1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
14 static const GLES2Util::EnumToString enum_to_string_table
[] = {
16 0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
19 0x8825, "GL_DRAW_BUFFER0_EXT",
22 0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
25 0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
28 0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
31 0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
34 0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
37 0x93A1, "GL_BGRA8_EXT",
43 0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
46 0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
49 0x8FC4, "GL_SHADER_BINARY_VIV",
52 0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
55 0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
58 0x82E0, "GL_BUFFER_KHR",
61 0x9135, "GL_MAX_SAMPLES_IMG",
64 0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
67 0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
70 0x9136, "GL_TEXTURE_SAMPLES_IMG",
73 0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
76 0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
79 0x0BC0, "GL_ALPHA_TEST_QCOM",
82 0x0006, "GL_TRIANGLE_FAN",
85 0x0004, "GL_TRIANGLES",
88 0x0005, "GL_TRIANGLE_STRIP",
91 0x0002, "GL_LINE_LOOP",
94 0x0003, "GL_LINE_STRIP",
103 0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
106 0x88B8, "GL_READ_ONLY",
109 0x88B9, "GL_WRITE_ONLY_OES",
112 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
115 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
118 0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
121 0x8740, "GL_Z400_BINARY_AMD",
124 0x8192, "GL_GENERATE_MIPMAP_HINT",
127 0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
130 0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
133 0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
136 0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
139 0x8A51, "GL_RGB_RAW_422_APPLE",
142 0x87F9, "GL_3DC_X_AMD",
145 0x8A53, "GL_SYNC_OBJECT_APPLE",
148 0x8DF8, "GL_SHADER_BINARY_FORMATS",
151 0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
154 0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
157 0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
160 0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
163 0x8B59, "GL_BOOL_VEC4",
166 0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
169 0x8B57, "GL_BOOL_VEC2",
172 0x8DF1, "GL_MEDIUM_FLOAT",
175 0x8B55, "GL_INT_VEC4",
178 0x8B54, "GL_INT_VEC3",
181 0x8DF4, "GL_MEDIUM_INT",
184 0x8DF5, "GL_HIGH_INT",
187 0x8B51, "GL_FLOAT_VEC3",
190 0x8B50, "GL_FLOAT_VEC2",
193 0x806F, "GL_TEXTURE_3D_OES",
196 0x92E0, "GL_DEBUG_OUTPUT_KHR",
199 0x806A, "GL_TEXTURE_BINDING_3D_OES",
202 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
205 0x1904, "GL_GREEN_NV",
208 0x928D, "GL_DST_OUT_NV",
211 0x8069, "GL_TEXTURE_BINDING_2D",
214 0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
217 0x8DFA, "GL_SHADER_COMPILER",
220 0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
223 0x8DFC, "GL_MAX_VARYING_VECTORS",
226 0x8B5C, "GL_FLOAT_MAT4",
229 0x8B5B, "GL_FLOAT_MAT3",
232 0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
235 0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
238 0x1905, "GL_BLUE_NV",
241 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
244 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
247 0x2600, "GL_NEAREST",
253 0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
256 0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
259 0x88BB, "GL_BUFFER_ACCESS_OES",
262 0x88BC, "GL_BUFFER_MAPPED_OES",
265 0x88BD, "GL_BUFFER_MAP_POINTER_OES",
268 0x88BF, "GL_TIME_ELAPSED_EXT",
271 0x0C10, "GL_SCISSOR_BOX",
274 0x0C11, "GL_SCISSOR_TEST",
277 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
280 0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
283 0x300E, "GL_CONTEXT_LOST",
286 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
289 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
292 0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
295 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
298 0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
301 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
304 0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
307 0x8BD7, "GL_TEXTURE_TYPE_QCOM",
310 0x8B8D, "GL_CURRENT_PROGRAM",
313 0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
316 0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
319 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
322 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
325 0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
328 0x8BDA, "GL_TEXTURE_TARGET_QCOM",
331 0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
334 0x8BDC, "GL_STATE_RESTORE",
337 0x8B88, "GL_SHADER_SOURCE_LENGTH",
340 0x8B89, "GL_ACTIVE_ATTRIBUTES",
343 0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
346 0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
349 0x8B84, "GL_INFO_LOG_LENGTH",
352 0x8B85, "GL_ATTACHED_SHADERS",
355 0x8B86, "GL_ACTIVE_UNIFORMS",
358 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
361 0x8B80, "GL_DELETE_STATUS",
364 0x8B81, "GL_COMPILE_STATUS",
367 0x8B82, "GL_LINK_STATUS",
370 0x8B83, "GL_VALIDATE_STATUS",
373 0x8D48, "GL_STENCIL_INDEX8",
376 0x8D46, "GL_STENCIL_INDEX1_OES",
379 0x8D47, "GL_STENCIL_INDEX4_OES",
382 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
385 0x00000100, "GL_DEPTH_BUFFER_BIT",
388 0x8D42, "GL_RENDERBUFFER_WIDTH",
391 0x8D43, "GL_RENDERBUFFER_HEIGHT",
394 0x8D40, "GL_FRAMEBUFFER",
397 0x8D41, "GL_RENDERBUFFER",
403 0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
406 0x1801, "GL_DEPTH_EXT",
409 0x1800, "GL_COLOR_EXT",
412 0x1802, "GL_STENCIL_EXT",
415 0x0B21, "GL_LINE_WIDTH",
418 0x81A5, "GL_DEPTH_COMPONENT16",
421 0x81A6, "GL_DEPTH_COMPONENT24_OES",
424 0x81A7, "GL_DEPTH_COMPONENT32_OES",
427 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
430 0x8B6A, "GL_FLOAT_MAT4x3_NV",
433 0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
436 0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
439 0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
442 0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
445 0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
448 0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
451 0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
454 0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
457 0x8F60, "GL_MALI_SHADER_BINARY_ARM",
460 0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
463 0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
466 0x822B, "GL_RG8_EXT",
469 0x822F, "GL_RG16F_EXT",
472 0x822D, "GL_R16F_EXT",
475 0x822E, "GL_R32F_EXT",
478 1, "GL_ES_VERSION_2_0",
481 0x84F9, "GL_DEPTH_STENCIL_OES",
484 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
487 0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
490 0x8818, "GL_LUMINANCE32F_EXT",
493 0x8363, "GL_UNSIGNED_SHORT_5_6_5",
496 0x8814, "GL_RGBA32F_EXT",
499 0x84F2, "GL_ALL_COMPLETED_NV",
502 0x8816, "GL_ALPHA32F_EXT",
505 0x84F4, "GL_FENCE_CONDITION_NV",
508 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
511 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
514 0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
517 0x881E, "GL_LUMINANCE16F_EXT",
520 0x84FA, "GL_UNSIGNED_INT_24_8_OES",
523 0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
526 0x881A, "GL_RGBA16F_EXT",
529 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
541 0x9283, "GL_DISJOINT_NV",
547 0x8B66, "GL_FLOAT_MAT2x4_NV",
550 0x8B67, "GL_FLOAT_MAT3x2_NV",
553 0x8B65, "GL_FLOAT_MAT2x3_NV",
556 0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
559 0x8B63, "GL_SAMPLER_2D_RECT_ARB",
562 0x8B60, "GL_SAMPLER_CUBE",
565 0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
568 0x8B68, "GL_FLOAT_MAT3x4_NV",
571 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
