Fixing an off by one error in screenshot manager code.
[chromium-blink-merge.git] / ui / aura / window_event_dispatcher.cc
blobc566d1b58ea3337d197801a895a99b6610f52a0e
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/aura/window_event_dispatcher.h"
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
28 typedef ui::EventDispatchDetails DispatchDetails;
30 namespace aura {
32 namespace {
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
70 } // namespace
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
144 Window* target = GetGestureTarget(event);
145 if (target) {
146 event->ConvertLocationToTarget(window(), target);
147 DispatchDetails details = DispatchEvent(target, event);
148 if (details.dispatcher_destroyed)
149 return;
153 void WindowEventDispatcher::DispatchMouseExitAtPoint(const gfx::Point& point) {
154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155 ui::EF_NONE);
156 DispatchDetails details =
157 DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
158 if (details.dispatcher_destroyed)
159 return;
162 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
163 Window* window,
164 ui::EventResult result) {
165 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
166 gestures.reset(ui::GestureRecognizer::Get()->
167 ProcessTouchEventForGesture(*event, result, window));
168 DispatchDetails details = ProcessGestures(gestures.get());
169 if (details.dispatcher_destroyed)
170 return;
173 void WindowEventDispatcher::HoldPointerMoves() {
174 if (!move_hold_count_)
175 held_event_factory_.InvalidateWeakPtrs();
176 ++move_hold_count_;
177 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
178 this);
181 void WindowEventDispatcher::ReleasePointerMoves() {
182 --move_hold_count_;
183 DCHECK_GE(move_hold_count_, 0);
184 if (!move_hold_count_ && held_move_event_) {
185 // We don't want to call DispatchHeldEvents directly, because this might be
186 // called from a deep stack while another event, in which case dispatching
187 // another one may not be safe/expected. Instead we post a task, that we
188 // may cancel if HoldPointerMoves is called again before it executes.
189 base::MessageLoop::current()->PostNonNestableTask(
190 FROM_HERE, base::Bind(
191 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
192 held_event_factory_.GetWeakPtr()));
194 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
197 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
198 gfx::Point location = Env::GetInstance()->last_mouse_location();
199 client::ScreenPositionClient* client =
200 client::GetScreenPositionClient(window());
201 if (client)
202 client->ConvertPointFromScreen(window(), &location);
203 return location;
206 void WindowEventDispatcher::OnHostLostMouseGrab() {
207 mouse_pressed_handler_ = NULL;
208 mouse_moved_handler_ = NULL;
211 void WindowEventDispatcher::OnCursorMovedToRootLocation(
212 const gfx::Point& root_location) {
213 SetLastMouseLocation(window(), root_location);
214 synthesize_mouse_move_ = false;
217 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
218 OnWindowHidden(window, WINDOW_DESTROYED);
221 ////////////////////////////////////////////////////////////////////////////////
222 // WindowEventDispatcher, private:
224 Window* WindowEventDispatcher::window() {
225 return host_->window();
228 const Window* WindowEventDispatcher::window() const {
229 return host_->window();
232 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
233 ui::LocatedEvent* event) {
234 event->UpdateForRootTransform(host_->GetInverseRootTransform());
237 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
238 // The mouse capture is intentionally ignored. Think that a mouse enters
239 // to a window, the window sets the capture, the mouse exits the window,
240 // and then it releases the capture. In that case OnMouseExited won't
241 // be called. So it is natural not to emit OnMouseExited even though
242 // |window| is the capture window.
243 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
244 if (window->Contains(mouse_moved_handler_) &&
245 window->ContainsPointInRoot(last_mouse_location))
246 DispatchMouseExitAtPoint(last_mouse_location);
249 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
250 const ui::MouseEvent& event,
251 ui::EventType type) {
252 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
253 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
254 SetLastMouseLocation(window(), event.root_location());
257 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
258 !window()->Contains(mouse_moved_handler_))
259 return DispatchDetails();
261 // |event| may be an event in the process of being dispatched to a target (in
262 // which case its locations will be in the event's target's coordinate
263 // system), or a synthetic event created in root-window (in which case, the
264 // event's target will be NULL, and the event will be in the root-window's
265 // coordinate system.
