1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/histograms.h"
27 #include "cc/base/math_util.h"
28 #include "cc/debug/benchmark_instrumentation.h"
29 #include "cc/debug/debug_rect_history.h"
30 #include "cc/debug/devtools_instrumentation.h"
31 #include "cc/debug/frame_rate_counter.h"
32 #include "cc/debug/frame_viewer_instrumentation.h"
33 #include "cc/debug/paint_time_counter.h"
34 #include "cc/debug/rendering_stats_instrumentation.h"
35 #include "cc/debug/traced_value.h"
36 #include "cc/input/page_scale_animation.h"
37 #include "cc/input/scroll_elasticity_helper.h"
38 #include "cc/input/scroll_state.h"
39 #include "cc/input/top_controls_manager.h"
40 #include "cc/layers/append_quads_data.h"
41 #include "cc/layers/heads_up_display_layer_impl.h"
42 #include "cc/layers/layer_impl.h"
43 #include "cc/layers/layer_iterator.h"
44 #include "cc/layers/painted_scrollbar_layer_impl.h"
45 #include "cc/layers/render_surface_impl.h"
46 #include "cc/layers/scrollbar_layer_impl_base.h"
47 #include "cc/layers/viewport.h"
48 #include "cc/output/compositor_frame_metadata.h"
49 #include "cc/output/copy_output_request.h"
50 #include "cc/output/delegating_renderer.h"
51 #include "cc/output/gl_renderer.h"
52 #include "cc/output/software_renderer.h"
53 #include "cc/output/texture_mailbox_deleter.h"
54 #include "cc/quads/render_pass_draw_quad.h"
55 #include "cc/quads/shared_quad_state.h"
56 #include "cc/quads/solid_color_draw_quad.h"
57 #include "cc/quads/texture_draw_quad.h"
58 #include "cc/raster/bitmap_tile_task_worker_pool.h"
59 #include "cc/raster/gpu_rasterizer.h"
60 #include "cc/raster/gpu_tile_task_worker_pool.h"
61 #include "cc/raster/one_copy_tile_task_worker_pool.h"
62 #include "cc/raster/tile_task_worker_pool.h"
63 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
64 #include "cc/resources/memory_history.h"
65 #include "cc/resources/resource_pool.h"
66 #include "cc/resources/ui_resource_bitmap.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/tiles/eviction_tile_priority_queue.h"
69 #include "cc/tiles/picture_layer_tiling.h"
70 #include "cc/tiles/raster_tile_priority_queue.h"
71 #include "cc/trees/damage_tracker.h"
72 #include "cc/trees/latency_info_swap_promise_monitor.h"
73 #include "cc/trees/layer_tree_host.h"
74 #include "cc/trees/layer_tree_host_common.h"
75 #include "cc/trees/layer_tree_impl.h"
76 #include "cc/trees/single_thread_proxy.h"
77 #include "cc/trees/tree_synchronizer.h"
78 #include "gpu/GLES2/gl2extchromium.h"
79 #include "gpu/command_buffer/client/gles2_interface.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor
{
92 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
93 : inner_(inner_scroll
),
94 outer_(outer_scroll
) {
95 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
98 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
104 inner_
->ClampScrollToMaxScrollOffset();
105 outer_
->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location
=
108 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
110 gfx::Vector2dF delta
=
111 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
113 delta
= outer_
->ScrollBy(delta
);
114 inner_
->ScrollBy(delta
);
120 gfx::ScrollOffset viewport_in_content_coordinates_
;
123 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
126 "LayerTreeHostImpl", id
);
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetDefaultMemoryAllocationLimit() {
134 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
135 // from the old texture manager and is just to give us a default memory
136 // allocation before we get a callback from the GPU memory manager. We
137 // should probaby either:
138 // - wait for the callback before rendering anything instead
139 // - push this into the GPU memory manager somehow.
140 return 64 * 1024 * 1024;
145 LayerTreeHostImpl::FrameData::FrameData()
146 : render_surface_layer_list(nullptr), has_no_damage(false) {}
148 LayerTreeHostImpl::FrameData::~FrameData() {}
150 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
151 const LayerTreeSettings
& settings
,
152 LayerTreeHostImplClient
* client
,
154 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
155 SharedBitmapManager
* shared_bitmap_manager
,
156 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
157 TaskGraphRunner
* task_graph_runner
,
159 return make_scoped_ptr(new LayerTreeHostImpl(
160 settings
, client
, proxy
, rendering_stats_instrumentation
,
161 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
164 LayerTreeHostImpl::LayerTreeHostImpl(
165 const LayerTreeSettings
& settings
,
166 LayerTreeHostImplClient
* client
,
168 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
169 SharedBitmapManager
* shared_bitmap_manager
,
170 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
171 TaskGraphRunner
* task_graph_runner
,
175 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
176 content_is_suitable_for_gpu_rasterization_(true),
177 has_gpu_rasterization_trigger_(false),
178 use_gpu_rasterization_(false),
180 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
181 tree_resources_for_gpu_rasterization_dirty_(false),
182 input_handler_client_(NULL
),
183 did_lock_scrolling_layer_(false),
184 should_bubble_scrolls_(false),
185 wheel_scrolling_(false),
186 scroll_affects_scroll_handler_(false),
187 scroll_layer_id_when_mouse_over_scrollbar_(0),
188 tile_priorities_dirty_(false),
189 root_layer_scroll_offset_delegate_(NULL
),
192 cached_managed_memory_policy_(
193 GetDefaultMemoryAllocationLimit(),
194 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
195 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
196 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
197 !settings
.single_thread_proxy_scheduler
),
198 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
200 TileManager::Create(this,
202 is_synchronous_single_threaded_
203 ? std::numeric_limits
<size_t>::max()
204 : settings
.scheduled_raster_task_limit
)),
205 pinch_gesture_active_(false),
206 pinch_gesture_end_should_clear_scrolling_layer_(false),
207 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
208 paint_time_counter_(PaintTimeCounter::Create()),
209 memory_history_(MemoryHistory::Create()),
210 debug_rect_history_(DebugRectHistory::Create()),
211 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
212 max_memory_needed_bytes_(0),
213 device_scale_factor_(1.f
),
214 resourceless_software_draw_(false),
215 animation_registrar_(),
216 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
217 micro_benchmark_controller_(this),
218 shared_bitmap_manager_(shared_bitmap_manager
),
219 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
220 task_graph_runner_(task_graph_runner
),
222 requires_high_res_to_draw_(false),
223 is_likely_to_require_a_draw_(false),
224 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
225 if (settings
.use_compositor_animation_timelines
) {
226 if (settings
.accelerated_animation_enabled
) {
227 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
228 animation_host_
->SetMutatorHostClient(this);
229 animation_host_
->SetSupportsScrollAnimations(
230 proxy_
->SupportsImplScrolling());
233 animation_registrar_
= AnimationRegistrar::Create();
234 animation_registrar_
->set_supports_scroll_animations(
235 proxy_
->SupportsImplScrolling());
238 DCHECK(proxy_
->IsImplThread());
239 DidVisibilityChange(this, visible_
);
241 SetDebugState(settings
.initial_debug_state
);
243 // LTHI always has an active tree.
245 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
246 new SyncedTopControls
, new SyncedElasticOverscroll
);
248 viewport_
= Viewport::Create(this);
250 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
251 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
253 top_controls_manager_
=
254 TopControlsManager::Create(this,
255 settings
.top_controls_show_threshold
,
256 settings
.top_controls_hide_threshold
);
259 LayerTreeHostImpl::~LayerTreeHostImpl() {
260 DCHECK(proxy_
->IsImplThread());
261 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
262 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
263 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
265 if (input_handler_client_
) {
266 input_handler_client_
->WillShutdown();
267 input_handler_client_
= NULL
;
269 if (scroll_elasticity_helper_
)
270 scroll_elasticity_helper_
.reset();
272 // The layer trees must be destroyed before the layer tree host. We've
273 // made a contract with our animation controllers that the registrar
274 // will outlive them, and we must make good.
276 recycle_tree_
->Shutdown();
278 pending_tree_
->Shutdown();
279 active_tree_
->Shutdown();
280 recycle_tree_
= nullptr;
281 pending_tree_
= nullptr;
282 active_tree_
= nullptr;
284 if (animation_host_
) {
285 animation_host_
->ClearTimelines();
286 animation_host_
->SetMutatorHostClient(nullptr);
289 CleanUpTileManager();
292 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
293 // If the begin frame data was handled, then scroll and scale set was applied
294 // by the main thread, so the active tree needs to be updated as if these sent
295 // values were applied and committed.
296 if (CommitEarlyOutHandledCommit(reason
))
297 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
300 void LayerTreeHostImpl::BeginCommit() {
301 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
303 // Ensure all textures are returned so partial texture updates can happen
304 // during the commit.
305 // TODO(ericrk): We should not need to ForceReclaimResources when using
306 // Impl-side-painting as it doesn't upload during commits. However,
307 // Display::Draw currently relies on resource being reclaimed to block drawing
308 // between BeginCommit / Swap. See crbug.com/489515.
310 output_surface_
->ForceReclaimResources();
312 if (!proxy_
->CommitToActiveTree())
316 void LayerTreeHostImpl::CommitComplete() {
317 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
319 if (proxy_
->CommitToActiveTree()) {
320 // We have to activate animations here or "IsActive()" is true on the layers
321 // but the animations aren't activated yet so they get ignored by
322 // UpdateDrawProperties.
323 ActivateAnimations();
326 // Start animations before UpdateDrawProperties and PrepareTiles, as they can
327 // change the results. When doing commit to the active tree, this must happen
328 // after ActivateAnimations() in order for this ticking to be propogated to
329 // layers on the active tree.
332 // LayerTreeHost may have changed the GPU rasterization flags state, which
333 // may require an update of the tree resources.
334 UpdateTreeResourcesForGpuRasterizationIfNeeded();
335 sync_tree()->set_needs_update_draw_properties();
337 // We need an update immediately post-commit to have the opportunity to create
338 // tilings. Because invalidations may be coming from the main thread, it's
339 // safe to do an update for lcd text at this point and see if lcd text needs
340 // to be disabled on any layers.
341 bool update_lcd_text
= true;
342 sync_tree()->UpdateDrawProperties(update_lcd_text
);
343 // Start working on newly created tiles immediately if needed.
344 // TODO(vmpstr): Investigate always having PrepareTiles issue
345 // NotifyReadyToActivate, instead of handling it here.
346 bool did_prepare_tiles
= PrepareTiles();
347 if (!did_prepare_tiles
) {
348 NotifyReadyToActivate();
350 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
351 // is important for SingleThreadProxy and impl-side painting case. For
352 // STP, we commit to active tree and RequiresHighResToDraw, and set
353 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
354 if (proxy_
->CommitToActiveTree())
358 micro_benchmark_controller_
.DidCompleteCommit();
361 bool LayerTreeHostImpl::CanDraw() const {
362 // Note: If you are changing this function or any other function that might
363 // affect the result of CanDraw, make sure to call
364 // client_->OnCanDrawStateChanged in the proper places and update the
365 // NotifyIfCanDrawChanged test.
368 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
369 TRACE_EVENT_SCOPE_THREAD
);
373 // Must have an OutputSurface if |renderer_| is not NULL.
374 DCHECK(output_surface_
);
376 // TODO(boliu): Make draws without root_layer work and move this below
377 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
378 if (!active_tree_
->root_layer()) {
379 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
380 TRACE_EVENT_SCOPE_THREAD
);
384 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
387 if (DrawViewportSize().IsEmpty()) {
388 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
389 TRACE_EVENT_SCOPE_THREAD
);
392 if (active_tree_
->ViewportSizeInvalid()) {
393 TRACE_EVENT_INSTANT0(
394 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
395 TRACE_EVENT_SCOPE_THREAD
);
398 if (EvictedUIResourcesExist()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
401 TRACE_EVENT_SCOPE_THREAD
);
407 void LayerTreeHostImpl::Animate() {
408 base::TimeTicks monotonic_time
= CurrentBeginFrameArgs().frame_time
;
410 // mithro(TODO): Enable these checks.