574 0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
577 0x88F0, "GL_DEPTH24_STENCIL8_OES",
580 0x80A0, "GL_SAMPLE_COVERAGE",
583 0x928F, "GL_DST_ATOP_NV",
586 0x80A9, "GL_SAMPLES",
589 0x80A8, "GL_SAMPLE_BUFFERS",
592 0x0D55, "GL_ALPHA_BITS",
595 0x0D54, "GL_BLUE_BITS",
598 0x0D57, "GL_STENCIL_BITS",
601 0x0D56, "GL_DEPTH_BITS",
604 0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
607 0x0D50, "GL_SUBPIXEL_BITS",
610 0x0D53, "GL_GREEN_BITS",
613 0x0D52, "GL_RED_BITS",
616 0x8037, "GL_POLYGON_OFFSET_FILL",
619 0x928C, "GL_SRC_OUT_NV",
622 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
625 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
628 0x928B, "GL_DST_IN_NV",
631 0x0305, "GL_ONE_MINUS_DST_ALPHA",
634 0x0304, "GL_DST_ALPHA",
637 0x0307, "GL_ONE_MINUS_DST_COLOR",
640 0x0306, "GL_DST_COLOR",
643 0x0301, "GL_ONE_MINUS_SRC_COLOR",
646 0x0300, "GL_SRC_COLOR",
649 0x0303, "GL_ONE_MINUS_SRC_ALPHA",
652 0x0302, "GL_SRC_ALPHA",
655 0x0308, "GL_SRC_ALPHA_SATURATE",
658 0x2A00, "GL_POLYGON_OFFSET_UNITS",
661 0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
664 0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM",
667 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
670 0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM",
673 0x8D00, "GL_DEPTH_ATTACHMENT",
676 0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
679 0x8815, "GL_RGB32F_EXT",
682 0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
685 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
688 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
691 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
694 0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT",
697 0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
700 0x90F1, "GL_MULTIVIEW_EXT",
703 0x90F0, "GL_COLOR_ATTACHMENT_EXT",
706 0x803C, "GL_ALPHA8_OES",
709 0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
712 0x882A, "GL_DRAW_BUFFER5_EXT",
715 0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
718 0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
721 0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
724 0x8C41, "GL_SRGB8_NV",
727 0x8C40, "GL_SRGB_EXT",
730 0x882B, "GL_DRAW_BUFFER6_EXT",
733 0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
736 0x8A4A, "GL_SKIP_DECODE_EXT",
739 0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
742 0x882C, "GL_DRAW_BUFFER7_EXT",
745 0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
748 0x882D, "GL_DRAW_BUFFER8_EXT",
751 0x8F37, "GL_COPY_WRITE_BUFFER_NV",
754 0x8F36, "GL_COPY_READ_BUFFER_NV",
757 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
760 0x6000, "GL_TEXTURE_POOL_CHROMIUM",
763 0x0B74, "GL_DEPTH_FUNC",
766 0x8A49, "GL_DECODE_EXT",
769 0x881B, "GL_RGB16F_EXT",
772 0x0B71, "GL_DEPTH_TEST",
775 0x0B70, "GL_DEPTH_RANGE",
778 0x0B73, "GL_DEPTH_CLEAR_VALUE",
781 0x0B72, "GL_DEPTH_WRITEMASK",
784 0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
787 0x882E, "GL_DRAW_BUFFER9_EXT",
790 0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
793 0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
796 0x8072, "GL_TEXTURE_WRAP_R_OES",
799 0x9289, "GL_DST_OVER_NV",
802 0x882F, "GL_DRAW_BUFFER10_EXT",
805 0x8074, "GL_VERTEX_ARRAY_KHR",
808 0x80E1, "GL_BGRA_EXT",
811 0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
814 0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
817 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
820 0x8ED4, "GL_COVERAGE_SAMPLES_NV",
823 0x8ED3, "GL_COVERAGE_BUFFERS_NV",
826 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
829 0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
832 0x8ED0, "GL_COVERAGE_COMPONENT_NV",
835 0x9288, "GL_SRC_OVER_NV",
838 0x800B, "GL_FUNC_REVERSE_SUBTRACT",
841 0x00000400, "GL_STENCIL_BUFFER_BIT",
844 0x800A, "GL_FUNC_SUBTRACT",
847 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
850 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
853 0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
856 0x8E22, "GL_TRANSFORM_FEEDBACK",
859 0x8E28, "GL_TIMESTAMP_EXT",
862 0x8006, "GL_FUNC_ADD",
865 0x8007, "GL_MIN_EXT",
868 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
871 0x8005, "GL_BLEND_COLOR",
874 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
877 0x8003, "GL_CONSTANT_ALPHA",
880 0x8001, "GL_CONSTANT_COLOR",
883 0x0204, "GL_GREATER",
886 0x0205, "GL_NOTEQUAL",
910 0x92A0, "GL_EXCLUSION_NV",
913 0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
916 0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
919 0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
922 0x190A, "GL_LUMINANCE_ALPHA",
925 0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
928 0x92A1, "GL_CONTRAST_NV",
934 0x1E01, "GL_REPLACE",
943 0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
946 0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
949 0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
952 0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
958 0x84CB, "GL_TEXTURE11",
961 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE",
964 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE",
967 0x8D57, "GL_MAX_SAMPLES_ANGLE",
970 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
973 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE",
976 0x8D50, "GL_RENDERBUFFER_RED_SIZE",
979 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE",
982 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE",
985 0x92A6, "GL_VIVIDLIGHT_NV",
988 0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM",
991 0x92A7, "GL_LINEARLIGHT_NV",
994 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
997 0x0C01, "GL_DRAW_BUFFER_EXT",
1000 0x78F2, "GL_IMAGE_SCANOUT_CHROMIUM",
1003 0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
1006 0x8B5F, "GL_SAMPLER_3D_OES",
1009 0x8B95, "GL_PALETTE8_RGB8_OES",
1012 0x9250, "GL_SHADER_BINARY_DMP",
1015 0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
1018 0x8C92, "GL_ATC_RGB_AMD",
1021 0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
1024 0x9153, "GL_QUERY_OBJECT_EXT",
1027 0x8864, "GL_QUERY_COUNTER_BITS_EXT",
1030 0x9151, "GL_BUFFER_OBJECT_EXT",
1033 0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
1036 0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
1039 0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
1042 0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
1045 0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM",
1048 0x1702, "GL_TEXTURE",
1051 0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM",
1054 0x8B58, "GL_BOOL_VEC3",
1057 0x8828, "GL_DRAW_BUFFER3_EXT",
1060 0x8DF0, "GL_LOW_FLOAT",
1069 0x8FBB, "GL_GPU_DISJOINT_EXT",
1072 0x1902, "GL_DEPTH_COMPONENT",
1078 0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
1081 0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
1084 0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
1087 0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
1093 0x8DF2, "GL_HIGH_FLOAT",
1096 0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
1099 0x8827, "GL_DRAW_BUFFER2_EXT",
1102 0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
1105 0x8DF3, "GL_LOW_INT",
1108 0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
1111 0x82E6, "GL_SAMPLER_KHR",
1114 0x0C02, "GL_READ_BUFFER_EXT",
1117 0x82E3, "GL_QUERY_KHR",
1120 0x82E2, "GL_PROGRAM_KHR",
1123 0x82E1, "GL_SHADER_KHR",
1126 0x8B52, "GL_FLOAT_VEC4",
1129 0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM",
1132 0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES",
1135 0x8230, "GL_RG32F_EXT",
1138 0x8DF7, "GL_INT_10_10_10_2_OES",
1141 0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
1144 0x8B69, "GL_FLOAT_MAT4x2_NV",
1147 0x812D, "GL_CLAMP_TO_BORDER_NV",
1150 0x812F, "GL_CLAMP_TO_EDGE",
1153 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS",
1156 0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
1159 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
