Don't preload rarely seen large images
[chromium-blink-merge.git] / chrome / browser / android / compositor / layer / tab_layer.cc
blobb1f2895e0a1113d0333a31c6a97985a28e3c2919
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/android/compositor/layer/tab_layer.h"
7 #include "base/i18n/rtl.h"
8 #include "cc/layers/layer.h"
9 #include "cc/layers/layer_lists.h"
10 #include "cc/layers/nine_patch_layer.h"
11 #include "cc/layers/solid_color_layer.h"
12 #include "cc/layers/ui_resource_layer.h"
13 #include "chrome/browser/android/compositor/decoration_title.h"
14 #include "chrome/browser/android/compositor/layer/content_layer.h"
15 #include "chrome/browser/android/compositor/layer/toolbar_layer.h"
16 #include "chrome/browser/android/compositor/layer_title_cache.h"
17 #include "chrome/browser/android/compositor/tab_content_manager.h"
18 #include "content/public/browser/android/compositor.h"
19 #include "ui/android/resources/resource_manager.h"
20 #include "ui/android/resources/ui_resource_android.h"
21 #include "ui/base/l10n/l10n_util_android.h"
22 #include "ui/gfx/geometry/insets_f.h"
23 #include "ui/gfx/geometry/point_f.h"
24 #include "ui/gfx/geometry/rect_f.h"
25 #include "ui/gfx/geometry/safe_integer_conversions.h"
26 #include "ui/gfx/geometry/size.h"
27 #include "ui/gfx/transform.h"
29 namespace chrome {
30 namespace android {
32 // static
33 scoped_refptr<TabLayer> TabLayer::Create(
34 bool incognito,
35 ui::ResourceManager* resource_manager,
36 LayerTitleCache* layer_title_cache,
37 TabContentManager* tab_content_manager) {
38 return make_scoped_refptr(new TabLayer(
39 incognito, resource_manager, layer_title_cache, tab_content_manager));
42 static gfx::Rect ComputePaddingPosition(const gfx::Size& bounds,
43 const gfx::Size& desired_bounds) {
44 gfx::Rect padding_rect;
45 if (bounds.width() == 0 || bounds.height() == 0) {
46 padding_rect.set_size(desired_bounds);
47 } else if (bounds.width() < desired_bounds.width()) {
48 padding_rect.set_x(bounds.width());
49 padding_rect.set_width(desired_bounds.width() - bounds.width());
50 padding_rect.set_height(std::min(bounds.height(), desired_bounds.height()));
51 } else if (bounds.height() < desired_bounds.height()) {
52 padding_rect.set_y(bounds.height());
53 padding_rect.set_width(std::min(bounds.width(), desired_bounds.width()));
54 padding_rect.set_height(desired_bounds.height() - bounds.height());
56 return padding_rect;
59 void TabLayer::SetProperties(int id,
60 bool can_use_live_layer,
61 bool can_use_ntp_fallback,
62 int toolbar_resource_id,
63 int close_button_resource_id,
64 int shadow_resource_id,
65 int contour_resource_id,
66 int back_logo_resource_id,
67 int border_resource_id,
68 int default_background_color,
69 int back_logo_color,
70 bool is_portrait,
71 float x,
72 float y,
73 float width,
74 float height,
75 float shadow_x,
76 float shadow_y,
77 float shadow_width,
78 float shadow_height,
79 float pivot_x,
80 float pivot_y,
81 float rotation_x,
82 float rotation_y,
83 float alpha,
84 float border_alpha,
85 float contour_alpha,
86 float shadow_alpha,
87 float close_alpha,
88 float border_scale,
89 float saturation,
90 float brightness,
91 float close_btn_width,
92 float static_to_view_blend,
93 float content_width,
94 float content_height,
95 float view_width,
96 float view_height,
97 bool show_toolbar,
98 bool anonymize_toolbar,
99 float toolbar_alpha,
100 float toolbar_y_offset,
101 float side_border_scale,
102 bool attach_content,
103 bool inset_border) {
104 if (alpha <= 0) {
105 layer_->SetHideLayerAndSubtree(true);
106 return;
109 layer_->SetHideLayerAndSubtree(false);
111 // Grab required resources
112 ui::ResourceManager::Resource* border_resource =
113 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
114 border_resource_id);
115 ui::ResourceManager::Resource* shadow_resource =
116 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
117 shadow_resource_id);
118 ui::ResourceManager::Resource* contour_resource =
119 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
120 contour_resource_id);
121 ui::ResourceManager::Resource* toolbar_resource =
122 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_DYNAMIC,
123 toolbar_resource_id);
124 ui::ResourceManager::Resource* close_btn_resource =
125 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