411 // DCHECK(!current_begin_frame_tracker_.HasFinished());
412 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
413 // << "Called animate with unknown frame time!?";
414 if (!root_layer_scroll_offset_delegate_
||
415 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
416 CurrentlyScrollingLayer() != OuterViewportScrollLayer()))
417 AnimateInput(monotonic_time
);
418 AnimatePageScale(monotonic_time
);
419 AnimateLayers(monotonic_time
);
420 AnimateScrollbars(monotonic_time
);
421 AnimateTopControls(monotonic_time
);
424 bool LayerTreeHostImpl::PrepareTiles() {
425 if (!tile_priorities_dirty_
)
428 client_
->WillPrepareTiles();
429 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
430 if (did_prepare_tiles
)
431 tile_priorities_dirty_
= false;
432 client_
->DidPrepareTiles();
433 return did_prepare_tiles
;
436 void LayerTreeHostImpl::StartPageScaleAnimation(
437 const gfx::Vector2d
& target_offset
,
440 base::TimeDelta duration
) {
441 if (!InnerViewportScrollLayer())
444 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
445 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
446 gfx::SizeF viewport_size
=
447 active_tree_
->InnerViewportContainerLayer()->bounds();
449 // Easing constants experimentally determined.
450 scoped_ptr
<TimingFunction
> timing_function
=
451 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
453 // TODO(miletus) : Pass in ScrollOffset.
454 page_scale_animation_
= PageScaleAnimation::Create(
455 ScrollOffsetToVector2dF(scroll_total
),
456 active_tree_
->current_page_scale_factor(), viewport_size
,
457 scaled_scrollable_size
, timing_function
.Pass());
460 gfx::Vector2dF
anchor(target_offset
);
461 page_scale_animation_
->ZoomWithAnchor(anchor
,
463 duration
.InSecondsF());
465 gfx::Vector2dF scaled_target_offset
= target_offset
;
466 page_scale_animation_
->ZoomTo(scaled_target_offset
,
468 duration
.InSecondsF());
472 client_
->SetNeedsCommitOnImplThread();
473 client_
->RenewTreePriority();
476 void LayerTreeHostImpl::SetNeedsAnimateInput() {
477 if (root_layer_scroll_offset_delegate_
&&
478 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
479 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
480 if (root_layer_animation_callback_
.is_null()) {
481 root_layer_animation_callback_
=
482 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
484 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
485 root_layer_animation_callback_
);
492 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
493 const gfx::Point
& viewport_point
,
494 InputHandler::ScrollInputType type
) {
495 if (!CurrentlyScrollingLayer())
498 gfx::PointF device_viewport_point
=
499 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
501 LayerImpl
* layer_impl
=
502 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
504 bool scroll_on_main_thread
= false;
505 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
506 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
508 if (!scrolling_layer_impl
)
511 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
514 // For active scrolling state treat the inner/outer viewports interchangeably.
515 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
516 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
517 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
518 scrolling_layer_impl
== InnerViewportScrollLayer())) {
525 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
526 const gfx::Point
& viewport_point
) {
527 gfx::PointF device_viewport_point
=
528 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
530 LayerImpl
* layer_impl
=
531 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
532 device_viewport_point
);
534 return layer_impl
!= NULL
;
537 static LayerImpl
* NextLayerInScrollOrder(LayerImpl
* layer
) {
538 if (layer
->scroll_parent())
539 return layer
->scroll_parent();
541 return layer
->parent();
544 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
545 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
546 for (; layer
; layer
= NextLayerInScrollOrder(layer
)) {
547 blocks
|= layer
->scroll_blocks_on();
552 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
553 const gfx::Point
& viewport_point
) {
554 gfx::PointF device_viewport_point
=
555 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
557 // First check if scrolling at this point is required to block on any
558 // touch event handlers. Note that we must start at the innermost layer
559 // (as opposed to only the layer found to contain a touch handler region
560 // below) to ensure all relevant scroll-blocks-on values are applied.
561 LayerImpl
* layer_impl
=
562 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
563 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
564 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
567 // Now determine if there are actually any handlers at that point.
568 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
569 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
570 device_viewport_point
);
571 return layer_impl
!= NULL
;
574 scoped_ptr
<SwapPromiseMonitor
>
575 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
576 ui::LatencyInfo
* latency
) {
577 return make_scoped_ptr(
578 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
581 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
582 DCHECK(!scroll_elasticity_helper_
);
583 if (settings_
.enable_elastic_overscroll
) {
584 scroll_elasticity_helper_
.reset(
585 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
587 return scroll_elasticity_helper_
.get();
590 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
591 scoped_ptr
<SwapPromise
> swap_promise
) {
592 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
595 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
596 LayerImpl
* root_draw_layer
,
597 const LayerImplList
& render_surface_layer_list
) {
598 // For now, we use damage tracking to compute a global scissor. To do this, we
599 // must compute all damage tracking before drawing anything, so that we know
600 // the root damage rect. The root damage rect is then used to scissor each
602 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
603 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
604 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
605 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
606 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
607 DCHECK(render_surface
);
608 render_surface
->damage_tracker()->UpdateDamageTrackingState(
609 render_surface
->layer_list(),
610 render_surface_layer
->id(),
611 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
612 render_surface
->content_rect(),
613 render_surface_layer
->mask_layer(),
614 render_surface_layer
->filters());
618 void LayerTreeHostImpl::FrameData::AsValueInto(
619 base::trace_event::TracedValue
* value
) const {
620 value
->SetBoolean("has_no_damage", has_no_damage
);
622 // Quad data can be quite large, so only dump render passes if we select
625 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
626 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
628 value
->BeginArray("render_passes");
629 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
630 value
->BeginDictionary();
631 render_passes
[i
]->AsValueInto(value
);
632 value
->EndDictionary();
638 void LayerTreeHostImpl::FrameData::AppendRenderPass(
639 scoped_ptr
<RenderPass
> render_pass
) {
640 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
641 render_passes
.push_back(render_pass
.Pass());
644 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
645 if (resourceless_software_draw_
) {
646 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
647 } else if (output_surface_
->context_provider()) {
648 return DRAW_MODE_HARDWARE
;
650 return DRAW_MODE_SOFTWARE
;
654 static void AppendQuadsForRenderSurfaceLayer(
655 RenderPass
* target_render_pass
,
657 const RenderPass
* contributing_render_pass
,
658 AppendQuadsData
* append_quads_data
) {
659 RenderSurfaceImpl
* surface
= layer
->render_surface();
660 const gfx::Transform
& draw_transform
= surface
->draw_transform();
661 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
662 SkColor debug_border_color
= surface
->GetDebugBorderColor();
663 float debug_border_width
= surface
->GetDebugBorderWidth();
664 LayerImpl
* mask_layer
= layer
->mask_layer();
666 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
667 debug_border_color
, debug_border_width
, mask_layer
,
668 append_quads_data
, contributing_render_pass
->id
);
670 // Add replica after the surface so that it appears below the surface.
671 if (layer
->has_replica()) {
672 const gfx::Transform
& replica_draw_transform
=
673 surface
->replica_draw_transform();
674 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
675 surface
->replica_draw_transform());
676 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
677 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
678 // TODO(danakj): By using the same RenderSurfaceImpl for both the
679 // content and its reflection, it's currently not possible to apply a
680 // separate mask to the reflection layer or correctly handle opacity in
681 // reflections (opacity must be applied after drawing both the layer and its
682 // reflection). The solution is to introduce yet another RenderSurfaceImpl
683 // to draw the layer and its reflection in. For now we only apply a separate
684 // reflection mask if the contents don't have a mask of their own.
685 LayerImpl
* replica_mask_layer
=
686 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
688 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
689 replica_occlusion
, replica_debug_border_color
,
690 replica_debug_border_width
, replica_mask_layer
,
691 append_quads_data
, contributing_render_pass
->id
);
695 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
696 RenderPass
* target_render_pass
,
697 LayerImpl
* root_layer
,
698 SkColor screen_background_color
,
699 const Region
& fill_region
) {
700 if (!root_layer
|| !SkColorGetA(screen_background_color
))
702 if (fill_region
.IsEmpty())
705 // Manually create the quad state for the gutter quads, as the root layer
706 // doesn't have any bounds and so can't generate this itself.
707 // TODO(danakj): Make the gutter quads generated by the solid color layer
708 // (make it smarter about generating quads to fill unoccluded areas).
710 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
712 int sorting_context_id
= 0;
713 SharedQuadState
* shared_quad_state
=
714 target_render_pass
->CreateAndAppendSharedQuadState();
715 shared_quad_state
->SetAll(gfx::Transform(),
716 root_target_rect
.size(),
721 SkXfermode::kSrcOver_Mode
,
724 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
726 gfx::Rect screen_space_rect
= fill_rects
.rect();
727 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
728 // Skip the quad culler and just append the quads directly to avoid
730 SolidColorDrawQuad
* quad
=
731 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
732 quad
->SetNew(shared_quad_state
,
734 visible_screen_space_rect
,
735 screen_background_color
,
740 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
742 DCHECK(frame
->render_passes
.empty());
744 DCHECK(active_tree_
->root_layer());
746 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
747 *frame
->render_surface_layer_list
);
749 // If the root render surface has no visible damage, then don't generate a
751 RenderSurfaceImpl
* root_surface
=
752 active_tree_
->root_layer()->render_surface();
753 bool root_surface_has_no_visible_damage
=
754 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
755 root_surface
->content_rect());
756 bool root_surface_has_contributing_layers
=
757 !root_surface
->layer_list().empty();
758 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
759 active_tree_
->hud_layer()->IsAnimatingHUDContents();
760 if (root_surface_has_contributing_layers
&&
761 root_surface_has_no_visible_damage
&&
762 active_tree_
->LayersWithCopyOutputRequest().empty() &&
763 !output_surface_
->capabilities().can_force_reclaim_resources
&&
764 !hud_wants_to_draw_
) {
766 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
767 frame
->has_no_damage
= true;
768 DCHECK(!output_surface_
->capabilities()
769 .draw_and_swap_full_viewport_every_frame
);
774 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
775 "render_surface_layer_list.size()",
776 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
777 "RequiresHighResToDraw", RequiresHighResToDraw());
779 // Create the render passes in dependency order.
780 size_t render_surface_layer_list_size
=
781 frame
->render_surface_layer_list
->size();
782 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
783 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
784 LayerImpl
* render_surface_layer
=
785 (*frame
->render_surface_layer_list
)[surface_index
];
786 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
788 bool should_draw_into_render_pass
=
789 render_surface_layer
->parent() == NULL
||
790 render_surface
->contributes_to_drawn_surface() ||
791 render_surface_layer
->HasCopyRequest();
792 if (should_draw_into_render_pass
)
793 render_surface
->AppendRenderPasses(frame
);
796 // When we are displaying the HUD, change the root damage rect to cover the
797 // entire root surface. This will disable partial-swap/scissor optimizations
798 // that would prevent the HUD from updating, since the HUD does not cause
799 // damage itself, to prevent it from messing with damage visualizations. Since
800 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
801 // changing the RenderPass does not affect them.
802 if (active_tree_
->hud_layer()) {
803 RenderPass
* root_pass
= frame
->render_passes
.back();
804 root_pass
->damage_rect
= root_pass
->output_rect
;
807 // Grab this region here before iterating layers. Taking copy requests from
808 // the layers while constructing the render passes will dirty the render
809 // surface layer list and this unoccluded region, flipping the dirty bit to
810 // true, and making us able to query for it without doing
811 // UpdateDrawProperties again. The value inside the Region is not actually
812 // changed until UpdateDrawProperties happens, so a reference to it is safe.
813 const Region
& unoccluded_screen_space_region
=
814 active_tree_
->UnoccludedScreenSpaceRegion();
816 // Typically when we are missing a texture and use a checkerboard quad, we
817 // still draw the frame. However when the layer being checkerboarded is moving
818 // due to an impl-animation, we drop the frame to avoid flashing due to the
819 // texture suddenly appearing in the future.