1162 0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
1165 0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT",
1171 0x8008, "GL_MAX_EXT",
1174 0x0CF5, "GL_UNPACK_ALIGNMENT",
1177 0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
1180 0x8009, "GL_BLEND_EQUATION",
1183 0x1401, "GL_UNSIGNED_BYTE",
1189 0x1403, "GL_UNSIGNED_SHORT",
1195 0x1405, "GL_UNSIGNED_INT",
1204 0x8043, "GL_LUMINANCE4_ALPHA4_OES",
1207 0x8040, "GL_LUMINANCE8_OES",
1210 0x8045, "GL_LUMINANCE8_ALPHA8_OES",
1213 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
1216 0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM",
1219 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
1222 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT",
1225 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
1228 0x929E, "GL_DIFFERENCE_NV",
1231 0x0B90, "GL_STENCIL_TEST",
1234 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
1237 0x881C, "GL_ALPHA16F_EXT",
1240 0x928E, "GL_SRC_ATOP_NV",
1243 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
1246 0x9298, "GL_LIGHTEN_NV",
1249 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
1252 0x9112, "GL_OBJECT_TYPE_APPLE",
1255 0x8038, "GL_POLYGON_OFFSET_FACTOR",
1258 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
1261 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
1264 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
1267 0x84CC, "GL_TEXTURE12",
1270 0x0BA2, "GL_VIEWPORT",
1273 0x84CA, "GL_TEXTURE10",
1276 0x78F1, "GL_IMAGE_MAP_CHROMIUM",
1279 0x84CF, "GL_TEXTURE15",
1282 0x84CE, "GL_TEXTURE14",
1285 0x84CD, "GL_TEXTURE13",
1288 0x9115, "GL_SYNC_FLAGS_APPLE",
1291 0x9286, "GL_SRC_NV",
1294 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
1297 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
1300 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
1303 0x9114, "GL_SYNC_STATUS_APPLE",
1306 0x8C0A, "GL_SGX_BINARY_IMG",
1309 0x9285, "GL_BLEND_ADVANCED_COHERENT_NV",
1312 0x911C, "GL_CONDITION_SATISFIED_APPLE",
1315 0x911B, "GL_TIMEOUT_EXPIRED_APPLE",
1318 0x911A, "GL_ALREADY_SIGNALED_APPLE",
1321 0x9284, "GL_CONJOINT_NV",
1324 0x911D, "GL_WAIT_FAILED_APPLE",
1327 0x929A, "GL_COLORBURN_NV",
1330 0x929B, "GL_HARDLIGHT_NV",
1333 0x929C, "GL_SOFTLIGHT_NV",
1336 0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
1339 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
1342 0x929F, "GL_MINUS_NV",
1345 0x9282, "GL_UNCORRELATED_NV",
1348 0x9113, "GL_SYNC_CONDITION_APPLE",
1351 0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
1354 0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
1357 0x93A6, "GL_PROGRAM_BINARY_ANGLE",
1360 0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
1363 0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
1366 0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
1369 0x93A2, "GL_TEXTURE_USAGE_ANGLE",
1372 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
1375 0x9119, "GL_SIGNALED_APPLE",
1378 0x9118, "GL_UNSIGNALED_APPLE",
1381 0x9294, "GL_MULTIPLY_NV",
1384 0x9295, "GL_SCREEN_NV",
1387 0x9296, "GL_OVERLAY_NV",
1390 0x9297, "GL_DARKEN_NV",
1393 0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
1396 0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
1399 0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
1402 0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
1405 0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
1408 0x84C9, "GL_TEXTURE9",
1411 0x84C8, "GL_TEXTURE8",
1414 0x8869, "GL_MAX_VERTEX_ATTRIBS",
1417 0x84C3, "GL_TEXTURE3",
1420 0x84C2, "GL_TEXTURE2",
1423 0x84C1, "GL_TEXTURE1",
1426 0x84C0, "GL_TEXTURE0",
1429 0x84C7, "GL_TEXTURE7",
1432 0x84C6, "GL_TEXTURE6",
1435 0x84C5, "GL_TEXTURE5",
1438 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS",
1441 0x928A, "GL_SRC_IN_NV",
1444 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
1447 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
1450 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP",
1453 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
1456 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
1459 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
1462 0x8513, "GL_TEXTURE_CUBE_MAP",
1465 0x8626, "GL_CURRENT_VERTEX_ATTRIB",
1468 0x92B1, "GL_PLUS_CLAMPED_NV",
1471 0x92B0, "GL_HSL_LUMINOSITY_NV",
1474 0x92B3, "GL_MINUS_CLAMPED_NV",
1477 0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV",
1480 0x8765, "GL_BUFFER_USAGE",
1483 0x8764, "GL_BUFFER_SIZE",
1486 0x8B99, "GL_PALETTE8_RGB5_A1_OES",
1489 0x0503, "GL_STACK_OVERFLOW_KHR",
1492 0x0502, "GL_INVALID_OPERATION",
1495 0x0501, "GL_INVALID_VALUE",
1498 0x0500, "GL_INVALID_ENUM",
1501 64, "GL_MAILBOX_SIZE_CHROMIUM",
1504 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION",
1507 0x0505, "GL_OUT_OF_MEMORY",
1510 0x0504, "GL_STACK_UNDERFLOW_KHR",
1513 0x0B44, "GL_CULL_FACE",
1516 0x8B5E, "GL_SAMPLER_2D",
1519 0x0B46, "GL_FRONT_FACE",
1522 0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
1525 0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR",
1528 0x824B, "GL_DEBUG_SOURCE_OTHER_KHR",
1531 0x824C, "GL_DEBUG_TYPE_ERROR_KHR",
1534 0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
1537 0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
1540 0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR",
1543 0x8B31, "GL_VERTEX_SHADER",
1546 0x8B30, "GL_FRAGMENT_SHADER",
1549 0x8FB1, "GL_CPU_OPTIMIZED_QCOM",
1552 0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
1555 0x8B5A, "GL_FLOAT_MAT2",
1558 0x84D8, "GL_TEXTURE24",
1561 0x84D9, "GL_TEXTURE25",
1564 0x84D6, "GL_TEXTURE22",
1567 0x84D7, "GL_TEXTURE23",
1570 0x84D4, "GL_TEXTURE20",
1573 0x0D05, "GL_PACK_ALIGNMENT",
1576 0x84D2, "GL_TEXTURE18",
1579 0x84D3, "GL_TEXTURE19",
1582 0x84D0, "GL_TEXTURE16",
1585 0x84D1, "GL_TEXTURE17",
1588 0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
1591 0x84DF, "GL_TEXTURE31",
1594 0x8B97, "GL_PALETTE8_R5_G6_B5_OES",
1597 0x84DD, "GL_TEXTURE29",
1600 0x84DE, "GL_TEXTURE30",
1603 0x84DB, "GL_TEXTURE27",
1606 0x84DC, "GL_TEXTURE28",
1609 0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM",
1612 0x84DA, "GL_TEXTURE26",
1615 0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
1618 0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
1621 0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR",
1624 0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR",
1627 0x8246, "GL_DEBUG_SOURCE_API_KHR",
1630 0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
1633 0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
1636 0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
1639 0x8B94, "GL_PALETTE4_RGB5_A1_OES",
1642 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM",
1645 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER",
1648 0x8865, "GL_CURRENT_QUERY_EXT",
1651 0x8866, "GL_QUERY_RESULT_EXT",
1654 0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT",
1657 0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM",
1660 0x87FA, "GL_3DC_XY_AMD",
1663 0x84C4, "GL_TEXTURE4",
1666 0x85B5, "GL_VERTEX_ARRAY_BINDING_OES",
1669 0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
1672 0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
1675 0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT",
1678 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
1681 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
1684 0x1102, "GL_NICEST",
1687 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
1690 0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
1693 0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
1696 0x8C43, "GL_SRGB8_ALPHA8_EXT",
1699 0x8C42, "GL_SRGB_ALPHA_EXT",
1702 0x8C45, "GL_SLUMINANCE8_ALPHA8_NV",
1705 0x8C44, "GL_SLUMINANCE_ALPHA_NV",
1708 0x8C47, "GL_SLUMINANCE8_NV",
1711 0x8C46, "GL_SLUMINANCE_NV",
1714 0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
1717 0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
