Don't preload rarely seen large images
[chromium-blink-merge.git] / third_party / khronos / GLES2 / gl2.h
blob15602c676264a0316245e5d82449ebf1a18f592c
1 #ifndef __gl2_h_
2 #define __gl2_h_ 1
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
8 /*
9 ** Copyright (c) 2013-2014 The Khronos Group Inc.
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32 ** API Registry. The current version of the Registry, generator scripts
33 ** used to make the header, and the header can be found at
34 ** http://www.opengl.org/registry/
36 ** Khronos $Revision: 28366 $ on $Date: 2014-10-20 11:29:02 +0200 (Mon, 20 Oct 2014) $
39 #include <GLES2/gl2chromium.h>
40 #include <GLES2/gl2platform.h>
42 /* Generated on date 20141020 */
44 /* Generated C header for:
45 * API: gles2
46 * Profile: common
47 * Versions considered: 2\.[0-9]
48 * Versions emitted: .*
49 * Default extensions included: None
50 * Additional extensions included: _nomatch_^
51 * Extensions removed: _nomatch_^
54 #ifndef GL_ES_VERSION_2_0
55 #define GL_ES_VERSION_2_0 1
56 #include <KHR/khrplatform.h>
57 typedef khronos_int8_t GLbyte;
58 typedef khronos_float_t GLclampf;
59 typedef khronos_int32_t GLfixed;
60 typedef short GLshort;
61 typedef unsigned short GLushort;
62 typedef void GLvoid;
63 typedef struct __GLsync *GLsync;
64 typedef khronos_int64_t GLint64;
65 typedef khronos_uint64_t GLuint64;
66 typedef unsigned int GLenum;
67 typedef unsigned int GLuint;
68 typedef char GLchar;
69 typedef khronos_float_t GLfloat;
70 typedef khronos_ssize_t GLsizeiptr;
71 typedef khronos_intptr_t GLintptr;
72 typedef unsigned int GLbitfield;
73 typedef int GLint;
74 typedef unsigned char GLboolean;
75 typedef int GLsizei;
76 typedef khronos_uint8_t GLubyte;
77 #define GL_DEPTH_BUFFER_BIT 0x00000100
78 #define GL_STENCIL_BUFFER_BIT 0x00000400
79 #define GL_COLOR_BUFFER_BIT 0x00004000
80 #define GL_FALSE 0
81 #define GL_TRUE 1
82 #define GL_POINTS 0x0000
83 #define GL_LINES 0x0001
84 #define GL_LINE_LOOP 0x0002
85 #define GL_LINE_STRIP 0x0003
86 #define GL_TRIANGLES 0x0004
87 #define GL_TRIANGLE_STRIP 0x0005
88 #define GL_TRIANGLE_FAN 0x0006
89 #define GL_ZERO 0
90 #define GL_ONE 1
91 #define GL_SRC_COLOR 0x0300
92 #define GL_ONE_MINUS_SRC_COLOR 0x0301
93 #define GL_SRC_ALPHA 0x0302
94 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
95 #define GL_DST_ALPHA 0x0304
96 #define GL_ONE_MINUS_DST_ALPHA 0x0305
97 #define GL_DST_COLOR 0x0306
98 #define GL_ONE_MINUS_DST_COLOR 0x0307
99 #define GL_SRC_ALPHA_SATURATE 0x0308
100 #define GL_FUNC_ADD 0x8006
101 #define GL_BLEND_EQUATION 0x8009
102 #define GL_BLEND_EQUATION_RGB 0x8009
103 #define GL_BLEND_EQUATION_ALPHA 0x883D
104 #define GL_FUNC_SUBTRACT 0x800A
105 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
106 #define GL_BLEND_DST_RGB 0x80C8
107 #define GL_BLEND_SRC_RGB 0x80C9
108 #define GL_BLEND_DST_ALPHA 0x80CA
109 #define GL_BLEND_SRC_ALPHA 0x80CB
110 #define GL_CONSTANT_COLOR 0x8001
111 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
112 #define GL_CONSTANT_ALPHA 0x8003
113 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
114 #define GL_BLEND_COLOR 0x8005
115 #define GL_ARRAY_BUFFER 0x8892
116 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
117 #define GL_ARRAY_BUFFER_BINDING 0x8894
118 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119 #define GL_STREAM_DRAW 0x88E0
120 #define GL_STATIC_DRAW 0x88E4
121 #define GL_DYNAMIC_DRAW 0x88E8
122 #define GL_BUFFER_SIZE 0x8764
123 #define GL_BUFFER_USAGE 0x8765
124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
125 #define GL_FRONT 0x0404
126 #define GL_BACK 0x0405
127 #define GL_FRONT_AND_BACK 0x0408
128 #define GL_TEXTURE_2D 0x0DE1
129 #define GL_CULL_FACE 0x0B44
130 #define GL_BLEND 0x0BE2
131 #define GL_DITHER 0x0BD0
132 #define GL_STENCIL_TEST 0x0B90
133 #define GL_DEPTH_TEST 0x0B71
134 #define GL_SCISSOR_TEST 0x0C11
135 #define GL_POLYGON_OFFSET_FILL 0x8037
136 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
137 #define GL_SAMPLE_COVERAGE 0x80A0
138 #define GL_NO_ERROR 0
139 #define GL_INVALID_ENUM 0x0500
140 #define GL_INVALID_VALUE 0x0501
141 #define GL_INVALID_OPERATION 0x0502
142 #define GL_OUT_OF_MEMORY 0x0505
143 #define GL_CW 0x0900
144 #define GL_CCW 0x0901
145 #define GL_LINE_WIDTH 0x0B21
146 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
147 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
148 #define GL_CULL_FACE_MODE 0x0B45
149 #define GL_FRONT_FACE 0x0B46
150 #define GL_DEPTH_RANGE 0x0B70
151 #define GL_DEPTH_WRITEMASK 0x0B72
152 #define GL_DEPTH_CLEAR_VALUE 0x0B73
153 #define GL_DEPTH_FUNC 0x0B74
154 #define GL_STENCIL_CLEAR_VALUE 0x0B91
155 #define GL_STENCIL_FUNC 0x0B92
156 #define GL_STENCIL_FAIL 0x0B94
157 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
158 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
159 #define GL_STENCIL_REF 0x0B97
160 #define GL_STENCIL_VALUE_MASK 0x0B93
161 #define GL_STENCIL_WRITEMASK 0x0B98
162 #define GL_STENCIL_BACK_FUNC 0x8800
163 #define GL_STENCIL_BACK_FAIL 0x8801
164 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
165 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
166 #define GL_STENCIL_BACK_REF 0x8CA3
167 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
168 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
169 #define GL_VIEWPORT 0x0BA2
170 #define GL_SCISSOR_BOX 0x0C10
171 #define GL_COLOR_CLEAR_VALUE 0x0C22
172 #define GL_COLOR_WRITEMASK 0x0C23