820 DrawResult draw_result
= DRAW_SUCCESS
;
822 int layers_drawn
= 0;
824 const DrawMode draw_mode
= GetDrawMode();
826 int num_missing_tiles
= 0;
827 int num_incomplete_tiles
= 0;
828 bool have_copy_request
= false;
829 bool have_missing_animated_tiles
= false;
831 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
832 for (LayerIterator it
=
833 LayerIterator::Begin(frame
->render_surface_layer_list
);
835 RenderPassId target_render_pass_id
=
836 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
837 RenderPass
* target_render_pass
=
838 frame
->render_passes_by_id
[target_render_pass_id
];
840 AppendQuadsData append_quads_data
;
842 if (it
.represents_target_render_surface()) {
843 if (it
->HasCopyRequest()) {
844 have_copy_request
= true;
845 it
->TakeCopyRequestsAndTransformToTarget(
846 &target_render_pass
->copy_requests
);
848 } else if (it
.represents_contributing_render_surface() &&
849 it
->render_surface()->contributes_to_drawn_surface()) {
850 RenderPassId contributing_render_pass_id
=
851 it
->render_surface()->GetRenderPassId();
852 RenderPass
* contributing_render_pass
=
853 frame
->render_passes_by_id
[contributing_render_pass_id
];
854 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
856 contributing_render_pass
,
858 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
860 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
861 it
->visible_layer_rect());
862 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
863 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
865 frame
->will_draw_layers
.push_back(*it
);
867 if (it
->HasContributingDelegatedRenderPasses()) {
868 RenderPassId contributing_render_pass_id
=
869 it
->FirstContributingRenderPassId();
870 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
871 frame
->render_passes_by_id
.end()) {
872 RenderPass
* render_pass
=
873 frame
->render_passes_by_id
[contributing_render_pass_id
];
875 it
->AppendQuads(render_pass
, &append_quads_data
);
877 contributing_render_pass_id
=
878 it
->NextContributingRenderPassId(contributing_render_pass_id
);
882 it
->AppendQuads(target_render_pass
, &append_quads_data
);
884 // For layers that represent themselves, add composite frame timing
885 // requests if the visible rect intersects the requested rect.
886 for (const auto& request
: it
->frame_timing_requests()) {
887 if (request
.rect().Intersects(it
->visible_layer_rect())) {
888 frame
->composite_events
.push_back(
889 FrameTimingTracker::FrameAndRectIds(
890 active_tree_
->source_frame_number(), request
.id()));
898 rendering_stats_instrumentation_
->AddVisibleContentArea(
899 append_quads_data
.visible_layer_area
);
900 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
901 append_quads_data
.approximated_visible_content_area
);
902 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
903 append_quads_data
.checkerboarded_visible_content_area
);
905 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
906 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
908 if (append_quads_data
.num_missing_tiles
) {
909 bool layer_has_animating_transform
=
910 it
->screen_space_transform_is_animating();
911 if (layer_has_animating_transform
)
912 have_missing_animated_tiles
= true;
916 if (have_missing_animated_tiles
)
917 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
919 // When we require high res to draw, abort the draw (almost) always. This does
920 // not cause the scheduler to do a main frame, instead it will continue to try
921 // drawing until we finally complete, so the copy request will not be lost.
922 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
923 if (num_incomplete_tiles
|| num_missing_tiles
) {
924 if (RequiresHighResToDraw())
925 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
928 // When this capability is set we don't have control over the surface the
929 // compositor draws to, so even though the frame may not be complete, the
930 // previous frame has already been potentially lost, so an incomplete frame is
931 // better than nothing, so this takes highest precidence.
932 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
933 draw_result
= DRAW_SUCCESS
;
936 for (const auto& render_pass
: frame
->render_passes
) {
937 for (const auto& quad
: render_pass
->quad_list
)
938 DCHECK(quad
->shared_quad_state
);
939 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
940 frame
->render_passes_by_id
.end());
943 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
945 if (!active_tree_
->has_transparent_background()) {
946 frame
->render_passes
.back()->has_transparent_background
= false;
947 AppendQuadsToFillScreen(
948 active_tree_
->RootScrollLayerDeviceViewportBounds(),
949 frame
->render_passes
.back(), active_tree_
->root_layer(),
950 active_tree_
->background_color(), unoccluded_screen_space_region
);
953 RemoveRenderPasses(frame
);
954 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
956 // Any copy requests left in the tree are not going to get serviced, and
957 // should be aborted.
958 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
959 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
960 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
961 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
963 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
964 requests_to_abort
[i
]->SendEmptyResult();
966 // If we're making a frame to draw, it better have at least one render pass.
967 DCHECK(!frame
->render_passes
.empty());
969 if (active_tree_
->has_ever_been_drawn()) {
970 UMA_HISTOGRAM_COUNTS_100(
971 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
973 UMA_HISTOGRAM_COUNTS_100(
974 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
975 num_incomplete_tiles
);
978 // Should only have one render pass in resourceless software mode.
979 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
980 frame
->render_passes
.size() == 1u)
981 << frame
->render_passes
.size();
983 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
984 "draw_result", draw_result
, "missing tiles",
987 // Draw has to be successful to not drop the copy request layer.
988 // When we have a copy request for a layer, we need to draw even if there
989 // would be animating checkerboards, because failing under those conditions
990 // triggers a new main frame, which may cause the copy request layer to be
992 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
993 // trigger this DCHECK.
994 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
999 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1000 top_controls_manager_
->MainThreadHasStoppedFlinging();
1001 if (input_handler_client_
)
1002 input_handler_client_
->MainThreadHasStoppedFlinging();
1005 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1006 client_
->SetNeedsCommitOnImplThread();
1007 client_
->RenewTreePriority();
1010 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1011 viewport_damage_rect_
.Union(damage_rect
);
1014 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1016 "LayerTreeHostImpl::PrepareToDraw",
1017 "SourceFrameNumber",
1018 active_tree_
->source_frame_number());
1019 if (input_handler_client_
)
1020 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1022 UMA_HISTOGRAM_CUSTOM_COUNTS(
1023 "Compositing.NumActiveLayers",
1024 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1026 if (const char* client_name
= GetClientNameForMetrics()) {
1027 size_t total_picture_memory
= 0;
1028 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1029 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1030 if (total_picture_memory
!= 0) {
1031 // GetClientNameForMetrics only returns one non-null value over the
1032 // lifetime of the process, so this histogram name is runtime constant.
1033 UMA_HISTOGRAM_COUNTS(
1034 base::StringPrintf("Compositing.%s.PictureMemoryUsageKb",
1036 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1040 bool update_lcd_text
= false;
1041 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1042 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1044 // This will cause NotifyTileStateChanged() to be called for any tiles that
1045 // completed, which will add damage for visible tiles to the frame for them so
1046 // they appear as part of the current frame being drawn.
1047 tile_manager_
->Flush();
1049 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1050 frame
->render_passes
.clear();
1051 frame
->render_passes_by_id
.clear();
1052 frame
->will_draw_layers
.clear();
1053 frame
->has_no_damage
= false;
1055 if (active_tree_
->root_layer()) {
1056 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1057 viewport_damage_rect_
= gfx::Rect();
1059 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1060 AddDamageNextUpdate(device_viewport_damage_rect
);
1063 DrawResult draw_result
= CalculateRenderPasses(frame
);
1064 if (draw_result
!= DRAW_SUCCESS
) {
1065 DCHECK(!output_surface_
->capabilities()
1066 .draw_and_swap_full_viewport_every_frame
);
1070 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1071 // this function is called again.
1075 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1076 // There is always at least a root RenderPass.
1077 DCHECK_GE(frame
->render_passes
.size(), 1u);
1079 // A set of RenderPasses that we have seen.
1080 std::set
<RenderPassId
> pass_exists
;
1081 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1083 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1085 // Iterate RenderPasses in draw order, removing empty render passes (except
1086 // the root RenderPass).
1087 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1088 RenderPass
* pass
= frame
->render_passes
[i
];
1090 // Remove orphan RenderPassDrawQuads.
1091 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();) {
1092 if (it
->material
!= DrawQuad::RENDER_PASS
) {
1096 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1097 // If the RenderPass doesn't exist, we can remove the quad.
1098 if (pass_exists
.count(quad
->render_pass_id
)) {
1099 // Otherwise, save a reference to the RenderPass so we know there's a
1101 pass_references
[quad
->render_pass_id
]++;
1104 it
= pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1108 if (i
== frame
->render_passes
.size() - 1) {
1109 // Don't remove the root RenderPass.
1113 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1114 // Remove the pass and decrement |i| to counter the for loop's increment,
1115 // so we don't skip the next pass in the loop.
1116 frame
->render_passes_by_id
.erase(pass
->id
);
1117 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1122 pass_exists
.insert(pass
->id
);
1125 // Remove RenderPasses that are not referenced by any draw quads or copy
1126 // requests (except the root RenderPass).
1127 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1128 // Iterating from the back of the list to the front, skipping over the
1129 // back-most (root) pass, in order to remove each qualified RenderPass, and
1130 // drop references to earlier RenderPasses allowing them to be removed to.
1132 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1133 if (!pass
->copy_requests
.empty())
1135 if (pass_references
[pass
->id
])
1138 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1139 if (it
->material
!= DrawQuad::RENDER_PASS
)
1141 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1142 pass_references
[quad
->render_pass_id
]--;
1145 frame
->render_passes_by_id
.erase(pass
->id
);
1146 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1151 void LayerTreeHostImpl::EvictTexturesForTesting() {
1152 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1155 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1159 void LayerTreeHostImpl::ResetTreesForTesting() {
1161 active_tree_
->DetachLayerTree();
1163 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1164 active_tree()->top_controls_shown_ratio(),
1165 active_tree()->elastic_overscroll());
1167 pending_tree_
->DetachLayerTree();
1168 pending_tree_
= nullptr;
1170 recycle_tree_
->DetachLayerTree();
1171 recycle_tree_
= nullptr;
1174 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1175 return fps_counter_
->current_frame_number();
1178 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1179 const ManagedMemoryPolicy
& policy
) {
1180 if (!resource_pool_
)
1183 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1184 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1185 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1186 global_tile_state_
.hard_memory_limit_in_bytes
=
1187 policy
.bytes_limit_when_visible
;
1188 global_tile_state_
.soft_memory_limit_in_bytes
=
1189 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1190 settings_
.max_memory_for_prepaint_percentage
) /
1193 global_tile_state_
.memory_limit_policy
=
1194 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1196 policy
.priority_cutoff_when_visible
:
1197 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1198 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1200 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1201 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1202 // allow the worker context to retain allocated resources. Notify the worker
1203 // context. If the memory policy has become zero, we'll handle the
1204 // notification in NotifyAllTileTasksCompleted, after in-progress work
1206 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1207 false /* aggressively_free_resources */);
1210 DCHECK(resource_pool_
);
1211 resource_pool_
->CheckBusyResources();
1212 // Soft limit is used for resource pool such that memory returns to soft
1213 // limit after going over.
1214 resource_pool_
->SetResourceUsageLimits(
1215 global_tile_state_
.soft_memory_limit_in_bytes
,
1216 global_tile_state_
.num_resources_limit
);
1218 DidModifyTilePriorities();
1221 void LayerTreeHostImpl::DidModifyTilePriorities() {
1222 // Mark priorities as dirty and schedule a PrepareTiles().
1223 tile_priorities_dirty_
= true;
1224 client_
->SetNeedsPrepareTilesOnImplThread();
1227 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1228 TreePriority tree_priority
,
1229 RasterTilePriorityQueue::Type type
) {
1230 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1232 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1234 ? pending_tree_
->picture_layers()
1235 : std::vector
<PictureLayerImpl
*>(),
1236 tree_priority
, type
);
1239 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1240 TreePriority tree_priority
) {
1241 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1243 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1244 queue
->Build(active_tree_
->picture_layers(),
1245 pending_tree_
? pending_tree_
->picture_layers()
1246 : std::vector
<PictureLayerImpl
*>(),
1251 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1252 bool is_likely_to_require_a_draw
) {
1253 // Proactively tell the scheduler that we expect to draw within each vsync
1254 // until we get all the tiles ready to draw. If we happen to miss a required
1255 // for draw tile here, then we will miss telling the scheduler each frame that
1256 // we intend to draw so it may make worse scheduling decisions.