1720 0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
1723 0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
1726 0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
1729 0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
1732 0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
1735 0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
1738 0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
1741 0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
1744 0x8D61, "GL_HALF_FLOAT_OES",
1747 0x8D62, "GL_RGB565",
1750 0x8D64, "GL_ETC1_RGB8_OES",
1753 0x8D65, "GL_TEXTURE_EXTERNAL_OES",
1756 0x8D66, "GL_SAMPLER_EXTERNAL_OES",
1759 0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES",
1762 0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
1765 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT",
1768 0x2800, "GL_TEXTURE_MAG_FILTER",
1771 0x2801, "GL_TEXTURE_MIN_FILTER",
1774 0x2802, "GL_TEXTURE_WRAP_S",
1777 0x2803, "GL_TEXTURE_WRAP_T",
1780 0x2703, "GL_LINEAR_MIPMAP_LINEAR",
1783 0x8B98, "GL_PALETTE8_RGBA4_OES",
1786 0x84F3, "GL_FENCE_STATUS_NV",
1789 0x2702, "GL_NEAREST_MIPMAP_LINEAR",
1792 0x1F03, "GL_EXTENSIONS",
1795 0x1F02, "GL_VERSION",
1798 0x1F01, "GL_RENDERER",
1801 0x1F00, "GL_VENDOR",
1804 0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
1807 0x2701, "GL_LINEAR_MIPMAP_NEAREST",
1810 0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
1813 0x92B4, "GL_INVERT_OVG_NV",
1816 0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
1819 0x0B94, "GL_STENCIL_FAIL",
1822 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
1825 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
1828 0x8B4F, "GL_SHADER_TYPE",
1831 0x00004000, "GL_COLOR_BUFFER_BIT",
1834 0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM",
1837 0x8834, "GL_DRAW_BUFFER15_EXT",
1840 0x8833, "GL_DRAW_BUFFER14_EXT",
1843 0x8832, "GL_DRAW_BUFFER13_EXT",
1846 0x8831, "GL_DRAW_BUFFER12_EXT",
1849 0x8830, "GL_DRAW_BUFFER11_EXT",
1852 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV",
1855 0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
1858 0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
1861 0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM",
1864 0x0B93, "GL_STENCIL_VALUE_MASK",
1867 0x0B92, "GL_STENCIL_FUNC",
1870 0x0B91, "GL_STENCIL_CLEAR_VALUE",
1873 0x883D, "GL_BLEND_EQUATION_ALPHA",
1876 0x0B97, "GL_STENCIL_REF",
1879 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS",
1882 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL",
1885 0x2700, "GL_NEAREST_MIPMAP_NEAREST",
1888 0x0B98, "GL_STENCIL_WRITEMASK",
1891 0x8B40, "GL_PROGRAM_OBJECT_EXT",
1894 0x1004, "GL_TEXTURE_BORDER_COLOR_NV",
1897 0x8B48, "GL_SHADER_OBJECT_EXT",
1900 0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
1903 0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
1906 0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
1909 0x0DE1, "GL_TEXTURE_2D",
1912 0x80C9, "GL_BLEND_SRC_RGB",
1915 0x80C8, "GL_BLEND_DST_RGB",
1918 0x8059, "GL_RGB10_A2_EXT",
1921 0x8058, "GL_RGBA8_OES",
1924 0x8B93, "GL_PALETTE4_RGBA4_OES",
1927 0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
1930 0x8051, "GL_RGB8_OES",
1933 0x8052, "GL_RGB10_EXT",
1936 0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
1939 0x8057, "GL_RGB5_A1",
1945 0x150A, "GL_INVERT",
1948 0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
1951 0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
1954 0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
1957 0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
1960 0x0B45, "GL_CULL_FACE_MODE",
1963 0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
1966 0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM",
1969 0x9299, "GL_COLORDODGE_NV",
1972 0x8D20, "GL_STENCIL_ATTACHMENT",
1975 0x8B91, "GL_PALETTE4_RGBA8_OES",
1978 0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
1981 0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
1984 0x1506, "GL_XOR_NV",
1987 0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
1990 0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
1993 0x8CA6, "GL_FRAMEBUFFER_BINDING",
1996 0x8CA7, "GL_RENDERBUFFER_BINDING",
1999 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
2002 0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
2005 0x8B90, "GL_PALETTE4_RGB8_OES",
2008 0x8CA3, "GL_STENCIL_BACK_REF",
2011 0x80CB, "GL_BLEND_SRC_ALPHA",
2014 0x80CA, "GL_BLEND_DST_ALPHA",
2017 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
2020 0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
2023 0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
2026 0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
2029 0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
2032 0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
2035 0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
2038 0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
2041 0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
2044 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
2047 0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
2050 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT",
2053 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
2056 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
2059 0x8B96, "GL_PALETTE8_RGBA8_OES",
2062 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
2065 0x8508, "GL_DECR_WRAP",
2068 0x92AD, "GL_HSL_HUE_NV",
2071 0x92AE, "GL_HSL_SATURATION_NV",
2074 0x92AF, "GL_HSL_COLOR_NV",
2077 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
2080 0x8507, "GL_INCR_WRAP",
2083 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
2086 0x8894, "GL_ARRAY_BUFFER_BINDING",
2089 0x92A3, "GL_INVERT_RGB_NV",
2092 0x92A4, "GL_LINEARDODGE_NV",
2095 0x92A5, "GL_LINEARBURN_NV",
2098 0x8893, "GL_ELEMENT_ARRAY_BUFFER",
2101 0x8892, "GL_ARRAY_BUFFER",
2104 0x92A8, "GL_PINLIGHT_NV",
2107 0x92A9, "GL_HARDMIX_NV",
2110 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
2113 0x84D5, "GL_TEXTURE21",
2116 0x9287, "GL_DST_NV",
2119 0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
2122 0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
2125 0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
2128 0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
2131 0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
2134 0x9281, "GL_BLEND_OVERLAP_NV",
2137 0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
2140 0x8370, "GL_MIRRORED_REPEAT",
2143 0x84E0, "GL_ACTIVE_TEXTURE",
2146 0x8800, "GL_STENCIL_BACK_FUNC",
2149 0x8801, "GL_STENCIL_BACK_FAIL",
2152 0x0D33, "GL_MAX_TEXTURE_SIZE",
2155 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
2158 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
2161 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
2164 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
2167 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
2170 0x8259, "GL_ACTIVE_PROGRAM_EXT",
2173 0x8258, "GL_PROGRAM_SEPARABLE_EXT",
2176 0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT",
2179 0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT",
2182 0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT",
2185 0x1100, "GL_DONT_CARE",
2188 0x1101, "GL_FASTEST",
2191 0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
2194 0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
2197 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
2200 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
2203 0x0408, "GL_FRONT_AND_BACK",
2206 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
2209 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
2212 0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
2215 0x8829, "GL_DRAW_BUFFER4_EXT",
2224 0x88E1, "GL_STREAM_READ",
2227 0x88E0, "GL_STREAM_DRAW",
2230 0x88E4, "GL_STATIC_DRAW",
2233 0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
2236 0x88E8, "GL_DYNAMIC_DRAW",
