1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_view.h"
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_strings.h"
36 #include "ui/accessibility/ax_view_state.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/window.h"
39 #include "ui/aura/window_event_dispatcher.h"
40 #include "ui/base/l10n/l10n_util.h"
41 #include "ui/base/models/simple_menu_model.h"
42 #include "ui/base/resource/resource_bundle.h"
43 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
46 #include "ui/gfx/canvas.h"
47 #include "ui/gfx/point.h"
48 #include "ui/views/animation/bounds_animator.h"
49 #include "ui/views/border.h"
50 #include "ui/views/controls/button/image_button.h"
51 #include "ui/views/controls/menu/menu_model_adapter.h"
52 #include "ui/views/controls/menu/menu_runner.h"
53 #include "ui/views/focus/focus_search.h"
54 #include "ui/views/view_model.h"
55 #include "ui/views/view_model_utils.h"
56 #include "ui/views/widget/widget.h"
57 #include "ui/wm/core/coordinate_conversion.h"
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
= 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
= 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
= 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
= 3;
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset
= 8;
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance
= 8;
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing
= 2;
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing
=
80 kHorizontalIconSpacing
+ kDefaultLeadingInset
;
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion
= 0.67f
;
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName
= 0;
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor
= SkColorSetRGB(203 , 219, 241);
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor
=
95 SkColorSetRGB(193, 211, 236);
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor
= SK_ColorBLACK
;
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength
= 350;
103 // The distance of the cursor from the outer rim of the shelf before it
105 const int kRipOffDistance
= 48;
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale
= 1.5f
;
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity
= 0.5f
;
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler
{
118 explicit BoundsAnimatorDisabler(views::BoundsAnimator
* bounds_animator
)
119 : old_duration_(bounds_animator
->GetAnimationDuration()),
120 bounds_animator_(bounds_animator
) {
121 bounds_animator_
->SetAnimationDuration(1);
124 ~BoundsAnimatorDisabler() {
125 bounds_animator_
->SetAnimationDuration(old_duration_
);
129 // The previous animation duration.
131 // The bounds animator which gets used.
132 views::BoundsAnimator
* bounds_animator_
;
134 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler
);
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
139 class ShelfMenuModelAdapter
: public views::MenuModelAdapter
{
141 explicit ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
);
143 // views::MenuModelAdapter:
144 const gfx::FontList
* GetLabelFontList(int command_id
) const override
;
145 bool IsCommandEnabled(int id
) const override
;
146 void GetHorizontalIconMargins(int id
,
149 int* right_margin
) const override
;
150 bool GetForegroundColor(int command_id
,
152 SkColor
* override_color
) const override
;
153 bool GetBackgroundColor(int command_id
,
155 SkColor
* override_color
) const override
;
156 int GetMaxWidthForMenu(views::MenuItemView
* menu
) override
;
157 bool ShouldReserveSpaceForSubmenuIndicator() const override
;
160 ShelfMenuModel
* menu_model_
;
162 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter
);
165 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel
* menu_model
)
166 : MenuModelAdapter(menu_model
),
167 menu_model_(menu_model
) {
170 const gfx::FontList
* ShelfMenuModelAdapter::GetLabelFontList(
171 int command_id
) const {
172 if (command_id
!= kCommandIdOfMenuName
)
173 return MenuModelAdapter::GetLabelFontList(command_id
);
175 ui::ResourceBundle
& rb
= ui::ResourceBundle::GetSharedInstance();
176 return &rb
.GetFontList(ui::ResourceBundle::BoldFont
);
179 bool ShelfMenuModelAdapter::IsCommandEnabled(int id
) const {
180 return id
!= kCommandIdOfMenuName
;
183 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id
,
185 SkColor
* override_color
) const {
186 if (command_id
!= kCommandIdOfMenuName
)
189 *override_color
= kCaptionItemForegroundColor
;
193 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id
,
195 SkColor
* override_color
) const {
196 if (!menu_model_
->IsCommandActive(command_id
))
199 *override_color
= is_hovered
? kFocusedActiveListItemBackgroundColor
:
200 kActiveListItemBackgroundColor
;
204 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id
,
207 int* right_margin
) const {
208 *left_margin
= kHorizontalIconSpacing
;
209 *right_margin
= (command_id
!= kCommandIdOfMenuName
) ?
210 kHorizontalIconSpacing
: -(icon_size
+ kHorizontalNoIconInsetSpacing
);
213 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView
* menu
) {
214 return kMaximumAppMenuItemLength
;
217 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
221 // Custom FocusSearch used to navigate the shelf in the order items are in
223 class ShelfFocusSearch
: public views::FocusSearch
{
225 explicit ShelfFocusSearch(views::ViewModel
* view_model
)
226 : FocusSearch(NULL
, true, true),
227 view_model_(view_model
) {}
228 ~ShelfFocusSearch() override
{}
230 // views::FocusSearch overrides:
231 View
* FindNextFocusableView(View
* starting_view
,
234 bool check_starting_view
,
235 views::FocusTraversable
** focus_traversable
,
236 View
** focus_traversable_view
) override
{
237 int index
= view_model_
->GetIndexOfView(starting_view
);
239 return view_model_
->view_at(0);
244 index
= view_model_
->view_size() - 1;
247 if (index
>= view_model_
->view_size())
250 return view_model_
->view_at(index
);
254 views::ViewModel
* view_model_
;
256 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch
);
259 // AnimationDelegate used when inserting a new item. This steadily increases the
260 // opacity of the layer as the animation progress.
261 class FadeInAnimationDelegate
: public gfx::AnimationDelegate
{
263 explicit FadeInAnimationDelegate(views::View
* view
) : view_(view
) {}
264 ~FadeInAnimationDelegate() override
{}
266 // AnimationDelegate overrides:
267 void AnimationProgressed(const Animation
* animation
) override
{
268 view_
->layer()->SetOpacity(animation
->GetCurrentValue());
269 view_
->layer()->ScheduleDraw();
271 void AnimationEnded(const Animation
* animation
) override
{
272 view_
->layer()->SetOpacity(1.0f
);
273 view_
->layer()->ScheduleDraw();
275 void AnimationCanceled(const Animation
* animation
) override
{
276 view_
->layer()->SetOpacity(1.0f
);
277 view_
->layer()->ScheduleDraw();
283 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate
);
286 void ReflectItemStatus(const ShelfItem
& item
, ShelfButton
* button
) {
287 switch (item
.status
) {
289 button
->ClearState(ShelfButton::STATE_ACTIVE
);
290 button
->ClearState(ShelfButton::STATE_RUNNING
);
291 button
->ClearState(ShelfButton::STATE_ATTENTION
);
294 button
->ClearState(ShelfButton::STATE_ACTIVE
);
295 button
->AddState(ShelfButton::STATE_RUNNING
);
296 button
->ClearState(ShelfButton::STATE_ATTENTION
);
299 button
->AddState(ShelfButton::STATE_ACTIVE
);
300 button
->ClearState(ShelfButton::STATE_RUNNING
);
301 button
->ClearState(ShelfButton::STATE_ATTENTION
);
303 case STATUS_ATTENTION
:
304 button
->ClearState(ShelfButton::STATE_ACTIVE
);
305 button
->ClearState(ShelfButton::STATE_RUNNING
);
306 button
->AddState(ShelfButton::STATE_ATTENTION
);
313 // AnimationDelegate used when deleting an item. This steadily decreased the
314 // opacity of the layer as the animation progress.
315 class ShelfView::FadeOutAnimationDelegate
: public gfx::AnimationDelegate
{
317 FadeOutAnimationDelegate(ShelfView
* host
, views::View
* view
)
320 ~FadeOutAnimationDelegate() override
{}
322 // AnimationDelegate overrides:
323 void AnimationProgressed(const Animation
* animation
) override
{
324 view_
->layer()->SetOpacity(1 - animation
->GetCurrentValue());
325 view_
->layer()->ScheduleDraw();
327 void AnimationEnded(const Animation
* animation
) override
{
328 shelf_view_
->OnFadeOutAnimationEnded();
330 void AnimationCanceled(const Animation
* animation
) override
{}
333 ShelfView
* shelf_view_
;
334 scoped_ptr
<views::View
> view_
;
336 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate
);
339 // AnimationDelegate used to trigger fading an element in. When an item is
340 // inserted this delegate is attached to the animation that expands the size of
341 // the item. When done it kicks off another animation to fade the item in.