1257 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1260 void LayerTreeHostImpl::NotifyReadyToActivate() {
1261 client_
->NotifyReadyToActivate();
1264 void LayerTreeHostImpl::NotifyReadyToDraw() {
1265 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1266 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1267 // causing optimistic requests to draw a frame.
1268 is_likely_to_require_a_draw_
= false;
1270 client_
->NotifyReadyToDraw();
1273 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1274 // The tile tasks started by the most recent call to PrepareTiles have
1275 // completed. Now is a good time to free resources if necessary.
1276 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1277 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1278 true /* aggressively_free_resources */);
1282 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1283 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1286 LayerImpl
* layer_impl
=
1287 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1289 layer_impl
->NotifyTileStateChanged(tile
);
1292 if (pending_tree_
) {
1293 LayerImpl
* layer_impl
=
1294 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1296 layer_impl
->NotifyTileStateChanged(tile
);
1299 // Check for a non-null active tree to avoid doing this during shutdown.
1300 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1301 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1302 // redraw will make those tiles be displayed.
1307 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1308 SetManagedMemoryPolicy(policy
);
1310 // This is short term solution to synchronously drop tile resources when
1311 // using synchronous compositing to avoid memory usage regression.
1312 // TODO(boliu): crbug.com/499004 to track removing this.
1313 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1314 settings_
.using_synchronous_renderer_compositor
) {
1315 ReleaseTreeResources();
1316 CleanUpTileManager();
1318 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1319 // be skipped if no work was enqueued at the time the tile manager was
1321 NotifyAllTileTasksCompleted();
1323 CreateTileManagerResources();
1324 RecreateTreeResources();
1328 void LayerTreeHostImpl::SetTreeActivationCallback(
1329 const base::Closure
& callback
) {
1330 DCHECK(proxy_
->IsImplThread());
1331 tree_activation_callback_
= callback
;
1334 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1335 const ManagedMemoryPolicy
& policy
) {
1336 if (cached_managed_memory_policy_
== policy
)
1339 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1341 cached_managed_memory_policy_
= policy
;
1342 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1344 if (old_policy
== actual_policy
)
1347 if (!proxy_
->HasImplThread()) {
1348 // In single-thread mode, this can be called on the main thread by
1349 // GLRenderer::OnMemoryAllocationChanged.
1350 DebugScopedSetImplThread
impl_thread(proxy_
);
1351 UpdateTileManagerMemoryPolicy(actual_policy
);
1353 DCHECK(proxy_
->IsImplThread());
1354 UpdateTileManagerMemoryPolicy(actual_policy
);
1357 // If there is already enough memory to draw everything imaginable and the
1358 // new memory limit does not change this, then do not re-commit. Don't bother
1359 // skipping commits if this is not visible (commits don't happen when not
1360 // visible, there will almost always be a commit when this becomes visible).
1361 bool needs_commit
= true;
1363 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1364 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1365 actual_policy
.priority_cutoff_when_visible
==
1366 old_policy
.priority_cutoff_when_visible
) {
1367 needs_commit
= false;
1371 client_
->SetNeedsCommitOnImplThread();
1374 void LayerTreeHostImpl::SetExternalDrawConstraints(
1375 const gfx::Transform
& transform
,
1376 const gfx::Rect
& viewport
,
1377 const gfx::Rect
& clip
,
1378 const gfx::Rect
& viewport_rect_for_tile_priority
,
1379 const gfx::Transform
& transform_for_tile_priority
,
1380 bool resourceless_software_draw
) {
1381 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1382 if (!resourceless_software_draw
) {
1383 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1384 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1385 // Convert from screen space to view space.
1386 viewport_rect_for_tile_priority_in_view_space
=
1387 MathUtil::ProjectEnclosingClippedRect(
1388 screen_to_view
, viewport_rect_for_tile_priority
);
1392 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1393 resourceless_software_draw_
!= resourceless_software_draw
||
1394 viewport_rect_for_tile_priority_
!=
1395 viewport_rect_for_tile_priority_in_view_space
) {
1396 active_tree_
->set_needs_update_draw_properties();
1399 external_transform_
= transform
;
1400 external_viewport_
= viewport
;
1401 external_clip_
= clip
;
1402 viewport_rect_for_tile_priority_
=
1403 viewport_rect_for_tile_priority_in_view_space
;
1404 resourceless_software_draw_
= resourceless_software_draw
;
1407 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1408 if (damage_rect
.IsEmpty())
1410 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1411 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1414 void LayerTreeHostImpl::DidSwapBuffers() {
1415 client_
->DidSwapBuffersOnImplThread();
1418 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1419 client_
->DidSwapBuffersCompleteOnImplThread();
1422 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1423 // TODO(piman): We may need to do some validation on this ack before
1426 renderer_
->ReceiveSwapBuffersAck(*ack
);
1428 // In OOM, we now might be able to release more resources that were held
1429 // because they were exported.
1430 if (resource_pool_
) {
1431 resource_pool_
->CheckBusyResources();
1432 resource_pool_
->ReduceResourceUsage();
1434 // If we're not visible, we likely released resources, so we want to
1435 // aggressively flush here to make sure those DeleteTextures make it to the
1436 // GPU process to free up the memory.
1437 if (output_surface_
->context_provider() && !visible_
) {
1438 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1442 void LayerTreeHostImpl::OnDraw() {
1443 client_
->OnDrawForOutputSurface();
1446 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1447 client_
->OnCanDrawStateChanged(CanDraw());
1450 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1451 CompositorFrameMetadata metadata
;
1452 metadata
.device_scale_factor
= device_scale_factor_
;
1453 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1454 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1455 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1456 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1457 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1458 metadata
.location_bar_offset
=
1459 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1460 metadata
.location_bar_content_translation
=
1461 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1463 active_tree_
->GetViewportSelection(&metadata
.selection
);
1465 if (OuterViewportScrollLayer()) {
1466 metadata
.root_overflow_x_hidden
=
1467 !OuterViewportScrollLayer()->user_scrollable_horizontal();
1468 metadata
.root_overflow_y_hidden
=
1469 !OuterViewportScrollLayer()->user_scrollable_vertical();
1472 if (!InnerViewportScrollLayer())
1475 metadata
.root_overflow_x_hidden
|=
1476 !InnerViewportScrollLayer()->user_scrollable_horizontal();
1477 metadata
.root_overflow_y_hidden
|=
1478 !InnerViewportScrollLayer()->user_scrollable_vertical();
1480 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1481 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1482 active_tree_
->TotalScrollOffset());
1487 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1488 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1490 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1493 if (!frame
->composite_events
.empty()) {
1494 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1495 frame
->composite_events
);
1498 if (frame
->has_no_damage
) {
1499 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1500 DCHECK(!output_surface_
->capabilities()
1501 .draw_and_swap_full_viewport_every_frame
);
1505 DCHECK(!frame
->render_passes
.empty());
1507 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1508 !output_surface_
->context_provider());
1509 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1511 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1513 if (debug_state_
.ShowHudRects()) {
1514 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1515 active_tree_
->root_layer(),
1516 active_tree_
->hud_layer(),
1517 *frame
->render_surface_layer_list
,
1522 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1524 if (pending_tree_
) {
1525 LayerTreeHostCommon::CallFunctionForSubtree(
1526 pending_tree_
->root_layer(),
1527 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1529 LayerTreeHostCommon::CallFunctionForSubtree(
1530 active_tree_
->root_layer(),
1531 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1535 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1536 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1537 frame_viewer_instrumentation::kCategoryLayerTree
,
1538 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1541 const DrawMode draw_mode
= GetDrawMode();
1543 // Because the contents of the HUD depend on everything else in the frame, the
1544 // contents of its texture are updated as the last thing before the frame is
1546 if (active_tree_
->hud_layer()) {
1547 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1548 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1549 resource_provider_
.get());
1552 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1553 bool disable_picture_quad_image_filtering
=
1554 IsActivelyScrolling() ||
1555 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1556 : animation_registrar_
->needs_animate_layers());
1558 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1559 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1560 output_surface_
.get(), NULL
);
1561 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1562 device_scale_factor_
,
1565 disable_picture_quad_image_filtering
);
1567 renderer_
->DrawFrame(&frame
->render_passes
,
1568 device_scale_factor_
,
1573 // The render passes should be consumed by the renderer.
1574 DCHECK(frame
->render_passes
.empty());
1575 frame
->render_passes_by_id
.clear();
1577 // The next frame should start by assuming nothing has changed, and changes
1578 // are noted as they occur.
1579 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1580 // damage forward to the next frame.
1581 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1582 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1583 DidDrawDamagedArea();
1585 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1587 active_tree_
->set_has_ever_been_drawn(true);
1588 devtools_instrumentation::DidDrawFrame(id_
);
1589 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1590 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1591 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1594 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1595 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1596 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1598 for (auto& it
: video_frame_controllers_
)
1602 void LayerTreeHostImpl::FinishAllRendering() {
1604 renderer_
->Finish();
1607 int LayerTreeHostImpl::RequestedMSAASampleCount() const {
1608 if (settings_
.gpu_rasterization_msaa_sample_count
== -1) {
1609 return device_scale_factor_
>= 2.0f
? 4 : 8;
1612 return settings_
.gpu_rasterization_msaa_sample_count
;
1615 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1616 if (!(output_surface_
&& output_surface_
->context_provider() &&
1617 output_surface_
->worker_context_provider()))
1620 ContextProvider
* context_provider
=
1621 output_surface_
->worker_context_provider();
1622 base::AutoLock
context_lock(*context_provider
->GetLock());
1623 if (!context_provider
->GrContext())
1629 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1630 bool use_gpu
= false;
1631 bool use_msaa
= false;
1632 bool using_msaa_for_complex_content
=
1633 renderer() && RequestedMSAASampleCount() > 0 &&
1634 GetRendererCapabilities().max_msaa_samples
>= RequestedMSAASampleCount();
1635 if (settings_
.gpu_rasterization_forced
) {
1637 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1638 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1639 using_msaa_for_complex_content
;
1641 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1643 } else if (!settings_
.gpu_rasterization_enabled
) {
1644 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1645 } else if (!has_gpu_rasterization_trigger_
) {
1646 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1647 } else if (content_is_suitable_for_gpu_rasterization_
) {
1649 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1650 } else if (using_msaa_for_complex_content
) {
1651 use_gpu
= use_msaa
= true;
1652 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1654 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1657 if (use_gpu
&& !use_gpu_rasterization_
) {
1658 if (!CanUseGpuRasterization()) {
1659 // If GPU rasterization is unusable, e.g. if GlContext could not
1660 // be created due to losing the GL context, force use of software
1664 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1668 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1671 // Note that this must happen first, in case the rest of the calls want to
1672 // query the new state of |use_gpu_rasterization_|.
1673 use_gpu_rasterization_
= use_gpu
;
1674 use_msaa_
= use_msaa
;
1676 tree_resources_for_gpu_rasterization_dirty_
= true;
1679 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1680 if (!tree_resources_for_gpu_rasterization_dirty_
)
1683 // Clean up and replace existing tile manager with another one that uses
1684 // appropriate rasterizer. Only do this however if we already have a
1685 // resource pool, since otherwise we might not be able to create a new
1687 ReleaseTreeResources();
1688 if (resource_pool_
) {
1689 CleanUpTileManager();
1690 CreateTileManagerResources();
1692 RecreateTreeResources();
1694 // We have released tilings for both active and pending tree.
1695 // We would not have any content to draw until the pending tree is activated.
1696 // Prevent the active tree from drawing until activation.