2239 0x9291, "GL_PLUS_NV",
2242 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
2245 0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
2248 0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
2251 0x9116, "GL_SYNC_FENCE_APPLE",
2254 0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
2257 0x88EE, "GL_ETC1_SRGB8_NV",
2260 0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
2263 0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
2266 0x1903, "GL_RED_EXT",
2269 0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
2272 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
2275 0x8BC1, "GL_COUNTER_RANGE_AMD",
2278 0x8CE0, "GL_COLOR_ATTACHMENT0",
2281 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
2284 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
2287 0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
2290 0x8A1F, "GL_RGB_422_APPLE",
2293 0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
2296 0x9292, "GL_PLUS_DARKER_NV",
2299 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
2302 0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
2305 0x0C23, "GL_COLOR_WRITEMASK",
2308 0x0C22, "GL_COLOR_CLEAR_VALUE",
2311 0x8823, "GL_WRITEONLY_RENDERING_QCOM",
2314 0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
2317 0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
2320 0x1909, "GL_LUMINANCE",
2323 0x0D3A, "GL_MAX_VIEWPORT_DIMS",
2326 0x8B53, "GL_INT_VEC2",
2329 0x8826, "GL_DRAW_BUFFER1_EXT",
2332 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
2335 0x8BC0, "GL_COUNTER_TYPE_AMD",
2338 0x8BC3, "GL_PERCENTAGE_AMD",
2341 0x8BC2, "GL_UNSIGNED_INT64_AMD",
2344 0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
2347 0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
2350 0x8BC6, "GL_PERFMON_RESULT_AMD",
2354 const GLES2Util::EnumToString
* const GLES2Util::enum_to_string_table_
=
2355 enum_to_string_table
;
2356 const size_t GLES2Util::enum_to_string_table_len_
=
2357 sizeof(enum_to_string_table
) / sizeof(enum_to_string_table
[0]);
2359 std::string
GLES2Util::GetStringAttachment(uint32_t value
) {
2360 static const EnumToString string_table
[] = {
2361 {GL_COLOR_ATTACHMENT0
, "GL_COLOR_ATTACHMENT0"},
2362 {GL_DEPTH_ATTACHMENT
, "GL_DEPTH_ATTACHMENT"},
2363 {GL_STENCIL_ATTACHMENT
, "GL_STENCIL_ATTACHMENT"},
2365 return GLES2Util::GetQualifiedEnumString(
2366 string_table
, arraysize(string_table
), value
);
2369 std::string
GLES2Util::GetStringBackbufferAttachment(uint32_t value
) {
2370 static const EnumToString string_table
[] = {
2371 {GL_COLOR_EXT
, "GL_COLOR_EXT"},
2372 {GL_DEPTH_EXT
, "GL_DEPTH_EXT"},
2373 {GL_STENCIL_EXT
, "GL_STENCIL_EXT"},
2375 return GLES2Util::GetQualifiedEnumString(
2376 string_table
, arraysize(string_table
), value
);
2379 std::string
GLES2Util::GetStringBlitFilter(uint32_t value
) {
2380 static const EnumToString string_table
[] = {
2381 {GL_NEAREST
, "GL_NEAREST"}, {GL_LINEAR
, "GL_LINEAR"},
2383 return GLES2Util::GetQualifiedEnumString(
2384 string_table
, arraysize(string_table
), value
);
2387 std::string
GLES2Util::GetStringBufferParameter(uint32_t value
) {
2388 static const EnumToString string_table
[] = {
2389 {GL_BUFFER_SIZE
, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE
, "GL_BUFFER_USAGE"},
2391 return GLES2Util::GetQualifiedEnumString(
2392 string_table
, arraysize(string_table
), value
);
2395 std::string
GLES2Util::GetStringBufferTarget(uint32_t value
) {
2396 static const EnumToString string_table
[] = {
2397 {GL_ARRAY_BUFFER
, "GL_ARRAY_BUFFER"},
2398 {GL_ELEMENT_ARRAY_BUFFER
, "GL_ELEMENT_ARRAY_BUFFER"},
2400 return GLES2Util::GetQualifiedEnumString(
2401 string_table
, arraysize(string_table
), value
);
2404 std::string
GLES2Util::GetStringBufferUsage(uint32_t value
) {
2405 static const EnumToString string_table
[] = {
2406 {GL_STREAM_DRAW
, "GL_STREAM_DRAW"},
2407 {GL_STATIC_DRAW
, "GL_STATIC_DRAW"},
2408 {GL_DYNAMIC_DRAW
, "GL_DYNAMIC_DRAW"},
2410 return GLES2Util::GetQualifiedEnumString(
2411 string_table
, arraysize(string_table
), value
);
2414 std::string
GLES2Util::GetStringCapability(uint32_t value
) {
2415 static const EnumToString string_table
[] = {
2416 {GL_BLEND
, "GL_BLEND"},
2417 {GL_CULL_FACE
, "GL_CULL_FACE"},
2418 {GL_DEPTH_TEST
, "GL_DEPTH_TEST"},
2419 {GL_DITHER
, "GL_DITHER"},
2420 {GL_POLYGON_OFFSET_FILL
, "GL_POLYGON_OFFSET_FILL"},
2421 {GL_SAMPLE_ALPHA_TO_COVERAGE
, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2422 {GL_SAMPLE_COVERAGE
, "GL_SAMPLE_COVERAGE"},
2423 {GL_SCISSOR_TEST
, "GL_SCISSOR_TEST"},
2424 {GL_STENCIL_TEST
, "GL_STENCIL_TEST"},
2426 return GLES2Util::GetQualifiedEnumString(
2427 string_table
, arraysize(string_table
), value
);
2430 std::string
GLES2Util::GetStringCmpFunction(uint32_t value
) {
2431 static const EnumToString string_table
[] = {
2432 {GL_NEVER
, "GL_NEVER"},
2433 {GL_LESS
, "GL_LESS"},
2434 {GL_EQUAL
, "GL_EQUAL"},
2435 {GL_LEQUAL
, "GL_LEQUAL"},
2436 {GL_GREATER
, "GL_GREATER"},
2437 {GL_NOTEQUAL
, "GL_NOTEQUAL"},
2438 {GL_GEQUAL
, "GL_GEQUAL"},
2439 {GL_ALWAYS
, "GL_ALWAYS"},
2441 return GLES2Util::GetQualifiedEnumString(
2442 string_table
, arraysize(string_table
), value
);
2445 std::string
GLES2Util::GetStringCompressedTextureFormat(uint32_t value
) {
2446 return GLES2Util::GetQualifiedEnumString(NULL
, 0, value
);
2449 std::string
GLES2Util::GetStringDrawMode(uint32_t value
) {
2450 static const EnumToString string_table
[] = {
2451 {GL_POINTS
, "GL_POINTS"},
2452 {GL_LINE_STRIP
, "GL_LINE_STRIP"},
2453 {GL_LINE_LOOP
, "GL_LINE_LOOP"},
2454 {GL_LINES
, "GL_LINES"},
2455 {GL_TRIANGLE_STRIP
, "GL_TRIANGLE_STRIP"},
2456 {GL_TRIANGLE_FAN
, "GL_TRIANGLE_FAN"},
2457 {GL_TRIANGLES
, "GL_TRIANGLES"},
2459 return GLES2Util::GetQualifiedEnumString(
2460 string_table
, arraysize(string_table
), value
);
2463 std::string
GLES2Util::GetStringDstBlendFactor(uint32_t value
) {
2464 static const EnumToString string_table
[] = {
2465 {GL_ZERO
, "GL_ZERO"},
2467 {GL_SRC_COLOR
, "GL_SRC_COLOR"},
2468 {GL_ONE_MINUS_SRC_COLOR
, "GL_ONE_MINUS_SRC_COLOR"},
2469 {GL_DST_COLOR
, "GL_DST_COLOR"},
2470 {GL_ONE_MINUS_DST_COLOR
, "GL_ONE_MINUS_DST_COLOR"},
2471 {GL_SRC_ALPHA
, "GL_SRC_ALPHA"},
2472 {GL_ONE_MINUS_SRC_ALPHA
, "GL_ONE_MINUS_SRC_ALPHA"},
2473 {GL_DST_ALPHA
, "GL_DST_ALPHA"},
2474 {GL_ONE_MINUS_DST_ALPHA
, "GL_ONE_MINUS_DST_ALPHA"},
2475 {GL_CONSTANT_COLOR
, "GL_CONSTANT_COLOR"},
2476 {GL_ONE_MINUS_CONSTANT_COLOR
, "GL_ONE_MINUS_CONSTANT_COLOR"},
2477 {GL_CONSTANT_ALPHA
, "GL_CONSTANT_ALPHA"},
2478 {GL_ONE_MINUS_CONSTANT_ALPHA
, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2480 return GLES2Util::GetQualifiedEnumString(
2481 string_table
, arraysize(string_table
), value
);
2484 std::string
GLES2Util::GetStringEquation(uint32_t value
) {
2485 static const EnumToString string_table
[] = {
2486 {GL_FUNC_ADD
, "GL_FUNC_ADD"},
2487 {GL_FUNC_SUBTRACT
, "GL_FUNC_SUBTRACT"},
2488 {GL_FUNC_REVERSE_SUBTRACT
, "GL_FUNC_REVERSE_SUBTRACT"},
2490 return GLES2Util::GetQualifiedEnumString(
2491 string_table
, arraysize(string_table
), value
);
2494 std::string
GLES2Util::GetStringFaceMode(uint32_t value
) {
2495 static const EnumToString string_table
[] = {
2496 {GL_CW
, "GL_CW"}, {GL_CCW
, "GL_CCW"},
2498 return GLES2Util::GetQualifiedEnumString(
2499 string_table
, arraysize(string_table
), value
);
2502 std::string
GLES2Util::GetStringFaceType(uint32_t value
) {
2503 static const EnumToString string_table
[] = {
2504 {GL_FRONT
, "GL_FRONT"},
2505 {GL_BACK
, "GL_BACK"},
2506 {GL_FRONT_AND_BACK
, "GL_FRONT_AND_BACK"},
2508 return GLES2Util::GetQualifiedEnumString(
2509 string_table
, arraysize(string_table
), value
);
2512 std::string
GLES2Util::GetStringFrameBufferParameter(uint32_t value
) {
2513 static const EnumToString string_table
[] = {
2514 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
,
2515 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
2516 {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