342 class ShelfView::StartFadeAnimationDelegate
: public gfx::AnimationDelegate
{
344 StartFadeAnimationDelegate(ShelfView
* host
,
348 ~StartFadeAnimationDelegate() override
{}
350 // AnimationDelegate overrides:
351 void AnimationEnded(const Animation
* animation
) override
{
352 shelf_view_
->FadeIn(view_
);
354 void AnimationCanceled(const Animation
* animation
) override
{
355 view_
->layer()->SetOpacity(1.0f
);
359 ShelfView
* shelf_view_
;
362 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate
);
365 ShelfView::ShelfView(ShelfModel
* model
,
366 ShelfDelegate
* delegate
,
367 ShelfLayoutManager
* manager
)
370 view_model_(new views::ViewModel
),
371 first_visible_index_(0),
372 last_visible_index_(-1),
373 overflow_button_(NULL
),
374 owner_overflow_bubble_(NULL
),
377 start_drag_index_(-1),
379 leading_inset_(kDefaultLeadingInset
),
380 cancelling_drag_model_changed_(false),
381 last_hidden_index_(0),
382 closing_event_time_(base::TimeDelta()),
384 drag_and_drop_item_pinned_(false),
385 drag_and_drop_shelf_id_(0),
386 dragged_off_shelf_(false),
387 snap_back_from_rip_off_view_(NULL
),
388 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
389 layout_manager_(manager
),
390 overflow_mode_(false),
392 dragged_off_from_overflow_to_shelf_(false) {
394 bounds_animator_
.reset(new views::BoundsAnimator(this));
395 bounds_animator_
->AddObserver(this);
396 set_context_menu_controller(this);
397 focus_search_
.reset(new ShelfFocusSearch(view_model_
.get()));
398 tooltip_
.reset(new ShelfTooltipManager(manager
, this));
401 ShelfView::~ShelfView() {
402 bounds_animator_
->RemoveObserver(this);
403 model_
->RemoveObserver(this);
404 // If we are inside the MenuRunner, we need to know if we were getting
405 // deleted while it was running.
407 *got_deleted_
= true;
410 void ShelfView::Init() {
411 model_
->AddObserver(this);
413 const ShelfItems
& items(model_
->items());
414 for (ShelfItems::const_iterator i
= items
.begin(); i
!= items
.end(); ++i
) {
415 views::View
* child
= CreateViewForItem(*i
);
416 child
->SetPaintToLayer(true);
417 view_model_
->Add(child
, static_cast<int>(i
- items
.begin()));
420 overflow_button_
= new OverflowButton(this);
421 overflow_button_
->set_context_menu_controller(this);
422 ConfigureChildView(overflow_button_
);
423 AddChildView(overflow_button_
);
425 // We'll layout when our bounds change.
428 void ShelfView::OnShelfAlignmentChanged() {
429 overflow_button_
->OnShelfAlignmentChanged();
430 LayoutToIdealBounds();
431 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
432 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
433 view_model_
->view_at(i
)->Layout();
436 if (overflow_bubble_
)
437 overflow_bubble_
->Hide();
440 void ShelfView::SchedulePaintForAllButtons() {
441 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
442 if (i
>= first_visible_index_
&& i
<= last_visible_index_
)
443 view_model_
->view_at(i
)->SchedulePaint();
445 if (overflow_button_
&& overflow_button_
->visible())
446 overflow_button_
->SchedulePaint();
449 gfx::Rect
ShelfView::GetIdealBoundsOfItemIcon(ShelfID id
) {
450 int index
= model_
->ItemIndexByID(id
);
453 // Map all items from overflow area to the overflow button. Note that the
454 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
455 // list of invisible panel items. However, these items are currently nowhere
456 // represented and get dropped instead - see (crbug.com/378907). As such there
457 // is no way to address them or place them. We therefore move them over the
459 if (index
> last_visible_index_
&& index
< model_
->FirstPanelIndex())
460 index
= last_visible_index_
+ 1;
461 const gfx::Rect
& ideal_bounds(view_model_
->ideal_bounds(index
));
462 DCHECK_NE(TYPE_APP_LIST
, model_
->items()[index
].type
);
463 views::View
* view
= view_model_
->view_at(index
);
464 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
465 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
466 gfx::Rect icon_bounds
= button
->GetIconBounds();
467 return gfx::Rect(GetMirroredXWithWidthInView(
468 ideal_bounds
.x() + icon_bounds
.x(), icon_bounds
.width()),
469 ideal_bounds
.y() + icon_bounds
.y(),
471 icon_bounds
.height());
474 void ShelfView::UpdatePanelIconPosition(ShelfID id
,
475 const gfx::Point
& midpoint
) {
476 int current_index
= model_
->ItemIndexByID(id
);
477 int first_panel_index
= model_
->FirstPanelIndex();
478 if (current_index
< first_panel_index
)
481 gfx::Point
midpoint_in_view(GetMirroredXInView(midpoint
.x()),
483 int target_index
= current_index
;
484 while (target_index
> first_panel_index
&&
485 layout_manager_
->PrimaryAxisValue(
486 view_model_
->ideal_bounds(target_index
).x(),
487 view_model_
->ideal_bounds(target_index
).y()) >
488 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
489 midpoint_in_view
.y())) {
492 while (target_index
< view_model_
->view_size() - 1 &&
493 layout_manager_
->PrimaryAxisValue(
494 view_model_
->ideal_bounds(target_index
).right(),
495 view_model_
->ideal_bounds(target_index
).bottom()) <
496 layout_manager_
->PrimaryAxisValue(midpoint_in_view
.x(),
497 midpoint_in_view
.y())) {
500 if (current_index
!= target_index
)
501 model_
->Move(current_index
, target_index
);
504 bool ShelfView::IsShowingMenu() const {
505 return (launcher_menu_runner_
.get() &&
506 launcher_menu_runner_
->IsRunning());
509 bool ShelfView::IsShowingOverflowBubble() const {
510 return overflow_bubble_
.get() && overflow_bubble_
->IsShowing();
513 views::View
* ShelfView::GetAppListButtonView() const {
514 for (int i
= 0; i
< model_
->item_count(); ++i
) {
515 if (model_
->items()[i
].type
== TYPE_APP_LIST
)
516 return view_model_
->view_at(i
);
519 NOTREACHED() << "Applist button not found";
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
526 views::FocusSearch
* ShelfView::GetFocusSearch() {
527 return focus_search_
.get();
530 views::FocusTraversable
* ShelfView::GetFocusTraversableParent() {
531 return parent()->GetFocusTraversable();
534 View
* ShelfView::GetFocusTraversableParentView() {
538 void ShelfView::CreateDragIconProxy(
539 const gfx::Point
& location_in_screen_coordinates
,
540 const gfx::ImageSkia
& icon
,
541 views::View
* replaced_view
,
542 const gfx::Vector2d
& cursor_offset_from_center
,
543 float scale_factor
) {
544 drag_replaced_view_
= replaced_view
;
545 drag_image_
.reset(new ash::DragImageView(
546 drag_replaced_view_
->GetWidget()->GetNativeWindow()->GetRootWindow(),
547 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
));
548 drag_image_
->SetImage(icon
);
549 gfx::Size size
= drag_image_
->GetPreferredSize();
550 size
.set_width(size
.width() * scale_factor
);
551 size
.set_height(size
.height() * scale_factor
);
552 drag_image_offset_
= gfx::Vector2d(size
.width() / 2, size
.height() / 2) +
553 cursor_offset_from_center
;
554 gfx::Rect
drag_image_bounds(
555 location_in_screen_coordinates
- drag_image_offset_
,
557 drag_image_
->SetBoundsInScreen(drag_image_bounds
);
558 drag_image_
->SetWidgetVisible(true);
561 void ShelfView::UpdateDragIconProxy(
562 const gfx::Point
& location_in_screen_coordinates
) {
563 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
564 // crbug.com/34722, while the app list item is still being dragged around.
566 drag_image_
->SetScreenPosition(
567 location_in_screen_coordinates
- drag_image_offset_
);
571 void ShelfView::DestroyDragIconProxy() {
573 drag_image_offset_
= gfx::Vector2d(0, 0);
576 bool ShelfView::StartDrag(const std::string
& app_id
,
577 const gfx::Point
& location_in_screen_coordinates
) {
578 // Bail if an operation is already going on - or the cursor is not inside.
579 // This could happen if mouse / touch operations overlap.
580 if (drag_and_drop_shelf_id_
||
581 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
584 // If the AppsGridView (which was dispatching this event) was opened by our
585 // button, ShelfView dragging operations are locked and we have to unlock.
