1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_egl.h"
10 #include "base/bind.h"
11 #include "base/lazy_instance.h"
12 #include "base/logging.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/synchronization/waitable_event.h"
15 #include "base/threading/thread.h"
16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_synthetic_delay.h"
18 #include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
19 #include "ui/gl/gl_context.h"
20 #include "ui/gl/gl_surface_egl.h"
21 #include "ui/gl/scoped_binders.h"
27 bool CheckErrors(const char* file
, int line
) {
31 while ((eglerror
= eglGetError()) != EGL_SUCCESS
) {
32 LOG(ERROR
) << "Async transfer EGL error at "
33 << file
<< ":" << line
<< " " << eglerror
;
36 while ((glerror
= glGetError()) != GL_NO_ERROR
) {
37 LOG(ERROR
) << "Async transfer OpenGL error at "
38 << file
<< ":" << line
<< " " << glerror
;
43 #define CHECK_GL() CheckErrors(__FILE__, __LINE__)
45 const char kAsyncTransferThreadName
[] = "AsyncTransferThread";
47 // Regular glTexImage2D call.
48 void DoTexImage2D(const AsyncTexImage2DParams
& tex_params
, void* data
) {
50 GL_TEXTURE_2D
, tex_params
.level
, tex_params
.internal_format
,
51 tex_params
.width
, tex_params
.height
,
52 tex_params
.border
, tex_params
.format
, tex_params
.type
, data
);
55 // Regular glTexSubImage2D call.
56 void DoTexSubImage2D(const AsyncTexSubImage2DParams
& tex_params
, void* data
) {
58 GL_TEXTURE_2D
, tex_params
.level
,
59 tex_params
.xoffset
, tex_params
.yoffset
,
60 tex_params
.width
, tex_params
.height
,
61 tex_params
.format
, tex_params
.type
, data
);
64 // Full glTexSubImage2D call, from glTexImage2D params.
65 void DoFullTexSubImage2D(const AsyncTexImage2DParams
& tex_params
, void* data
) {
67 GL_TEXTURE_2D
, tex_params
.level
,
68 0, 0, tex_params
.width
, tex_params
.height
,
69 tex_params
.format
, tex_params
.type
, data
);
72 void SetGlParametersForEglImageTexture() {
73 // These params are needed for EGLImage creation to succeed on several
74 // Android devices. I couldn't find this requirement in the EGLImage
75 // extension spec, but several devices fail without it.
76 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
77 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
78 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
81 void PerformNotifyCompletion(
82 AsyncMemoryParams mem_params
,
83 scoped_refptr
<AsyncPixelTransferCompletionObserver
> observer
) {
84 TRACE_EVENT0("gpu", "PerformNotifyCompletion");
85 observer
->DidComplete(mem_params
);
88 class TransferThread
: public base::Thread
{
90 TransferThread() : base::Thread(kAsyncTransferThreadName
) {
92 #if defined(OS_ANDROID) || defined(OS_LINUX)
93 SetPriority(base::ThreadPriority::BACKGROUND
);
96 ~TransferThread() override
{ Stop(); }
98 void Init() override
{
99 gfx::GLShareGroup
* share_group
= NULL
;
100 surface_
= new gfx::PbufferGLSurfaceEGL(gfx::Size(1, 1));
101 surface_
->Initialize();
102 context_
= gfx::GLContext::CreateGLContext(
103 share_group
, surface_
.get(), gfx::PreferDiscreteGpu
);
104 bool is_current
= context_
->MakeCurrent(surface_
.get());
108 void CleanUp() override
{
110 context_
->ReleaseCurrent(surface_
.get());
115 scoped_refptr
<gfx::GLContext
> context_
;
116 scoped_refptr
<gfx::GLSurface
> surface_
;
118 DISALLOW_COPY_AND_ASSIGN(TransferThread
);
121 base::LazyInstance
<TransferThread
>
122 g_transfer_thread
= LAZY_INSTANCE_INITIALIZER
;
124 base::MessageLoopProxy
* transfer_message_loop_proxy() {
125 return g_transfer_thread
.Pointer()->message_loop_proxy().get();
128 // Class which holds async pixel transfers state (EGLImage).
129 // The EGLImage is accessed by either thread, but everything
130 // else accessed only on the main thread.