,
2517 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
2518 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
,
2519 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
2520 {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
,
2521 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
2523 return GLES2Util::GetQualifiedEnumString(
2524 string_table
, arraysize(string_table
), value
);
2527 std::string
GLES2Util::GetStringFrameBufferTarget(uint32_t value
) {
2528 static const EnumToString string_table
[] = {
2529 {GL_FRAMEBUFFER
, "GL_FRAMEBUFFER"},
2531 return GLES2Util::GetQualifiedEnumString(
2532 string_table
, arraysize(string_table
), value
);
2535 std::string
GLES2Util::GetStringGLState(uint32_t value
) {
2536 static const EnumToString string_table
[] = {
2537 {GL_ACTIVE_TEXTURE
, "GL_ACTIVE_TEXTURE"},
2538 {GL_ALIASED_LINE_WIDTH_RANGE
, "GL_ALIASED_LINE_WIDTH_RANGE"},
2539 {GL_ALIASED_POINT_SIZE_RANGE
, "GL_ALIASED_POINT_SIZE_RANGE"},
2540 {GL_ALPHA_BITS
, "GL_ALPHA_BITS"},
2541 {GL_ARRAY_BUFFER_BINDING
, "GL_ARRAY_BUFFER_BINDING"},
2542 {GL_BLUE_BITS
, "GL_BLUE_BITS"},
2543 {GL_COMPRESSED_TEXTURE_FORMATS
, "GL_COMPRESSED_TEXTURE_FORMATS"},
2544 {GL_CURRENT_PROGRAM
, "GL_CURRENT_PROGRAM"},
2545 {GL_DEPTH_BITS
, "GL_DEPTH_BITS"},
2546 {GL_DEPTH_RANGE
, "GL_DEPTH_RANGE"},
2547 {GL_ELEMENT_ARRAY_BUFFER_BINDING
, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
2548 {GL_FRAMEBUFFER_BINDING
, "GL_FRAMEBUFFER_BINDING"},
2549 {GL_GENERATE_MIPMAP_HINT
, "GL_GENERATE_MIPMAP_HINT"},
2550 {GL_GREEN_BITS
, "GL_GREEN_BITS"},
2551 {GL_IMPLEMENTATION_COLOR_READ_FORMAT
,
2552 "GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
2553 {GL_IMPLEMENTATION_COLOR_READ_TYPE
, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
2554 {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
,
2555 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
2556 {GL_MAX_CUBE_MAP_TEXTURE_SIZE
, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
2557 {GL_MAX_FRAGMENT_UNIFORM_VECTORS
, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
2558 {GL_MAX_RENDERBUFFER_SIZE
, "GL_MAX_RENDERBUFFER_SIZE"},
2559 {GL_MAX_TEXTURE_IMAGE_UNITS
, "GL_MAX_TEXTURE_IMAGE_UNITS"},
2560 {GL_MAX_TEXTURE_SIZE
, "GL_MAX_TEXTURE_SIZE"},
2561 {GL_MAX_VARYING_VECTORS
, "GL_MAX_VARYING_VECTORS"},
2562 {GL_MAX_VERTEX_ATTRIBS
, "GL_MAX_VERTEX_ATTRIBS"},
2563 {GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
2564 {GL_MAX_VERTEX_UNIFORM_VECTORS
, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
2565 {GL_MAX_VIEWPORT_DIMS
, "GL_MAX_VIEWPORT_DIMS"},
2566 {GL_NUM_COMPRESSED_TEXTURE_FORMATS
, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
2567 {GL_NUM_SHADER_BINARY_FORMATS
, "GL_NUM_SHADER_BINARY_FORMATS"},
2568 {GL_PACK_ALIGNMENT
, "GL_PACK_ALIGNMENT"},
2569 {GL_RED_BITS
, "GL_RED_BITS"},
2570 {GL_RENDERBUFFER_BINDING
, "GL_RENDERBUFFER_BINDING"},
2571 {GL_SAMPLE_BUFFERS
, "GL_SAMPLE_BUFFERS"},
2572 {GL_SAMPLE_COVERAGE_INVERT
, "GL_SAMPLE_COVERAGE_INVERT"},
2573 {GL_SAMPLE_COVERAGE_VALUE
, "GL_SAMPLE_COVERAGE_VALUE"},
2574 {GL_SAMPLES
, "GL_SAMPLES"},
2575 {GL_SCISSOR_BOX
, "GL_SCISSOR_BOX"},
2576 {GL_SHADER_BINARY_FORMATS
, "GL_SHADER_BINARY_FORMATS"},
2577 {GL_SHADER_COMPILER
, "GL_SHADER_COMPILER"},
2578 {GL_SUBPIXEL_BITS
, "GL_SUBPIXEL_BITS"},
2579 {GL_STENCIL_BITS
, "GL_STENCIL_BITS"},
2580 {GL_TEXTURE_BINDING_2D
, "GL_TEXTURE_BINDING_2D"},
2581 {GL_TEXTURE_BINDING_CUBE_MAP
, "GL_TEXTURE_BINDING_CUBE_MAP"},
2582 {GL_UNPACK_ALIGNMENT
, "GL_UNPACK_ALIGNMENT"},
2583 {GL_UNPACK_FLIP_Y_CHROMIUM
, "GL_UNPACK_FLIP_Y_CHROMIUM"},
2584 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM
,
2585 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
2586 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM
,
2587 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
2588 {GL_BIND_GENERATES_RESOURCE_CHROMIUM
,
2589 "GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
2590 {GL_VERTEX_ARRAY_BINDING_OES
, "GL_VERTEX_ARRAY_BINDING_OES"},
2591 {GL_VIEWPORT
, "GL_VIEWPORT"},
2592 {GL_BLEND_COLOR
, "GL_BLEND_COLOR"},
2593 {GL_BLEND_EQUATION_RGB
, "GL_BLEND_EQUATION_RGB"},
2594 {GL_BLEND_EQUATION_ALPHA
, "GL_BLEND_EQUATION_ALPHA"},
2595 {GL_BLEND_SRC_RGB
, "GL_BLEND_SRC_RGB"},
2596 {GL_BLEND_DST_RGB
, "GL_BLEND_DST_RGB"},
2597 {GL_BLEND_SRC_ALPHA
, "GL_BLEND_SRC_ALPHA"},
2598 {GL_BLEND_DST_ALPHA
, "GL_BLEND_DST_ALPHA"},
2599 {GL_COLOR_CLEAR_VALUE
, "GL_COLOR_CLEAR_VALUE"},
2600 {GL_DEPTH_CLEAR_VALUE
, "GL_DEPTH_CLEAR_VALUE"},
2601 {GL_STENCIL_CLEAR_VALUE
, "GL_STENCIL_CLEAR_VALUE"},
2602 {GL_COLOR_WRITEMASK
, "GL_COLOR_WRITEMASK"},
2603 {GL_CULL_FACE_MODE
, "GL_CULL_FACE_MODE"},
2604 {GL_DEPTH_FUNC
, "GL_DEPTH_FUNC"},
2605 {GL_DEPTH_WRITEMASK
, "GL_DEPTH_WRITEMASK"},
2606 {GL_FRONT_FACE
, "GL_FRONT_FACE"},
2607 {GL_LINE_WIDTH
, "GL_LINE_WIDTH"},
2608 {GL_POLYGON_OFFSET_FACTOR
, "GL_POLYGON_OFFSET_FACTOR"},
2609 {GL_POLYGON_OFFSET_UNITS
, "GL_POLYGON_OFFSET_UNITS"},
2610 {GL_STENCIL_FUNC
, "GL_STENCIL_FUNC"},
2611 {GL_STENCIL_REF
, "GL_STENCIL_REF"},
2612 {GL_STENCIL_VALUE_MASK
, "GL_STENCIL_VALUE_MASK"},
2613 {GL_STENCIL_BACK_FUNC
, "GL_STENCIL_BACK_FUNC"},
2614 {GL_STENCIL_BACK_REF
, "GL_STENCIL_BACK_REF"},
2615 {GL_STENCIL_BACK_VALUE_MASK
, "GL_STENCIL_BACK_VALUE_MASK"},
2616 {GL_STENCIL_WRITEMASK
, "GL_STENCIL_WRITEMASK"},
2617 {GL_STENCIL_BACK_WRITEMASK
, "GL_STENCIL_BACK_WRITEMASK"},
2618 {GL_STENCIL_FAIL
, "GL_STENCIL_FAIL"},
2619 {GL_STENCIL_PASS_DEPTH_FAIL
, "GL_STENCIL_PASS_DEPTH_FAIL"},
2620 {GL_STENCIL_PASS_DEPTH_PASS
, "GL_STENCIL_PASS_DEPTH_PASS"},
2621 {GL_STENCIL_BACK_FAIL
, "GL_STENCIL_BACK_FAIL"},
2622 {GL_STENCIL_BACK_PASS_DEPTH_FAIL
, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
2623 {GL_STENCIL_BACK_PASS_DEPTH_PASS
, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
2624 {GL_BLEND
, "GL_BLEND"},
2625 {GL_CULL_FACE
, "GL_CULL_FACE"},
2626 {GL_DEPTH_TEST
, "GL_DEPTH_TEST"},
2627 {GL_DITHER
, "GL_DITHER"},
2628 {GL_POLYGON_OFFSET_FILL
, "GL_POLYGON_OFFSET_FILL"},
2629 {GL_SAMPLE_ALPHA_TO_COVERAGE
, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2630 {GL_SAMPLE_COVERAGE
, "GL_SAMPLE_COVERAGE"},
2631 {GL_SCISSOR_TEST
, "GL_SCISSOR_TEST"},
2632 {GL_STENCIL_TEST
, "GL_STENCIL_TEST"},
2634 return GLES2Util::GetQualifiedEnumString(
2635 string_table
, arraysize(string_table
), value
);
2638 std::string
GLES2Util::GetStringGetMaxIndexType(uint32_t value
) {
2639 static const EnumToString string_table
[] = {
2640 {GL_UNSIGNED_BYTE
, "GL_UNSIGNED_BYTE"},
2641 {GL_UNSIGNED_SHORT
, "GL_UNSIGNED_SHORT"},
2642 {GL_UNSIGNED_INT
, "GL_UNSIGNED_INT"},
2644 return GLES2Util::GetQualifiedEnumString(
2645 string_table
, arraysize(string_table
), value
);
2648 std::string
GLES2Util::GetStringGetTexParamTarget(uint32_t value
) {
2649 static const EnumToString string_table
[] = {
2650 {GL_TEXTURE_2D
, "GL_TEXTURE_2D"},
2651 {GL_TEXTURE_CUBE_MAP
, "GL_TEXTURE_CUBE_MAP"},
2653 return GLES2Util::GetQualifiedEnumString(
2654 string_table
, arraysize(string_table
), value
);
2657 std::string
GLES2Util::GetStringHintMode(uint32_t value
) {
2658 static const EnumToString string_table
[] = {
2659 {GL_FASTEST
, "GL_FASTEST"},
2660 {GL_NICEST
, "GL_NICEST"},
2661 {GL_DONT_CARE
, "GL_DONT_CARE"},
2663 return GLES2Util::GetQualifiedEnumString(
2664 string_table
, arraysize(string_table
), value
);
2667 std::string
GLES2Util::GetStringHintTarget(uint32_t value
) {
2668 static const EnumToString string_table
[] = {
2669 {GL_GENERATE_MIPMAP_HINT
, "GL_GENERATE_MIPMAP_HINT"},
2671 return GLES2Util::GetQualifiedEnumString(
2672 string_table
, arraysize(string_table
), value
);
2675 std::string
GLES2Util::GetStringIndexType(uint32_t value
) {
2676 static const EnumToString string_table
[] = {
2677 {GL_UNSIGNED_BYTE
, "GL_UNSIGNED_BYTE"},
2678 {GL_UNSIGNED_SHORT
, "GL_UNSIGNED_SHORT"},
2680 return GLES2Util::GetQualifiedEnumString(
2681 string_table
, arraysize(string_table