587 drag_and_drop_item_pinned_
= false;
588 drag_and_drop_app_id_
= app_id
;
589 drag_and_drop_shelf_id_
=
590 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
591 // Check if the application is known and pinned - if not, we have to pin it so
592 // that we can re-arrange the shelf order accordingly. Note that items have
593 // to be pinned to give them the same (order) possibilities as a shortcut.
594 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
595 // returns true. At this time, we don't need to pin the item.
596 if (!IsShowingOverflowBubble() &&
597 (!drag_and_drop_shelf_id_
||
598 !delegate_
->IsAppPinned(app_id
))) {
599 delegate_
->PinAppWithID(app_id
);
600 drag_and_drop_shelf_id_
=
601 delegate_
->GetShelfIDForAppID(drag_and_drop_app_id_
);
602 if (!drag_and_drop_shelf_id_
)
604 drag_and_drop_item_pinned_
= true;
606 views::View
* drag_and_drop_view
= view_model_
->view_at(
607 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
608 DCHECK(drag_and_drop_view
);
610 // Since there is already an icon presented by the caller, we hide this item
611 // for now. That has to be done by reducing the size since the visibility will
612 // change once a regrouping animation is performed.
613 pre_drag_and_drop_size_
= drag_and_drop_view
->size();
614 drag_and_drop_view
->SetSize(gfx::Size());
616 // First we have to center the mouse cursor over the item.
617 gfx::Point pt
= drag_and_drop_view
->GetBoundsInScreen().CenterPoint();
618 views::View::ConvertPointFromScreen(drag_and_drop_view
, &pt
);
619 gfx::Point point_in_root
= location_in_screen_coordinates
;
620 ::wm::ConvertPointFromScreen(
621 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
622 ui::MouseEvent
event(ui::ET_MOUSE_PRESSED
, pt
, point_in_root
, 0, 0);
623 PointerPressedOnButton(drag_and_drop_view
,
624 ShelfButtonHost::DRAG_AND_DROP
,
627 // Drag the item where it really belongs.
628 Drag(location_in_screen_coordinates
);
632 bool ShelfView::Drag(const gfx::Point
& location_in_screen_coordinates
) {
633 if (!drag_and_drop_shelf_id_
||
634 !GetBoundsInScreen().Contains(location_in_screen_coordinates
))
637 gfx::Point pt
= location_in_screen_coordinates
;
638 views::View
* drag_and_drop_view
= view_model_
->view_at(
639 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
640 ConvertPointFromScreen(drag_and_drop_view
, &pt
);
641 gfx::Point point_in_root
= location_in_screen_coordinates
;
642 ::wm::ConvertPointFromScreen(
643 ash::wm::GetRootWindowAt(location_in_screen_coordinates
), &point_in_root
);
644 ui::MouseEvent
event(ui::ET_MOUSE_DRAGGED
, pt
, point_in_root
, 0, 0);
645 PointerDraggedOnButton(drag_and_drop_view
,
646 ShelfButtonHost::DRAG_AND_DROP
,
651 void ShelfView::EndDrag(bool cancel
) {
652 if (!drag_and_drop_shelf_id_
)
655 views::View
* drag_and_drop_view
= view_model_
->view_at(
656 model_
->ItemIndexByID(drag_and_drop_shelf_id_
));
657 PointerReleasedOnButton(
658 drag_and_drop_view
, ShelfButtonHost::DRAG_AND_DROP
, cancel
);
660 // Either destroy the temporarily created item - or - make the item visible.
661 if (drag_and_drop_item_pinned_
&& cancel
) {
662 delegate_
->UnpinAppWithID(drag_and_drop_app_id_
);
663 } else if (drag_and_drop_view
) {
665 // When a hosted drag gets canceled, the item can remain in the same slot
666 // and it might have moved within the bounds. In that case the item need
667 // to animate back to its correct location.
668 AnimateToIdealBounds();
670 drag_and_drop_view
->SetSize(pre_drag_and_drop_size_
);
674 drag_and_drop_shelf_id_
= 0;
677 void ShelfView::LayoutToIdealBounds() {
678 if (bounds_animator_
->IsAnimating()) {
679 AnimateToIdealBounds();
683 IdealBounds ideal_bounds
;
684 CalculateIdealBounds(&ideal_bounds
);
685 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_
);
686 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
689 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
690 // The overflow button is not shown in overflow mode.
691 overflow_button_
->SetVisible(false);
692 DCHECK_LT(last_visible_index_
, view_model_
->view_size());
693 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
694 bool visible
= i
>= first_visible_index_
&&
695 i
<= last_visible_index_
;
696 // To track the dragging of |drag_view_| continuously, its visibility
697 // should be always true regardless of its position.
698 if (dragged_off_from_overflow_to_shelf_
&&
699 view_model_
->view_at(i
) == drag_view_
)
700 view_model_
->view_at(i
)->SetVisible(true);
702 view_model_
->view_at(i
)->SetVisible(visible
);
706 void ShelfView::CalculateIdealBounds(IdealBounds
* bounds
) const {
707 int available_size
= layout_manager_
->PrimaryAxisValue(width(), height());
708 DCHECK(model_
->item_count() == view_model_
->view_size());
712 int first_panel_index
= model_
->FirstPanelIndex();
713 int last_button_index
= first_panel_index
- 1;
717 int button_size
= kShelfButtonSize
;
718 int button_spacing
= kShelfButtonSpacing
;
720 int w
= layout_manager_
->PrimaryAxisValue(button_size
, width());
721 int h
= layout_manager_
->PrimaryAxisValue(height(), button_size
);
722 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
723 if (i
< first_visible_index_
) {
724 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, 0, 0));
728 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
729 if (i
!= last_button_index
) {
730 x
= layout_manager_
->PrimaryAxisValue(x
+ w
+ button_spacing
, x
);
731 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ h
+ button_spacing
);
735 if (is_overflow_mode()) {
736 const_cast<ShelfView
*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
740 // Right aligned icons.
741 int end_position
= available_size
- button_spacing
;
742 x
= layout_manager_
->PrimaryAxisValue(end_position
, 0);
743 y
= layout_manager_
->PrimaryAxisValue(0, end_position
);
744 for (int i
= view_model_
->view_size() - 1;
745 i
>= first_panel_index
; --i
) {
746 x
= layout_manager_
->PrimaryAxisValue(x
- w
- button_spacing
, x
);
747 y
= layout_manager_
->PrimaryAxisValue(y
, y
- h
- button_spacing
);
748 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
749 end_position
= layout_manager_
->PrimaryAxisValue(x
, y
);
752 // Icons on the left / top are guaranteed up to kLeftIconProportion of
753 // the available space.
754 int last_icon_position
= layout_manager_
->PrimaryAxisValue(
755 view_model_
->ideal_bounds(last_button_index
).right(),
756 view_model_
->ideal_bounds(last_button_index
).bottom()) + button_size
;
757 int reserved_icon_space
= available_size
* kReservedNonPanelIconProportion
;
758 if (last_icon_position
< reserved_icon_space
)
759 end_position
= last_icon_position
;
761 end_position
= std::max(end_position
, reserved_icon_space
);
763 bounds
->overflow_bounds
.set_size(
764 gfx::Size(layout_manager_
->PrimaryAxisValue(w
, width()),
765 layout_manager_
->PrimaryAxisValue(height(), h
)));
767 last_visible_index_
= DetermineLastVisibleIndex(
768 end_position
- button_size
);
769 last_hidden_index_
= DetermineFirstVisiblePanelIndex(end_position
) - 1;
770 bool show_overflow
= last_visible_index_
< last_button_index
||
771 last_hidden_index_
>= first_panel_index
;
773 // Create Space for the overflow button
775 last_visible_index_
> 0 && last_visible_index_
< last_button_index
)
776 --last_visible_index_
;
777 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
778 bool visible
= i
<= last_visible_index_
|| i
> last_hidden_index_
;
779 // To receive drag event continuously from |drag_view_| during the dragging
780 // off from the shelf, don't make |drag_view_| invisible. It will be
781 // eventually invisible and removed from the |view_model_| by
782 // FinalizeRipOffDrag().
783 if (dragged_off_shelf_
&& view_model_
->view_at(i
) == drag_view_
)
785 view_model_
->view_at(i
)->SetVisible(visible
);
788 overflow_button_
->SetVisible(show_overflow
);
790 DCHECK_NE(0, view_model_
->view_size());
791 if (last_visible_index_
== -1) {
795 x
= layout_manager_
->PrimaryAxisValue(
796 view_model_
->ideal_bounds(last_visible_index_
).right(),
797 view_model_
->ideal_bounds(last_visible_index_
).x());
798 y
= layout_manager_
->PrimaryAxisValue(
799 view_model_
->ideal_bounds(last_visible_index_
).y(),
800 view_model_
->ideal_bounds(last_visible_index_
).bottom());
802 // Set all hidden panel icon positions to be on the overflow button.