266 aura::Window* target = static_cast<Window*>(event.target());
267 if (!target)
268 target = window();
269 ui::MouseEvent translated_event(event,
270 target,
271 mouse_moved_handler_,
272 type,
273 event.flags() | ui::EF_IS_SYNTHESIZED);
274 return DispatchEvent(mouse_moved_handler_, &translated_event);
277 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
278 ui::GestureRecognizer::Gestures* gestures) {
279 DispatchDetails details;
280 if (!gestures || gestures->empty())
281 return details;
283 Window* target = GetGestureTarget(gestures->get().at(0));
284 for (size_t i = 0; i < gestures->size(); ++i) {
285 ui::GestureEvent* event = gestures->get().at(i);
286 event->ConvertLocationToTarget(window(), target);
287 details = DispatchEvent(target, event);
288 if (details.dispatcher_destroyed || details.target_destroyed)
289 break;
291 return details;
294 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
295 WindowHiddenReason reason) {
296 // If the window the mouse was pressed in becomes invisible, it should no
297 // longer receive mouse events.
298 if (invisible->Contains(mouse_pressed_handler_))
299 mouse_pressed_handler_ = NULL;
300 if (invisible->Contains(mouse_moved_handler_))
301 mouse_moved_handler_ = NULL;
303 // If events are being dispatched from a nested message-loop, and the target
304 // of the outer loop is hidden or moved to another dispatcher during
305 // dispatching events in the inner loop, then reset the target for the outer
306 // loop.
307 if (invisible->Contains(old_dispatch_target_))
308 old_dispatch_target_ = NULL;
310 invisible->CleanupGestureState();
312 // Do not clear the capture, and the |event_dispatch_target_| if the
313 // window is moving across hosts, because the target itself is actually still
314 // visible and clearing them stops further event processing, which can cause
315 // unexpected behaviors. See crbug.com/157583
316 if (reason != WINDOW_MOVING) {
317 // We don't ask |invisible| here, because invisible may have been removed
318 // from the window hierarchy already by the time this function is called
319 // (OnWindowDestroyed).
320 client::CaptureClient* capture_client =
321 client::GetCaptureClient(host_->window());
322 Window* capture_window =
323 capture_client ? capture_client->GetCaptureWindow() : NULL;
325 if (invisible->Contains(event_dispatch_target_))
326 event_dispatch_target_ = NULL;
328 // If the ancestor of the capture window is hidden, release the capture.
329 // Note that this may delete the window so do not use capture_window
330 // after this.
331 if (invisible->Contains(capture_window) && invisible != window())
332 capture_window->ReleaseCapture();
336 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
337 Window* target = NULL;
338 if (!event->IsEndingEvent()) {
339 // The window that received the start event (e.g. scroll begin) needs to
340 // receive the end event (e.g. scroll end).
341 target = client::GetCaptureWindow(window());
343 if (!target) {
344 target = ConsumerToWindow(
345 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
348 return target;
351 ////////////////////////////////////////////////////////////////////////////////
352 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
354 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
355 Window* new_capture) {
356 // |mouse_moved_handler_| may have been set to a Window in a different root
357 // (see below). Clear it here to ensure we don't end up referencing a stale
358 // Window.
359 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
360 mouse_moved_handler_ = NULL;
362 if (old_capture && old_capture->GetRootWindow() == window() &&
363 old_capture->delegate()) {
364 // Send a capture changed event with bogus location data.
365 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
366 gfx::Point(), 0, 0);
368 DispatchDetails details = DispatchEvent(old_capture, &event);
369 if (details.dispatcher_destroyed)
370 return;
372 old_capture->delegate()->OnCaptureLost();
375 if (new_capture) {
376 // Make all subsequent mouse events go to the capture window. We shouldn't
377 // need to send an event here as OnCaptureLost() should take care of that.
378 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
379 mouse_moved_handler_ = new_capture;
380 } else {
381 // Make sure mouse_moved_handler gets updated.
382 DispatchDetails details = SynthesizeMouseMoveEvent();
383 if (details.dispatcher_destroyed)
384 return;
386 mouse_pressed_handler_ = NULL;
389 void WindowEventDispatcher::OnOtherRootGotCapture() {
390 mouse_moved_handler_ = NULL;
391 mouse_pressed_handler_ = NULL;
394 void WindowEventDispatcher::SetNativeCapture() {
395 host_->SetCapture();
398 void WindowEventDispatcher::ReleaseNativeCapture() {
399 host_->ReleaseCapture();
402 ////////////////////////////////////////////////////////////////////////////////
403 // WindowEventDispatcher, ui::EventProcessor implementation:
404 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
405 return window();
408 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
409 if (dispatching_held_event_) {
410 // The held events are already in |window()|'s coordinate system. So it is
411 // not necessary to apply the transform to convert from the host's
412 // coordinate system to |window()|'s coordinate system.