), value
);
2684 std::string
GLES2Util::GetStringPixelStore(uint32_t value
) {
2685 static const EnumToString string_table
[] = {
2686 {GL_PACK_ALIGNMENT
, "GL_PACK_ALIGNMENT"},
2687 {GL_UNPACK_ALIGNMENT
, "GL_UNPACK_ALIGNMENT"},
2688 {GL_UNPACK_FLIP_Y_CHROMIUM
, "GL_UNPACK_FLIP_Y_CHROMIUM"},
2689 {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM
,
2690 "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
2691 {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM
,
2692 "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
2694 return GLES2Util::GetQualifiedEnumString(
2695 string_table
, arraysize(string_table
), value
);
2698 std::string
GLES2Util::GetStringPixelType(uint32_t value
) {
2699 static const EnumToString string_table
[] = {
2700 {GL_UNSIGNED_BYTE
, "GL_UNSIGNED_BYTE"},
2701 {GL_UNSIGNED_SHORT_5_6_5
, "GL_UNSIGNED_SHORT_5_6_5"},
2702 {GL_UNSIGNED_SHORT_4_4_4_4
, "GL_UNSIGNED_SHORT_4_4_4_4"},
2703 {GL_UNSIGNED_SHORT_5_5_5_1
, "GL_UNSIGNED_SHORT_5_5_5_1"},
2705 return GLES2Util::GetQualifiedEnumString(
2706 string_table
, arraysize(string_table
), value
);
2709 std::string
GLES2Util::GetStringProgramParameter(uint32_t value
) {
2710 static const EnumToString string_table
[] = {
2711 {GL_DELETE_STATUS
, "GL_DELETE_STATUS"},
2712 {GL_LINK_STATUS
, "GL_LINK_STATUS"},
2713 {GL_VALIDATE_STATUS
, "GL_VALIDATE_STATUS"},
2714 {GL_INFO_LOG_LENGTH
, "GL_INFO_LOG_LENGTH"},
2715 {GL_ATTACHED_SHADERS
, "GL_ATTACHED_SHADERS"},
2716 {GL_ACTIVE_ATTRIBUTES
, "GL_ACTIVE_ATTRIBUTES"},
2717 {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
2718 {GL_ACTIVE_UNIFORMS
, "GL_ACTIVE_UNIFORMS"},
2719 {GL_ACTIVE_UNIFORM_MAX_LENGTH
, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
2721 return GLES2Util::GetQualifiedEnumString(
2722 string_table
, arraysize(string_table
), value
);
2725 std::string
GLES2Util::GetStringQueryObjectParameter(uint32_t value
) {
2726 static const EnumToString string_table
[] = {
2727 {GL_QUERY_RESULT_EXT
, "GL_QUERY_RESULT_EXT"},
2728 {GL_QUERY_RESULT_AVAILABLE_EXT
, "GL_QUERY_RESULT_AVAILABLE_EXT"},
2730 return GLES2Util::GetQualifiedEnumString(
2731 string_table
, arraysize(string_table
), value
);
2734 std::string
GLES2Util::GetStringQueryParameter(uint32_t value
) {
2735 static const EnumToString string_table
[] = {
2736 {GL_CURRENT_QUERY_EXT
, "GL_CURRENT_QUERY_EXT"},
2738 return GLES2Util::GetQualifiedEnumString(
2739 string_table
, arraysize(string_table
), value
);
2742 std::string
GLES2Util::GetStringQueryTarget(uint32_t value
) {
2743 static const EnumToString string_table
[] = {
2744 {GL_ANY_SAMPLES_PASSED_EXT
, "GL_ANY_SAMPLES_PASSED_EXT"},
2745 {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT
,
2746 "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
2747 {GL_COMMANDS_ISSUED_CHROMIUM
, "GL_COMMANDS_ISSUED_CHROMIUM"},
2748 {GL_LATENCY_QUERY_CHROMIUM
, "GL_LATENCY_QUERY_CHROMIUM"},
2749 {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM
,
2750 "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
2751 {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM
,
2752 "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
2753 {GL_COMMANDS_COMPLETED_CHROMIUM
, "GL_COMMANDS_COMPLETED_CHROMIUM"},
2755 return GLES2Util::GetQualifiedEnumString(
2756 string_table
, arraysize(string_table
), value
);
2759 std::string
GLES2Util::GetStringReadPixelFormat(uint32_t value
) {
2760 static const EnumToString string_table
[] = {
2761 {GL_ALPHA
, "GL_ALPHA"}, {GL_RGB
, "GL_RGB"}, {GL_RGBA
, "GL_RGBA"},
2763 return GLES2Util::GetQualifiedEnumString(
2764 string_table
, arraysize(string_table
), value
);
2767 std::string
GLES2Util::GetStringReadPixelType(uint32_t value
) {
2768 static const EnumToString string_table
[] = {
2769 {GL_UNSIGNED_BYTE
, "GL_UNSIGNED_BYTE"},
2770 {GL_UNSIGNED_SHORT_5_6_5
, "GL_UNSIGNED_SHORT_5_6_5"},
2771 {GL_UNSIGNED_SHORT_4_4_4_4
, "GL_UNSIGNED_SHORT_4_4_4_4"},
2772 {GL_UNSIGNED_SHORT_5_5_5_1
, "GL_UNSIGNED_SHORT_5_5_5_1"},
2774 return GLES2Util::GetQualifiedEnumString(
2775 string_table
, arraysize(string_table
), value
);
2778 std::string
GLES2Util::GetStringRenderBufferFormat(uint32_t value
) {
2779 static const EnumToString string_table
[] = {
2780 {GL_RGBA4
, "GL_RGBA4"},
2781 {GL_RGB565
, "GL_RGB565"},
2782 {GL_RGB5_A1
, "GL_RGB5_A1"},
2783 {GL_DEPTH_COMPONENT16
, "GL_DEPTH_COMPONENT16"},
2784 {GL_STENCIL_INDEX8
, "GL_STENCIL_INDEX8"},
2786 return GLES2Util::GetQualifiedEnumString(
2787 string_table
, arraysize(string_table
), value
);
2790 std::string
GLES2Util::GetStringRenderBufferParameter(uint32_t value
) {
2791 static const EnumToString string_table
[] = {
2792 {GL_RENDERBUFFER_RED_SIZE
, "GL_RENDERBUFFER_RED_SIZE"},
2793 {GL_RENDERBUFFER_GREEN_SIZE
, "GL_RENDERBUFFER_GREEN_SIZE"},
2794 {GL_RENDERBUFFER_BLUE_SIZE
, "GL_RENDERBUFFER_BLUE_SIZE"},
2795 {GL_RENDERBUFFER_ALPHA_SIZE
, "GL_RENDERBUFFER_ALPHA_SIZE"},
2796 {GL_RENDERBUFFER_DEPTH_SIZE
, "GL_RENDERBUFFER_DEPTH_SIZE"},
2797 {GL_RENDERBUFFER_STENCIL_SIZE
, "GL_RENDERBUFFER_STENCIL_SIZE"},
2798 {GL_RENDERBUFFER_WIDTH
, "GL_RENDERBUFFER_WIDTH"},
2799 {GL_RENDERBUFFER_HEIGHT
, "GL_RENDERBUFFER_HEIGHT"},
2800 {GL_RENDERBUFFER_INTERNAL_FORMAT
, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
2802 return GLES2Util::GetQualifiedEnumString(
2803 string_table
, arraysize(string_table
), value
);
2806 std::string
GLES2Util::GetStringRenderBufferTarget(uint32_t value
) {
2807 static const EnumToString string_table
[] = {
2808 {GL_RENDERBUFFER
, "GL_RENDERBUFFER"},
2810 return GLES2Util::GetQualifiedEnumString(
2811 string_table
, arraysize(string_table
), value
);
2814 std::string
GLES2Util::GetStringResetStatus(uint32_t value
) {
2815 static const EnumToString string_table
[] = {
2816 {GL_GUILTY_CONTEXT_RESET_ARB
, "GL_GUILTY_CONTEXT_RESET_ARB"},
2817 {GL_INNOCENT_CONTEXT_RESET_ARB
, "GL_INNOCENT_CONTEXT_RESET_ARB"},
2818 {GL_UNKNOWN_CONTEXT_RESET_ARB
, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
2820 return GLES2Util::GetQualifiedEnumString(
2821 string_table
, arraysize(string_table
), value
);
2824 std::string
GLES2Util::GetStringShaderBinaryFormat(uint32_t value
) {
2825 return GLES2Util::GetQualifiedEnumString(NULL
, 0, value
);
2828 std::string
GLES2Util::GetStringShaderParameter(uint32_t value
) {
2829 static const EnumToString string_table
[] = {
2830 {GL_SHADER_TYPE
, "GL_SHADER_TYPE"},
2831 {GL_DELETE_STATUS
, "GL_DELETE_STATUS"},
2832 {GL_COMPILE_STATUS
, "GL_COMPILE_STATUS"},
2833 {GL_INFO_LOG_LENGTH
, "GL_INFO_LOG_LENGTH"},
2834 {GL_SHADER_SOURCE_LENGTH
, "GL_SHADER_SOURCE_LENGTH"},
2835 {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
,
2836 "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
2838 return GLES2Util::GetQualifiedEnumString(
2839 string_table
, arraysize(string_table
), value
);
2842 std::string
GLES2Util::GetStringShaderPrecision(uint32_t value
) {
2843 static const EnumToString string_table
[] = {
2844 {GL_LOW_FLOAT
, "GL_LOW_FLOAT"},
2845 {GL_MEDIUM_FLOAT
, "GL_MEDIUM_FLOAT"},
2846 {GL_HIGH_FLOAT
, "GL_HIGH_FLOAT"},
2847 {GL_LOW_INT
, "GL_LOW_INT"},
2848 {GL_MEDIUM_INT
, "GL_MEDIUM_INT"},
2849 {GL_HIGH_INT
, "GL_HIGH_INT"},
2851 return GLES2Util::GetQualifiedEnumString(
2852 string_table
, arraysize(string_table
), value
);
2855 std::string
GLES2Util::GetStringShaderType(uint32_t value
) {
2856 static const EnumToString string_table
[] = {
2857 {GL_VERTEX_SHADER
, "GL_VERTEX_SHADER"},
2858 {GL_FRAGMENT_SHADER
, "GL_FRAGMENT_SHADER"},
2860 return GLES2Util::GetQualifiedEnumString(
2861 string_table
, arraysize(string_table
), value
);
2864 std::string
GLES2Util::GetStringSrcBlendFactor(uint32_t value
) {
2865 static const EnumToString string_table
[] = {
2866 {GL_ZERO
, "GL_ZERO"},
2868 {GL_SRC_COLOR
, "GL_SRC_COLOR"},
2869 {GL_ONE_MINUS_SRC_COLOR
, "GL_ONE_MINUS_SRC_COLOR"},
2870 {GL_DST_COLOR
, "GL_DST_COLOR"},
2871 {GL_ONE_MINUS_DST_COLOR
, "GL_ONE_MINUS_DST_COLOR"},
2872 {GL_SRC_ALPHA