1697 SetRequiresHighResToDraw();
1699 tree_resources_for_gpu_rasterization_dirty_
= false;
1702 const RendererCapabilitiesImpl
&
1703 LayerTreeHostImpl::GetRendererCapabilities() const {
1705 return renderer_
->Capabilities();
1708 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1709 ResetRequiresHighResToDraw();
1710 if (frame
.has_no_damage
) {
1711 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1714 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1715 active_tree()->FinishSwapPromises(&metadata
);
1716 for (auto& latency
: metadata
.latency_info
) {
1717 TRACE_EVENT_WITH_FLOW1("input,benchmark",
1719 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1720 TRACE_EVENT_FLAG_FLOW_IN
| TRACE_EVENT_FLAG_FLOW_OUT
,
1721 "step", "SwapBuffers");
1722 // Only add the latency component once for renderer swap, not the browser
1724 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1726 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1730 renderer_
->SwapBuffers(metadata
);
1734 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1735 current_begin_frame_tracker_
.Start(args
);
1737 if (is_likely_to_require_a_draw_
) {
1738 // Optimistically schedule a draw. This will let us expect the tile manager
1739 // to complete its work so that we can draw new tiles within the impl frame
1740 // we are beginning now.
1744 for (auto& it
: video_frame_controllers_
)
1745 it
->OnBeginFrame(args
);
1748 void LayerTreeHostImpl::DidFinishImplFrame() {
1749 current_begin_frame_tracker_
.Finish();
1752 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1753 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1754 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1756 if (!inner_container
)
1759 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1760 OuterViewportScrollLayer());
1762 float top_controls_layout_height
=
1763 active_tree_
->top_controls_shrink_blink_size()
1764 ? active_tree_
->top_controls_height()
1766 float delta_from_top_controls
=
1767 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1769 // Adjust the viewport layers by shrinking/expanding the container to account
1770 // for changes in the size (e.g. top controls) since the last resize from
1772 gfx::Vector2dF
amount_to_expand(
1774 delta_from_top_controls
);
1775 inner_container
->SetBoundsDelta(amount_to_expand
);
1777 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1778 // Adjust the outer viewport container as well, since adjusting only the
1779 // inner may cause its bounds to exceed those of the outer, causing scroll
1781 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1782 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1783 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1784 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1785 amount_to_expand_scaled
);
1787 anchor
.ResetViewportToAnchoredPosition();
1791 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1792 // Only valid for the single-threaded non-scheduled/synchronous case
1793 // using the zero copy raster worker pool.
1794 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1797 void LayerTreeHostImpl::DidLoseOutputSurface() {
1798 if (resource_provider_
)
1799 resource_provider_
->DidLoseOutputSurface();
1800 client_
->DidLoseOutputSurfaceOnImplThread();
1803 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1804 return !!InnerViewportScrollLayer();
1807 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1808 return active_tree_
->root_layer();
1811 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1812 return active_tree_
->InnerViewportScrollLayer();
1815 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1816 return active_tree_
->OuterViewportScrollLayer();
1819 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1820 return active_tree_
->CurrentlyScrollingLayer();
1823 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1824 if (!CurrentlyScrollingLayer())
1826 if (root_layer_scroll_offset_delegate_
&&
1827 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
1828 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
1829 // ScrollDelegate cannot determine current scroll, so assume no.
1832 return did_lock_scrolling_layer_
;
1835 // Content layers can be either directly scrollable or contained in an outer
1836 // scrolling layer which applies the scroll transform. Given a content layer,
1837 // this function returns the associated scroll layer if any.
1838 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1842 if (layer_impl
->scrollable())
1845 if (layer_impl
->DrawsContent() &&
1846 layer_impl
->parent() &&
1847 layer_impl
->parent()->scrollable())
1848 return layer_impl
->parent();
1853 void LayerTreeHostImpl::CreatePendingTree() {
1854 CHECK(!pending_tree_
);
1856 recycle_tree_
.swap(pending_tree_
);
1859 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1860 active_tree()->top_controls_shown_ratio(),
1861 active_tree()->elastic_overscroll());
1863 client_
->OnCanDrawStateChanged(CanDraw());
1864 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1867 void LayerTreeHostImpl::ActivateSyncTree() {
1868 if (pending_tree_
) {
1869 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1871 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1872 // Process any requests in the UI resource queue. The request queue is
1873 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1875 pending_tree_
->ProcessUIResourceRequestQueue();
1877 if (pending_tree_
->needs_full_tree_sync()) {
1878 active_tree_
->SetRootLayer(
1879 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1880 active_tree_
->DetachLayerTree(),
1881 active_tree_
.get()));
1883 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1884 active_tree_
->root_layer());
1885 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1887 // Now that we've synced everything from the pending tree to the active
1888 // tree, rename the pending tree the recycle tree so we can reuse it on the
1890 DCHECK(!recycle_tree_
);
1891 pending_tree_
.swap(recycle_tree_
);
1893 UpdateViewportContainerSizes();
1895 active_tree_
->SetRootLayerScrollOffsetDelegate(
1896 root_layer_scroll_offset_delegate_
);
1898 // If we commit to the active tree directly, this is already done during
1900 ActivateAnimations();
1902 active_tree_
->ProcessUIResourceRequestQueue();
1905 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1906 // won't already account for current bounds_delta values.
1907 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1908 active_tree_
->DidBecomeActive();
1909 client_
->RenewTreePriority();
1910 // If we have any picture layers, then by activating we also modified tile
1912 if (!active_tree_
->picture_layers().empty())
1913 DidModifyTilePriorities();
1915 client_
->OnCanDrawStateChanged(CanDraw());
1916 client_
->DidActivateSyncTree();
1917 if (!tree_activation_callback_
.is_null())
1918 tree_activation_callback_
.Run();
1920 if (debug_state_
.continuous_painting
) {
1921 const RenderingStats
& stats
=
1922 rendering_stats_instrumentation_
->GetRenderingStats();
1923 // TODO(hendrikw): This requires a different metric when we commit directly
1924 // to the active tree. See crbug.com/429311.
1925 paint_time_counter_
->SavePaintTime(
1926 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1927 stats
.draw_duration
.GetLastTimeDelta());
1930 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1931 active_tree_
->TakePendingPageScaleAnimation();
1932 if (pending_page_scale_animation
) {
1933 StartPageScaleAnimation(
1934 pending_page_scale_animation
->target_offset
,
1935 pending_page_scale_animation
->use_anchor
,
1936 pending_page_scale_animation
->scale
,
1937 pending_page_scale_animation
->duration
);
1941 void LayerTreeHostImpl::SetVisible(bool visible
) {
1942 DCHECK(proxy_
->IsImplThread());
1944 if (visible_
== visible
)
1947 DidVisibilityChange(this, visible_
);
1948 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1950 // If we just became visible, we have to ensure that we draw high res tiles,
1951 // to prevent checkerboard/low res flashes.
1953 SetRequiresHighResToDraw();
1955 EvictAllUIResources();
1957 // Call PrepareTiles to evict tiles when we become invisible.
1964 renderer_
->SetVisible(visible
);
1967 void LayerTreeHostImpl::SetNeedsAnimate() {
1968 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1969 client_
->SetNeedsAnimateOnImplThread();
1972 void LayerTreeHostImpl::SetNeedsRedraw() {
1973 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1974 client_
->SetNeedsRedrawOnImplThread();
1977 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1978 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1979 if (debug_state_
.rasterize_only_visible_content
) {
1980 actual
.priority_cutoff_when_visible
=
1981 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1982 } else if (use_gpu_rasterization()) {
1983 actual
.priority_cutoff_when_visible
=
1984 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1989 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1990 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1993 void LayerTreeHostImpl::ReleaseTreeResources() {
1994 active_tree_
->ReleaseResources();
1996 pending_tree_
->ReleaseResources();
1998 recycle_tree_
->ReleaseResources();
2000 EvictAllUIResources();
2003 void LayerTreeHostImpl::RecreateTreeResources() {
2004 active_tree_
->RecreateResources();
2006 pending_tree_
->RecreateResources();
2008 recycle_tree_
->RecreateResources();
2011 void LayerTreeHostImpl::CreateAndSetRenderer() {
2013 DCHECK(output_surface_
);
2014 DCHECK(resource_provider_
);
2016 if (output_surface_
->capabilities().delegated_rendering
) {
2017 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2018 output_surface_
.get(),
2019 resource_provider_
.get());
2020 } else if (output_surface_
->context_provider()) {
2021 renderer_
= GLRenderer::Create(
2022 this, &settings_
.renderer_settings
, output_surface_
.get(),
2023 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2024 settings_
.renderer_settings
.highp_threshold_min
);
2025 } else if (output_surface_
->software_device()) {
2026 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2027 output_surface_
.get(),
2028 resource_provider_
.get());
2032 renderer_
->SetVisible(visible_
);
2033 SetFullRootLayerDamage();
2035 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2036 // initialized to get max texture size. Also, after releasing resources,
2037 // trees need another update to generate new ones.
2038 active_tree_
->set_needs_update_draw_properties();
2040 pending_tree_
->set_needs_update_draw_properties();
2041 client_
->UpdateRendererCapabilitiesOnImplThread();
2044 void LayerTreeHostImpl::CreateTileManagerResources() {
2045 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
);
2046 // TODO(vmpstr): Initialize tile task limit at ctor time.
2047 tile_manager_
->SetResources(
2048 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2049 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2050 : settings_
.scheduled_raster_task_limit
);
2051 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2054 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2055 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2056 scoped_ptr
<ResourcePool
>* resource_pool
) {
2057 DCHECK(GetTaskRunner());
2058 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2060 CHECK(resource_provider_
);
2062 // Pass the single-threaded synchronous task graph runner to the worker pool
2063 // if we're in synchronous single-threaded mode.
2064 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2065 if (is_synchronous_single_threaded_
) {
2066 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2067 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2068 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2071 ContextProvider
* context_provider
= output_surface_
->context_provider();
2072 if (!context_provider
) {
2073 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2074 GetTaskRunner(), GL_TEXTURE_2D
);
2076 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2077 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2081 if (use_gpu_rasterization_
) {
2082 DCHECK(resource_provider_
->output_surface()->worker_context_provider());
2084 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2085 GetTaskRunner(), GL_TEXTURE_2D
);
2087 int msaa_sample_count
= use_msaa_
? RequestedMSAASampleCount() : 0;
2089 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2090 GetTaskRunner(), task_graph_runner
, context_provider
,
2091 resource_provider_
.get(), settings_
.use_distance_field_text
,
2096 DCHECK(GetRendererCapabilities().using_image
);
2098 bool use_zero_copy
= settings_
.use_zero_copy
;
2099 // TODO(reveman): Remove this when mojo supports worker contexts.
2101 if (!resource_provider_
->output_surface()->worker_context_provider()) {
2103 << "Forcing zero-copy tile initialization as worker context is missing";
2104 use_zero_copy
= true;
2107 if (use_zero_copy
) {
2109 ResourcePool::Create(resource_provider_
.get(), GetTaskRunner());
2111 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2112 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2116 *resource_pool
= ResourcePool::Create(resource_provider_
.get(),
2117 GetTaskRunner(), GL_TEXTURE_2D
);
2119 int max_copy_texture_chromium_size
= context_provider
->ContextCapabilities()
2120 .gpu
.max_copy_texture_chromium_size
;
2122 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2123 GetTaskRunner(), task_graph_runner
, context_provider
,
2124 resource_provider_
.get(), max_copy_texture_chromium_size
,
2125 settings_
.use_persistent_map_for_gpu_memory_buffers
,
2126 settings_
.max_staging_buffer_usage_in_bytes
);
2129 void LayerTreeHostImpl::RecordMainFrameTiming(
2130 const BeginFrameArgs
& start_of_main_frame_args
,
2131 const BeginFrameArgs
& expected_next_main_frame_args
) {
2132 std::vector
<int64_t> request_ids
;
2133 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2134 if (request_ids
.empty())
2137 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2138 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2139 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2140 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2143 void LayerTreeHostImpl::PostFrameTimingEvents(
2144 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2145 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2146 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2147 main_frame_events
.Pass());
2150 void LayerTreeHostImpl::CleanUpTileManager() {
2151 tile_manager_
->FinishTasksAndCleanUp();
2152 resource_pool_
= nullptr;
2153 tile_task_worker_pool_
= nullptr;
2154 single_thread_synchronous_task_graph_runner_
= nullptr;
2157 bool LayerTreeHostImpl::InitializeRenderer(
2158 scoped_ptr
<OutputSurface
> output_surface
) {
2159 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2161 // Since we will create a new resource provider, we cannot continue to use
2162 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2163 // before we destroy the old resource provider.