413 return;
415 if (event->IsMouseEvent() ||
416 event->IsScrollEvent() ||
417 event->IsTouchEvent() ||
418 event->IsGestureEvent()) {
419 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
423 ////////////////////////////////////////////////////////////////////////////////
424 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
426 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
427 return event_dispatch_target_ == target;
430 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
431 ui::EventTarget* target,
432 ui::Event* event) {
433 Window* target_window = static_cast<Window*>(target);
434 CHECK(window()->Contains(target_window));
436 if (!dispatching_held_event_) {
437 bool can_be_held = IsEventCandidateForHold(*event);
438 if (!move_hold_count_ || !can_be_held) {
439 if (can_be_held)
440 held_move_event_.reset();
441 DispatchDetails details = DispatchHeldEvents();
442 if (details.dispatcher_destroyed || details.target_destroyed)
443 return details;
447 if (event->IsMouseEvent()) {
448 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
449 } else if (event->IsScrollEvent()) {
450 PreDispatchLocatedEvent(target_window,
451 static_cast<ui::ScrollEvent*>(event));
452 } else if (event->IsTouchEvent()) {
453 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
455 old_dispatch_target_ = event_dispatch_target_;
456 event_dispatch_target_ = static_cast<Window*>(target);
457 return DispatchDetails();
460 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
461 ui::EventTarget* target,
462 const ui::Event& event) {
463 DispatchDetails details;
464 if (!target || target != event_dispatch_target_)
465 details.target_destroyed = true;
466 event_dispatch_target_ = old_dispatch_target_;
467 old_dispatch_target_ = NULL;
468 #ifndef NDEBUG
469 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
470 #endif
472 if (event.IsTouchEvent() && !details.target_destroyed) {
473 // Do not let 'held' touch events contribute to any gestures.
474 if (!held_move_event_ || !held_move_event_->IsTouchEvent()) {
475 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
476 static_cast<Window*>(event.target()), window());
477 // Get the list of GestureEvents from GestureRecognizer.
478 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
479 gestures.reset(ui::GestureRecognizer::Get()->
480 ProcessTouchEventForGesture(orig_event, event.result(),
481 static_cast<Window*>(target)));
482 return ProcessGestures(gestures.get());
486 return details;
489 ////////////////////////////////////////////////////////////////////////////////
490 // WindowEventDispatcher, ui::GestureEventHelper implementation:
492 bool WindowEventDispatcher::CanDispatchToConsumer(
493 ui::GestureConsumer* consumer) {
494 Window* consumer_window = ConsumerToWindow(consumer);
495 return (consumer_window && consumer_window->GetRootWindow() == window());
498 void WindowEventDispatcher::DispatchPostponedGestureEvent(
499 ui::GestureEvent* event) {
500 DispatchGestureEvent(event);
503 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
504 DispatchDetails details = OnEventFromSource(event);
505 if (details.dispatcher_destroyed)
506 return;
509 ////////////////////////////////////////////////////////////////////////////////
510 // WindowEventDispatcher, WindowObserver implementation:
512 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
513 if (!host_->window()->Contains(window))
514 return;
516 DispatchMouseExitToHidingWindow(window);
517 SynthesizeMouseMoveAfterChangeToWindow(window);
520 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
521 // We observe all windows regardless of what root Window (if any) they're
522 // attached to.
523 observer_manager_.Remove(window);
526 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
527 if (!observer_manager_.IsObserving(attached))
528 observer_manager_.Add(attached);
530 if (!host_->window()->Contains(attached))
531 return;
533 SynthesizeMouseMoveAfterChangeToWindow(attached);
536 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
537 Window* new_root) {
538 if (!host_->window()->Contains(detached))
539 return;
541 DCHECK(client::GetCaptureWindow(window()) != window());
543 DispatchMouseExitToHidingWindow(detached);
544 SynthesizeMouseMoveAfterChangeToWindow(detached);
546 // Hiding the window releases capture which can implicitly destroy the window
547 // so the window may no longer be valid after this call.