126 close_button_resource_id);
127 ui::ResourceManager::Resource* back_logo_resource = nullptr;
129 DecorationTitle* title_layer = nullptr;
131 //----------------------------------------------------------------------------
132 // Handle Border Scaling (Upscale/Downscale everything until final scaling)
133 //----------------------------------------------------------------------------
134 width /= border_scale;
135 height /= border_scale;
136 shadow_x /= border_scale;
137 shadow_y /= border_scale;
138 shadow_width /= border_scale;
139 shadow_height /= border_scale;
141 //----------------------------------------------------------------------------
142 // Precalculate Helper Values
143 //----------------------------------------------------------------------------
144 const gfx::RectF border_padding(border_resource->padding);
145 const gfx::RectF shadow_padding(shadow_resource->padding);
146 const gfx::RectF contour_padding(contour_resource->padding);
148 // If we're in portrait and we're RTL, the close button is on the left.
149 // Similarly if we're in landscape and we're in LTR, the close button is on
150 // the left.
151 const bool close_button_on_left = is_portrait == l10n_util::IsLayoutRtl();
152 const bool back_visible = cos(rotation_x * SK_MScalarPI / 180.0f) < 0 ||
153 cos(rotation_y * SK_MScalarPI / 180.0f) < 0;
155 const float content_scale = width / content_width;
156 gfx::RectF content_area(0.f, 0.f, content_width, content_height);
157 gfx::RectF scaled_local_content_area(shadow_x, shadow_y, shadow_width,
158 shadow_height);
159 gfx::RectF descaled_local_content_area(
160 scaled_local_content_area.x() / content_scale,
161 scaled_local_content_area.y() / content_scale,
162 scaled_local_content_area.width() / content_scale,
163 scaled_local_content_area.height() / content_scale);
165 const gfx::Size shadow_padding_size(
166 shadow_resource->size.width() - shadow_padding.width(),
167 shadow_resource->size.height() - shadow_padding.height());
168 const gfx::Size border_padding_size(
169 border_resource->size.width() - border_padding.width(),
170 border_resource->size.height() - border_padding.height());
171 const gfx::Size contour_padding_size(
172 contour_resource->size.width() - contour_padding.width(),
173 contour_resource->size.height() - contour_padding.height());
175 const float close_btn_effective_width = close_btn_width * close_alpha;
177 float toolbar_impact_height = 0;
178 if (toolbar_resource) {
179 //--------------------------------------------------------------------------
180 // Update Resource Ids For Layers That Impact Layout
181 //--------------------------------------------------------------------------
182 toolbar_layer_->PushResource(toolbar_resource, nullptr, anonymize_toolbar,
183 incognito_, false);
184 if (show_toolbar && !back_visible)
185 toolbar_impact_height = toolbar_resource->padding.height();
188 //----------------------------------------------------------------------------
189 // Compute Alpha and Visibility
190 //----------------------------------------------------------------------------
191 border_alpha *= alpha;
192 contour_alpha *= alpha;
193 shadow_alpha *= alpha;
194 close_alpha *= alpha;
195 toolbar_alpha *= alpha;
197 if (back_visible)
198 border_alpha = 0.f;
200 bool border_visible = border_alpha > 0.f;
201 bool contour_visible = border_alpha < contour_alpha && contour_alpha > 0.f;
202 bool shadow_visible = shadow_alpha > 0.f && border_alpha > 0.f;
204 //----------------------------------------------------------------------------
205 // Compute Layer Sizes
206 //----------------------------------------------------------------------------
207 gfx::Size shadow_size(width + shadow_padding_size.width() * side_border_scale,
208 height + shadow_padding_size.height());
209 gfx::Size border_size(width + border_padding_size.width() * side_border_scale,
210 height + border_padding_size.height());
211 gfx::Size contour_size(
212 width + contour_padding_size.width() * side_border_scale,
213 height + contour_padding_size.height());
214 gfx::Size close_button_size(close_btn_width, border_padding.y());
215 gfx::Size title_size(width - close_btn_effective_width, border_padding.y());
216 gfx::Size back_logo_size;
217 // TODO(clholgat): Figure out why the back logo is null sometimes.