2164 ReleaseTreeResources();
2166 // Note: order is important here.
2167 renderer_
= nullptr;
2168 CleanUpTileManager();
2169 resource_provider_
= nullptr;
2170 output_surface_
= nullptr;
2172 if (!output_surface
->BindToClient(this)) {
2173 // Avoid recreating tree resources because we might not have enough
2174 // information to do this yet (eg. we don't have a TileManager at this
2179 output_surface_
= output_surface
.Pass();
2180 resource_provider_
= ResourceProvider::Create(
2181 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2182 proxy_
->blocking_main_thread_task_runner(),
2183 settings_
.renderer_settings
.highp_threshold_min
,
2184 settings_
.renderer_settings
.use_rgba_4444_textures
,
2185 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2186 settings_
.use_image_texture_targets
);
2188 CreateAndSetRenderer();
2190 // Since the new renderer may be capable of MSAA, update status here.
2191 UpdateGpuRasterizationStatus();
2193 CreateTileManagerResources();
2194 RecreateTreeResources();
2196 // Initialize vsync parameters to sane values.
2197 const base::TimeDelta display_refresh_interval
=
2198 base::TimeDelta::FromMicroseconds(
2199 base::Time::kMicrosecondsPerSecond
/
2200 settings_
.renderer_settings
.refresh_rate
);
2201 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2203 // TODO(brianderson): Don't use a hard-coded parent draw time.
2204 base::TimeDelta parent_draw_time
=
2205 (!settings_
.use_external_begin_frame_source
&&
2206 output_surface_
->capabilities().adjust_deadline_for_parent
)
2207 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2208 : base::TimeDelta();
2209 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2211 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2212 if (max_frames_pending
<= 0)
2213 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2214 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2215 client_
->OnCanDrawStateChanged(CanDraw());
2217 // There will not be anything to draw here, so set high res
2218 // to avoid checkerboards, typically when we are recovering
2219 // from lost context.
2220 SetRequiresHighResToDraw();
2225 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2226 base::TimeDelta interval
) {
2227 client_
->CommitVSyncParameters(timebase
, interval
);
2230 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2231 if (device_viewport_size
== device_viewport_size_
)
2233 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2234 TRACE_EVENT_SCOPE_THREAD
, "width",
2235 device_viewport_size
.width(), "height",
2236 device_viewport_size
.height());
2239 active_tree_
->SetViewportSizeInvalid();
2241 device_viewport_size_
= device_viewport_size
;
2243 UpdateViewportContainerSizes();
2244 client_
->OnCanDrawStateChanged(CanDraw());
2245 SetFullRootLayerDamage();
2246 active_tree_
->set_needs_update_draw_properties();
2247 active_tree_
->property_trees()->clip_tree
.SetViewportClip(
2248 gfx::RectF(device_viewport_size
));
2251 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2252 if (device_scale_factor
== device_scale_factor_
)
2254 device_scale_factor_
= device_scale_factor
;
2256 SetFullRootLayerDamage();
2259 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2260 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2263 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2264 if (viewport_rect_for_tile_priority_
.IsEmpty())
2265 return DeviceViewport();
2267 return viewport_rect_for_tile_priority_
;
2270 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2271 return DeviceViewport().size();
2274 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2275 if (external_viewport_
.IsEmpty())
2276 return gfx::Rect(device_viewport_size_
);
2278 return external_viewport_
;
2281 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2282 if (external_clip_
.IsEmpty())
2283 return DeviceViewport();
2285 return external_clip_
;
2288 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2289 return external_transform_
;
2292 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2293 UpdateViewportContainerSizes();
2296 active_tree_
->set_needs_update_draw_properties();
2297 SetFullRootLayerDamage();
2300 float LayerTreeHostImpl::TopControlsHeight() const {
2301 return active_tree_
->top_controls_height();
2304 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2305 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2306 DidChangeTopControlsPosition();
2309 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2310 return active_tree_
->CurrentTopControlsShownRatio();
2313 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2314 DCHECK(input_handler_client_
== NULL
);
2315 input_handler_client_
= client
;
2318 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2319 const gfx::PointF
& device_viewport_point
,
2320 InputHandler::ScrollInputType type
,
2321 LayerImpl
* layer_impl
,
2322 bool* scroll_on_main_thread
,
2323 bool* optional_has_ancestor_scroll_handler
) const {
2324 DCHECK(scroll_on_main_thread
);
2326 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2328 // Walk up the hierarchy and look for a scrollable layer.
2329 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2330 for (; layer_impl
; layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2331 // The content layer can also block attempts to scroll outside the main
2333 ScrollStatus status
=
2334 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2335 if (status
== SCROLL_ON_MAIN_THREAD
) {
2336 *scroll_on_main_thread
= true;
2340 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2341 if (!scroll_layer_impl
)
2345 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2346 // If any layer wants to divert the scroll event to the main thread, abort.
2347 if (status
== SCROLL_ON_MAIN_THREAD
) {
2348 *scroll_on_main_thread
= true;
2352 if (optional_has_ancestor_scroll_handler
&&
2353 scroll_layer_impl
->have_scroll_event_handlers())
2354 *optional_has_ancestor_scroll_handler
= true;
2356 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2357 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2360 // Falling back to the root scroll layer ensures generation of root overscroll
2361 // notifications while preventing scroll updates from being unintentionally
2362 // forwarded to the main thread.
2363 if (!potentially_scrolling_layer_impl
)
2364 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2365 ? OuterViewportScrollLayer()
2366 : InnerViewportScrollLayer();
2368 return potentially_scrolling_layer_impl
;
2371 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2372 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2373 DCHECK(scroll_ancestor
);
2374 for (LayerImpl
* ancestor
= child
; ancestor
;
2375 ancestor
= NextLayerInScrollOrder(ancestor
)) {
2376 if (ancestor
->scrollable())
2377 return ancestor
== scroll_ancestor
;
2382 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2383 LayerImpl
* scrolling_layer_impl
,
2384 InputHandler::ScrollInputType type
) {
2385 if (!scrolling_layer_impl
)
2386 return SCROLL_IGNORED
;
2388 top_controls_manager_
->ScrollBegin();
2390 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2391 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2392 wheel_scrolling_
= (type
== WHEEL
);
2393 client_
->RenewTreePriority();
2394 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2395 return SCROLL_STARTED
;
2398 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2399 InputHandler::ScrollInputType type
) {
2400 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2402 DCHECK(!CurrentlyScrollingLayer());
2403 ClearCurrentlyScrollingLayer();
2405 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2408 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2409 const gfx::Point
& viewport_point
,
2410 InputHandler::ScrollInputType type
) {
2411 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2413 DCHECK(!CurrentlyScrollingLayer());
2414 ClearCurrentlyScrollingLayer();
2416 gfx::PointF device_viewport_point
=
2417 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2418 LayerImpl
* layer_impl
=
2419 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2422 LayerImpl
* scroll_layer_impl
=
2423 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2424 device_viewport_point
);
2425 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2426 return SCROLL_UNKNOWN
;
2429 bool scroll_on_main_thread
= false;
2430 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2431 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2432 &scroll_affects_scroll_handler_
);
2434 if (scroll_on_main_thread
) {
2435 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2436 return SCROLL_ON_MAIN_THREAD
;
2439 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2442 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2443 const gfx::Point
& viewport_point
,
2444 const gfx::Vector2dF
& scroll_delta
) {
2445 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2446 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2450 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2451 // behavior as ScrollBy to determine which layer to animate, but we do not
2452 // do the Android-specific things in ScrollBy like showing top controls.
2453 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2454 if (scroll_status
== SCROLL_STARTED
) {
2455 gfx::Vector2dF pending_delta
= scroll_delta
;
2456 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2457 layer_impl
= layer_impl
->parent()) {
2458 if (!layer_impl
->scrollable())
2461 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2462 gfx::ScrollOffset target_offset
=
2463 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2464 target_offset
.SetToMax(gfx::ScrollOffset());
2465 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2466 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2468 const float kEpsilon
= 0.1f
;
2469 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2470 std::abs(actual_delta
.y()) > kEpsilon
);
2472 if (!can_layer_scroll
) {
2473 layer_impl
->ScrollBy(actual_delta
);
2474 pending_delta
-= actual_delta
;
2478 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2480 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2483 return SCROLL_STARTED
;
2487 return scroll_status
;
2490 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2491 LayerImpl
* layer_impl
,
2492 const gfx::PointF
& viewport_point
,
2493 const gfx::Vector2dF
& viewport_delta
) {
2494 // Layers with non-invertible screen space transforms should not have passed
2495 // the scroll hit test in the first place.
2496 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2497 gfx::Transform
inverse_screen_space_transform(
2498 gfx::Transform::kSkipInitialization
);
2499 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2500 &inverse_screen_space_transform
);
2501 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2502 // layers, we may need to explicitly handle uninvertible transforms here.
2505 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2506 gfx::PointF screen_space_point
=
2507 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2509 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2510 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2512 // First project the scroll start and end points to local layer space to find
2513 // the scroll delta in layer coordinates.
2514 bool start_clipped
, end_clipped
;
2515 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2516 gfx::PointF local_start_point
=
2517 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2520 gfx::PointF local_end_point
=
2521 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2522 screen_space_end_point
,
2525 // In general scroll point coordinates should not get clipped.
2526 DCHECK(!start_clipped
);
2527 DCHECK(!end_clipped
);
2528 if (start_clipped
|| end_clipped
)
2529 return gfx::Vector2dF();
2531 // Apply the scroll delta.
2532 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2533 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2534 gfx::ScrollOffset scrolled
=
2535 layer_impl
->CurrentScrollOffset() - previous_offset
;
2537 // Get the end point in the layer's content space so we can apply its
2538 // ScreenSpaceTransform.
2539 gfx::PointF actual_local_end_point
=
2540 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2542 // Calculate the applied scroll delta in viewport space coordinates.
2543 gfx::PointF actual_screen_space_end_point
=
2544 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2545 actual_local_end_point
, &end_clipped
);
2546 DCHECK(!end_clipped
);
2548 return gfx::Vector2dF();
2549 gfx::PointF actual_viewport_end_point
=
2550 gfx::ScalePoint(actual_screen_space_end_point
,
2551 1.f
/ scale_from_viewport_to_screen_space
);
2552 return actual_viewport_end_point
- viewport_point
;
2555 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2556 LayerImpl
* layer_impl
,
2557 const gfx::Vector2dF
& local_delta
,
2558 float page_scale_factor
) {
2559 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2560 gfx::Vector2dF delta
= local_delta
;
2561 delta
.Scale(1.f
/ page_scale_factor
);
2562 layer_impl
->ScrollBy(delta
);
2563 gfx::ScrollOffset scrolled
=
2564 layer_impl
->CurrentScrollOffset() - previous_offset
;
2565 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2566 consumed_scroll
.Scale(page_scale_factor
);
2568 return consumed_scroll
;
2571 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2572 const gfx::Vector2dF
& delta
,
2573 const gfx::Point
& viewport_point
,
2574 bool is_direct_manipulation
) {
2575 // Events representing direct manipulation of the screen (such as gesture
2576 // events) need to be transformed from viewport coordinates to local layer
2577 // coordinates so that the scrolling contents exactly follow the user's
2578 // finger. In contrast, events not representing direct manipulation of the
2579 // screen (such as wheel events) represent a fixed amount of scrolling so we
2580 // can just apply them directly, but the page scale factor is applied to the
2582 if (is_direct_manipulation
)
2583 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2584 float scale_factor
= active_tree()->current_page_scale_factor();
2585 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2588 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2589 ScrollState
* scroll_state
) {
2590 DCHECK(scroll_state
);
2591 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2592 scroll_state
->start_position_y());
2593 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2594 gfx::Vector2dF applied_delta
;
2595 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2597 const float kEpsilon
= 0.1f
;
2599 if (layer
== InnerViewportScrollLayer()) {
2600 bool affect_top_controls
= !wheel_scrolling_
;
2601 Viewport::ScrollResult result
= viewport()->ScrollBy(
2602 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2603 affect_top_controls
);
2604 applied_delta
= result
.consumed_delta
;
2605 scroll_state
->set_caused_scroll(
2606 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2607 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2608 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2610 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2611 scroll_state
->is_direct_manipulation());
2614 // If the layer wasn't able to move, try the next one in the hierarchy.