131 class TransferStateInternal
132 : public base::RefCountedThreadSafe
<TransferStateInternal
> {
134 TransferStateInternal(GLuint texture_id
,
135 const AsyncTexImage2DParams
& define_params
,
136 bool wait_for_uploads
,
137 bool wait_for_creation
,
138 bool use_image_preserved
)
139 : texture_id_(texture_id
),
140 thread_texture_id_(0),
141 transfer_completion_(true, true),
142 egl_image_(EGL_NO_IMAGE_KHR
),
143 wait_for_uploads_(wait_for_uploads
),
144 wait_for_creation_(wait_for_creation
),
145 use_image_preserved_(use_image_preserved
) {
146 define_params_
= define_params
;
149 bool TransferIsInProgress() {
150 return !transfer_completion_
.IsSignaled();
153 void BindTransfer() {
154 TRACE_EVENT2("gpu", "BindAsyncTransfer glEGLImageTargetTexture2DOES",
155 "width", define_params_
.width
,
156 "height", define_params_
.height
);
158 if (EGL_NO_IMAGE_KHR
== egl_image_
)
161 glBindTexture(GL_TEXTURE_2D
, texture_id_
);
162 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D
, egl_image_
);
163 bind_callback_
.Run();
168 void CreateEglImage(GLuint texture_id
) {
169 TRACE_EVENT0("gpu", "eglCreateImageKHR");
171 DCHECK_EQ(egl_image_
, EGL_NO_IMAGE_KHR
);
173 EGLDisplay egl_display
= eglGetCurrentDisplay();
174 EGLContext egl_context
= eglGetCurrentContext();
175 EGLenum egl_target
= EGL_GL_TEXTURE_2D_KHR
;
176 EGLClientBuffer egl_buffer
=
177 reinterpret_cast<EGLClientBuffer
>(texture_id
);
179 EGLint image_preserved
= use_image_preserved_
? EGL_TRUE
: EGL_FALSE
;
180 EGLint egl_attrib_list
[] = {
181 EGL_GL_TEXTURE_LEVEL_KHR
, 0, // mip-level.
182 EGL_IMAGE_PRESERVED_KHR
, image_preserved
,
185 egl_image_
= eglCreateImageKHR(
192 DLOG_IF(ERROR
, EGL_NO_IMAGE_KHR
== egl_image_
)
193 << "eglCreateImageKHR failed";
196 void CreateEglImageOnUploadThread() {
197 CreateEglImage(thread_texture_id_
);
200 void CreateEglImageOnMainThreadIfNeeded() {
201 if (egl_image_
== EGL_NO_IMAGE_KHR
) {
202 CreateEglImage(texture_id_
);
203 if (wait_for_creation_
) {
204 TRACE_EVENT0("gpu", "glFinish creation");
210 void WaitForLastUpload() {
211 // This glFinish is just a safe-guard for if uploads have some
212 // GPU action that needs to occur. We could use fences and try
213 // to do this less often. However, on older drivers fences are
214 // not always reliable (eg. Mali-400 just blocks forever).
215 if (wait_for_uploads_
) {
216 TRACE_EVENT0("gpu", "glFinish");
221 void MarkAsTransferIsInProgress() {
222 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
223 transfer_completion_
.Reset();
226 void MarkAsCompleted() {
227 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
228 transfer_completion_
.Signal();
231 void WaitForTransferCompletion() {
232 TRACE_EVENT0("gpu", "WaitForTransferCompletion");
233 // TODO(backer): Deschedule the channel rather than blocking the main GPU
234 // thread (crbug.com/240265).
235 transfer_completion_
.Wait();
238 void PerformAsyncTexImage2D(
239 AsyncTexImage2DParams tex_params
,
240 AsyncMemoryParams mem_params
,
241 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
243 "PerformAsyncTexImage",
248 DCHECK(!thread_texture_id_
);
249 DCHECK_EQ(0, tex_params
.level
);
250 if (EGL_NO_IMAGE_KHR
!= egl_image_
) {
255 void* data
= mem_params
.GetDataAddress();
257 base::TimeTicks begin_time
;
258 if (texture_upload_stats
.get())
259 begin_time
= base::TimeTicks::Now();
262 TRACE_EVENT0("gpu", "glTexImage2D no data");
263 glGenTextures(1, &thread_texture_id_
);
264 glActiveTexture(GL_TEXTURE0
);
265 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
267 SetGlParametersForEglImageTexture();
269 // If we need to use image_preserved, we pass the data with
270 // the allocation. Otherwise we use a NULL allocation to
271 // try to avoid any costs associated with creating the EGLImage.