218 if (back_visible) {
219 back_logo_resource =
220 resource_manager_->GetResource(ui::ANDROID_RESOURCE_TYPE_STATIC,
221 back_logo_resource_id);
222 if (back_logo_resource)
223 back_logo_size = back_logo_resource->size;
226 // Store this size at a point as it might go negative during the inset
227 // calculations.
228 gfx::Point desired_content_size_pt(
229 descaled_local_content_area.width(),
230 descaled_local_content_area.height() - toolbar_impact_height);
232 // Shrink the toolbar layer so we properly clip if it's offset.
233 gfx::Size toolbar_size(
234 toolbar_layer_->layer()->bounds().width(),
235 toolbar_layer_->layer()->bounds().height() - toolbar_y_offset);
237 //----------------------------------------------------------------------------
238 // Compute Layer Positions
239 //----------------------------------------------------------------------------
240 gfx::PointF shadow_position(-shadow_padding.x() * side_border_scale,
241 -shadow_padding.y());
242 gfx::PointF border_position(-border_padding.x() * side_border_scale,
243 -border_padding.y());
244 gfx::PointF contour_position(-contour_padding.x() * side_border_scale,
245 -contour_padding.y());
246 gfx::PointF toolbar_position(
247 0.f, toolbar_layer_->layer()->bounds().height() - toolbar_size.height());
248 gfx::PointF content_position(0.f, toolbar_impact_height);
249 gfx::PointF back_logo_position(
250 ((descaled_local_content_area.width() - back_logo_->bounds().width()) *
251 content_scale) /
252 2.0f,
253 ((descaled_local_content_area.height() - back_logo_->bounds().height()) *
254 content_scale) /
255 2.0f);
256 gfx::PointF close_button_position;
257 gfx::PointF title_position;
259 close_button_position.set_y(-border_padding.y());
260 title_position.set_y(-border_padding.y());
261 if (!close_button_on_left)
262 close_button_position.set_x(width - close_button_size.width());
263 else
264 title_position.set_x(close_btn_effective_width);
266 //----------------------------------------------------------------------------
267 // Center Specific Assets in the Rects
268 //----------------------------------------------------------------------------
269 close_button_position.Offset(
270 (close_button_size.width() - close_btn_resource->size.width()) / 2.f,
271 (close_button_size.height() - close_btn_resource->size.height()) / 2.f);
272 close_button_size.SetSize(close_btn_resource->size.width(),
273 close_btn_resource->size.height());
275 //----------------------------------------------------------------------------
276 // Handle Insetting the Top Border Component
277 //----------------------------------------------------------------------------
278 if (inset_border) {
279 float inset_diff = inset_border ? border_padding.y() : 0.f;
280 descaled_local_content_area.set_height(
281 descaled_local_content_area.height() - inset_diff);
282 scaled_local_content_area.set_height(scaled_local_content_area.height() -
283 inset_diff * content_scale);
284 shadow_size.set_height(shadow_size.height() - inset_diff);
285 border_size.set_height(border_size.height() - inset_diff);
286 contour_size.set_height(contour_size.height() - inset_diff);
287 shadow_position.set_y(shadow_position.y() + inset_diff);
288 border_position.set_y(border_position.y() + inset_diff);
289 contour_position.set_y(contour_position.y() + inset_diff);
290 close_button_position.set_y(close_button_position.y() + inset_diff);
291 title_position.set_y(title_position.y() + inset_diff);
293 // Scaled eventually, so have to descale the size difference first.
