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[chromium-blink-merge.git] / components / proximity_auth / client_impl.h
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H
6 #define COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H
8 #include <deque>
10 #include "base/macros.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "base/observer_list.h"
13 #include "components/proximity_auth/client.h"
14 #include "components/proximity_auth/connection_observer.h"
16 namespace base {
17 class DictionaryValue;
20 namespace proximity_auth {
22 class Connection;
23 class SecureContext;
25 // Concrete implementation of the Client interface.
26 class ClientImpl : public Client, public ConnectionObserver {
27 public:
28 // Constructs a client that sends and receives messages over the given
29 // |connection|, using the |secure_context| to encrypt and decrypt the
30 // messages. The |connection| must be connected. The client begins observing
31 // messages as soon as it is constructed.
32 ClientImpl(scoped_ptr<Connection> connection,
33 scoped_ptr<SecureContext> secure_context);
34 ~ClientImpl() override;
36 // Client:
37 void AddObserver(ClientObserver* observer) override;
38 void RemoveObserver(ClientObserver* observer) override;
39 bool SupportsSignIn() const override;
40 void DispatchUnlockEvent() override;
41 void RequestDecryption(const std::string& challenge) override;
42 void RequestUnlock() override;
44 protected:
45 // Exposed for testing.
46 Connection* connection() { return connection_.get(); }
47 SecureContext* secure_context() { return secure_context_.get(); }
49 private:
50 // Internal data structure to represent a pending message that either hasn't
51 // been sent yet or is waiting for a response from the remote device.
52 struct PendingMessage {
53 PendingMessage();
54 PendingMessage(const base::DictionaryValue& message);
55 ~PendingMessage();
57 // The message, serialized as JSON.
58 const std::string json_message;
60 // The message type. This is possible to parse from the |json_message|; it's
61 // stored redundantly for convenience.
62 const std::string type;
65 // Pops the first of the |queued_messages_| and sends it to the remote device.
66 void ProcessMessageQueue();
68 // Handles an incoming "status_update" |message|, parsing and notifying
69 // observers of the content.
70 void HandleRemoteStatusUpdateMessage(const base::DictionaryValue& message);
72 // Handles an incoming "decrypt_response" message, parsing and notifying
73 // observers of the decrypted content.
74 void HandleDecryptResponseMessage(const base::DictionaryValue& message);
76 // Handles an incoming "unlock_response" message, notifying observers of the
77 // response.
78 void HandleUnlockResponseMessage(const base::DictionaryValue& message);
80 // ConnectionObserver:
81 void OnConnectionStatusChanged(Connection* connection,
82 Connection::Status old_status,
83 Connection::Status new_status) override;
84 void OnMessageReceived(const Connection& connection,
85 const WireMessage& wire_message) override;
86 void OnSendCompleted(const Connection& connection,
87 const WireMessage& wire_message,
88 bool success) override;
90 // The connection used to send and receive events and status updates.
91 scoped_ptr<Connection> connection_;
93 // Used to encrypt and decrypt payloads sent and received over the
94 // |connection_|.
95 scoped_ptr<SecureContext> secure_context_;
97 // The registered observers of |this_| client.
98 base::ObserverList<ClientObserver> observers_;
100 // Queue of messages to send to the remote device.
101 std::deque<PendingMessage> queued_messages_;
103 // The current message being sent or waiting on the remote device for a
104 // response. Null if there is no message currently in this state.
105 scoped_ptr<PendingMessage> pending_message_;
107 DISALLOW_COPY_AND_ASSIGN(ClientImpl);
110 } // namespace proximity_auth
112 #endif // COMPONENTS_PROXIMITY_AUTH_CLIENT_IMPL_H