173 #define GL_UNPACK_ALIGNMENT 0x0CF5
174 #define GL_PACK_ALIGNMENT 0x0D05
175 #define GL_MAX_TEXTURE_SIZE 0x0D33
176 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
177 #define GL_SUBPIXEL_BITS 0x0D50
178 #define GL_RED_BITS 0x0D52
179 #define GL_GREEN_BITS 0x0D53
180 #define GL_BLUE_BITS 0x0D54
181 #define GL_ALPHA_BITS 0x0D55
182 #define GL_DEPTH_BITS 0x0D56
183 #define GL_STENCIL_BITS 0x0D57
184 #define GL_POLYGON_OFFSET_UNITS 0x2A00
185 #define GL_POLYGON_OFFSET_FACTOR 0x8038
186 #define GL_TEXTURE_BINDING_2D 0x8069
187 #define GL_SAMPLE_BUFFERS 0x80A8
188 #define GL_SAMPLES 0x80A9
189 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
190 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
191 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
192 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
193 #define GL_DONT_CARE 0x1100
194 #define GL_FASTEST 0x1101
195 #define GL_NICEST 0x1102
196 #define GL_GENERATE_MIPMAP_HINT 0x8192
197 #define GL_BYTE 0x1400
198 #define GL_UNSIGNED_BYTE 0x1401
199 #define GL_SHORT 0x1402
200 #define GL_UNSIGNED_SHORT 0x1403
201 #define GL_INT 0x1404
202 #define GL_UNSIGNED_INT 0x1405
203 #define GL_FLOAT 0x1406
204 #define GL_FIXED 0x140C
205 #define GL_DEPTH_COMPONENT 0x1902
206 #define GL_ALPHA 0x1906
207 #define GL_RGB 0x1907
208 #define GL_RGBA 0x1908
209 #define GL_LUMINANCE 0x1909
210 #define GL_LUMINANCE_ALPHA 0x190A
211 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
212 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
214 #define GL_FRAGMENT_SHADER 0x8B30
215 #define GL_VERTEX_SHADER 0x8B31
216 #define GL_MAX_VERTEX_ATTRIBS 0x8869
217 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
218 #define GL_MAX_VARYING_VECTORS 0x8DFC
219 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
220 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
221 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
222 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
223 #define GL_SHADER_TYPE 0x8B4F
224 #define GL_DELETE_STATUS 0x8B80
225 #define GL_LINK_STATUS 0x8B82
226 #define GL_VALIDATE_STATUS 0x8B83
227 #define GL_ATTACHED_SHADERS 0x8B85
228 #define GL_ACTIVE_UNIFORMS 0x8B86
229 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
230 #define GL_ACTIVE_ATTRIBUTES 0x8B89
231 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
232 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
233 #define GL_CURRENT_PROGRAM 0x8B8D
234 #define GL_NEVER 0x0200
235 #define GL_LESS 0x0201
236 #define GL_EQUAL 0x0202
237 #define GL_LEQUAL 0x0203
238 #define GL_GREATER 0x0204
239 #define GL_NOTEQUAL 0x0205
240 #define GL_GEQUAL 0x0206
241 #define GL_ALWAYS 0x0207
242 #define GL_KEEP 0x1E00
243 #define GL_REPLACE 0x1E01
244 #define GL_INCR 0x1E02
245 #define GL_DECR 0x1E03
246 #define GL_INVERT 0x150A
247 #define GL_INCR_WRAP 0x8507
248 #define GL_DECR_WRAP 0x8508
249 #define GL_VENDOR 0x1F00
250 #define GL_RENDERER 0x1F01
251 #define GL_VERSION 0x1F02
252 #define GL_EXTENSIONS 0x1F03
253 #define GL_NEAREST 0x2600
254 #define GL_LINEAR 0x2601
255 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
256 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
257 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
258 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
259 #define GL_TEXTURE_MAG_FILTER 0x2800
260 #define GL_TEXTURE_MIN_FILTER 0x2801
261 #define GL_TEXTURE_WRAP_S 0x2802
262 #define GL_TEXTURE_WRAP_T 0x2803
263 #define GL_TEXTURE 0x1702
264 #define GL_TEXTURE_CUBE_MAP 0x8513
265 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
266 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
267 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
268 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
269 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
270 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
271 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
272 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
273 #define GL_TEXTURE0 0x84C0
274 #define GL_TEXTURE1 0x84C1
275 #define GL_TEXTURE2 0x84C2
276 #define GL_TEXTURE3 0x84C3
277 #define GL_TEXTURE4 0x84C4
278 #define GL_TEXTURE5 0x84C5
279 #define GL_TEXTURE6 0x84C6
280 #define GL_TEXTURE7 0x84C7
281 #define GL_TEXTURE8 0x84C8
282 #define GL_TEXTURE9 0x84C9
283 #define GL_TEXTURE10 0x84CA
284 #define GL_TEXTURE11 0x84CB
285 #define GL_TEXTURE12 0x84CC
286 #define GL_TEXTURE13 0x84CD
287 #define GL_TEXTURE14 0x84CE
288 #define GL_TEXTURE15 0x84CF
289 #define GL_TEXTURE16 0x84D0
290 #define GL_TEXTURE17 0x84D1
291 #define GL_TEXTURE18 0x84D2
292 #define GL_TEXTURE19 0x84D3
293 #define GL_TEXTURE20 0x84D4
294 #define GL_TEXTURE21 0x84D5
295 #define GL_TEXTURE22 0x84D6
296 #define GL_TEXTURE23 0x84D7
297 #define GL_TEXTURE24 0x84D8
298 #define GL_TEXTURE25 0x84D9
299 #define GL_TEXTURE26 0x84DA
300 #define GL_TEXTURE27 0x84DB
301 #define GL_TEXTURE28 0x84DC
302 #define GL_TEXTURE29 0x84DD
303 #define GL_TEXTURE30 0x84DE
304 #define GL_TEXTURE31 0x84DF
305 #define GL_ACTIVE_TEXTURE 0x84E0
306 #define GL_REPEAT 0x2901
307 #define GL_CLAMP_TO_EDGE 0x812F
308 #define GL_MIRRORED_REPEAT 0x8370
309 #define GL_FLOAT_VEC2 0x8B50
310 #define GL_FLOAT_VEC3 0x8B51
311 #define GL_FLOAT_VEC4 0x8B52
312 #define GL_INT_VEC2 0x8B53
313 #define GL_INT_VEC3 0x8B54
314 #define GL_INT_VEC4 0x8B55
315 #define GL_BOOL 0x8B56
316 #define GL_BOOL_VEC2 0x8B57
317 #define GL_BOOL_VEC3 0x8B58
318 #define GL_BOOL_VEC4 0x8B59