294 toolbar_position.set_y(toolbar_position.y() + inset_diff / content_scale);
295 content_position.set_y(content_position.y() + inset_diff / content_scale);
296 desired_content_size_pt.set_y(desired_content_size_pt.y() -
297 inset_diff / content_scale);
300 const bool inset_toolbar = !inset_border;
301 if (!inset_toolbar) {
302 float inset_diff = toolbar_impact_height;
303 toolbar_position.set_y(toolbar_position.y() - inset_diff);
304 content_position.set_y(content_position.y() - inset_diff);
305 desired_content_size_pt.set_y(desired_content_size_pt.y() + inset_diff);
308 // Finally build the sizes that might have calculations that go negative.
309 gfx::Size desired_content_size(desired_content_size_pt.x(),
310 desired_content_size_pt.y());
312 //----------------------------------------------------------------------------
313 // Calculate Content Visibility
314 //----------------------------------------------------------------------------
315 // Check if the rect we are drawing is larger than the content rect.
316 bool content_visible = desired_content_size.GetArea() > 0.f;
318 // TODO(dtrainor): Improve these calculations to prune these layers out.
319 bool title_visible = border_alpha > 0.f && !back_visible;
320 bool close_btn_visible = title_visible;
321 bool toolbar_visible = show_toolbar && toolbar_alpha > 0.f && !back_visible;
323 //----------------------------------------------------------------------------
324 // Fix jaggies
325 //----------------------------------------------------------------------------
326 border_position.Offset(0.5f, 0.5f);
327 shadow_position.Offset(0.5f, 0.5f);
328 contour_position.Offset(0.5f, 0.5f);
329 title_position.Offset(0.5f, 0.5f);
330 close_button_position.Offset(0.5f, 0.5f);
332 border_size.Enlarge(-1.f, -1.f);
333 shadow_size.Enlarge(-1.f, -1.f);
335 //----------------------------------------------------------------------------
336 // Update Resource Ids
337 //----------------------------------------------------------------------------
338 shadow_->SetUIResourceId(shadow_resource->ui_resource->id());
339 shadow_->SetBorder(shadow_resource->Border(shadow_size));
340 shadow_->SetAperture(shadow_resource->aperture);
342 contour_shadow_->SetUIResourceId(contour_resource->ui_resource->id());
343 contour_shadow_->SetBorder(contour_resource->Border(contour_size));
344 contour_shadow_->SetAperture(contour_resource->aperture);
346 front_border_->SetUIResourceId(border_resource->ui_resource->id());
347 front_border_->SetAperture(border_resource->aperture);
348 front_border_->SetBorder(border_resource->Border(
349 border_size,
350 gfx::InsetsF(1.f, side_border_scale, 1.f, side_border_scale)));
352 padding_->SetBackgroundColor(back_visible ? back_logo_color
353 : default_background_color);
355 if (title_visible && layer_title_cache_)
356 title_layer = layer_title_cache_->GetTitleLayer(id);
357 SetTitle(title_layer);
359 close_button_->SetUIResourceId(close_btn_resource->ui_resource->id());
361 if (!back_visible) {
362 gfx::Rect rounded_descaled_content_area(
363 round(descaled_local_content_area.x()),
364 round(descaled_local_content_area.y()),
365 round(desired_content_size.width()),
366 round(desired_content_size.height()));
368 content_->SetProperties(id, can_use_live_layer, can_use_ntp_fallback,
369 static_to_view_blend, true, alpha, saturation,
370 brightness, rounded_descaled_content_area,
371 gfx::Size(content_width, content_height));
372 } else if (back_logo_resource) {
373 back_logo_->SetUIResourceId(back_logo_resource->ui_resource->id());
376 //----------------------------------------------------------------------------
377 // Push Size, Position, Alpha and Transformations to Layers
378 //----------------------------------------------------------------------------
379 shadow_->SetHideLayerAndSubtree(!shadow_visible);