803 for (int i
= first_panel_index
; i
<= last_hidden_index_
; ++i
)
804 view_model_
->set_ideal_bounds(i
, gfx::Rect(x
, y
, w
, h
));
806 // Add more space between last visible item and overflow button.
807 // Without this, two buttons look too close compared with other items.
808 x
= layout_manager_
->PrimaryAxisValue(x
+ button_spacing
, x
);
809 y
= layout_manager_
->PrimaryAxisValue(y
, y
+ button_spacing
);
811 bounds
->overflow_bounds
.set_x(x
);
812 bounds
->overflow_bounds
.set_y(y
);
813 if (overflow_bubble_
.get() && overflow_bubble_
->IsShowing())
814 UpdateOverflowRange(overflow_bubble_
->shelf_view());
816 if (overflow_bubble_
)
817 overflow_bubble_
->Hide();
821 int ShelfView::DetermineLastVisibleIndex(int max_value
) const {
822 int index
= model_
->FirstPanelIndex() - 1;
824 layout_manager_
->PrimaryAxisValue(
825 view_model_
->ideal_bounds(index
).right(),
826 view_model_
->ideal_bounds(index
).bottom()) > max_value
) {
832 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value
) const {
833 int index
= model_
->FirstPanelIndex();
834 while (index
< view_model_
->view_size() &&
835 layout_manager_
->PrimaryAxisValue(
836 view_model_
->ideal_bounds(index
).right(),
837 view_model_
->ideal_bounds(index
).bottom()) < min_value
) {
843 void ShelfView::AddIconObserver(ShelfIconObserver
* observer
) {
844 observers_
.AddObserver(observer
);
847 void ShelfView::RemoveIconObserver(ShelfIconObserver
* observer
) {
848 observers_
.RemoveObserver(observer
);
851 void ShelfView::AnimateToIdealBounds() {
852 IdealBounds ideal_bounds
;
853 CalculateIdealBounds(&ideal_bounds
);
854 for (int i
= 0; i
< view_model_
->view_size(); ++i
) {
855 View
* view
= view_model_
->view_at(i
);
856 bounds_animator_
->AnimateViewTo(view
, view_model_
->ideal_bounds(i
));
857 // Now that the item animation starts, we have to make sure that the
858 // padding of the first gets properly transferred to the new first item.
859 if (i
&& view
->border())
860 view
->SetBorder(views::Border::NullBorder());
862 overflow_button_
->SetBoundsRect(ideal_bounds
.overflow_bounds
);
865 views::View
* ShelfView::CreateViewForItem(const ShelfItem
& item
) {
866 views::View
* view
= NULL
;
868 case TYPE_BROWSER_SHORTCUT
:
869 case TYPE_APP_SHORTCUT
:
870 case TYPE_WINDOWED_APP
:
871 case TYPE_PLATFORM_APP
:
873 case TYPE_APP_PANEL
: {
874 ShelfButton
* button
= ShelfButton::Create(this, this, layout_manager_
);
875 button
->SetImage(item
.image
);
876 ReflectItemStatus(item
, button
);
881 case TYPE_APP_LIST
: {
882 view
= new AppListButton(this, this, layout_manager_
->shelf_widget());
889 view
->set_context_menu_controller(this);
892 ConfigureChildView(view
);
896 void ShelfView::FadeIn(views::View
* view
) {
897 view
->SetVisible(true);
898 view
->layer()->SetOpacity(0);
899 AnimateToIdealBounds();
900 bounds_animator_
->SetAnimationDelegate(
902 scoped_ptr
<gfx::AnimationDelegate
>(new FadeInAnimationDelegate(view
)));
905 void ShelfView::PrepareForDrag(Pointer pointer
, const ui::LocatedEvent
& event
) {
908 drag_pointer_
= pointer
;
909 start_drag_index_
= view_model_
->GetIndexOfView(drag_view_
);
911 if (start_drag_index_
== -1) {
916 // If the item is no longer draggable, bail out.
917 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
918 model_
->items()[start_drag_index_
].id
);
919 if (!item_delegate
->IsDraggable()) {
924 // Move the view to the front so that it appears on top of other views.
925 ReorderChildView(drag_view_
, -1);
926 bounds_animator_
->StopAnimatingView(drag_view_
);
929 void ShelfView::ContinueDrag(const ui::LocatedEvent
& event
) {
930 // Due to a syncing operation the application might have been removed.
931 // Bail if it is gone.
932 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
933 DCHECK_NE(-1, current_index
);
935 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
936 model_
->items()[current_index
].id
);
937 if (!item_delegate
->IsDraggable()) {
942 // If this is not a drag and drop host operation and not the app list item,
943 // check if the item got ripped off the shelf - if it did we are done.
944 if (!drag_and_drop_shelf_id_
&&
945 RemovableByRipOff(current_index
) != NOT_REMOVABLE
) {
946 if (HandleRipOffDrag(event
))
948 // The rip off handler could have changed the location of the item.
949 current_index
= view_model_
->GetIndexOfView(drag_view_
);
952 // TODO: I don't think this works correctly with RTL.
953 gfx::Point
drag_point(event
.location());
954 ConvertPointToTarget(drag_view_
, this, &drag_point
);
956 // Constrain the location to the range of valid indices for the type.
957 std::pair
<int, int> indices(GetDragRange(current_index
));
958 int first_drag_index
= indices
.first
;
959 int last_drag_index
= indices
.second
;
960 // If the last index isn't valid, we're overflowing. Constrain to the app list
961 // (which is the last visible item).
962 if (first_drag_index
< model_
->FirstPanelIndex() &&
963 last_drag_index
> last_visible_index_
)
964 last_drag_index
= last_visible_index_
;
966 if (layout_manager_
->IsHorizontalAlignment()) {
967 x
= std::max(view_model_
->ideal_bounds(indices
.first
).x(),
968 drag_point
.x() - drag_origin_
.x());
969 x
= std::min(view_model_
->ideal_bounds(last_drag_index
).right() -
970 view_model_
->ideal_bounds(current_index
).width(),
972 if (drag_view_
->x() == x
)
976 y
= std::max(view_model_
->ideal_bounds(indices
.first
).y(),
977 drag_point
.y() - drag_origin_
.y());
978 y
= std::min(view_model_
->ideal_bounds(last_drag_index
).bottom() -
979 view_model_
->ideal_bounds(current_index
).height(),
981 if (drag_view_
->y() == y
)
987 views::ViewModelUtils::DetermineMoveIndex(
988 *view_model_
, drag_view_
,
989 layout_manager_
->IsHorizontalAlignment() ?
990 views::ViewModelUtils::HORIZONTAL
:
991 views::ViewModelUtils::VERTICAL
,
994 std::min(indices
.second
, std::max(target_index
, indices
.first
));
995 if (target_index
== current_index
)
998 // Change the model, the ShelfItemMoved() callback will handle the
999 // |view_model_| update.
1000 model_
->Move(current_index
, target_index
);
1001 bounds_animator_
->StopAnimatingView(drag_view_
);
1004 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent
& event
) {
1005 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1006 DCHECK_NE(-1, current_index
);
1007 std::string dragged_app_id
=
1008 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1010 gfx::Point screen_location
= event
.root_location();
1011 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1014 // To avoid ugly forwards and backwards flipping we use different constants
1015 // for ripping off / re-inserting the items.
1016 if (dragged_off_shelf_
) {
1017 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1018 // the item back into the shelf.
1019 if (GetBoundsForDragInsertInScreen().Contains(screen_location
)) {
1020 if (dragged_off_from_overflow_to_shelf_
) {
1021 // During the dragging an item from Shelf to Overflow, it can enter here
1022 // directly because both are located very closly.
1023 main_shelf_
->EndDrag(true);
1024 // Stops the animation of |drag_view_| and sets its bounds explicitly
1025 // becase ContinueDrag() stops its animation. Without this, unexpected
1026 // bounds will be set.
1027 bounds_animator_
->StopAnimatingView(drag_view_
);
1028 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1029 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1030 dragged_off_from_overflow_to_shelf_
= false;
1032 // Destroy our proxy view item.
1033 DestroyDragIconProxy();
1034 // Re-insert the item and return simply false since the caller will handle
1035 // the move as in any normal case.