272 if (use_image_preserved_
)
273 DoTexImage2D(tex_params
, data
);
275 DoTexImage2D(tex_params
, NULL
);
278 CreateEglImageOnUploadThread();
281 TRACE_EVENT0("gpu", "glTexSubImage2D with data");
283 // If we didn't use image_preserved, we haven't uploaded
284 // the data yet, so we do this with a full texSubImage.
285 if (!use_image_preserved_
)
286 DoFullTexSubImage2D(tex_params
, data
);
293 if (texture_upload_stats
.get()) {
294 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
298 void PerformAsyncTexSubImage2D(
299 AsyncTexSubImage2DParams tex_params
,
300 AsyncMemoryParams mem_params
,
301 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
303 "PerformAsyncTexSubImage2D",
309 DCHECK_NE(EGL_NO_IMAGE_KHR
, egl_image_
);
310 DCHECK_EQ(0, tex_params
.level
);
312 void* data
= mem_params
.GetDataAddress();
314 base::TimeTicks begin_time
;
315 if (texture_upload_stats
.get())
316 begin_time
= base::TimeTicks::Now();
318 if (!thread_texture_id_
) {
319 TRACE_EVENT0("gpu", "glEGLImageTargetTexture2DOES");
320 glGenTextures(1, &thread_texture_id_
);
321 glActiveTexture(GL_TEXTURE0
);
322 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
323 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D
, egl_image_
);
325 glActiveTexture(GL_TEXTURE0
);
326 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
329 TRACE_EVENT0("gpu", "glTexSubImage2D");
330 DoTexSubImage2D(tex_params
, data
);
336 if (texture_upload_stats
.get()) {
337 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
342 friend class base::RefCountedThreadSafe
<TransferStateInternal
>;
343 friend class gpu::AsyncPixelTransferDelegateEGL
;
345 static void DeleteTexture(GLuint id
) {
346 glDeleteTextures(1, &id
);
349 virtual ~TransferStateInternal() {
350 if (egl_image_
!= EGL_NO_IMAGE_KHR
) {
351 EGLDisplay display
= eglGetCurrentDisplay();
352 eglDestroyImageKHR(display
, egl_image_
);
354 if (thread_texture_id_
) {
355 transfer_message_loop_proxy()->PostTask(FROM_HERE
,
356 base::Bind(&DeleteTexture
, thread_texture_id_
));
360 // The 'real' texture.
363 // The EGLImage sibling on the upload thread.
364 GLuint thread_texture_id_
;
366 // Definition params for texture that needs binding.
367 AsyncTexImage2DParams define_params_
;
369 // Indicates that an async transfer is in progress.
370 base::WaitableEvent transfer_completion_
;
372 // It would be nice if we could just create a new EGLImage for
373 // every upload, but I found that didn't work, so this stores
374 // one for the lifetime of the texture.
375 EGLImageKHR egl_image_
;
377 // Callback to invoke when AsyncTexImage2D is complete
378 // and the client can safely use the texture. This occurs
379 // during BindCompletedAsyncTransfers().
380 base::Closure bind_callback_
;
382 // Customize when we block on fences (these are work-arounds).
383 bool wait_for_uploads_
;
384 bool wait_for_creation_
;
385 bool use_image_preserved_
;
390 // Class which handles async pixel transfers using EGLImageKHR and another
392 class AsyncPixelTransferDelegateEGL
393 : public AsyncPixelTransferDelegate
,
394 public base::SupportsWeakPtr
<AsyncPixelTransferDelegateEGL
> {
396 AsyncPixelTransferDelegateEGL(
397 AsyncPixelTransferManagerEGL::SharedState
* shared_state
,
399 const AsyncTexImage2DParams
& define_params
);
400 ~AsyncPixelTransferDelegateEGL() override
;
402 void BindTransfer() { state_
->BindTransfer(); }
404 // Implement AsyncPixelTransferDelegate:
405 void AsyncTexImage2D(const AsyncTexImage2DParams
& tex_params
,
406 const AsyncMemoryParams
& mem_params
,
407 const base::Closure
& bind_callback
) override
;
408 void AsyncTexSubImage2D(const AsyncTexSubImage2DParams
& tex_params
,
409 const AsyncMemoryParams
& mem_params
) override
;
410 bool TransferIsInProgress() override
;
411 void WaitForTransferCompletion() override
;
414 // Returns true if a work-around was used.