2615 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2616 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2618 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2619 // If the applied delta is within 45 degrees of the input
2620 // delta, bail out to make it easier to scroll just one layer
2621 // in one direction without affecting any of its parents.
2622 float angle_threshold
= 45;
2623 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2625 applied_delta
= delta
;
2627 // Allow further movement only on an axis perpendicular to the direction
2628 // in which the layer moved.
2629 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2631 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2632 std::abs(applied_delta
.y()) > kEpsilon
);
2633 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2638 // When scrolls are allowed to bubble, it's important that the original
2639 // scrolling layer be preserved. This ensures that, after a scroll
2640 // bubbles, the user can reverse scroll directions and immediately resume
2641 // scrolling the original layer that scrolled.
2642 if (!scroll_state
->should_propagate())
2643 scroll_state
->set_current_native_scrolling_layer(layer
);
2646 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2647 const gfx::Point
& viewport_point
,
2648 const gfx::Vector2dF
& scroll_delta
) {
2649 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2650 if (!CurrentlyScrollingLayer())
2651 return InputHandlerScrollResult();
2653 float initial_top_controls_offset
=
2654 top_controls_manager_
->ControlsTopOffset();
2655 ScrollState
scroll_state(
2656 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2657 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2658 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2659 !wheel_scrolling_
/* is_direct_manipulation */);
2660 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2662 std::list
<LayerImpl
*> current_scroll_chain
;
2663 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2664 layer_impl
= NextLayerInScrollOrder(layer_impl
)) {
2665 // Skip the outer viewport scroll layer so that we try to scroll the
2666 // viewport only once. i.e. The inner viewport layer represents the
2668 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2670 current_scroll_chain
.push_front(layer_impl
);
2672 scroll_state
.set_scroll_chain(current_scroll_chain
);
2673 scroll_state
.DistributeToScrollChainDescendant();
2675 active_tree_
->SetCurrentlyScrollingLayer(
2676 scroll_state
.current_native_scrolling_layer());
2677 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2679 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2680 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2681 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2682 if (did_scroll_content
) {
2683 // If we are scrolling with an active scroll handler, forward latency
2684 // tracking information to the main thread so the delay introduced by the
2685 // handler is accounted for.
2686 if (scroll_affects_scroll_handler())
2687 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2688 client_
->SetNeedsCommitOnImplThread();
2690 client_
->RenewTreePriority();
2693 // Scrolling along an axis resets accumulated root overscroll for that axis.
2695 accumulated_root_overscroll_
.set_x(0);
2697 accumulated_root_overscroll_
.set_y(0);
2698 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2699 scroll_state
.delta_y());
2701 // When inner viewport is unscrollable, disable overscrolls.
2702 if (InnerViewportScrollLayer()) {
2703 if (!InnerViewportScrollLayer()->user_scrollable_horizontal())
2704 unused_root_delta
.set_x(0);
2705 if (!InnerViewportScrollLayer()->user_scrollable_vertical())
2706 unused_root_delta
.set_y(0);
2709 accumulated_root_overscroll_
+= unused_root_delta
;
2711 bool did_scroll_top_controls
=
2712 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2714 InputHandlerScrollResult scroll_result
;
2715 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2716 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2717 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2718 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2719 return scroll_result
;
2722 // This implements scrolling by page as described here:
2723 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2724 // for events with WHEEL_PAGESCROLL set.
2725 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2726 ScrollDirection direction
) {
2727 DCHECK(wheel_scrolling_
);
2729 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2731 layer_impl
= layer_impl
->parent()) {
2732 if (!layer_impl
->scrollable())
2735 if (!layer_impl
->HasScrollbar(VERTICAL
))
2738 float height
= layer_impl
->clip_height();
2740 // These magical values match WebKit and are designed to scroll nearly the
2741 // entire visible content height but leave a bit of overlap.
2742 float page
= std::max(height
* 0.875f
, 1.f
);
2743 if (direction
== SCROLL_BACKWARD
)
2746 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2748 gfx::Vector2dF applied_delta
=
2749 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2751 if (!applied_delta
.IsZero()) {
2752 client_
->SetNeedsCommitOnImplThread();
2754 client_
->RenewTreePriority();
2758 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2764 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2765 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2766 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2767 active_tree_
->SetRootLayerScrollOffsetDelegate(
2768 root_layer_scroll_offset_delegate_
);
2771 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2772 DCHECK(root_layer_scroll_offset_delegate_
);
2773 active_tree_
->DistributeRootScrollOffset();
2774 client_
->SetNeedsCommitOnImplThread();
2776 active_tree_
->set_needs_update_draw_properties();
2779 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2780 active_tree_
->ClearCurrentlyScrollingLayer();
2781 did_lock_scrolling_layer_
= false;
2782 scroll_affects_scroll_handler_
= false;
2783 accumulated_root_overscroll_
= gfx::Vector2dF();
2786 void LayerTreeHostImpl::ScrollEnd() {
2787 top_controls_manager_
->ScrollEnd();
2788 ClearCurrentlyScrollingLayer();
2791 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2792 if (!CurrentlyScrollingLayer())
2793 return SCROLL_IGNORED
;
2795 bool currently_scrolling_viewport
=
2796 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2797 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2798 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2799 // Allow the fling to lock to the first layer that moves after the initial
2800 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2801 did_lock_scrolling_layer_
= false;
2802 should_bubble_scrolls_
= false;
2805 return SCROLL_STARTED
;
2808 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2809 const gfx::PointF
& device_viewport_point
,
2810 LayerImpl
* layer_impl
) {
2812 return std::numeric_limits
<float>::max();
2814 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2816 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2817 layer_impl
->screen_space_transform(), gfx::RectF(layer_impl_bounds
));
2819 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2820 device_viewport_point
);
2823 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2824 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2825 device_scale_factor_
);
2826 LayerImpl
* layer_impl
=
2827 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2828 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2831 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2832 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2833 scroll_layer_id_when_mouse_over_scrollbar_
);
2835 // The check for a null scroll_layer_impl below was added to see if it will
2836 // eliminate the crashes described in http://crbug.com/326635.
2837 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2838 ScrollbarAnimationController
* animation_controller
=
2839 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2841 if (animation_controller
)
2842 animation_controller
->DidMouseMoveOffScrollbar();
2843 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2846 bool scroll_on_main_thread
= false;
2847 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2848 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2849 &scroll_on_main_thread
, NULL
);
2850 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2853 ScrollbarAnimationController
* animation_controller
=
2854 scroll_layer_impl
->scrollbar_animation_controller();
2855 if (!animation_controller
)
2858 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2859 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2860 for (LayerImpl::ScrollbarSet::iterator it
=
2861 scroll_layer_impl
->scrollbars()->begin();
2862 it
!= scroll_layer_impl
->scrollbars()->end();
2864 distance_to_scrollbar
=
2865 std::min(distance_to_scrollbar
,
2866 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2868 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2869 device_scale_factor_
);
2872 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2873 const gfx::PointF
& device_viewport_point
) {
2874 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2875 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2876 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2877 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2878 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2879 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2881 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2890 void LayerTreeHostImpl::PinchGestureBegin() {
2891 pinch_gesture_active_
= true;
2892 client_
->RenewTreePriority();
2893 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2894 if (active_tree_
->OuterViewportScrollLayer()) {
2895 active_tree_
->SetCurrentlyScrollingLayer(
2896 active_tree_
->OuterViewportScrollLayer());
2898 active_tree_
->SetCurrentlyScrollingLayer(
2899 active_tree_
->InnerViewportScrollLayer());
2901 top_controls_manager_
->PinchBegin();
2904 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2905 const gfx::Point
& anchor
) {
2906 if (!InnerViewportScrollLayer())
2909 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2911 // For a moment the scroll offset ends up being outside of the max range. This
2912 // confuses the delegate so we switch it off till after we're done processing
2913 // the pinch update.
2914 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2916 viewport()->PinchUpdate(magnify_delta
, anchor
);
2918 active_tree_
->SetRootLayerScrollOffsetDelegate(
2919 root_layer_scroll_offset_delegate_
);
2921 client_
->SetNeedsCommitOnImplThread();
2923 client_
->RenewTreePriority();
2926 void LayerTreeHostImpl::PinchGestureEnd() {
2927 pinch_gesture_active_
= false;
2928 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2929 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2930 ClearCurrentlyScrollingLayer();
2932 viewport()->PinchEnd();
2933 top_controls_manager_
->PinchEnd();
2934 client_
->SetNeedsCommitOnImplThread();
2935 // When a pinch ends, we may be displaying content cached at incorrect scales,
2936 // so updating draw properties and drawing will ensure we are using the right
2937 // scales that we want when we're not inside a pinch.
2938 active_tree_
->set_needs_update_draw_properties();
2942 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2943 LayerImpl
* layer_impl
) {
2947 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2949 if (!scroll_delta
.IsZero()) {
2950 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2951 scroll
.layer_id
= layer_impl
->id();
2952 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2953 scroll_info
->scrolls
.push_back(scroll
);
2956 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2957 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2960 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2961 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2963 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2964 scroll_info
->page_scale_delta
=
2965 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2966 scroll_info
->top_controls_delta
=
2967 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2968 scroll_info
->elastic_overscroll_delta
=
2969 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
2970 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
2972 return scroll_info
.Pass();
2975 void LayerTreeHostImpl::SetFullRootLayerDamage() {
2976 SetViewportDamage(gfx::Rect(DrawViewportSize()));
2979 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
2980 DCHECK(InnerViewportScrollLayer());
2981 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
2983 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2984 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
2985 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
2988 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
2989 DCHECK(InnerViewportScrollLayer());
2990 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
2991 ? OuterViewportScrollLayer()
2992 : InnerViewportScrollLayer();
2994 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
2996 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
2997 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3000 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3001 DCHECK(proxy_
->IsImplThread());
3002 if (input_handler_client_
)
3003 input_handler_client_
->Animate(monotonic_time
);
3006 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3007 if (!page_scale_animation_
)
3010 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3012 if (!page_scale_animation_
->IsAnimationStarted())
3013 page_scale_animation_
->StartAnimation(monotonic_time
);
3015 active_tree_
->SetPageScaleOnActiveTree(
3016 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3017 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3018 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3020 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3023 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3024 page_scale_animation_
= nullptr;
3025 client_
->SetNeedsCommitOnImplThread();
3026 client_
->RenewTreePriority();
3027 client_
->DidCompletePageScaleAnimationOnImplThread();
3033 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3034 if (!top_controls_manager_
->animation())
3037 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3039 if (top_controls_manager_
->animation())
3042 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3045 if (scroll
.IsZero())
3048 ScrollViewportBy(gfx::ScaleVector2d(
3049 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3051 client_
->SetNeedsCommitOnImplThread();
3052 client_
->RenewTreePriority();
3055 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3056 if (scrollbar_animation_controllers_
.empty())
3059 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3060 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3061 scrollbar_animation_controllers_
;
3062 for (auto& it
: controllers_copy
)
3063 it
->Animate(monotonic_time
);
3068 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3069 if (!settings_
.accelerated_animation_enabled
)
3072 bool animated
= false;
3073 if (animation_host_
) {
3074 if (animation_host_
->AnimateLayers(monotonic_time
))
3077 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3081 // TODO(ajuma): Only do this if the animations are on the active tree, or if
3082 // they are on the pending tree waiting for some future time to start.
