Don't preload rarely seen large images
[chromium-blink-merge.git] / base / threading / platform_thread_android.cc
blobe661af5eab0c96d7d73f72e670e90ef15d8f4663
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/threading/platform_thread.h"
7 #include <errno.h>
8 #include <sys/prctl.h>
9 #include <sys/resource.h>
10 #include <sys/types.h>
11 #include <unistd.h>
13 #include "base/android/jni_android.h"
14 #include "base/android/thread_utils.h"
15 #include "base/lazy_instance.h"
16 #include "base/logging.h"
17 #include "base/threading/platform_thread_internal_posix.h"
18 #include "base/threading/thread_id_name_manager.h"
19 #include "base/tracked_objects.h"
20 #include "jni/ThreadUtils_jni.h"
22 namespace base {
24 namespace internal {
26 // - BACKGROUND is 9 due to it being the nicest value we can use that's still
27 // above an Android system threshold that enables heavy throttling starting at
28 // 10; we want to be lower-priority than Chrome's other threads without
29 // incurring this behavior.
30 // - DISPLAY is -6 due to being midway between Android's DISPLAY (-4) and
31 // URGENT_DISPLAY (-8).
32 // - REALTIME_AUDIO corresponds to Android's THREAD_PRIORITY_AUDIO = -16 value.
33 const ThreadPriorityToNiceValuePair kThreadPriorityToNiceValueMap[4] = {
34 {ThreadPriority::BACKGROUND, 9},
35 {ThreadPriority::NORMAL, 0},
36 {ThreadPriority::DISPLAY, -6},
37 {ThreadPriority::REALTIME_AUDIO, -16},
40 bool SetThreadPriorityForPlatform(PlatformThreadHandle handle,
41 ThreadPriority priority) {
42 // On Android, we set the Audio priority through JNI as Audio priority
43 // will also allow the process to run while it is backgrounded.
44 if (priority == ThreadPriority::REALTIME_AUDIO) {
45 JNIEnv* env = base::android::AttachCurrentThread();
46 Java_ThreadUtils_setThreadPriorityAudio(env, PlatformThread::CurrentId());
47 return true;
49 return false;
52 bool GetThreadPriorityForPlatform(PlatformThreadHandle handle,
53 ThreadPriority* priority) {
54 NOTIMPLEMENTED();
55 return false;
58 } // namespace internal
60 void PlatformThread::SetName(const std::string& name) {
61 ThreadIdNameManager::GetInstance()->SetName(CurrentId(), name);
62 tracked_objects::ThreadData::InitializeThreadContext(name);
64 // Like linux, on android we can get the thread names to show up in the
65 // debugger by setting the process name for the LWP.
66 // We don't want to do this for the main thread because that would rename
67 // the process, causing tools like killall to stop working.
68 if (PlatformThread::CurrentId() == getpid())
69 return;
71 // Set the name for the LWP (which gets truncated to 15 characters).
72 int err = prctl(PR_SET_NAME, name.c_str());
73 if (err < 0 && errno != EPERM)
74 DPLOG(ERROR) << "prctl(PR_SET_NAME)";
78 void InitThreading() {
81 void InitOnThread() {
82 // Threads on linux/android may inherit their priority from the thread
83 // where they were created. This sets all new threads to the default.
84 PlatformThread::SetThreadPriority(PlatformThread::CurrentHandle(),
85 ThreadPriority::NORMAL);
88 void TerminateOnThread() {
89 base::android::DetachFromVM();
92 size_t GetDefaultThreadStackSize(const pthread_attr_t& attributes) {
93 #if !defined(ADDRESS_SANITIZER)
94 return 0;
95 #else
96 // AddressSanitizer bloats the stack approximately 2x. Default stack size of
97 // 1Mb is not enough for some tests (see http://crbug.com/263749 for example).
98 return 2 * (1 << 20); // 2Mb
99 #endif
102 bool RegisterThreadUtils(JNIEnv* env) {
103 return RegisterNativesImpl(env);
106 } // namespace base