415 bool WorkAroundAsyncTexImage2D(
416 const AsyncTexImage2DParams
& tex_params
,
417 const AsyncMemoryParams
& mem_params
,
418 const base::Closure
& bind_callback
);
419 bool WorkAroundAsyncTexSubImage2D(
420 const AsyncTexSubImage2DParams
& tex_params
,
421 const AsyncMemoryParams
& mem_params
);
423 // A raw pointer is safe because the SharedState is owned by the Manager,
424 // which owns this Delegate.
425 AsyncPixelTransferManagerEGL::SharedState
* shared_state_
;
426 scoped_refptr
<TransferStateInternal
> state_
;
428 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateEGL
);
431 AsyncPixelTransferDelegateEGL::AsyncPixelTransferDelegateEGL(
432 AsyncPixelTransferManagerEGL::SharedState
* shared_state
,
434 const AsyncTexImage2DParams
& define_params
)
435 : shared_state_(shared_state
) {
436 // We can't wait on uploads on imagination (it can take 200ms+).
437 // In practice, they are complete when the CPU glTexSubImage2D completes.
438 bool wait_for_uploads
= !shared_state_
->is_imagination
;
440 // Qualcomm runs into texture corruption problems if the same texture is
441 // uploaded to with both async and normal uploads. Synchronize after EGLImage
442 // creation on the main thread as a work-around.
443 bool wait_for_creation
= shared_state_
->is_qualcomm
;
445 // Qualcomm has a race when using image_preserved=FALSE,
446 // which can result in black textures even after the first upload.
447 // Since using FALSE is mainly for performance (to avoid layout changes),
448 // but Qualcomm itself doesn't seem to get any performance benefit,
449 // we just using image_preservedd=TRUE on Qualcomm as a work-around.
450 bool use_image_preserved
=
451 shared_state_
->is_qualcomm
|| shared_state_
->is_imagination
;
453 state_
= new TransferStateInternal(texture_id
,
457 use_image_preserved
);
460 AsyncPixelTransferDelegateEGL::~AsyncPixelTransferDelegateEGL() {}
462 bool AsyncPixelTransferDelegateEGL::TransferIsInProgress() {
463 return state_
->TransferIsInProgress();
466 void AsyncPixelTransferDelegateEGL::WaitForTransferCompletion() {
467 if (state_
->TransferIsInProgress()) {
468 #if defined(OS_ANDROID) || defined(OS_LINUX)
469 g_transfer_thread
.Pointer()->SetPriority(base::ThreadPriority::DISPLAY
);
472 state_
->WaitForTransferCompletion();
473 DCHECK(!state_
->TransferIsInProgress());
475 #if defined(OS_ANDROID) || defined(OS_LINUX)
476 g_transfer_thread
.Pointer()->SetPriority(base::ThreadPriority::BACKGROUND
);
481 void AsyncPixelTransferDelegateEGL::AsyncTexImage2D(
482 const AsyncTexImage2DParams
& tex_params
,
483 const AsyncMemoryParams
& mem_params
,
484 const base::Closure
& bind_callback
) {
485 if (WorkAroundAsyncTexImage2D(tex_params
, mem_params
, bind_callback
))
488 DCHECK(!state_
->TransferIsInProgress());
489 DCHECK_EQ(state_
->egl_image_
, EGL_NO_IMAGE_KHR
);
490 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
491 DCHECK_EQ(tex_params
.level
, 0);
493 // Mark the transfer in progress and save the late bind
494 // callback, so we can notify the client when it is bound.
495 shared_state_
->pending_allocations
.push_back(AsWeakPtr());
496 state_
->bind_callback_
= bind_callback
;
498 // Mark the transfer in progress.
499 state_
->MarkAsTransferIsInProgress();
501 // Duplicate the shared memory so there is no way we can get
502 // a use-after-free of the raw pixels.
503 transfer_message_loop_proxy()->PostTask(FROM_HERE
,
505 &TransferStateInternal::PerformAsyncTexImage2D
,
509 shared_state_
->texture_upload_stats
));
514 void AsyncPixelTransferDelegateEGL::AsyncTexSubImage2D(
515 const AsyncTexSubImage2DParams
& tex_params
,
516 const AsyncMemoryParams
& mem_params
) {
517 TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
518 "width", tex_params
.width
,
519 "height", tex_params
.height
);
520 if (WorkAroundAsyncTexSubImage2D(tex_params
, mem_params
))
522 DCHECK(!state_
->TransferIsInProgress());
523 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
524 DCHECK_EQ(tex_params
.level
, 0);
526 // Mark the transfer in progress.
