1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is here so other GLES2 related files can have a common set of
6 // includes where appropriate.
10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h>
13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
19 namespace gl_error_bit
{
22 kInvalidEnum
= (1 << 0),
23 kInvalidValue
= (1 << 1),
24 kInvalidOperation
= (1 << 2),
25 kOutOfMemory
= (1 << 3),
26 kInvalidFrameBufferOperation
= (1 << 4)
30 int GLES2Util::GLGetNumValuesReturned(int id
) const {
32 // -- glGetBooleanv, glGetFloatv, glGetIntergerv
33 case GL_ACTIVE_TEXTURE
:
35 case GL_ALIASED_LINE_WIDTH_RANGE
:
37 case GL_ALIASED_POINT_SIZE_RANGE
:
41 case GL_ARRAY_BUFFER_BINDING
:
47 case GL_BLEND_DST_ALPHA
:
49 case GL_BLEND_DST_RGB
:
51 case GL_BLEND_EQUATION_ALPHA
:
53 case GL_BLEND_EQUATION_RGB
:
55 case GL_BLEND_SRC_ALPHA
:
57 case GL_BLEND_SRC_RGB
:
61 case GL_COLOR_CLEAR_VALUE
:
63 case GL_COLOR_WRITEMASK
:
65 case GL_COMPRESSED_TEXTURE_FORMATS
:
66 return num_compressed_texture_formats_
;
69 case GL_CULL_FACE_MODE
:
71 case GL_CURRENT_PROGRAM
:
75 case GL_DEPTH_CLEAR_VALUE
:
83 case GL_DEPTH_WRITEMASK
:
87 case GL_ELEMENT_ARRAY_BUFFER_BINDING
:
89 case GL_FRAMEBUFFER_BINDING
:
93 case GL_GENERATE_MIPMAP_HINT
:
97 case GL_IMPLEMENTATION_COLOR_READ_FORMAT
:
99 case GL_IMPLEMENTATION_COLOR_READ_TYPE
:
103 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
:
105 case GL_MAX_CUBE_MAP_TEXTURE_SIZE
:
107 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
109 case GL_MAX_RENDERBUFFER_SIZE
:
111 case GL_MAX_TEXTURE_IMAGE_UNITS
:
113 case GL_MAX_TEXTURE_SIZE
:
115 case GL_MAX_VARYING_VECTORS
:
117 case GL_MAX_VERTEX_ATTRIBS
:
119 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
:
121 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
123 case GL_MAX_VIEWPORT_DIMS
:
125 case GL_NUM_COMPRESSED_TEXTURE_FORMATS
:
127 case GL_NUM_SHADER_BINARY_FORMATS
:
129 case GL_PACK_ALIGNMENT
:
131 case GL_PACK_REVERSE_ROW_ORDER_ANGLE
:
133 case GL_POLYGON_OFFSET_FACTOR
:
135 case GL_POLYGON_OFFSET_FILL
:
137 case GL_POLYGON_OFFSET_UNITS
:
141 case GL_RENDERBUFFER_BINDING
:
143 case GL_SAMPLE_BUFFERS
:
145 case GL_SAMPLE_COVERAGE_INVERT
:
147 case GL_SAMPLE_COVERAGE_VALUE
:
153 case GL_SCISSOR_TEST
:
155 case GL_SHADER_BINARY_FORMATS
:
156 return num_shader_binary_formats_
;
157 case GL_SHADER_COMPILER
:
159 case GL_STENCIL_BACK_FAIL
:
161 case GL_STENCIL_BACK_FUNC
:
163 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
165 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
167 case GL_STENCIL_BACK_REF
:
169 case GL_STENCIL_BACK_VALUE_MASK
:
171 case GL_STENCIL_BACK_WRITEMASK
:
173 case GL_STENCIL_BITS
:
175 case GL_STENCIL_CLEAR_VALUE
:
177 case GL_STENCIL_FAIL
:
179 case GL_STENCIL_FUNC
:
181 case GL_STENCIL_PASS_DEPTH_FAIL
:
183 case GL_STENCIL_PASS_DEPTH_PASS
:
187 case GL_STENCIL_TEST
:
189 case GL_STENCIL_VALUE_MASK
:
191 case GL_STENCIL_WRITEMASK
:
193 case GL_SUBPIXEL_BITS
:
195 case GL_TEXTURE_BINDING_2D
:
197 case GL_TEXTURE_BINDING_CUBE_MAP
:
199 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
201 case GL_TEXTURE_BINDING_RECTANGLE_ARB
:
203 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT
:
205 case GL_UNPACK_ALIGNMENT
:
209 // -- glGetBooleanv, glGetFloatv, glGetIntergerv with
210 // GL_CHROMIUM_framebuffer_multisample
211 case GL_MAX_SAMPLES_EXT
:
213 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
216 // -- glGetBufferParameteriv
219 case GL_BUFFER_USAGE
:
222 // -- glGetFramebufferAttachmentParameteriv
223 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
:
225 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
:
227 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
:
229 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
:
231 // -- glGetFramebufferAttachmentParameteriv with
232 // GL_EXT_multisampled_render_to_texture
233 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
:
237 case GL_DELETE_STATUS
:
241 case GL_VALIDATE_STATUS
:
243 case GL_INFO_LOG_LENGTH
:
245 case GL_ATTACHED_SHADERS
:
247 case GL_ACTIVE_ATTRIBUTES
:
249 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
:
251 case GL_ACTIVE_UNIFORMS
:
253 case GL_ACTIVE_UNIFORM_MAX_LENGTH
:
257 // -- glGetRenderbufferAttachmentParameteriv
258 case GL_RENDERBUFFER_WIDTH
:
260 case GL_RENDERBUFFER_HEIGHT
:
262 case GL_RENDERBUFFER_INTERNAL_FORMAT
:
264 case GL_RENDERBUFFER_RED_SIZE
:
266 case GL_RENDERBUFFER_GREEN_SIZE
:
268 case GL_RENDERBUFFER_BLUE_SIZE
:
270 case GL_RENDERBUFFER_ALPHA_SIZE
:
272 case GL_RENDERBUFFER_DEPTH_SIZE
:
274 case GL_RENDERBUFFER_STENCIL_SIZE
:
276 // -- glGetRenderbufferAttachmentParameteriv with
277 // GL_EXT_multisampled_render_to_texture
278 case GL_RENDERBUFFER_SAMPLES_EXT
:
284 // Already defined under glGetFramebufferAttachemntParameteriv.
285 // case GL_DELETE_STATUS:
287 case GL_COMPILE_STATUS
:
289 // Already defined under glGetFramebufferAttachemntParameteriv.
290 // case GL_INFO_LOG_LENGTH:
292 case GL_SHADER_SOURCE_LENGTH
:
294 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
:
297 // -- glGetTexParameterfv, glGetTexParameteriv
298 case GL_TEXTURE_MAG_FILTER
:
300 case GL_TEXTURE_MIN_FILTER
:
302 case GL_TEXTURE_WRAP_S
:
304 case GL_TEXTURE_WRAP_T
:
306 case GL_TEXTURE_MAX_ANISOTROPY_EXT
:
309 // -- glGetVertexAttribfv, glGetVertexAttribiv
310 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
:
312 case GL_VERTEX_ATTRIB_ARRAY_ENABLED
:
314 case GL_VERTEX_ATTRIB_ARRAY_SIZE
:
316 case GL_VERTEX_ATTRIB_ARRAY_STRIDE
:
318 case GL_VERTEX_ATTRIB_ARRAY_TYPE
:
320 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
:
322 case GL_CURRENT_VERTEX_ATTRIB
:
325 // -- glHint with GL_OES_standard_derivatives
326 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
:
329 // Chromium internal bind_generates_resource query
330 case GL_BIND_GENERATES_RESOURCE_CHROMIUM
:
341 // Return the number of elements per group of a specified format.