1036 dragged_off_shelf_
= false;
1037 drag_view_
->layer()->SetOpacity(1.0f
);
1038 // The size of Overflow bubble should be updated immediately when an item
1040 if (is_overflow_mode())
1041 PreferredSizeChanged();
1043 } else if (is_overflow_mode() &&
1044 main_shelf_
->GetBoundsForDragInsertInScreen().Contains(
1046 if (!dragged_off_from_overflow_to_shelf_
) {
1047 dragged_off_from_overflow_to_shelf_
= true;
1048 drag_image_
->SetOpacity(1.0f
);
1049 main_shelf_
->StartDrag(dragged_app_id
, screen_location
);
1051 main_shelf_
->Drag(screen_location
);
1053 } else if (dragged_off_from_overflow_to_shelf_
) {
1054 // Makes the |drag_image_| partially disappear again.
1055 dragged_off_from_overflow_to_shelf_
= false;
1056 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1057 main_shelf_
->EndDrag(true);
1058 bounds_animator_
->StopAnimatingView(drag_view_
);
1059 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1060 drag_view_
->SetBoundsRect(view_model_
->ideal_bounds(drag_view_index
));
1062 // Move our proxy view item.
1063 UpdateDragIconProxy(screen_location
);
1066 // Check if we are too far away from the shelf to enter the ripped off state.
1067 // Determine the distance to the shelf.
1068 int delta
= CalculateShelfDistance(screen_location
);
1069 if (delta
> kRipOffDistance
) {
1070 // Create a proxy view item which can be moved anywhere.
1071 CreateDragIconProxy(event
.root_location(),
1072 drag_view_
->GetImage(),
1074 gfx::Vector2d(0, 0),
1075 kDragAndDropProxyScale
);
1076 drag_view_
->layer()->SetOpacity(0.0f
);
1077 dragged_off_shelf_
= true;
1078 if (RemovableByRipOff(current_index
) == REMOVABLE
) {
1079 // Move the item to the front of the first panel item and hide it.
1080 // ShelfItemMoved() callback will handle the |view_model_| update and
1081 // call AnimateToIdealBounds().
1082 if (current_index
!= model_
->FirstPanelIndex() - 1) {
1083 model_
->Move(current_index
, model_
->FirstPanelIndex() - 1);
1084 StartFadeInLastVisibleItem();
1085 } else if (is_overflow_mode()) {
1086 // Overflow bubble should be shrunk when an item is ripped off.
1087 PreferredSizeChanged();
1089 // Make the item partially disappear to show that it will get removed if
1091 drag_image_
->SetOpacity(kDraggedImageOpacity
);
1098 void ShelfView::FinalizeRipOffDrag(bool cancel
) {
1099 if (!dragged_off_shelf_
)
1101 // Make sure we do not come in here again.
1102 dragged_off_shelf_
= false;
1104 // Coming here we should always have a |drag_view_|.
1106 int current_index
= view_model_
->GetIndexOfView(drag_view_
);
1107 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1108 // operation must have removed it. In that case we shouldn't change the model
1109 // and only delete the proxy image.
1110 if (current_index
== -1) {
1111 DestroyDragIconProxy();
1115 // Set to true when the animation should snap back to where it was before.
1116 bool snap_back
= false;
1117 // Items which cannot be dragged off will be handled as a cancel.
1119 if (dragged_off_from_overflow_to_shelf_
) {
1120 dragged_off_from_overflow_to_shelf_
= false;
1121 main_shelf_
->EndDrag(false);
1122 drag_view_
->layer()->SetOpacity(1.0f
);
1123 } else if (RemovableByRipOff(current_index
) != REMOVABLE
) {
1124 // Make sure we do not try to remove un-removable items like items which
1125 // were not pinned or have to be always there.
1129 // Make sure the item stays invisible upon removal.
1130 drag_view_
->SetVisible(false);
1131 std::string app_id
=
1132 delegate_
->GetAppIDForShelfID(model_
->items()[current_index
].id
);
1133 delegate_
->UnpinAppWithID(app_id
);
1136 if (cancel
|| snap_back
) {
1137 if (dragged_off_from_overflow_to_shelf_
) {
1138 dragged_off_from_overflow_to_shelf_
= false;
1139 // Main shelf handles revert of dragged item.
1140 main_shelf_
->EndDrag(true);
1141 drag_view_
->layer()->SetOpacity(1.0f
);
1142 } else if (!cancelling_drag_model_changed_
) {
1143 // Only do something if the change did not come through a model change.
1144 gfx::Rect drag_bounds
= drag_image_
->GetBoundsInScreen();
1145 gfx::Point relative_to
= GetBoundsInScreen().origin();
1147 gfx::PointAtOffsetFromOrigin(drag_bounds
.origin()- relative_to
),
1148 drag_bounds
.size());
1149 drag_view_
->SetBoundsRect(target
);
1150 // Hide the status from the active item since we snap it back now. Upon
1151 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1153 snap_back_from_rip_off_view_
= drag_view_
;
1154 drag_view_
->AddState(ShelfButton::STATE_HIDDEN
);
1155 // When a canceling drag model is happening, the view model is diverged
1156 // from the menu model and movements / animations should not be done.
1157 model_
->Move(current_index
, start_drag_index_
);
1158 AnimateToIdealBounds();
1160 drag_view_
->layer()->SetOpacity(1.0f
);
1162 DestroyDragIconProxy();
1165 ShelfView::RemovableState
ShelfView::RemovableByRipOff(int index
) const {
1166 DCHECK(index
>= 0 && index
< model_
->item_count());
1167 ShelfItemType type
= model_
->items()[index
].type
;
1168 if (type
== TYPE_APP_LIST
|| type
== TYPE_DIALOG
|| !delegate_
->CanPin())
1169 return NOT_REMOVABLE
;
1171 std::string app_id
= delegate_
->GetAppIDForShelfID(model_
->items()[index
].id
);
1172 // Note: Only pinned app shortcuts can be removed!
1173 return (type
== TYPE_APP_SHORTCUT
&& delegate_
->IsAppPinned(app_id
)) ?
1174 REMOVABLE
: DRAGGABLE
;
1177 bool ShelfView::SameDragType(ShelfItemType typea
, ShelfItemType typeb
) const {
1179 case TYPE_APP_SHORTCUT
:
1180 case TYPE_BROWSER_SHORTCUT
:
1181 return (typeb
== TYPE_APP_SHORTCUT
|| typeb
== TYPE_BROWSER_SHORTCUT
);
1183 case TYPE_PLATFORM_APP
:
1184 case TYPE_WINDOWED_APP
:
1185 case TYPE_APP_PANEL
:
1187 return typeb
== typea
;
1188 case TYPE_UNDEFINED
:
1189 NOTREACHED() << "ShelfItemType must be set.";
1196 std::pair
<int, int> ShelfView::GetDragRange(int index
) {
1199 ShelfItemType type
= model_
->items()[index
].type
;
1200 for (int i
= 0; i
< model_
->item_count(); ++i
) {
1201 if (SameDragType(model_
->items()[i
].type
, type
)) {
1202 if (min_index
== -1)
1207 return std::pair
<int, int>(min_index
, max_index
);
1210 void ShelfView::ConfigureChildView(views::View
* view
) {
1211 view
->SetPaintToLayer(true);
1212 view
->layer()->SetFillsBoundsOpaquely(false);
1215 void ShelfView::ToggleOverflowBubble() {
1216 if (IsShowingOverflowBubble()) {
1217 overflow_bubble_
->Hide();
1221 if (!overflow_bubble_
)
1222 overflow_bubble_
.reset(new OverflowBubble());
1224 ShelfView
* overflow_view
=
1225 new ShelfView(model_
, delegate_
, layout_manager_
);
1226 overflow_view
->overflow_mode_
= true;
1227 overflow_view
->Init();
1228 overflow_view
->set_owner_overflow_bubble(overflow_bubble_
.get());
1229 overflow_view
->OnShelfAlignmentChanged();
1230 overflow_view
->main_shelf_
= this;
1231 UpdateOverflowRange(overflow_view
);
1233 overflow_bubble_
->Show(overflow_button_
, overflow_view
);
1235 Shell::GetInstance()->UpdateShelfVisibility();
1238 void ShelfView::OnFadeOutAnimationEnded() {
1239 AnimateToIdealBounds();
1240 StartFadeInLastVisibleItem();
1243 void ShelfView::StartFadeInLastVisibleItem() {
1244 // If overflow button is visible and there is a valid new last item, fading
1245 // the new last item in after sliding animation is finished.