, "GL_SRC_ALPHA"},
2873 {GL_ONE_MINUS_SRC_ALPHA
, "GL_ONE_MINUS_SRC_ALPHA"},
2874 {GL_DST_ALPHA
, "GL_DST_ALPHA"},
2875 {GL_ONE_MINUS_DST_ALPHA
, "GL_ONE_MINUS_DST_ALPHA"},
2876 {GL_CONSTANT_COLOR
, "GL_CONSTANT_COLOR"},
2877 {GL_ONE_MINUS_CONSTANT_COLOR
, "GL_ONE_MINUS_CONSTANT_COLOR"},
2878 {GL_CONSTANT_ALPHA
, "GL_CONSTANT_ALPHA"},
2879 {GL_ONE_MINUS_CONSTANT_ALPHA
, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2880 {GL_SRC_ALPHA_SATURATE
, "GL_SRC_ALPHA_SATURATE"},
2882 return GLES2Util::GetQualifiedEnumString(
2883 string_table
, arraysize(string_table
), value
);
2886 std::string
GLES2Util::GetStringStencilOp(uint32_t value
) {
2887 static const EnumToString string_table
[] = {
2888 {GL_KEEP
, "GL_KEEP"},
2889 {GL_ZERO
, "GL_ZERO"},
2890 {GL_REPLACE
, "GL_REPLACE"},
2891 {GL_INCR
, "GL_INCR"},
2892 {GL_INCR_WRAP
, "GL_INCR_WRAP"},
2893 {GL_DECR
, "GL_DECR"},
2894 {GL_DECR_WRAP
, "GL_DECR_WRAP"},
2895 {GL_INVERT
, "GL_INVERT"},
2897 return GLES2Util::GetQualifiedEnumString(
2898 string_table
, arraysize(string_table
), value
);
2901 std::string
GLES2Util::GetStringStringType(uint32_t value
) {
2902 static const EnumToString string_table
[] = {
2903 {GL_VENDOR
, "GL_VENDOR"},
2904 {GL_RENDERER
, "GL_RENDERER"},
2905 {GL_VERSION
, "GL_VERSION"},
2906 {GL_SHADING_LANGUAGE_VERSION
, "GL_SHADING_LANGUAGE_VERSION"},
2907 {GL_EXTENSIONS
, "GL_EXTENSIONS"},
2909 return GLES2Util::GetQualifiedEnumString(
2910 string_table
, arraysize(string_table
), value
);
2913 std::string
GLES2Util::GetStringTextureBindTarget(uint32_t value
) {
2914 static const EnumToString string_table
[] = {
2915 {GL_TEXTURE_2D
, "GL_TEXTURE_2D"},
2916 {GL_TEXTURE_CUBE_MAP
, "GL_TEXTURE_CUBE_MAP"},
2918 return GLES2Util::GetQualifiedEnumString(
2919 string_table
, arraysize(string_table
), value
);
2922 std::string
GLES2Util::GetStringTextureFormat(uint32_t value
) {
2923 static const EnumToString string_table
[] = {
2924 {GL_ALPHA
, "GL_ALPHA"},
2925 {GL_LUMINANCE
, "GL_LUMINANCE"},
2926 {GL_LUMINANCE_ALPHA
, "GL_LUMINANCE_ALPHA"},
2928 {GL_RGBA
, "GL_RGBA"},
2930 return GLES2Util::GetQualifiedEnumString(
2931 string_table
, arraysize(string_table
), value
);
2934 std::string
GLES2Util::GetStringTextureInternalFormat(uint32_t value
) {
2935 static const EnumToString string_table
[] = {
2936 {GL_ALPHA
, "GL_ALPHA"},
2937 {GL_LUMINANCE
, "GL_LUMINANCE"},
2938 {GL_LUMINANCE_ALPHA
, "GL_LUMINANCE_ALPHA"},
2940 {GL_RGBA
, "GL_RGBA"},
2942 return GLES2Util::GetQualifiedEnumString(
2943 string_table
, arraysize(string_table
), value
);
2946 std::string
GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value
) {
2947 static const EnumToString string_table
[] = {
2948 {GL_RGB565
, "GL_RGB565"},
2949 {GL_RGBA4
, "GL_RGBA4"},
2950 {GL_RGB5_A1
, "GL_RGB5_A1"},
2951 {GL_ALPHA8_EXT
, "GL_ALPHA8_EXT"},
2952 {GL_LUMINANCE8_EXT
, "GL_LUMINANCE8_EXT"},
2953 {GL_LUMINANCE8_ALPHA8_EXT
, "GL_LUMINANCE8_ALPHA8_EXT"},
2954 {GL_RGB8_OES
, "GL_RGB8_OES"},
2955 {GL_RGBA8_OES
, "GL_RGBA8_OES"},
2957 return GLES2Util::GetQualifiedEnumString(
2958 string_table
, arraysize(string_table
), value
);
2961 std::string
GLES2Util::GetStringTextureMagFilterMode(uint32_t value
) {
2962 static const EnumToString string_table
[] = {
2963 {GL_NEAREST
, "GL_NEAREST"}, {GL_LINEAR
, "GL_LINEAR"},
2965 return GLES2Util::GetQualifiedEnumString(
2966 string_table
, arraysize(string_table
), value
);
2969 std::string
GLES2Util::GetStringTextureMinFilterMode(uint32_t value
) {
2970 static const EnumToString string_table
[] = {
2971 {GL_NEAREST
, "GL_NEAREST"},
2972 {GL_LINEAR
, "GL_LINEAR"},
2973 {GL_NEAREST_MIPMAP_NEAREST
, "GL_NEAREST_MIPMAP_NEAREST"},
2974 {GL_LINEAR_MIPMAP_NEAREST
, "GL_LINEAR_MIPMAP_NEAREST"},
2975 {GL_NEAREST_MIPMAP_LINEAR
, "GL_NEAREST_MIPMAP_LINEAR"},
2976 {GL_LINEAR_MIPMAP_LINEAR
, "GL_LINEAR_MIPMAP_LINEAR"},
2978 return GLES2Util::GetQualifiedEnumString(
2979 string_table
, arraysize(string_table
), value
);
2982 std::string
GLES2Util::GetStringTextureParameter(uint32_t value
) {
2983 static const EnumToString string_table
[] = {
2984 {GL_TEXTURE_MAG_FILTER
, "GL_TEXTURE_MAG_FILTER"},
2985 {GL_TEXTURE_MIN_FILTER
, "GL_TEXTURE_MIN_FILTER"},
2986 {GL_TEXTURE_POOL_CHROMIUM
, "GL_TEXTURE_POOL_CHROMIUM"},
2987 {GL_TEXTURE_WRAP_S
, "GL_TEXTURE_WRAP_S"},
2988 {GL_TEXTURE_WRAP_T
, "GL_TEXTURE_WRAP_T"},
2990 return GLES2Util::GetQualifiedEnumString(
2991 string_table
, arraysize(string_table
), value
);
2994 std::string
GLES2Util::GetStringTexturePool(uint32_t value
) {
2995 static const EnumToString string_table
[] = {
2996 {GL_TEXTURE_POOL_MANAGED_CHROMIUM
, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
2997 {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM
,
2998 "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
3000 return GLES2Util::GetQualifiedEnumString(
3001 string_table
, arraysize(string_table
), value
);
3004 std::string
GLES2Util::GetStringTextureTarget(uint32_t value
) {
3005 static const EnumToString string_table
[] = {
3006 {GL_TEXTURE_2D
, "GL_TEXTURE_2D"},
3007 {GL_TEXTURE_CUBE_MAP_POSITIVE_X
, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
3008 {GL_TEXTURE_CUBE_MAP_NEGATIVE_X
, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
3009 {GL_TEXTURE_CUBE_MAP_POSITIVE_Y
, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
3010 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
3011 {GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
3012 {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
3014 return GLES2Util::GetQualifiedEnumString(
3015 string_table
, arraysize(string_table
), value
);
3018 std::string
GLES2Util::GetStringTextureUsage(uint32_t value
) {
3019 static const EnumToString string_table
[] = {
3020 {GL_NONE
, "GL_NONE"},
3021 {GL_FRAMEBUFFER_ATTACHMENT_ANGLE
, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
3023 return GLES2Util::GetQualifiedEnumString(
3024 string_table
, arraysize(string_table
), value
);
3027 std::string
GLES2Util::GetStringTextureWrapMode(uint32_t value
) {
3028 static const EnumToString string_table
[] = {
3029 {GL_CLAMP_TO_EDGE
, "GL_CLAMP_TO_EDGE"},
3030 {GL_MIRRORED_REPEAT
, "GL_MIRRORED_REPEAT"},
3031 {GL_REPEAT
, "GL_REPEAT"},
3033 return GLES2Util::GetQualifiedEnumString(
3034 string_table
, arraysize(string_table
), value
);
3037 std::string
GLES2Util::GetStringVertexAttribType(uint32_t value
) {
3038 static const EnumToString string_table
[] = {
3039 {GL_BYTE
, "GL_BYTE"},
3040 {GL_UNSIGNED_BYTE
, "GL_UNSIGNED_BYTE"},
3041 {GL_SHORT
, "GL_SHORT"},
3042 {GL_UNSIGNED_SHORT
, "GL_UNSIGNED_SHORT"},
3043 {GL_FLOAT
, "GL_FLOAT"},
3045 return GLES2Util::GetQualifiedEnumString(
3046 string_table
, arraysize(string_table
), value
);
3049 std::string
GLES2Util::GetStringVertexAttribute(uint32_t value
) {
3050 static const EnumToString string_table
[] = {
3051 {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
3052 {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
,
3053 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
3054 {GL_VERTEX_ATTRIB_ARRAY_ENABLED
, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
3055 {GL_VERTEX_ATTRIB_ARRAY_SIZE
, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
3056 {GL_VERTEX_ATTRIB_ARRAY_STRIDE
, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
3057 {GL_VERTEX_ATTRIB_ARRAY_TYPE
, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
3058 {GL_CURRENT_VERTEX_ATTRIB
, "GL_CURRENT_VERTEX_ATTRIB"},
3060 return GLES2Util::GetQualifiedEnumString(
3061 string_table
, arraysize(string_table
), value
);
3064 std::string
GLES2Util::GetStringVertexPointer(uint32_t value
) {
3065 static const EnumToString string_table
[] = {
3066 {GL_VERTEX_ATTRIB_ARRAY_POINTER
, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
3068 return GLES2Util::GetQualifiedEnumString(
3069 string_table
, arraysize(string_table
), value
);
3072 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_