380 if (shadow_visible) {
381 shadow_->SetPosition(shadow_position);
382 shadow_->SetBounds(shadow_size);
383 shadow_->SetOpacity(shadow_alpha);
386 contour_shadow_->SetHideLayerAndSubtree(!contour_visible);
387 if (contour_visible) {
388 contour_shadow_->SetPosition(contour_position);
389 contour_shadow_->SetBounds(contour_size);
390 contour_shadow_->SetOpacity(contour_alpha);
393 front_border_->SetHideLayerAndSubtree(!border_visible);
394 if (border_visible) {
395 front_border_->SetPosition(border_position);
396 front_border_->SetBounds(border_size);
397 front_border_->SetOpacity(border_alpha);
400 toolbar_layer_->layer()->SetHideLayerAndSubtree(!toolbar_visible);
401 if (toolbar_visible) {
402 // toolbar_ Transform
403 gfx::Transform transform;
404 transform.Scale(content_scale, content_scale);
405 transform.Translate(toolbar_position.x(), toolbar_position.y());
406 toolbar_layer_->layer()->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
407 toolbar_layer_->layer()->SetTransform(transform);
408 toolbar_layer_->layer()->SetOpacity(toolbar_alpha);
410 toolbar_layer_->layer()->SetMasksToBounds(
411 toolbar_layer_->layer()->bounds() != toolbar_size);
412 toolbar_layer_->layer()->SetBounds(toolbar_size);
415 if (title_layer) {
416 gfx::PointF vertically_centered_position(
417 title_position.x(),
418 title_position.y() +
419 (title_size.height() - title_layer->size().height()) / 2.f);
421 title_->SetPosition(vertically_centered_position);
422 title_layer->setBounds(title_size);
423 title_layer->setOpacity(border_alpha);
426 close_button_->SetHideLayerAndSubtree(!close_btn_visible);
427 if (close_btn_visible) {
428 close_button_->SetPosition(close_button_position);
429 close_button_->SetBounds(close_button_size);
430 // Non-linear alpha looks better.
431 close_button_->SetOpacity(close_alpha * close_alpha * border_alpha);
434 if (content_visible && attach_content) {
436 // content_ and back_logo_ Transforms
437 gfx::Transform transform;
438 transform.Scale(content_scale, content_scale);
439 transform.Translate(content_position.x(), content_position.y());
440 transform.Translate(descaled_local_content_area.x(),
441 descaled_local_content_area.y());
443 content_->layer()->SetHideLayerAndSubtree(back_visible);
444 back_logo_->SetHideLayerAndSubtree(!back_visible);
446 if (!back_visible) {
447 content_->layer()->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
448 content_->layer()->SetTransform(transform);
449 } else {
450 back_logo_->SetPosition(back_logo_position);
451 back_logo_->SetBounds(back_logo_size);
452 back_logo_->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
453 back_logo_->SetTransform(transform);
454 // TODO: Set back logo alpha on leaf.
459 // padding_ Transform
460 gfx::Size content_bounds;
461 if (!back_visible)
462 content_bounds = content_->layer()->bounds();
464 gfx::Rect padding_rect(
465 ComputePaddingPosition(content_bounds, desired_content_size));
466 padding_->SetHideLayerAndSubtree(padding_rect.IsEmpty());
467 padding_->SetBounds(padding_rect.size());
468 padding_->SetOpacity(alpha);
470 gfx::Transform transform;
471 transform.Scale(content_scale, content_scale);
472 transform.Translate(padding_rect.x() + content_position.x(),
473 padding_rect.y() + content_position.y());
474 transform.Translate(descaled_local_content_area.x(),
475 descaled_local_content_area.y());
476 padding_->SetTransformOrigin(gfx::Point3F(0.f, 0.f, 0.f));
477 padding_->SetTransform(transform);
479 } else {
480 back_logo_->SetHideLayerAndSubtree(true);
481 padding_->SetHideLayerAndSubtree(true);
482 content_->layer()->SetHideLayerAndSubtree(true);
486 // Global Transform
487 gfx::PointF pivot_origin(pivot_y, pivot_x);
489 gfx::Transform transform;
491 if (rotation_x != 0 || rotation_y != 0) {
492 // Apply screen perspective if there are rotations.