1246 if (overflow_button_
->visible() && last_visible_index_
>= 0) {
1247 views::View
* last_visible_view
= view_model_
->view_at(last_visible_index_
);
1248 last_visible_view
->layer()->SetOpacity(0);
1249 bounds_animator_
->SetAnimationDelegate(
1251 scoped_ptr
<gfx::AnimationDelegate
>(
1252 new StartFadeAnimationDelegate(this, last_visible_view
)));
1256 void ShelfView::UpdateOverflowRange(ShelfView
* overflow_view
) const {
1257 const int first_overflow_index
= last_visible_index_
+ 1;
1258 const int last_overflow_index
= last_hidden_index_
;
1259 DCHECK_LE(first_overflow_index
, last_overflow_index
);
1260 DCHECK_LT(last_overflow_index
, view_model_
->view_size());
1262 overflow_view
->first_visible_index_
= first_overflow_index
;
1263 overflow_view
->last_visible_index_
= last_overflow_index
;
1266 bool ShelfView::ShouldHideTooltip(const gfx::Point
& cursor_location
) {
1267 gfx::Rect active_bounds
;
1269 for (int i
= 0; i
< child_count(); ++i
) {
1270 views::View
* child
= child_at(i
);
1271 if (child
== overflow_button_
)
1273 if (!ShouldShowTooltipForView(child
))
1276 gfx::Rect child_bounds
= child
->GetMirroredBounds();
1277 active_bounds
.Union(child_bounds
);
1280 return !active_bounds
.Contains(cursor_location
);
1283 gfx::Rect
ShelfView::GetVisibleItemsBoundsInScreen() {
1284 gfx::Size preferred_size
= GetPreferredSize();
1285 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1286 ConvertPointToScreen(this, &origin
);
1287 return gfx::Rect(origin
, preferred_size
);
1290 gfx::Rect
ShelfView::GetBoundsForDragInsertInScreen() {
1291 gfx::Size preferred_size
;
1292 if (is_overflow_mode()) {
1293 DCHECK(owner_overflow_bubble_
);
1294 gfx::Rect bubble_bounds
=
1295 owner_overflow_bubble_
->bubble_view()->GetBubbleBounds();
1296 preferred_size
= bubble_bounds
.size();
1298 const int last_button_index
= view_model_
->view_size() - 1;
1299 gfx::Rect last_button_bounds
=
1300 view_model_
->view_at(last_button_index
)->bounds();
1301 if (overflow_button_
->visible() &&
1302 model_
->GetItemIndexForType(TYPE_APP_PANEL
) == -1) {
1303 // When overflow button is visible and shelf has no panel items,
1304 // last_button_bounds should be overflow button's bounds.
1305 last_button_bounds
= overflow_button_
->bounds();
1308 if (layout_manager_
->IsHorizontalAlignment()) {
1309 preferred_size
= gfx::Size(last_button_bounds
.right() + leading_inset_
,
1312 preferred_size
= gfx::Size(kShelfSize
,
1313 last_button_bounds
.bottom() + leading_inset_
);
1316 gfx::Point
origin(GetMirroredXWithWidthInView(0, preferred_size
.width()), 0);
1318 // In overflow mode, we should use OverflowBubbleView as a source for
1319 // converting |origin| to screen coordinates. When a scroll operation is
1320 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1322 if (is_overflow_mode())
1323 ConvertPointToScreen(owner_overflow_bubble_
->bubble_view(), &origin
);
1325 ConvertPointToScreen(this, &origin
);
1327 return gfx::Rect(origin
, preferred_size
);
1330 int ShelfView::CancelDrag(int modified_index
) {
1331 FinalizeRipOffDrag(true);
1333 return modified_index
;
1334 bool was_dragging
= dragging();
1335 int drag_view_index
= view_model_
->GetIndexOfView(drag_view_
);
1336 drag_pointer_
= NONE
;
1338 if (drag_view_index
== modified_index
) {
1339 // The view that was being dragged is being modified. Don't do anything.
1340 return modified_index
;
1343 return modified_index
;
1345 // Restore previous position, tracking the position of the modified view.
1346 bool at_end
= modified_index
== view_model_
->view_size();
1347 views::View
* modified_view
=
1348 (modified_index
>= 0 && !at_end
) ?
1349 view_model_
->view_at(modified_index
) : NULL
;
1350 model_
->Move(drag_view_index
, start_drag_index_
);
1352 // If the modified view will be at the end of the list, return the new end of
1355 return view_model_
->view_size();
1356 return modified_view
? view_model_
->GetIndexOfView(modified_view
) : -1;
1359 gfx::Size
ShelfView::GetPreferredSize() const {
1360 IdealBounds ideal_bounds
;
1361 CalculateIdealBounds(&ideal_bounds
);
1363 int last_button_index
= is_overflow_mode() ?
1364 last_visible_index_
: view_model_
->view_size() - 1;
1366 // When an item is dragged off from the overflow bubble, it is moved to last
1367 // position and and changed to invisible. Overflow bubble size should be
1368 // shrunk to fit only for visible items.
1369 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1370 // items in the shelf.
1371 if (is_overflow_mode() &&
1372 dragged_off_shelf_
&&
1373 !dragged_off_from_overflow_to_shelf_
&&
1374 RemovableByRipOff(view_model_
->GetIndexOfView(drag_view_
)) == REMOVABLE
)
1375 last_button_index
--;
1377 const gfx::Rect last_button_bounds
=
1378 last_button_index
>= first_visible_index_
?
1379 view_model_
->ideal_bounds(last_button_index
) :
1380 gfx::Rect(gfx::Size(kShelfSize
, kShelfSize
));
1382 if (layout_manager_
->IsHorizontalAlignment()) {
1383 return gfx::Size(last_button_bounds
.right() + leading_inset_
, kShelfSize
);
1386 return gfx::Size(kShelfSize
,
1387 last_button_bounds
.bottom() + leading_inset_
);
1390 void ShelfView::OnBoundsChanged(const gfx::Rect
& previous_bounds
) {
1391 // This bounds change is produced by the shelf movement and all content has
1392 // to follow. Using an animation at that time would produce a time lag since
1393 // the animation of the BoundsAnimator has itself a delay before it arrives
1394 // at the required location. As such we tell the animator to go there
1396 BoundsAnimatorDisabler
disabler(bounds_animator_
.get());
1397 LayoutToIdealBounds();
1398 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1399 OnShelfIconPositionsChanged());
1401 if (IsShowingOverflowBubble())
1402 overflow_bubble_
->Hide();
1405 views::FocusTraversable
* ShelfView::GetPaneFocusTraversable() {
1409 void ShelfView::GetAccessibleState(ui::AXViewState
* state
) {
1410 state
->role
= ui::AX_ROLE_TOOLBAR
;
1411 state
->name
= l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME
);
1414 void ShelfView::OnGestureEvent(ui::GestureEvent
* event
) {
1415 if (gesture_handler_
.ProcessGestureEvent(*event
))
1416 event
->StopPropagation();
1419 void ShelfView::ShelfItemAdded(int model_index
) {
1421 base::AutoReset
<bool> cancelling_drag(
1422 &cancelling_drag_model_changed_
, true);
1423 model_index
= CancelDrag(model_index
);
1425 views::View
* view
= CreateViewForItem(model_
->items()[model_index
]);
1427 // Hide the view, it'll be made visible when the animation is done. Using
1428 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1429 // the view's visibility.
1430 view
->layer()->SetOpacity(0);
1431 view_model_
->Add(view
, model_index
);
1433 // Give the button its ideal bounds. That way if we end up animating the
1434 // button before this animation completes it doesn't appear at some random
1435 // spot (because it was in the middle of animating from 0,0 0x0 to its
1437 IdealBounds ideal_bounds
;
1438 CalculateIdealBounds(&ideal_bounds
);
1439 view
->SetBoundsRect(view_model_
->ideal_bounds(model_index
));
1441 // The first animation moves all the views to their target position. |view|
1442 // is hidden, so it visually appears as though we are providing space for
1443 // it. When done we'll fade the view in.
1444 AnimateToIdealBounds();
1445 if (model_index
<= last_visible_index_
||
1446 model_index
>= model_
->FirstPanelIndex()) {
1447 bounds_animator_
->SetAnimationDelegate(
1449 scoped_ptr
<gfx::AnimationDelegate
>(
1450 new StartFadeAnimationDelegate(this, view
)));
1452 // Undo the hiding if animation does not run.
1453 view
->layer()->SetOpacity(1.0f
);
1457 void ShelfView::ShelfItemRemoved(int model_index
, ShelfID id
) {
1458 if (id
== context_menu_id_
)
1459 launcher_menu_runner_
.reset();
1461 base::AutoReset
<bool> cancelling_drag(
1462 &cancelling_drag_model_changed_
, true);
1463 model_index
= CancelDrag(model_index
);
1465 views::View
* view
= view_model_
->view_at(model_index
);
1466 view_model_
->Remove(model_index
);
1468 // When the overflow bubble is visible, the overflow range needs to be set
1469 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1470 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1471 // since the overflow bubble is not yet synced with the ShelfModel this
1472 // could cause a crash.