319 #define GL_FLOAT_MAT2 0x8B5A
320 #define GL_FLOAT_MAT3 0x8B5B
321 #define GL_FLOAT_MAT4 0x8B5C
322 #define GL_SAMPLER_2D 0x8B5E
323 #define GL_SAMPLER_CUBE 0x8B60
324 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
325 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
326 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
327 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
328 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
329 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
330 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
331 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
332 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
333 #define GL_COMPILE_STATUS 0x8B81
334 #define GL_INFO_LOG_LENGTH 0x8B84
335 #define GL_SHADER_SOURCE_LENGTH 0x8B88
336 #define GL_SHADER_COMPILER 0x8DFA
337 #define GL_SHADER_BINARY_FORMATS 0x8DF8
338 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
339 #define GL_LOW_FLOAT 0x8DF0
340 #define GL_MEDIUM_FLOAT 0x8DF1
341 #define GL_HIGH_FLOAT 0x8DF2
342 #define GL_LOW_INT 0x8DF3
343 #define GL_MEDIUM_INT 0x8DF4
344 #define GL_HIGH_INT 0x8DF5
345 #define GL_FRAMEBUFFER 0x8D40
346 #define GL_RENDERBUFFER 0x8D41
347 #define GL_RGBA4 0x8056
348 #define GL_RGB5_A1 0x8057
349 #define GL_RGB565 0x8D62
350 #define GL_DEPTH_COMPONENT16 0x81A5
351 #define GL_STENCIL_INDEX8 0x8D48
352 #define GL_RENDERBUFFER_WIDTH 0x8D42
353 #define GL_RENDERBUFFER_HEIGHT 0x8D43
354 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
355 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
356 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
357 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
358 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
359 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
360 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
361 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
362 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
363 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
364 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
365 #define GL_COLOR_ATTACHMENT0 0x8CE0
366 #define GL_DEPTH_ATTACHMENT 0x8D00
367 #define GL_STENCIL_ATTACHMENT 0x8D20
368 #define GL_NONE 0
369 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
370 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
371 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
372 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
373 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
374 #define GL_FRAMEBUFFER_BINDING 0x8CA6
375 #define GL_RENDERBUFFER_BINDING 0x8CA7
376 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
377 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
378 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
379 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
380 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
381 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
382 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
383 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
384 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
385 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
386 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
387 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
388 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
389 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
390 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
391 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
392 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
393 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
394 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
395 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
396 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
397 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
398 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
399 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
400 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
401 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
402 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
403 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
404 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
405 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
406 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
407 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
408 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
409 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
410 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
411 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
412 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
413 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
414 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
415 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
416 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
417 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
418 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
419 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
420 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
421 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
422 GL_APICALL void GL_APIENTRY glFinish (void);
423 GL_APICALL void GL_APIENTRY glFlush (void);
424 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
425 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
426 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
427 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
428 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
429 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
430 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
431 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
432 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
434 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
435 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
436 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
437 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
438 GL_APICALL GLenum GL_APIENTRY glGetError (void);
439 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
440 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
441 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
442 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
443 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
444 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
445 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
446 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
447 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
448 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
449 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
450 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
451 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
452 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
453 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
454 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
455 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
456 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
457 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
458 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
459 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
460 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
461 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
462 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
463 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
464 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
465 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
466 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
467 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
468 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
469 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
470 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
471 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
472 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
473 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
474 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
475 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
476 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
477 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
478 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
479 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
480 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
481 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
482 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
483 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
484 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
485 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
486 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
487 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
488 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
489 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
490 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
491 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
492 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
493 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
494 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
495 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
496 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
497 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
498 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
499 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
500 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
501 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
502 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
503 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
504 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
505 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
508 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
509 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
510 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
511 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
512 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
513 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
514 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
515 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
516 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
517 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
518 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
519 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
520 #endif /* GL_ES_VERSION_2_0 */
522 #ifdef __cplusplus
524 #endif
526 #endif