527 state_
->MarkAsTransferIsInProgress();
529 // If this wasn't async allocated, we don't have an EGLImage yet.
530 // Create the EGLImage if it hasn't already been created.
531 state_
->CreateEglImageOnMainThreadIfNeeded();
533 // Duplicate the shared memory so there are no way we can get
534 // a use-after-free of the raw pixels.
535 transfer_message_loop_proxy()->PostTask(FROM_HERE
,
537 &TransferStateInternal::PerformAsyncTexSubImage2D
,
541 shared_state_
->texture_upload_stats
));
547 bool IsPowerOfTwo (unsigned int x
) {
548 return ((x
!= 0) && !(x
& (x
- 1)));
551 bool IsMultipleOfEight(unsigned int x
) {
555 bool DimensionsSupportImgFastPath(int width
, int height
) {
556 // Multiple of eight, but not a power of two.
557 return IsMultipleOfEight(width
) &&
558 IsMultipleOfEight(height
) &&
559 !(IsPowerOfTwo(width
) &&
560 IsPowerOfTwo(height
));
564 // It is very difficult to stream uploads on Imagination GPUs:
565 // - glTexImage2D defers a swizzle/stall until draw-time
566 // - glTexSubImage2D will sleep for 16ms on a good day, and 100ms
567 // or longer if OpenGL is in heavy use by another thread.
568 // The one combination that avoids these problems requires:
569 // a.) Allocations/Uploads must occur on different threads/contexts.
570 // b.) Texture size must be non-power-of-two.
571 // When using a+b, uploads will be incorrect/corrupt unless:
572 // c.) Texture size must be a multiple-of-eight.
574 // To achieve a.) we allocate synchronously on the main thread followed
575 // by uploading on the upload thread. When b/c are not true we fall back
576 // on purely synchronous allocation/upload on the main thread.
578 bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexImage2D(
579 const AsyncTexImage2DParams
& tex_params
,
580 const AsyncMemoryParams
& mem_params
,
581 const base::Closure
& bind_callback
) {
582 if (!shared_state_
->is_imagination
)
585 // On imagination we allocate synchronously all the time, even
586 // if the dimensions support fast uploads. This is for part a.)
587 // above, so allocations occur on a different thread/context as uploads.
588 void* data
= mem_params
.GetDataAddress();
589 SetGlParametersForEglImageTexture();
592 TRACE_EVENT0("gpu", "glTexImage2D with data");
593 DoTexImage2D(tex_params
, data
);
596 // The allocation has already occured, so mark it as finished
597 // and ready for binding.
598 CHECK(!state_
->TransferIsInProgress());
600 // If the dimensions support fast async uploads, create the
601 // EGLImage for future uploads. The late bind should not
602 // be needed since the EGLImage was created from the main thread
603 // texture, but this is required to prevent an imagination driver crash.
604 if (DimensionsSupportImgFastPath(tex_params
.width
, tex_params
.height
)) {
605 state_
->CreateEglImageOnMainThreadIfNeeded();
606 shared_state_
->pending_allocations
.push_back(AsWeakPtr());
607 state_
->bind_callback_
= bind_callback
;
614 bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexSubImage2D(
615 const AsyncTexSubImage2DParams
& tex_params
,
616 const AsyncMemoryParams
& mem_params
) {
617 if (!shared_state_
->is_imagination
)
620 // If the dimensions support fast async uploads, we can use the
621 // normal async upload path for uploads.
622 if (DimensionsSupportImgFastPath(tex_params
.width
, tex_params
.height
))
625 // Fall back on a synchronous stub as we don't have a known fast path.
626 // Also, older ICS drivers crash when we do any glTexSubImage2D on the
627 // same thread. To work around this we do glTexImage2D instead. Since
628 // we didn't create an EGLImage for this texture (see above), this is
629 // okay, but it limits this API to full updates for now.