1473 if (overflow_bubble_
&& overflow_bubble_
->IsShowing()) {
1474 last_hidden_index_
= std::min(last_hidden_index_
,
1475 view_model_
->view_size() - 1);
1476 UpdateOverflowRange(overflow_bubble_
->shelf_view());
1479 if (view
->visible()) {
1480 // The first animation fades out the view. When done we'll animate the rest
1481 // of the views to their target location.
1482 bounds_animator_
->AnimateViewTo(view
, view
->bounds());
1483 bounds_animator_
->SetAnimationDelegate(
1485 scoped_ptr
<gfx::AnimationDelegate
>(
1486 new FadeOutAnimationDelegate(this, view
)));
1488 // We don't need to show a fade out animation for invisible |view|. When an
1489 // item is ripped out from the shelf, its |view| is already invisible.
1490 AnimateToIdealBounds();
1493 // Close the tooltip because it isn't needed any longer and its anchor view
1494 // will be deleted soon.
1495 if (tooltip_
->GetCurrentAnchorView() == view
)
1499 void ShelfView::ShelfItemChanged(int model_index
, const ShelfItem
& old_item
) {
1500 const ShelfItem
& item(model_
->items()[model_index
]);
1501 if (old_item
.type
!= item
.type
) {
1502 // Type changed, swap the views.
1503 model_index
= CancelDrag(model_index
);
1504 scoped_ptr
<views::View
> old_view(view_model_
->view_at(model_index
));
1505 bounds_animator_
->StopAnimatingView(old_view
.get());
1506 // Removing and re-inserting a view in our view model will strip the ideal
1507 // bounds from the item. To avoid recalculation of everything the bounds
1508 // get remembered and restored after the insertion to the previous value.
1509 gfx::Rect old_ideal_bounds
= view_model_
->ideal_bounds(model_index
);
1510 view_model_
->Remove(model_index
);
1511 views::View
* new_view
= CreateViewForItem(item
);
1512 AddChildView(new_view
);
1513 view_model_
->Add(new_view
, model_index
);
1514 view_model_
->set_ideal_bounds(model_index
, old_ideal_bounds
);
1515 new_view
->SetBoundsRect(old_view
->bounds());
1519 views::View
* view
= view_model_
->view_at(model_index
);
1520 switch (item
.type
) {
1521 case TYPE_BROWSER_SHORTCUT
:
1522 // Fallthrough for the new Shelf since it needs to show the activation
1524 case TYPE_APP_SHORTCUT
:
1525 case TYPE_WINDOWED_APP
:
1526 case TYPE_PLATFORM_APP
:
1528 case TYPE_APP_PANEL
: {
1529 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1530 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1531 ReflectItemStatus(item
, button
);
1532 // The browser shortcut is currently not a "real" item and as such the
1533 // the image is bogous as well. We therefore keep the image as is for it.
1534 if (item
.type
!= TYPE_BROWSER_SHORTCUT
)
1535 button
->SetImage(item
.image
);
1536 button
->SchedulePaint();
1545 void ShelfView::ShelfItemMoved(int start_index
, int target_index
) {
1546 view_model_
->Move(start_index
, target_index
);
1547 // When cancelling a drag due to a shelf item being added, the currently
1548 // dragged item is moved back to its initial position. AnimateToIdealBounds
1549 // will be called again when the new item is added to the |view_model_| but
1550 // at this time the |view_model_| is inconsistent with the |model_|.
1551 if (!cancelling_drag_model_changed_
)
1552 AnimateToIdealBounds();
1555 void ShelfView::ShelfStatusChanged() {
1556 // Nothing to do here.
1559 void ShelfView::PointerPressedOnButton(views::View
* view
,
1561 const ui::LocatedEvent
& event
) {
1565 int index
= view_model_
->GetIndexOfView(view
);
1569 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1570 model_
->items()[index
].id
);
1571 if (view_model_
->view_size() <= 1 || !item_delegate
->IsDraggable())
1572 return; // View is being deleted or not draggable, ignore request.
1574 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1575 drag_view_
= static_cast<ShelfButton
*>(view
);
1576 drag_origin_
= gfx::Point(event
.x(), event
.y());
1577 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1578 layout_manager_
->SelectValueForShelfAlignment(
1579 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM
,
1580 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT
,
1581 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT
,
1583 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT
);
1586 void ShelfView::PointerDraggedOnButton(views::View
* view
,
1588 const ui::LocatedEvent
& event
) {
1589 // To prepare all drag types (moving an item in the shelf and dragging off),
1590 // we should check the x-axis and y-axis offset.
1591 if (!dragging() && drag_view_
&&
1592 ((std::abs(event
.x() - drag_origin_
.x()) >= kMinimumDragDistance
) ||
1593 (std::abs(event
.y() - drag_origin_
.y()) >= kMinimumDragDistance
))) {
1594 PrepareForDrag(pointer
, event
);
1596 if (drag_pointer_
== pointer
)
1597 ContinueDrag(event
);
1600 void ShelfView::PointerReleasedOnButton(views::View
* view
,
1605 } else if (drag_pointer_
== pointer
) {
1606 FinalizeRipOffDrag(false);
1607 drag_pointer_
= NONE
;
1608 AnimateToIdealBounds();
1610 // If the drag pointer is NONE, no drag operation is going on and the
1611 // drag_view can be released.
1612 if (drag_pointer_
== NONE
)
1616 void ShelfView::MouseMovedOverButton(views::View
* view
) {
1617 if (!ShouldShowTooltipForView(view
))
1620 if (!tooltip_
->IsVisible())
1621 tooltip_
->ResetTimer();
1624 void ShelfView::MouseEnteredButton(views::View
* view
) {
1625 if (!ShouldShowTooltipForView(view
))
1628 if (tooltip_
->IsVisible()) {
1629 tooltip_
->ShowImmediately(view
, GetAccessibleName(view
));
1631 tooltip_
->ShowDelayed(view
, GetAccessibleName(view
));
1635 void ShelfView::MouseExitedButton(views::View
* view
) {
1636 if (!tooltip_
->IsVisible())
1637 tooltip_
->StopTimer();
1640 base::string16
ShelfView::GetAccessibleName(const views::View
* view
) {
1641 int view_index
= view_model_
->GetIndexOfView(view
);
1642 // May be -1 while in the process of animating closed.
1643 if (view_index
== -1)
1644 return base::string16();
1646 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1647 model_
->items()[view_index
].id
);
1648 return item_delegate
->GetTitle();
1651 void ShelfView::ButtonPressed(views::Button
* sender
, const ui::Event
& event
) {
1652 // Do not handle mouse release during drag.
1656 if (sender
== overflow_button_
) {
1657 ToggleOverflowBubble();
1661 int view_index
= view_model_
->GetIndexOfView(sender
);
1662 // May be -1 while in the process of animating closed.
1663 if (view_index
== -1)
1666 // If the previous menu was closed by the same event as this one, we ignore
1668 if (!IsUsableEvent(event
))
1671 // Don't activate the item twice on double-click. Otherwise the window starts
1672 // animating open due to the first click, then immediately minimizes due to
1673 // the second click. The user most likely intended to open or minimize the
1674 // item once, not do both.
1675 if (event
.flags() & ui::EF_IS_DOUBLE_CLICK
)
1679 ScopedTargetRootWindow
scoped_target(
1680 sender
->GetWidget()->GetNativeView()->GetRootWindow());
1681 // Slow down activation animations if shift key is pressed.
1682 scoped_ptr
<ui::ScopedAnimationDurationScaleMode
> slowing_animations
;
1683 if (event
.IsShiftDown()) {
1684 slowing_animations
.reset(new ui::ScopedAnimationDurationScaleMode(
1685 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
));
1688 // Collect usage statistics before we decide what to do with the click.