342 int ElementsPerGroup(int format
, int type
) {
344 case GL_UNSIGNED_SHORT_5_6_5
:
345 case GL_UNSIGNED_SHORT_4_4_4_4
:
346 case GL_UNSIGNED_SHORT_5_5_5_1
:
347 case GL_UNSIGNED_INT_24_8_OES
:
356 case GL_LUMINANCE_ALPHA
:
363 case GL_DEPTH_COMPONENT
:
364 case GL_DEPTH_COMPONENT24_OES
:
365 case GL_DEPTH_COMPONENT32_OES
:
366 case GL_DEPTH_COMPONENT16
:
367 case GL_DEPTH24_STENCIL8_OES
:
368 case GL_DEPTH_STENCIL_OES
:
375 // Return the number of bytes per element, based on the element type.
376 int BytesPerElement(int type
) {
379 case GL_UNSIGNED_INT_24_8_OES
:
380 case GL_UNSIGNED_INT
:
382 case GL_HALF_FLOAT_OES
:
383 case GL_UNSIGNED_SHORT
:
385 case GL_UNSIGNED_SHORT_5_6_5
:
386 case GL_UNSIGNED_SHORT_4_4_4_4
:
387 case GL_UNSIGNED_SHORT_5_5_5_1
:
389 case GL_UNSIGNED_BYTE
:
397 } // anonymous namespace
399 uint32
GLES2Util::ComputeImageGroupSize(int format
, int type
) {
400 return BytesPerElement(type
) * ElementsPerGroup(format
, type
);
403 bool GLES2Util::ComputeImagePaddedRowSize(
404 int width
, int format
, int type
, int unpack_alignment
,
405 uint32
* padded_row_size
) {
406 uint32 bytes_per_group
= ComputeImageGroupSize(format
, type
);
407 uint32 unpadded_row_size
;
408 if (!SafeMultiplyUint32(width
, bytes_per_group
, &unpadded_row_size
)) {
412 if (!SafeAddUint32(unpadded_row_size
, unpack_alignment
- 1, &temp
)) {
415 *padded_row_size
= (temp
/ unpack_alignment
) * unpack_alignment
;
419 // Returns the amount of data glTexImage2D or glTexSubImage2D will access.
420 bool GLES2Util::ComputeImageDataSizes(
421 int width
, int height
, int format
, int type
, int unpack_alignment
,
422 uint32
* size
, uint32
* ret_unpadded_row_size
, uint32
* ret_padded_row_size
) {
423 uint32 bytes_per_group
= ComputeImageGroupSize(format
, type
);
425 if (!SafeMultiplyUint32(width
, bytes_per_group
, &row_size
)) {
430 if (!SafeAddUint32(row_size
, unpack_alignment
- 1, &temp
)) {
433 uint32 padded_row_size
= (temp
/ unpack_alignment
) * unpack_alignment
;
434 uint32 size_of_all_but_last_row
;
435 if (!SafeMultiplyUint32((height
- 1), padded_row_size
,
436 &size_of_all_but_last_row
)) {
439 if (!SafeAddUint32(size_of_all_but_last_row
, row_size
, size
)) {
442 if (ret_padded_row_size
) {
443 *ret_padded_row_size
= padded_row_size
;
446 if (!SafeMultiplyUint32(height
, row_size
, size
)) {
449 if (ret_padded_row_size
) {
450 *ret_padded_row_size
= row_size
;
453 if (ret_unpadded_row_size
) {
454 *ret_unpadded_row_size
= row_size
;
460 size_t GLES2Util::RenderbufferBytesPerPixel(int format
) {
462 case GL_STENCIL_INDEX8
:
467 case GL_DEPTH_COMPONENT16
:
471 case GL_DEPTH24_STENCIL8_OES
:
474 case GL_DEPTH_COMPONENT24_OES
:
481 uint32
GLES2Util::GetGLDataTypeSizeForUniforms(int type
) {
484 return sizeof(GLfloat
); // NOLINT
486 return sizeof(GLfloat
) * 2; // NOLINT
488 return sizeof(GLfloat
) * 3; // NOLINT
490 return sizeof(GLfloat
) * 4; // NOLINT
492 return sizeof(GLint
); // NOLINT
494 return sizeof(GLint
