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[chromium-blink-merge.git] / base / synchronization / condition_variable.h
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // ConditionVariable wraps pthreads condition variable synchronization or, on
6 // Windows, simulates it. This functionality is very helpful for having
7 // several threads wait for an event, as is common with a thread pool managed
8 // by a master. The meaning of such an event in the (worker) thread pool
9 // scenario is that additional tasks are now available for processing. It is
10 // used in Chrome in the DNS prefetching system to notify worker threads that
11 // a queue now has items (tasks) which need to be tended to. A related use
12 // would have a pool manager waiting on a ConditionVariable, waiting for a
13 // thread in the pool to announce (signal) that there is now more room in a
14 // (bounded size) communications queue for the manager to deposit tasks, or,
15 // as a second example, that the queue of tasks is completely empty and all
16 // workers are waiting.
18 // USAGE NOTE 1: spurious signal events are possible with this and
19 // most implementations of condition variables. As a result, be
20 // *sure* to retest your condition before proceeding. The following
21 // is a good example of doing this correctly:
23 // while (!work_to_be_done()) Wait(...);
25 // In contrast do NOT do the following:
27 // if (!work_to_be_done()) Wait(...); // Don't do this.
29 // Especially avoid the above if you are relying on some other thread only
30 // issuing a signal up *if* there is work-to-do. There can/will
31 // be spurious signals. Recheck state on waiting thread before
32 // assuming the signal was intentional. Caveat caller ;-).
34 // USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
35 // which leads to contention for the locks they all held when they
36 // called Wait(). This results in POOR performance. A much better
37 // approach to getting a lot of threads out of Wait() is to have each
38 // thread (upon exiting Wait()) call Signal() to free up another
39 // Wait'ing thread. Look at condition_variable_unittest.cc for
40 // both examples.
42 // Broadcast() can be used nicely during teardown, as it gets the job
43 // done, and leaves no sleeping threads... and performance is less
44 // critical at that point.
46 // The semantics of Broadcast() are carefully crafted so that *all*
47 // threads that were waiting when the request was made will indeed
48 // get signaled. Some implementations mess up, and don't signal them
49 // all, while others allow the wait to be effectively turned off (for
50 // a while while waiting threads come around). This implementation
51 // appears correct, as it will not "lose" any signals, and will guarantee
52 // that all threads get signaled by Broadcast().
54 // This implementation offers support for "performance" in its selection of
55 // which thread to revive. Performance, in direct contrast with "fairness,"
56 // assures that the thread that most recently began to Wait() is selected by
57 // Signal to revive. Fairness would (if publicly supported) assure that the
58 // thread that has Wait()ed the longest is selected. The default policy
59 // may improve performance, as the selected thread may have a greater chance of
60 // having some of its stack data in various CPU caches.
62 // For a discussion of the many very subtle implementation details, see the FAQ
63 // at the end of condition_variable_win.cc.
65 #ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
66 #define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
68 #include "build/build_config.h"
70 #if defined(OS_POSIX)
71 #include <pthread.h>
72 #endif
74 #include "base/base_export.h"
75 #include "base/basictypes.h"
76 #include "base/synchronization/lock.h"
78 namespace base {
80 class ConditionVarImpl;
81 class TimeDelta;
83 class BASE_EXPORT ConditionVariable {
84 public:
85 // Construct a cv for use with ONLY one user lock.
86 explicit ConditionVariable(Lock* user_lock);
88 ~ConditionVariable();
90 // Wait() releases the caller's critical section atomically as it starts to
91 // sleep, and the reacquires it when it is signaled.
92 void Wait();
93 void TimedWait(const TimeDelta& max_time);
95 // Broadcast() revives all waiting threads.
96 void Broadcast();
97 // Signal() revives one waiting thread.
98 void Signal();
100 private:
102 #if defined(OS_WIN)
103 ConditionVarImpl* impl_;
104 #elif defined(OS_POSIX)
105 pthread_cond_t condition_;
106 pthread_mutex_t* user_mutex_;
107 #if !defined(NDEBUG) || defined(DCHECK_ALWAYS_ON)
108 base::Lock* user_lock_; // Needed to adjust shadow lock state on wait.
109 #endif
111 #endif
113 DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
116 } // namespace base
118 #endif // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_