493 transform.Translate(content_width / 2, content_height / 2);
494 transform.ApplyPerspectiveDepth(
495 content_width > content_height ? content_width : content_height);
496 transform.Translate(-content_width / 2, -content_height / 2);
498 // Translate to correct position on the screen
499 transform.Translate(x, y);
501 // Apply pivot rotations
502 transform.Translate(pivot_origin.x(), pivot_origin.y());
503 transform.RotateAboutYAxis(rotation_y);
504 transform.RotateAboutXAxis(-rotation_x);
505 transform.Translate(-pivot_origin.x(), -pivot_origin.y());
506 } else {
507 // Translate to correct position on the screen
508 transform.Translate(x, y);
510 transform.Scale(border_scale, border_scale);
511 layer_->SetTransform(transform);
514 // Only applies the brightness filter if the value has changed and is less
515 // than 1.
516 if (brightness != brightness_) {
517 brightness_ = brightness;
518 cc::FilterOperations filters;
519 if (brightness_ < 1.f)
520 filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_));
521 layer_->SetFilters(filters);
525 scoped_refptr<cc::Layer> TabLayer::layer() {
526 return layer_;
529 TabLayer::TabLayer(bool incognito,
530 ui::ResourceManager* resource_manager,
531 LayerTitleCache* layer_title_cache,
532 TabContentManager* tab_content_manager)
533 : incognito_(incognito),
534 resource_manager_(resource_manager),
535 layer_title_cache_(layer_title_cache),
536 layer_(cc::Layer::Create(content::Compositor::LayerSettings())),
537 toolbar_layer_(ToolbarLayer::Create()),
538 title_(cc::Layer::Create(content::Compositor::LayerSettings())),
539 content_(ContentLayer::Create(tab_content_manager)),
540 padding_(
541 cc::SolidColorLayer::Create(content::Compositor::LayerSettings())),
542 close_button_(
543 cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
544 front_border_(
545 cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
546 contour_shadow_(
547 cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
548 shadow_(cc::NinePatchLayer::Create(content::Compositor::LayerSettings())),
549 back_logo_(
550 cc::UIResourceLayer::Create(content::Compositor::LayerSettings())),
551 brightness_(1.f) {
552 layer_->AddChild(shadow_);
553 layer_->AddChild(contour_shadow_);
554 layer_->AddChild(padding_);
555 layer_->AddChild(content_->layer());
556 layer_->AddChild(back_logo_);
557 layer_->AddChild(front_border_);
558 layer_->AddChild(title_.get());
559 layer_->AddChild(close_button_);
560 layer_->AddChild(toolbar_layer_->layer());
562 contour_shadow_->SetIsDrawable(true);
563 padding_->SetIsDrawable(true);
564 front_border_->SetIsDrawable(true);
565 shadow_->SetIsDrawable(true);
566 close_button_->SetIsDrawable(true);
567 back_logo_->SetIsDrawable(true);
570 TabLayer::~TabLayer() {
573 void TabLayer::SetTitle(DecorationTitle* title) {
574 scoped_refptr<cc::Layer> layer = title ? title->layer() : nullptr;
576 if (!layer.get()) {
577 title_->RemoveAllChildren();
578 } else {
579 const cc::LayerList& children = title_->children();
580 if (children.size() == 0 || children[0]->id() != layer->id()) {
581 title_->RemoveAllChildren();
582 title_->AddChild(layer);
586 if (title)
587 title->SetUIResourceIds();
590 } // namespace android
591 } // namespace chrome