Don't preload rarely seen large images
[chromium-blink-merge.git] / base / message_loop / message_pump_default.cc
blobdaa80d853236a132f880f17de3a382f75f39c5dc
1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/message_loop/message_pump_default.h"
7 #include <algorithm>
9 #include "base/logging.h"
10 #include "base/threading/thread_restrictions.h"
12 #if defined(OS_MACOSX)
13 #include "base/mac/scoped_nsautorelease_pool.h"
14 #endif
16 namespace base {
18 MessagePumpDefault::MessagePumpDefault()
19 : keep_running_(true),
20 event_(false, false) {
23 MessagePumpDefault::~MessagePumpDefault() {
26 void MessagePumpDefault::Run(Delegate* delegate) {
27 DCHECK(keep_running_) << "Quit must have been called outside of Run!";
29 for (;;) {
30 #if defined(OS_MACOSX)
31 mac::ScopedNSAutoreleasePool autorelease_pool;
32 #endif
34 bool did_work = delegate->DoWork();
35 if (!keep_running_)
36 break;
38 did_work |= delegate->DoDelayedWork(&delayed_work_time_);
39 if (!keep_running_)
40 break;
42 if (did_work)
43 continue;
45 did_work = delegate->DoIdleWork();
46 if (!keep_running_)
47 break;
49 if (did_work)
50 continue;
52 ThreadRestrictions::ScopedAllowWait allow_wait;
53 if (delayed_work_time_.is_null()) {
54 event_.Wait();
55 } else {
56 TimeDelta delay = delayed_work_time_ - TimeTicks::Now();
57 #if defined(OS_WIN)
58 // If the delay is greater than zero and under 1 ms we need to round up to
59 // 1 ms or else we will end up spinning until it counts down to zero
60 // because sub-ms waits aren't supported on Windows.
61 if (delay > TimeDelta())
62 delay = std::max(delay, TimeDelta::FromMilliseconds(1));
63 #endif
64 if (delay > TimeDelta()) {
65 event_.TimedWait(delay);
66 } else {
67 // It looks like delayed_work_time_ indicates a time in the past, so we
68 // need to call DoDelayedWork now.
69 delayed_work_time_ = TimeTicks();
72 // Since event_ is auto-reset, we don't need to do anything special here
73 // other than service each delegate method.
76 keep_running_ = true;
79 void MessagePumpDefault::Quit() {
80 keep_running_ = false;
83 void MessagePumpDefault::ScheduleWork() {
84 // Since this can be called on any thread, we need to ensure that our Run
85 // loop wakes up.
86 event_.Signal();
89 void MessagePumpDefault::ScheduleDelayedWork(
90 const TimeTicks& delayed_work_time) {
91 // We know that we can't be blocked on Wait right now since this method can
92 // only be called on the same thread as Run, so we only need to update our
93 // record of how long to sleep when we do sleep.
94 delayed_work_time_ = delayed_work_time;
97 } // namespace base