) * 2; // NOLINT
496 return sizeof(GLint
) * 3; // NOLINT
498 return sizeof(GLint
) * 4; // NOLINT
500 return sizeof(GLint
); // NOLINT
502 return sizeof(GLint
) * 2; // NOLINT
504 return sizeof(GLint
) * 3; // NOLINT
506 return sizeof(GLint
) * 4; // NOLINT
508 return sizeof(GLfloat
) * 2 * 2; // NOLINT
510 return sizeof(GLfloat
) * 3 * 3; // NOLINT
512 return sizeof(GLfloat
) * 4 * 4; // NOLINT
514 return sizeof(GLint
); // NOLINT
515 case GL_SAMPLER_2D_RECT_ARB
:
516 return sizeof(GLint
); // NOLINT
517 case GL_SAMPLER_CUBE
:
518 return sizeof(GLint
); // NOLINT
519 case GL_SAMPLER_EXTERNAL_OES
:
520 return sizeof(GLint
); // NOLINT
526 size_t GLES2Util::GetGLTypeSizeForTexturesAndBuffers(uint32 type
) {
529 return sizeof(GLbyte
); // NOLINT
530 case GL_UNSIGNED_BYTE
:
531 return sizeof(GLubyte
); // NOLINT
533 return sizeof(GLshort
); // NOLINT
534 case GL_UNSIGNED_SHORT
:
535 return sizeof(GLushort
); // NOLINT
537 return sizeof(GLint
); // NOLINT
538 case GL_UNSIGNED_INT
:
539 return sizeof(GLuint
); // NOLINT
541 return sizeof(GLfloat
); // NOLINT
543 return sizeof(GLfixed
); // NOLINT
549 uint32
GLES2Util::GLErrorToErrorBit(uint32 error
) {
551 case GL_INVALID_ENUM
:
552 return gl_error_bit::kInvalidEnum
;
553 case GL_INVALID_VALUE
:
554 return gl_error_bit::kInvalidValue
;
555 case GL_INVALID_OPERATION
:
556 return gl_error_bit::kInvalidOperation
;
557 case GL_OUT_OF_MEMORY
:
558 return gl_error_bit::kOutOfMemory
;
559 case GL_INVALID_FRAMEBUFFER_OPERATION
:
560 return gl_error_bit::kInvalidFrameBufferOperation
;
563 return gl_error_bit::kNoError
;
567 uint32
GLES2Util::GLErrorBitToGLError(uint32 error_bit
) {
569 case gl_error_bit::kInvalidEnum
:
570 return GL_INVALID_ENUM
;
571 case gl_error_bit::kInvalidValue
:
572 return GL_INVALID_VALUE
;
573 case gl_error_bit::kInvalidOperation
:
574 return GL_INVALID_OPERATION
;
575 case gl_error_bit::kOutOfMemory
:
576 return GL_OUT_OF_MEMORY
;
577 case gl_error_bit::kInvalidFrameBufferOperation
:
578 return GL_INVALID_FRAMEBUFFER_OPERATION
;
585 uint32
GLES2Util::IndexToGLFaceTarget(int index
) {
586 static uint32 faces
[] = {
587 GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
588 GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
589 GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
590 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
591 GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
592 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
,
597 uint32
GLES2Util::GetPreferredGLReadPixelsFormat(uint32 internal_format
) {
598 switch (internal_format
) {
610 uint32
GLES2Util::GetPreferredGLReadPixelsType(
611 uint32 internal_format
, uint32 texture_type
) {
612 switch (internal_format
) {
618 return GL_HALF_FLOAT_OES
;
621 // Unsized internal format, check the type
622 switch (texture_type
) {
624 case GL_HALF_FLOAT_OES
:
627 return GL_UNSIGNED_BYTE
;
630 return GL_UNSIGNED_BYTE
;
634 uint32
GLES2Util::GetChannelsForFormat(int format
