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[chromium-blink-merge.git] / cc / animation / scroll_offset_animation_curve.cc
blobe0b1a3b5e5c2f2da58642865d1c0854662efdd75
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/scroll_offset_animation_curve.h"
7 #include <algorithm>
8 #include <cmath>
10 #include "base/logging.h"
11 #include "cc/animation/timing_function.h"
12 #include "ui/gfx/animation/tween.h"
14 const double kDurationDivisor = 60.0;
16 namespace cc {
18 namespace {
20 static float MaximumDimension(gfx::Vector2dF delta) {
21 return std::max(std::abs(delta.x()), std::abs(delta.y()));
24 static base::TimeDelta DurationFromDelta(gfx::Vector2dF delta) {
25 // The duration of a scroll animation depends on the size of the scroll.
26 // The exact relationship between the size and the duration isn't specified
27 // by the CSSOM View smooth scroll spec and is instead left up to user agents
28 // to decide. The calculation performed here will very likely be further
29 // tweaked before the smooth scroll API ships.
30 return base::TimeDelta::FromMicroseconds(
31 (std::sqrt(MaximumDimension(delta)) / kDurationDivisor) *
32 base::Time::kMicrosecondsPerSecond);
35 static scoped_ptr<TimingFunction> EaseOutWithInitialVelocity(double velocity) {
36 // Based on EaseInOutTimingFunction::Create with first control point rotated.
37 const double r2 = 0.42 * 0.42;
38 const double v2 = velocity * velocity;
39 const double x1 = std::sqrt(r2 / (v2 + 1));
40 const double y1 = std::sqrt(r2 * v2 / (v2 + 1));
41 return CubicBezierTimingFunction::Create(x1, y1, 0.58, 1);
44 } // namespace
46 scoped_ptr<ScrollOffsetAnimationCurve> ScrollOffsetAnimationCurve::Create(
47 const gfx::ScrollOffset& target_value,
48 scoped_ptr<TimingFunction> timing_function) {
49 return make_scoped_ptr(
50 new ScrollOffsetAnimationCurve(target_value, timing_function.Pass()));
53 ScrollOffsetAnimationCurve::ScrollOffsetAnimationCurve(
54 const gfx::ScrollOffset& target_value,
55 scoped_ptr<TimingFunction> timing_function)
56 : target_value_(target_value), timing_function_(timing_function.Pass()) {
59 ScrollOffsetAnimationCurve::~ScrollOffsetAnimationCurve() {}
61 void ScrollOffsetAnimationCurve::SetInitialValue(
62 const gfx::ScrollOffset& initial_value) {
63 initial_value_ = initial_value;
64 total_animation_duration_ = DurationFromDelta(
65 target_value_.DeltaFrom(initial_value_));
68 gfx::ScrollOffset ScrollOffsetAnimationCurve::GetValue(double t) const {
69 double duration = (total_animation_duration_ - last_retarget_).InSecondsF();
70 t -= last_retarget_.InSecondsF();
72 if (t <= 0)
73 return initial_value_;
75 if (t >= duration)
76 return target_value_;
78 double progress = (timing_function_->GetValue(t / duration));
79 return gfx::ScrollOffset(
80 gfx::Tween::FloatValueBetween(
81 progress, initial_value_.x(), target_value_.x()),
82 gfx::Tween::FloatValueBetween(
83 progress, initial_value_.y(), target_value_.y()));
86 base::TimeDelta ScrollOffsetAnimationCurve::Duration() const {
87 return total_animation_duration_;
90 AnimationCurve::CurveType ScrollOffsetAnimationCurve::Type() const {
91 return ScrollOffset;
94 scoped_ptr<AnimationCurve> ScrollOffsetAnimationCurve::Clone() const {
95 scoped_ptr<TimingFunction> timing_function(
96 static_cast<TimingFunction*>(timing_function_->Clone().release()));
97 scoped_ptr<ScrollOffsetAnimationCurve> curve_clone =
98 Create(target_value_, timing_function.Pass());
99 curve_clone->initial_value_ = initial_value_;
100 curve_clone->total_animation_duration_ = total_animation_duration_;
101 curve_clone->last_retarget_ = last_retarget_;
102 return curve_clone.Pass();
105 void ScrollOffsetAnimationCurve::UpdateTarget(
106 double t,
107 const gfx::ScrollOffset& new_target) {
108 gfx::ScrollOffset current_position = GetValue(t);
109 gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_);
110 gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position);
112 double old_duration =
113 (total_animation_duration_ - last_retarget_).InSecondsF();
114 double new_duration = DurationFromDelta(new_delta).InSecondsF();
116 double old_velocity = timing_function_->Velocity(
117 (t - last_retarget_.InSecondsF()) / old_duration);
119 // TimingFunction::Velocity gives the slope of the curve from 0 to 1.
120 // To match the "true" velocity in px/sec we must adjust this slope for
121 // differences in duration and scroll delta between old and new curves.
122 double new_velocity =
123 old_velocity * (new_duration / old_duration) *
124 (MaximumDimension(old_delta) / MaximumDimension(new_delta));
126 initial_value_ = current_position;
127 target_value_ = new_target;
128 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
129 last_retarget_ = base::TimeDelta::FromSecondsD(t);
130 timing_function_ = EaseOutWithInitialVelocity(new_velocity);
133 } // namespace cc