1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/ax_tree.h"
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
17 std::string
TreeToStringHelper(AXNode
* node
, int indent
) {
18 std::string result
= std::string(2 * indent
, ' ');
19 result
+= node
->data().ToString() + "\n";
20 for (int i
= 0; i
< node
->child_count(); ++i
)
21 result
+= TreeToStringHelper(node
->ChildAtIndex(i
), indent
+ 1);
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState
{
29 AXTreeUpdateState() : new_root(nullptr) {}
31 // During an update, this keeps track of all nodes that have been
32 // implicitly referenced as part of this update, but haven't been
33 // updated yet. It's an error if there are any pending nodes at the
34 // end of Unserialize.
35 std::set
<AXNode
*> pending_nodes
;
37 // Keeps track of new nodes created during this update.
38 std::set
<AXNode
*> new_nodes
;
40 // The new root in this update, if any.
44 AXTreeDelegate::AXTreeDelegate() {
47 AXTreeDelegate::~AXTreeDelegate() {
51 : delegate_(NULL
), root_(NULL
) {
54 root
.role
= AX_ROLE_ROOT_WEB_AREA
;
56 AXTreeUpdate initial_state
;
57 initial_state
.nodes
.push_back(root
);
58 CHECK(Unserialize(initial_state
)) << error();
61 AXTree::AXTree(const AXTreeUpdate
& initial_state
)
62 : delegate_(NULL
), root_(NULL
) {
63 CHECK(Unserialize(initial_state
)) << error();
68 DestroyNodeAndSubtree(root_
, nullptr);
71 void AXTree::SetDelegate(AXTreeDelegate
* delegate
) {
75 AXNode
* AXTree::GetFromId(int32 id
) const {
76 base::hash_map
<int32
, AXNode
*>::const_iterator iter
= id_map_
.find(id
);
77 return iter
!= id_map_
.end() ? iter
->second
: NULL
;
80 bool AXTree::Unserialize(const AXTreeUpdate
& update
) {
81 AXTreeUpdateState update_state
;
82 int32 old_root_id
= root_
? root_
->id() : 0;
84 if (update
.node_id_to_clear
!= 0) {
85 AXNode
* node
= GetFromId(update
.node_id_to_clear
);
87 error_
= base::StringPrintf("Bad node_id_to_clear: %d",
88 update
.node_id_to_clear
);
92 DestroySubtree(root_
, &update_state
);
95 for (int i
= 0; i
< node
->child_count(); ++i
)
96 DestroySubtree(node
->ChildAtIndex(i
), &update_state
);
97 std::vector
<AXNode
*> children
;
98 node
->SwapChildren(children
);
99 update_state
.pending_nodes
.insert(node
);
103 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
104 if (!UpdateNode(update
.nodes
[i
], &update_state
))
108 if (!update_state
.pending_nodes
.empty()) {
109 error_
= "Nodes left pending by the update:";
110 for (std::set
<AXNode
*>::iterator iter
= update_state
.pending_nodes
.begin();
111 iter
!= update_state
.pending_nodes
.end(); ++iter
) {
112 error_
+= base::StringPrintf(" %d", (*iter
)->id());
118 std::set
<AXNode
*>& new_nodes
= update_state
.new_nodes
;
119 std::vector
<AXTreeDelegate::Change
> changes
;
120 changes
.reserve(update
.nodes
.size());
121 for (size_t i
= 0; i
< update
.nodes
.size(); ++i
) {
122 AXNode
* node
= GetFromId(update
.nodes
[i
].id
);
123 if (new_nodes
.find(node
) != new_nodes
.end()) {
124 if (new_nodes
.find(node
->parent()) == new_nodes
.end()) {
126 AXTreeDelegate::Change(node
, AXTreeDelegate::SUBTREE_CREATED
));
129 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CREATED
));
133 AXTreeDelegate::Change(node
, AXTreeDelegate::NODE_CHANGED
));
136 delegate_
->OnAtomicUpdateFinished(
137 this, root_
->id() != old_root_id
, changes
);
143 std::string
AXTree::ToString() const {
144 return TreeToStringHelper(root_
, 0);
147 AXNode
* AXTree::CreateNode(AXNode
* parent
, int32 id
, int32 index_in_parent
) {
148 AXNode
* new_node
= new AXNode(parent
, id
, index_in_parent
);
149 id_map_
[new_node
->id()] = new_node
;
151 delegate_
->OnNodeCreated(this, new_node
);
155 bool AXTree::UpdateNode(const AXNodeData
& src
,
156 AXTreeUpdateState
* update_state
) {
157 // This method updates one node in the tree based on serialized data
158 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
161 // Look up the node by id. If it's not found, then either the root
162 // of the tree is being swapped, or we're out of sync with the source
163 // and this is a serious error.