548 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
551 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
552 bool visible) {
553 if (!host_->window()->Contains(window))
554 return;
556 DispatchMouseExitToHidingWindow(window);
559 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
560 bool visible) {
561 if (!host_->window()->Contains(window))
562 return;
564 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
565 PostSynthesizeMouseMove();
567 // Hiding the window releases capture which can implicitly destroy the window
568 // so the window may no longer be valid after this call.
569 if (!visible)
570 OnWindowHidden(window, WINDOW_HIDDEN);
573 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
574 const gfx::Rect& old_bounds,
575 const gfx::Rect& new_bounds) {
576 if (!host_->window()->Contains(window))
577 return;
579 if (window == host_->window()) {
580 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
581 "size", new_bounds.size().ToString());
583 DispatchDetails details = DispatchHeldEvents();
584 if (details.dispatcher_destroyed)
585 return;
587 // Constrain the mouse position within the new root Window size.
588 gfx::Point point;
589 if (host_->QueryMouseLocation(&point)) {
590 SetLastMouseLocation(
591 host_->window(),
592 ui::ConvertPointToDIP(host_->window()->layer(), point));
594 synthesize_mouse_move_ = false;
597 if (window->IsVisible()) {
598 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
599 Window::ConvertRectToTarget(window->parent(), host_->window(),
600 &old_bounds_in_root);
601 Window::ConvertRectToTarget(window->parent(), host_->window(),
602 &new_bounds_in_root);
603 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
604 if (old_bounds_in_root.Contains(last_mouse_location) !=
605 new_bounds_in_root.Contains(last_mouse_location)) {
606 PostSynthesizeMouseMove();
611 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
612 if (!host_->window()->Contains(window))
613 return;
615 SynthesizeMouseMoveAfterChangeToWindow(window);
618 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
619 if (!host_->window()->Contains(window))
620 return;
622 SynthesizeMouseMoveAfterChangeToWindow(window);
625 ///////////////////////////////////////////////////////////////////////////////
626 // WindowEventDispatcher, EnvObserver implementation:
628 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
629 observer_manager_.Add(window);
632 ////////////////////////////////////////////////////////////////////////////////
633 // WindowEventDispatcher, private:
635 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
636 if (!held_repostable_event_ && !held_move_event_)
637 return DispatchDetails();
639 CHECK(!dispatching_held_event_);
640 dispatching_held_event_ = true;
642 DispatchDetails dispatch_details;
643 if (held_repostable_event_) {
644 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
645 scoped_ptr<ui::MouseEvent> mouse_event(
646 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
647 dispatch_details = OnEventFromSource(mouse_event.get());
648 } else {
649 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
650 NOTREACHED();
652 if (dispatch_details.dispatcher_destroyed)
653 return dispatch_details;
656 if (held_move_event_) {
657 // If a mouse move has been synthesized, the target location is suspect,
658 // so drop the held mouse event.
659 if (held_move_event_->IsTouchEvent() ||
660 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
661 dispatch_details = OnEventFromSource(held_move_event_.get());
663 if (!dispatch_details.dispatcher_destroyed)
664 held_move_event_.reset();
667 if (!dispatch_details.dispatcher_destroyed)
668 dispatching_held_event_ = false;
669 return dispatch_details;
672 void WindowEventDispatcher::PostSynthesizeMouseMove() {
673 if (synthesize_mouse_move_)
674 return;
675 synthesize_mouse_move_ = true;
676 base::MessageLoop::current()->PostNonNestableTask(
677 FROM_HERE,
678 base::Bind(base::IgnoreResult(
679 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
680 held_event_factory_.GetWeakPtr()));
683 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
684 Window* window) {
685 if (window->IsVisible() &&
686 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
687 PostSynthesizeMouseMove();
691 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
692 DispatchDetails details;
693 if (!synthesize_mouse_move_)
694 return details;
695 synthesize_mouse_move_ = false;
696 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
697 if (!window()->bounds().Contains(root_mouse_location))
698 return details;
699 gfx::Point host_mouse_location = root_mouse_location;
700 host_->ConvertPointToHost(&host_mouse_location);
701 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
702 host_mouse_location,
703 host_mouse_location,
704 ui::EF_IS_SYNTHESIZED,
706 return OnEventFromSource(&event);
709 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
710 ui::LocatedEvent* event) {
711 int flags = event->flags();
712 if (IsNonClientLocation(target, event->location()))
713 flags |= ui::EF_IS_NON_CLIENT;
714 event->set_flags(flags);
716 if (!dispatching_held_event_ &&
717 (event->IsMouseEvent() || event->IsScrollEvent()) &&
718 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
719 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
720 SetLastMouseLocation(window(), event->root_location());
721 synthesize_mouse_move_ = false;
725 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
726 ui::MouseEvent* event) {
727 client::CursorClient* cursor_client = client::GetCursorClient(window());
728 // We allow synthesized mouse exit events through even if mouse events are
729 // disabled. This ensures that hover state, etc on controls like buttons is
730 // cleared.