3087 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3088 if (!settings_
.accelerated_animation_enabled
)
3091 bool has_active_animations
= false;
3092 scoped_ptr
<AnimationEventsVector
> events
;
3094 if (animation_host_
) {
3095 events
= animation_host_
->CreateEvents();
3096 has_active_animations
= animation_host_
->UpdateAnimationState(
3097 start_ready_animations
, events
.get());
3099 events
= animation_registrar_
->CreateEvents();
3100 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3101 start_ready_animations
, events
.get());
3104 if (!events
->empty())
3105 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3107 if (has_active_animations
)
3111 void LayerTreeHostImpl::ActivateAnimations() {
3112 if (!settings_
.accelerated_animation_enabled
)
3115 bool activated
= false;
3116 if (animation_host_
) {
3117 if (animation_host_
->ActivateAnimations())
3120 if (animation_registrar_
->ActivateAnimations())
3126 // Activating an animation changes layer draw properties, such as
3127 // screen_space_transform_is_animating, or changes transforms etc. So when
3128 // we see a new animation get activated, we need to update the draw
3129 // properties on the active tree.
3130 active_tree()->set_needs_update_draw_properties();
3134 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3136 if (active_tree_
->root_layer()) {
3137 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3138 base::JSONWriter::WriteWithOptions(
3139 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3144 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3145 ScrollbarAnimationController
* controller
) {
3146 scrollbar_animation_controllers_
.insert(controller
);
3150 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3151 ScrollbarAnimationController
* controller
) {
3152 scrollbar_animation_controllers_
.erase(controller
);
3155 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3156 const base::Closure
& task
,
3157 base::TimeDelta delay
) {
3158 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3161 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3165 void LayerTreeHostImpl::AddVideoFrameController(
3166 VideoFrameController
* controller
) {
3167 bool was_empty
= video_frame_controllers_
.empty();
3168 video_frame_controllers_
.insert(controller
);
3169 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3170 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3171 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3173 client_
->SetVideoNeedsBeginFrames(true);
3176 void LayerTreeHostImpl::RemoveVideoFrameController(
3177 VideoFrameController
* controller
) {
3178 video_frame_controllers_
.erase(controller
);
3179 if (video_frame_controllers_
.empty())
3180 client_
->SetVideoNeedsBeginFrames(false);
3183 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3187 if (global_tile_state_
.tree_priority
== priority
)
3189 global_tile_state_
.tree_priority
= priority
;
3190 DidModifyTilePriorities();
3193 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3194 return global_tile_state_
.tree_priority
;
3197 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3198 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3199 // once all calls which happens outside impl frames are fixed.
3200 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3203 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3204 return current_begin_frame_tracker_
.Interval();
3207 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3208 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3209 scoped_refptr
<base::trace_event::TracedValue
> state
=
3210 new base::trace_event::TracedValue();
3211 AsValueWithFrameInto(frame
, state
.get());
3215 void LayerTreeHostImpl::AsValueWithFrameInto(
3217 base::trace_event::TracedValue
* state
) const {
3218 if (this->pending_tree_
) {
3219 state
->BeginDictionary("activation_state");
3220 ActivationStateAsValueInto(state
);
3221 state
->EndDictionary();
3223 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3226 std::vector
<PrioritizedTile
> prioritized_tiles
;
3227 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3229 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3231 state
->BeginArray("active_tiles");
3232 for (const auto& prioritized_tile
: prioritized_tiles
) {
3233 state
->BeginDictionary();
3234 prioritized_tile
.AsValueInto(state
);
3235 state
->EndDictionary();
3239 if (tile_manager_
) {
3240 state
->BeginDictionary("tile_manager_basic_state");
3241 tile_manager_
->BasicStateAsValueInto(state
);
3242 state
->EndDictionary();
3244 state
->BeginDictionary("active_tree");
3245 active_tree_
->AsValueInto(state
);
3246 state
->EndDictionary();
3247 if (pending_tree_
) {
3248 state
->BeginDictionary("pending_tree");
3249 pending_tree_
->AsValueInto(state
);
3250 state
->EndDictionary();
3253 state
->BeginDictionary("frame");
3254 frame
->AsValueInto(state
);
3255 state
->EndDictionary();
3259 void LayerTreeHostImpl::ActivationStateAsValueInto(
3260 base::trace_event::TracedValue
* state
) const {
3261 TracedValue::SetIDRef(this, state
, "lthi");
3262 if (tile_manager_
) {
3263 state
->BeginDictionary("tile_manager");
3264 tile_manager_
->BasicStateAsValueInto(state
);
3265 state
->EndDictionary();
3269 void LayerTreeHostImpl::SetDebugState(
3270 const LayerTreeDebugState
& new_debug_state
) {
3271 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3273 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3274 paint_time_counter_
->ClearHistory();
3276 debug_state_
= new_debug_state
;
3277 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3278 SetFullRootLayerDamage();
3281 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3282 const UIResourceBitmap
& bitmap
) {
3285 GLint wrap_mode
= 0;
3286 switch (bitmap
.GetWrapMode()) {
3287 case UIResourceBitmap::CLAMP_TO_EDGE
:
3288 wrap_mode
= GL_CLAMP_TO_EDGE
;
3290 case UIResourceBitmap::REPEAT
:
3291 wrap_mode
= GL_REPEAT
;
3295 // Allow for multiple creation requests with the same UIResourceId. The
3296 // previous resource is simply deleted.
3297 ResourceId id
= ResourceIdForUIResource(uid
);
3299 DeleteUIResource(uid
);
3301 ResourceFormat format
= resource_provider_
->best_texture_format();
3302 switch (bitmap
.GetFormat()) {
3303 case UIResourceBitmap::RGBA8
:
3305 case UIResourceBitmap::ALPHA_8
:
3308 case UIResourceBitmap::ETC1
:
3312 id
= resource_provider_
->CreateResource(
3313 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3316 UIResourceData data
;
3317 data
.resource_id
= id
;
3318 data
.size
= bitmap
.GetSize();
3319 data
.opaque
= bitmap
.GetOpaque();
3321 ui_resource_map_
[uid
] = data
;
3323 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3324 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3326 MarkUIResourceNotEvicted(uid
);
3329 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3330 ResourceId id
= ResourceIdForUIResource(uid
);
3332 resource_provider_
->DeleteResource(id
);
3333 ui_resource_map_
.erase(uid
);
3335 MarkUIResourceNotEvicted(uid
);
3338 void LayerTreeHostImpl::EvictAllUIResources() {
3339 if (ui_resource_map_
.empty())
3342 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3343 iter
!= ui_resource_map_
.end();
3345 evicted_ui_resources_
.insert(iter
->first
);
3346 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3348 ui_resource_map_
.clear();
3350 client_
->SetNeedsCommitOnImplThread();
3351 client_
->OnCanDrawStateChanged(CanDraw());
3352 client_
->RenewTreePriority();
3355 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3356 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3357 if (iter
!= ui_resource_map_
.end())
3358 return iter
->second
.resource_id
;
3362 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3363 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3364 DCHECK(iter
!= ui_resource_map_
.end());
3365 return iter
->second
.opaque
;
3368 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3369 return !evicted_ui_resources_
.empty();
3372 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3373 std::set
<UIResourceId
>::iterator found_in_evicted
=
3374 evicted_ui_resources_
.find(uid
);
3375 if (found_in_evicted
== evicted_ui_resources_
.end())
3377 evicted_ui_resources_
.erase(found_in_evicted
);
3378 if (evicted_ui_resources_
.empty())
3379 client_
->OnCanDrawStateChanged(CanDraw());
3382 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3383 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3384 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3387 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3388 swap_promise_monitor_
.insert(monitor
);
3391 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3392 swap_promise_monitor_
.erase(monitor
);
3395 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3396 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3397 for (; it
!= swap_promise_monitor_
.end(); it
++)
3398 (*it
)->OnSetNeedsRedrawOnImpl();
3401 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3402 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3403 for (; it
!= swap_promise_monitor_
.end(); it
++)
3404 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3407 void LayerTreeHostImpl::ScrollAnimationCreate(
3408 LayerImpl
* layer_impl
,
3409 const gfx::ScrollOffset
& target_offset
,
3410 const gfx::ScrollOffset
& current_offset
) {
3411 if (animation_host_
)
3412 return animation_host_
->ImplOnlyScrollAnimationCreate(
3413 layer_impl
->id(), target_offset
, current_offset
);
3415 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3416 ScrollOffsetAnimationCurve::Create(target_offset
,
3417 EaseInOutTimingFunction::Create());
3418 curve
->SetInitialValue(current_offset
);
3420 scoped_ptr
<Animation
> animation
= Animation::Create(
3421 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3422 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3423 animation
->set_is_impl_only(true);
3425 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3428 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3429 LayerImpl
* layer_impl
,
3430 const gfx::Vector2dF
& scroll_delta
) {
3431 if (animation_host_
)
3432 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3433 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3434 CurrentBeginFrameArgs().frame_time
);
3436 Animation
* animation
=
3437 layer_impl
->layer_animation_controller()
3438 ? layer_impl
->layer_animation_controller()->GetAnimation(
3439 Animation::SCROLL_OFFSET
)
3444 ScrollOffsetAnimationCurve
* curve
=
3445 animation
->curve()->ToScrollOffsetAnimationCurve();
3447 gfx::ScrollOffset new_target
=
3448 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3449 new_target
.SetToMax(gfx::ScrollOffset());
3450 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3452 curve
->UpdateTarget(
3453 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3460 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3461 LayerTreeType tree_type
) const {
3462 if (tree_type
== LayerTreeType::ACTIVE
) {
3463 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3466 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3468 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3475 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3479 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3481 LayerTreeImpl
* tree
,
3482 const FilterOperations
& filters
) {
3486 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3488 layer
->OnFilterAnimated(filters
);
3491 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3492 LayerTreeImpl
* tree
,
3497 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3499 layer
->OnOpacityAnimated(opacity
);
3502 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3504 LayerTreeImpl
* tree
,
3505 const gfx::Transform
& transform
) {
3509 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3511 layer
->OnTransformAnimated(transform
);
3514 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3516 LayerTreeImpl
* tree
,
3517 const gfx::ScrollOffset
& scroll_offset
) {
3521 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3523 layer
->OnScrollOffsetAnimated(scroll_offset
);
3526 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3528 LayerTreeImpl
* tree
,
3529 bool is_animating
) {
3533 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3535 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3538 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3539 LayerTreeType tree_type
,
3540 const FilterOperations
& filters
) {
3541 if (tree_type
== LayerTreeType::ACTIVE
) {
3542 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3544 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3545 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3549 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3550 LayerTreeType tree_type
,
3552 if (tree_type
== LayerTreeType::ACTIVE
) {
3553 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3555 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3556 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3560 void LayerTreeHostImpl::SetLayerTransformMutated(
3562 LayerTreeType tree_type
,
3563 const gfx::Transform
& transform
) {
3564 if (tree_type
== LayerTreeType::ACTIVE
) {
3565 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3567 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3568 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3572 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3574 LayerTreeType tree_type
,
3575 const gfx::ScrollOffset
& scroll_offset
) {
3576 if (tree_type
== LayerTreeType::ACTIVE
) {
3577 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3579 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3580 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3584 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3586 LayerTreeType tree_type
,
3587 bool is_animating
) {
3588 if (tree_type
== LayerTreeType::ACTIVE
) {
3589 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3592 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3597 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3601 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3602 int layer_id
) const {
3603 if (active_tree()) {
3604 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3606 return layer
->ScrollOffsetForAnimation();
3609 return gfx::ScrollOffset();