1689 switch (model_
->items()[view_index
].type
) {
1690 case TYPE_APP_SHORTCUT
:
1691 case TYPE_WINDOWED_APP
:
1692 case TYPE_PLATFORM_APP
:
1693 case TYPE_BROWSER_SHORTCUT
:
1694 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1695 UMA_LAUNCHER_CLICK_ON_APP
);
1699 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1700 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON
);
1703 case TYPE_APP_PANEL
:
1707 case TYPE_UNDEFINED
:
1708 NOTREACHED() << "ShelfItemType must be set.";
1712 ShelfItemDelegate
* item_delegate
=
1713 item_manager_
->GetShelfItemDelegate(model_
->items()[view_index
].id
);
1714 if (!item_delegate
->ItemSelected(event
))
1715 ShowListMenuForView(model_
->items()[view_index
], sender
, event
);
1719 bool ShelfView::ShowListMenuForView(const ShelfItem
& item
,
1720 views::View
* source
,
1721 const ui::Event
& event
) {
1722 ShelfItemDelegate
* item_delegate
=
1723 item_manager_
->GetShelfItemDelegate(item
.id
);
1724 scoped_ptr
<ui::MenuModel
> list_menu_model(
1725 item_delegate
->CreateApplicationMenu(event
.flags()));
1727 // Make sure we have a menu and it has at least two items in addition to the
1728 // application title and the 3 spacing separators.
1729 if (!list_menu_model
.get() || list_menu_model
->GetItemCount() <= 5)
1732 ShowMenu(list_menu_model
.get(),
1736 ui::GetMenuSourceTypeForEvent(event
));
1740 void ShelfView::ShowContextMenuForView(views::View
* source
,
1741 const gfx::Point
& point
,
1742 ui::MenuSourceType source_type
) {
1743 int view_index
= view_model_
->GetIndexOfView(source
);
1744 if (view_index
== -1) {
1745 Shell::GetInstance()->ShowContextMenu(point
, source_type
);
1749 ShelfItemDelegate
* item_delegate
= item_manager_
->GetShelfItemDelegate(
1750 model_
->items()[view_index
].id
);
1751 context_menu_model_
.reset(item_delegate
->CreateContextMenu(
1752 source
->GetWidget()->GetNativeView()->GetRootWindow()));
1753 if (!context_menu_model_
)
1756 base::AutoReset
<ShelfID
> reseter(
1758 view_index
== -1 ? 0 : model_
->items()[view_index
].id
);
1760 ShowMenu(context_menu_model_
.get(),
1767 void ShelfView::ShowMenu(ui::MenuModel
* menu_model
,
1768 views::View
* source
,
1769 const gfx::Point
& click_point
,
1771 ui::MenuSourceType source_type
) {
1772 closing_event_time_
= base::TimeDelta();
1773 launcher_menu_runner_
.reset(new views::MenuRunner(
1774 menu_model
, context_menu
? views::MenuRunner::CONTEXT_MENU
: 0));
1776 ScopedTargetRootWindow
scoped_target(
1777 source
->GetWidget()->GetNativeView()->GetRootWindow());
1779 // Determine the menu alignment dependent on the shelf.
1780 views::MenuAnchorPosition menu_alignment
= views::MENU_ANCHOR_TOPLEFT
;
1781 gfx::Rect anchor_point
= gfx::Rect(click_point
, gfx::Size());
1783 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1784 GetWidget()->GetNativeView())->shelf();
1785 if (!context_menu
) {
1786 // Application lists use a bubble.
1787 ShelfAlignment align
= shelf
->GetAlignment();
1788 anchor_point
= source
->GetBoundsInScreen();
1790 // It is possible to invoke the menu while it is sliding into view. To cover
1791 // that case, the screen coordinates are offsetted by the animation delta.
1792 gfx::Vector2d offset
=
1793 source
->GetWidget()->GetNativeWindow()->bounds().origin() -
1794 source
->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1795 anchor_point
.set_x(anchor_point
.x() - offset
.x());
1796 anchor_point
.set_y(anchor_point
.y() - offset
.y());
1798 // Shelf items can have an asymmetrical border for spacing reasons.
1799 // Adjust anchor location for this.
1800 if (source
->border())
1801 anchor_point
.Inset(source
->border()->GetInsets());
1804 case SHELF_ALIGNMENT_BOTTOM
:
1805 menu_alignment
= views::MENU_ANCHOR_BUBBLE_ABOVE
;
1807 case SHELF_ALIGNMENT_LEFT
:
1808 menu_alignment
= views::MENU_ANCHOR_BUBBLE_RIGHT
;
1810 case SHELF_ALIGNMENT_RIGHT
:
1811 menu_alignment
= views::MENU_ANCHOR_BUBBLE_LEFT
;
1813 case SHELF_ALIGNMENT_TOP
:
1814 menu_alignment
= views::MENU_ANCHOR_BUBBLE_BELOW
;
1818 // If this gets deleted while we are in the menu, the shelf will be gone
1820 bool got_deleted
= false;
1821 got_deleted_
= &got_deleted
;
1823 shelf
->ForceUndimming(true);
1824 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1826 if (launcher_menu_runner_
->RunMenuAt(source
->GetWidget(),
1831 views::MenuRunner::MENU_DELETED
) {
1833 got_deleted_
= NULL
;
1834 shelf
->ForceUndimming(false);
1838 got_deleted_
= NULL
;
1839 shelf
->ForceUndimming(false);
1841 // If it is a context menu and we are showing overflow bubble
1842 // we want to hide overflow bubble.
1843 if (owner_overflow_bubble_
)
1844 owner_overflow_bubble_
->HideBubbleAndRefreshButton();
1846 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1848 if (launcher_menu_runner_
)
1849 closing_event_time_
= launcher_menu_runner_
->closing_event_time();
1850 Shell::GetInstance()->UpdateShelfVisibility();
1853 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator
* animator
) {
1854 FOR_EACH_OBSERVER(ShelfIconObserver
, observers_
,
1855 OnShelfIconPositionsChanged());
1856 PreferredSizeChanged();
1859 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator
* animator
) {
1860 if (snap_back_from_rip_off_view_
&& animator
== bounds_animator_
) {
1861 if (!animator
->IsAnimating(snap_back_from_rip_off_view_
)) {
1862 // Coming here the animation of the ShelfButton is finished and the
1863 // previously hidden status can be shown again. Since the button itself
1864 // might have gone away or changed locations we check that the button
1865 // is still in the shelf and show its status again.
1866 for (int index
= 0; index
< view_model_
->view_size(); index
++) {
1867 views::View
* view
= view_model_
->view_at(index
);
1868 if (view
== snap_back_from_rip_off_view_
) {
1869 CHECK_EQ(ShelfButton::kViewClassName
, view
->GetClassName());
1870 ShelfButton
* button
= static_cast<ShelfButton
*>(view
);
1871 button
->ClearState(ShelfButton::STATE_HIDDEN
);
1875 snap_back_from_rip_off_view_
= NULL
;
1880 bool ShelfView::IsUsableEvent(const ui::Event
& event
) {
1881 if (closing_event_time_
== base::TimeDelta())
1884 base::TimeDelta delta
=
1885 base::TimeDelta(event
.time_stamp() - closing_event_time_
);
1886 closing_event_time_
= base::TimeDelta();
1887 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1888 // takes that long. Need to come up with a better way of doing this.
1889 return (delta
.InMilliseconds() < 0 || delta
.InMilliseconds() > 130);
1892 const ShelfItem
* ShelfView::ShelfItemForView(const views::View
* view
) const {
1893 int view_index
= view_model_
->GetIndexOfView(view
);
1894 if (view_index
== -1)
1896 return &(model_
->items()[view_index
]);
1899 bool ShelfView::ShouldShowTooltipForView(const views::View
* view
) const {
1900 if (view
== GetAppListButtonView() &&
1901 Shell::GetInstance()->GetAppListWindow())
1903 const ShelfItem
* item
= ShelfItemForView(view
);
1906 ShelfItemDelegate
* item_delegate
=
1907 item_manager_
->GetShelfItemDelegate(item
->id
);
1908 return item_delegate
->ShouldShowTooltip();
1911 int ShelfView::CalculateShelfDistance(const gfx::Point
& coordinate
) const {
1912 ShelfWidget
* shelf
= RootWindowController::ForShelf(
1913 GetWidget()->GetNativeView())->shelf();
1914 ShelfAlignment align
= shelf
->GetAlignment();
1915 const gfx::Rect bounds
= GetBoundsInScreen();
1918 case SHELF_ALIGNMENT_BOTTOM
:
1919 distance
= bounds
.y() - coordinate
.y();
1921 case SHELF_ALIGNMENT_LEFT
:
1922 distance
= coordinate
.x() - bounds
.right();
1924 case SHELF_ALIGNMENT_RIGHT
:
1925 distance
= bounds
.x() - coordinate
.x();
1927 case SHELF_ALIGNMENT_TOP
:
1928 distance
= coordinate
.y() - bounds
.bottom();
1931 return distance
> 0 ? distance
: 0;