731 if (cursor_client &&
732 !cursor_client->IsMouseEventsEnabled() &&
733 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
734 (event->type() != ui::ET_MOUSE_EXITED)) {
735 event->SetHandled();
736 return;
739 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
740 if (move_hold_count_) {
741 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
742 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
743 SetLastMouseLocation(window(), event->root_location());
745 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
746 event->SetHandled();
747 return;
748 } else {
749 // We may have a held event for a period between the time move_hold_count_
750 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
751 // dispatch the new event directly below, we can reset the old one.
752 held_move_event_.reset();
756 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
757 ui::EF_MIDDLE_MOUSE_BUTTON |
758 ui::EF_RIGHT_MOUSE_BUTTON;
759 switch (event->type()) {
760 case ui::ET_MOUSE_EXITED:
761 if (!target || target == window()) {
762 DispatchDetails details =
763 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
764 if (details.dispatcher_destroyed) {
765 event->SetHandled();
766 return;
768 mouse_moved_handler_ = NULL;
770 break;
771 case ui::ET_MOUSE_MOVED:
772 // Send an exit to the current |mouse_moved_handler_| and an enter to
773 // |target|. Take care that both us and |target| aren't destroyed during
774 // dispatch.
775 if (target != mouse_moved_handler_) {
776 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
777 WindowTracker live_window;
778 live_window.Add(target);
779 DispatchDetails details =
780 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
781 if (details.dispatcher_destroyed) {
782 event->SetHandled();
783 return;
785 // If the |mouse_moved_handler_| changes out from under us, assume a
786 // nested message loop ran and we don't need to do anything.
787 if (mouse_moved_handler_ != old_mouse_moved_handler) {
788 event->SetHandled();
789 return;
791 if (!live_window.Contains(target) || details.target_destroyed) {
792 mouse_moved_handler_ = NULL;
793 event->SetHandled();
794 return;
796 live_window.Remove(target);
798 mouse_moved_handler_ = target;
799 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
800 if (details.dispatcher_destroyed || details.target_destroyed) {
801 event->SetHandled();
802 return;
805 break;
806 case ui::ET_MOUSE_PRESSED:
807 // Don't set the mouse pressed handler for non client mouse down events.
808 // These are only sent by Windows and are not always followed with non
809 // client mouse up events which causes subsequent mouse events to be
810 // sent to the wrong target.
811 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
812 mouse_pressed_handler_ = target;
813 Env::GetInstance()->set_mouse_button_flags(
814 event->flags() & kMouseButtonFlagMask);
815 break;
816 case ui::ET_MOUSE_RELEASED:
817 mouse_pressed_handler_ = NULL;
818 Env::GetInstance()->set_mouse_button_flags(event->flags() &
819 kMouseButtonFlagMask & ~event->changed_button_flags());
820 break;
821 default:
822 break;
825 PreDispatchLocatedEvent(target, event);
828 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
829 ui::TouchEvent* event) {
830 switch (event->type()) {
831 case ui::ET_TOUCH_PRESSED:
832 touch_ids_down_ |= (1 << event->touch_id());
833 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
834 break;
836 // Handle ET_TOUCH_CANCELLED only if it has a native event.
837 case ui::ET_TOUCH_CANCELLED:
838 if (!event->HasNativeEvent())
839 break;
840 // fallthrough
841 case ui::ET_TOUCH_RELEASED:
842 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
843 (1 << event->touch_id());
844 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
845 break;
847 case ui::ET_TOUCH_MOVED:
848 if (move_hold_count_ && !dispatching_held_event_) {
849 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
850 event->SetHandled();
851 return;
853 break;
855 default:
856 NOTREACHED();
857 break;
859 PreDispatchLocatedEvent(target, event);
862 } // namespace aura