) {
637 case GL_ALPHA16F_EXT
:
638 case GL_ALPHA32F_EXT
:
642 case GL_LUMINANCE_ALPHA
:
659 case GL_DEPTH_COMPONENT32_OES
:
660 case GL_DEPTH_COMPONENT24_OES
:
661 case GL_DEPTH_COMPONENT16
:
662 case GL_DEPTH_COMPONENT
:
664 case GL_STENCIL_INDEX8
:
666 case GL_DEPTH_STENCIL_OES
:
667 case GL_DEPTH24_STENCIL8_OES
:
668 return kDepth
| kStencil
;
674 uint32
GLES2Util::GetChannelsNeededForAttachmentType(
675 int type
, uint32 max_color_attachments
) {
677 case GL_DEPTH_ATTACHMENT
:
679 case GL_STENCIL_ATTACHMENT
:
682 if (type
>= GL_COLOR_ATTACHMENT0
&&
683 type
< static_cast<int>(
684 GL_COLOR_ATTACHMENT0
+ max_color_attachments
)) {
691 std::string
GLES2Util::GetStringEnum(uint32 value
) {
692 const EnumToString
* entry
= enum_to_string_table_
;
693 const EnumToString
* end
= entry
+ enum_to_string_table_len_
;
694 for (;entry
< end
; ++entry
) {
695 if (value
== entry
->value
) {
699 std::stringstream ss
;
701 ss
.width(value
< 0x10000 ? 4 : 8);
702 ss
<< std::hex
<< value
;
703 return "0x" + ss
.str();
706 std::string
GLES2Util::GetStringError(uint32 value
) {
707 static EnumToString string_table
[] = {
708 { GL_NONE
, "GL_NONE" },
710 return GLES2Util::GetQualifiedEnumString(
711 string_table
, arraysize(string_table
), value
);
714 std::string
GLES2Util::GetStringBool(uint32 value
) {
715 return value
? "GL_TRUE" : "GL_FALSE";
718 std::string
GLES2Util::GetQualifiedEnumString(
719 const EnumToString
* table
, size_t count
, uint32 value
) {
720 for (const EnumToString
* end
= table
+ count
; table
< end
; ++table
) {
721 if (table
->value
== value
) {
725 return GetStringEnum(value
);
728 bool GLES2Util::ParseUniformName(
729 const std::string
& name
,
732 bool* getting_array
) {
733 bool getting_array_location
= false;
734 size_t open_pos
= std::string::npos
;
736 if (name
[name
.size() - 1] == ']') {
737 if (name
.size() < 3) {
740 open_pos
= name
.find_last_of('[');
741 if (open_pos
== std::string::npos
||
742 open_pos
>= name
.size() - 2) {
745 size_t last
= name
.size() - 1;
746 for (size_t pos
= open_pos
+ 1; pos
< last
; ++pos
) {
747 int8 digit
= name
[pos
] - '0';
748 if (digit
< 0 || digit
> 9) {
751 index
= index
* 10 + digit
;
753 getting_array_location
= true;
755 *getting_array
= getting_array_location
;
756 *element_index
= index
;
757 *array_pos
= open_pos
;
764 const int32 kAlphaSize
= 0x3021; // EGL_ALPHA_SIZE
765 const int32 kBlueSize
= 0x3022; // EGL_BLUE_SIZE
766 const int32 kGreenSize
= 0x3023; // EGL_GREEN_SIZE
767 const int32 kRedSize
= 0x3024; // EGL_RED_SIZE
768 const int32 kDepthSize
= 0x3025; // EGL_DEPTH_SIZE
769 const int32 kStencilSize
= 0x3026; // EGL_STENCIL_SIZE
770 const int32 kSamples
= 0x3031; // EGL_SAMPLES
771 const int32 kSampleBuffers
= 0x3032; // EGL_SAMPLE_BUFFERS
772 const int32 kNone
= 0x3038; // EGL_NONE
773 const int32 kSwapBehavior
= 0x3093; // EGL_SWAP_BEHAVIOR
774 const int32 kBufferPreserved
= 0x3094; // EGL_BUFFER_PRESERVED
775 const int32 kBufferDestroyed