164 AXNode
* node
= GetFromId(src
.id
);
166 update_state
->pending_nodes
.erase(node
);
169 if (src
.role
!= AX_ROLE_ROOT_WEB_AREA
&&
170 src
.role
!= AX_ROLE_DESKTOP
) {
171 error_
= base::StringPrintf(
172 "%d is not in the tree and not the new root", src
.id
);
175 if (update_state
->new_root
) {
176 error_
= "Tree update contains two new roots";
180 update_state
->new_root
= CreateNode(NULL
, src
.id
, 0);
181 node
= update_state
->new_root
;
182 update_state
->new_nodes
.insert(node
);
187 delegate_
->OnNodeChanged(this, node
);
189 // First, delete nodes that used to be children of this node but aren't
191 if (!DeleteOldChildren(node
, src
.child_ids
, update_state
)) {
192 if (update_state
->new_root
)
193 DestroySubtree(update_state
->new_root
, update_state
);
197 // Now build a new children vector, reusing nodes when possible,
199 std::vector
<AXNode
*> new_children
;
200 bool success
= CreateNewChildVector(
201 node
, src
.child_ids
, &new_children
, update_state
);
202 node
->SwapChildren(new_children
);
204 // Update the root of the tree if needed.
205 if ((src
.role
== AX_ROLE_ROOT_WEB_AREA
|| src
.role
== AX_ROLE_DESKTOP
) &&
206 (!root_
|| root_
->id() != src
.id
)) {
208 DestroySubtree(root_
, update_state
);
215 void AXTree::DestroySubtree(AXNode
* node
,
216 AXTreeUpdateState
* update_state
) {
218 delegate_
->OnSubtreeWillBeDeleted(this, node
);
219 DestroyNodeAndSubtree(node
, update_state
);
222 void AXTree::DestroyNodeAndSubtree(AXNode
* node
,
223 AXTreeUpdateState
* update_state
) {
224 id_map_
.erase(node
->id());
225 for (int i
= 0; i
< node
->child_count(); ++i
)
226 DestroyNodeAndSubtree(node
->ChildAtIndex(i
), update_state
);
228 delegate_
->OnNodeWillBeDeleted(this, node
);
230 update_state
->pending_nodes
.erase(node
);
235 bool AXTree::DeleteOldChildren(AXNode
* node
,
236 const std::vector
<int32
>& new_child_ids
,
237 AXTreeUpdateState
* update_state
) {
238 // Create a set of child ids in |src| for fast lookup, and return false
239 // if a duplicate is found;
240 std::set
<int32
> new_child_id_set
;
241 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
242 if (new_child_id_set
.find(new_child_ids
[i
]) != new_child_id_set
.end()) {
243 error_
= base::StringPrintf("Node %d has duplicate child id %d",
244 node
->id(), new_child_ids
[i
]);
247 new_child_id_set
.insert(new_child_ids
[i
]);
250 // Delete the old children.
251 const std::vector
<AXNode
*>& old_children
= node
->children();
252 for (size_t i
= 0; i
< old_children
.size(); ++i
) {
253 int old_id
= old_children
[i
]->id();
254 if (new_child_id_set
.find(old_id
) == new_child_id_set
.end())
255 DestroySubtree(old_children
[i
], update_state
);
261 bool AXTree::CreateNewChildVector(AXNode
* node
,
262 const std::vector
<int32
>& new_child_ids
,
263 std::vector
<AXNode
*>* new_children
,
264 AXTreeUpdateState
* update_state
) {
266 for (size_t i
= 0; i
< new_child_ids
.size(); ++i
) {
267 int32 child_id
= new_child_ids
[i
];
268 int32 index_in_parent
= static_cast<int32
>(i
);
269 AXNode
* child
= GetFromId(child_id
);
271 if (child
->parent() != node
) {
272 // This is a serious error - nodes should never be reparented.
273 // If this case occurs, continue so this node isn't left in an
274 // inconsistent state, but return failure at the end.
275 error_
= base::StringPrintf(
276 "Node %d reparented from %d to %d",
278 child
->parent() ? child
->parent()->id() : 0,
283 child
->SetIndexInParent(index_in_parent
);
285 child
= CreateNode(node
, child_id
, index_in_parent
);
286 update_state
->pending_nodes
.insert(child
);
287 update_state
->new_nodes
.insert(child
);
289 new_children
->push_back(child
);