObserver* observer = new CallbackRunningObserver(
156 base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
157 base::Unretained(this)));
159 // Ensure that layers are not animating.
160 for (std::map<aura::Window*, ui::Layer*>::iterator it =
161 hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
162 ui::LayerAnimator* animator = it->second->GetAnimator();
163 if (animator->is_animating())
164 animator->StopAnimating();
167 // Schedules the fade-in effect for all root windows. Because we put the
168 // black layers for fade-out, here we actually turn those black layers
169 // invisible.
170 aura::Window::Windows root_windows =
171 Shell::GetInstance()->GetAllRootWindows();
172 for (aura::Window::Windows::const_iterator it = root_windows.begin();
173 it != root_windows.end(); ++it) {
174 aura::Window* root_window = *it;
175 ui::Layer* hiding_layer = NULL;
176 if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
177 // In case of the transition from mirroring->non-mirroring, new root
178 // windows appear and we do not have the black layers for them. Thus
179 // we need to create the layer and make it visible.
180 hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
181 hiding_layer->SetColor(SK_ColorBLACK);
182 hiding_layer->SetBounds(root_window->bounds());
183 ui::Layer* parent =
184 ash::Shell::GetContainer(
185 root_window, ash::kShellWindowId_OverlayContainer)->layer();
186 parent->Add(hiding_layer);
187 hiding_layer->SetOpacity(1.0f);
188 hiding_layer->SetVisible(true);
189 hiding_layers_[root_window] = hiding_layer;
190 } else {
191 hiding_layer = hiding_layers_[root_window];
192 if (hiding_layer->bounds() != root_window->bounds())
193 hiding_layer->SetBounds(root_window->bounds());
196 ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
197 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
198 kFadingAnimationDurationInMS));
199 observer->AddNewAnimator(hiding_layer->GetAnimator());
200 hiding_layer->SetOpacity(0.0f);
201 hiding_layer->SetVisible(false);
205 void OutputConfiguratorAnimation::OnDisplayModeChanged(
206 const ui::OutputConfigurator::DisplayStateList& outputs) {
207 if (!hiding_layers_.empty())
208 StartFadeInAnimation();
211 void OutputConfiguratorAnimation::OnDisplayModeChangeFailed(
212 ui::OutputState failed_new_state) {
213 if (!hiding_layers_.empty())
214 StartFadeInAnimation();
217 void OutputConfiguratorAnimation::ClearHidingLayers() {
218 if (timer_) {
219 timer_->Stop();
220 timer_.reset();
222 STLDeleteContainerPairSecondPointers(
223 hiding_layers_.begin(), hiding_layers_.end());
224 hiding_layers_.clear();
227 } // namespace ash