= 0x3095; // EGL_BUFFER_DESTROYED
778 const int32 kShareResources
= 0x10000;
779 const int32 kBindGeneratesResource
= 0x10001;
780 const int32 kFailIfMajorPerfCaveat
= 0x10002;
781 const int32 kLoseContextWhenOutOfMemory
= 0x10003;
785 ContextCreationAttribHelper::ContextCreationAttribHelper()
794 buffer_preserved_(true),
795 share_resources_(false),
796 bind_generates_resource_(true),
797 fail_if_major_perf_caveat_(false),
798 lose_context_when_out_of_memory_(false) {}
800 void ContextCreationAttribHelper::Serialize(std::vector
<int32
>* attribs
) {
801 if (alpha_size_
!= -1) {
802 attribs
->push_back(kAlphaSize
);
803 attribs
->push_back(alpha_size_
);
805 if (blue_size_
!= -1) {
806 attribs
->push_back(kBlueSize
);
807 attribs
->push_back(blue_size_
);
809 if (green_size_
!= -1) {
810 attribs
->push_back(kGreenSize
);
811 attribs
->push_back(green_size_
);
813 if (red_size_
!= -1) {
814 attribs
->push_back(kRedSize
);
815 attribs
->push_back(red_size_
);
817 if (depth_size_
!= -1) {
818 attribs
->push_back(kDepthSize
);
819 attribs
->push_back(depth_size_
);
821 if (stencil_size_
!= -1) {
822 attribs
->push_back(kStencilSize
);
823 attribs
->push_back(stencil_size_
);
825 if (samples_
!= -1) {
826 attribs
->push_back(kSamples
);
827 attribs
->push_back(samples_
);
829 if (sample_buffers_
!= -1) {
830 attribs
->push_back(kSampleBuffers
);
831 attribs
->push_back(sample_buffers_
);
833 attribs
->push_back(kSwapBehavior
);
834 attribs
->push_back(buffer_preserved_
? kBufferPreserved
: kBufferDestroyed
);
835 attribs
->push_back(kShareResources
);
836 attribs
->push_back(share_resources_
? 1 : 0);
837 attribs
->push_back(kBindGeneratesResource
);
838 attribs
->push_back(bind_generates_resource_
? 1 : 0);
839 attribs
->push_back(kFailIfMajorPerfCaveat
);
840 attribs
->push_back(fail_if_major_perf_caveat_
? 1 : 0);
841 attribs
->push_back(kLoseContextWhenOutOfMemory
);
842 attribs
->push_back(lose_context_when_out_of_memory_
? 1 : 0);
843 attribs
->push_back(kNone
);
846 bool ContextCreationAttribHelper::Parse(const std::vector
<int32
>& attribs
) {
847 for (size_t i
= 0; i
< attribs
.size(); i
+= 2) {
848 const int32 attrib
= attribs
[i
];
849 if (i
+ 1 >= attribs
.size()) {
850 if (attrib
== kNone
) {
854 DLOG(ERROR
) << "Missing value after context creation attribute: "
859 const int32 value
= attribs
[i
+1];
877 stencil_size_
= value
;
883 sample_buffers_
= value
;
886 buffer_preserved_
= value
== kBufferPreserved
;
888 case kShareResources
:
889 share_resources_
= value
!= 0;
891 case kBindGeneratesResource
:
892 bind_generates_resource_
= value
!= 0;
894 case kFailIfMajorPerfCaveat
:
895 fail_if_major_perf_caveat_
= value
!= 0;
897 case kLoseContextWhenOutOfMemory
:
898 lose_context_when_out_of_memory_
= value
!= 0;
901 // Terminate list, even if more attributes.
904 DLOG(ERROR
) << "Invalid context creation attribute: " << attrib
;
912 #include "gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h"