630 DCHECK(!state_
->egl_image_
);
631 DCHECK_EQ(tex_params
.xoffset
, 0);
632 DCHECK_EQ(tex_params
.yoffset
, 0);
633 DCHECK_EQ(state_
->define_params_
.width
, tex_params
.width
);
634 DCHECK_EQ(state_
->define_params_
.height
, tex_params
.height
);
635 DCHECK_EQ(state_
->define_params_
.level
, tex_params
.level
);
636 DCHECK_EQ(state_
->define_params_
.format
, tex_params
.format
);
637 DCHECK_EQ(state_
->define_params_
.type
, tex_params
.type
);
639 void* data
= mem_params
.GetDataAddress();
640 base::TimeTicks begin_time
;
641 if (shared_state_
->texture_upload_stats
.get())
642 begin_time
= base::TimeTicks::Now();
644 TRACE_EVENT0("gpu", "glTexSubImage2D");
645 // Note we use define_params_ instead of tex_params.
646 // The DCHECKs above verify this is always the same.
647 DoTexImage2D(state_
->define_params_
, data
);
649 if (shared_state_
->texture_upload_stats
.get()) {
650 shared_state_
->texture_upload_stats
651 ->AddUpload(base::TimeTicks::Now() - begin_time
);
658 AsyncPixelTransferManagerEGL::SharedState::SharedState()
659 // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
660 : texture_upload_stats(new AsyncPixelTransferUploadStats
) {
661 const char* vendor
= reinterpret_cast<const char*>(glGetString(GL_VENDOR
));
664 std::string(vendor
).find("Imagination") != std::string::npos
;
665 is_qualcomm
= std::string(vendor
).find("Qualcomm") != std::string::npos
;
669 AsyncPixelTransferManagerEGL::SharedState::~SharedState() {}
671 AsyncPixelTransferManagerEGL::AsyncPixelTransferManagerEGL() {}
673 AsyncPixelTransferManagerEGL::~AsyncPixelTransferManagerEGL() {}
675 void AsyncPixelTransferManagerEGL::BindCompletedAsyncTransfers() {
676 scoped_ptr
<gfx::ScopedTextureBinder
> texture_binder
;
678 while(!shared_state_
.pending_allocations
.empty()) {
679 if (!shared_state_
.pending_allocations
.front().get()) {
680 shared_state_
.pending_allocations
.pop_front();
683 AsyncPixelTransferDelegateEGL
* delegate
=
684 shared_state_
.pending_allocations
.front().get();
685 // Terminate early, as all transfers finish in order, currently.
686 if (delegate
->TransferIsInProgress())
690 texture_binder
.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D
, 0));
692 // If the transfer is finished, bind it to the texture
693 // and remove it from pending list.
694 delegate
->BindTransfer();
695 shared_state_
.pending_allocations
.pop_front();
699 void AsyncPixelTransferManagerEGL::AsyncNotifyCompletion(
700 const AsyncMemoryParams
& mem_params
,
701 AsyncPixelTransferCompletionObserver
* observer
) {
702 // Post a PerformNotifyCompletion task to the upload thread. This task
703 // will run after all async transfers are complete.
704 transfer_message_loop_proxy()->PostTask(
706 base::Bind(&PerformNotifyCompletion
,
708 make_scoped_refptr(observer
)));
711 uint32
AsyncPixelTransferManagerEGL::GetTextureUploadCount() {
712 return shared_state_
.texture_upload_stats
->GetStats(NULL
);
715 base::TimeDelta
AsyncPixelTransferManagerEGL::GetTotalTextureUploadTime() {
716 base::TimeDelta total_texture_upload_time
;
717 shared_state_
.texture_upload_stats
->GetStats(&total_texture_upload_time
);
718 return total_texture_upload_time
;
721 void AsyncPixelTransferManagerEGL::ProcessMorePendingTransfers() {
724 bool AsyncPixelTransferManagerEGL::NeedsProcessMorePendingTransfers() {
728 void AsyncPixelTransferManagerEGL::WaitAllAsyncTexImage2D() {
729 if (shared_state_
.pending_allocations
.empty())
732 AsyncPixelTransferDelegateEGL
* delegate
=
733 shared_state_
.pending_allocations
.back().get();
735 delegate
->WaitForTransferCompletion();
738 AsyncPixelTransferDelegate
*
739 AsyncPixelTransferManagerEGL::CreatePixelTransferDelegateImpl(
740 gles2::TextureRef
* ref
,
741 const AsyncTexImage2DParams
& define_params
) {
742 return new AsyncPixelTransferDelegateEGL(
743 &shared_state_
, ref
->service_id(), define_params
);