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[chromium-blink-merge.git] / gpu / command_buffer / service / async_pixel_transfer_manager_share_group.cc
blob47cdf9e1988065175a861c5a5e630f780d2b64fa
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h"
7 #include <list>
9 #include "base/bind.h"
10 #include "base/lazy_instance.h"
11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/weak_ptr.h"
14 #include "base/synchronization/cancellation_flag.h"
15 #include "base/synchronization/lock.h"
16 #include "base/synchronization/waitable_event.h"
17 #include "base/threading/thread.h"
18 #include "base/threading/thread_checker.h"
19 #include "base/trace_event/trace_event.h"
20 #include "base/trace_event/trace_event_synthetic_delay.h"
21 #include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
22 #include "ui/gl/gl_bindings.h"
23 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_surface.h"
25 #include "ui/gl/gpu_preference.h"
26 #include "ui/gl/scoped_binders.h"
28 namespace gpu {
30 namespace {
32 const char kAsyncTransferThreadName[] = "AsyncTransferThread";
34 void PerformNotifyCompletion(
35 AsyncMemoryParams mem_params,
36 scoped_refptr<AsyncPixelTransferCompletionObserver> observer) {
37 TRACE_EVENT0("gpu", "PerformNotifyCompletion");
38 observer->DidComplete(mem_params);
41 // TODO(backer): Factor out common thread scheduling logic from the EGL and
42 // ShareGroup implementations. http://crbug.com/239889
43 class TransferThread : public base::Thread {
44 public:
45 TransferThread()
46 : base::Thread(kAsyncTransferThreadName),
47 initialized_(false) {
48 Start();
49 #if defined(OS_ANDROID) || defined(OS_LINUX)
50 SetPriority(base::ThreadPriority::BACKGROUND);
51 #endif
54 ~TransferThread() override {
55 // The only instance of this class was declared leaky.
56 NOTREACHED();
59 void InitializeOnMainThread(gfx::GLContext* parent_context) {
60 TRACE_EVENT0("gpu", "TransferThread::InitializeOnMainThread");
61 if (initialized_)
62 return;
64 base::WaitableEvent wait_for_init(true, false);
65 message_loop_proxy()->PostTask(
66 FROM_HERE,
67 base::Bind(&TransferThread::InitializeOnTransferThread,
68 base::Unretained(this),
69 base::Unretained(parent_context),
70 &wait_for_init));
71 wait_for_init.Wait();
74 void CleanUp() override {
75 surface_ = NULL;
76 context_ = NULL;
79 private:
80 bool initialized_;
82 scoped_refptr<gfx::GLSurface> surface_;
83 scoped_refptr<gfx::GLContext> context_;
85 void InitializeOnTransferThread(gfx::GLContext* parent_context,
86 base::WaitableEvent* caller_wait) {
87 TRACE_EVENT0("gpu", "InitializeOnTransferThread");
89 if (!parent_context) {
90 LOG(ERROR) << "No parent context provided.";
91 caller_wait->Signal();
92 return;
95 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1));
96 if (!surface_.get()) {
97 LOG(ERROR) << "Unable to create GLSurface";
98 caller_wait->Signal();
99 return;
102 // TODO(backer): This is coded for integrated GPUs. For discrete GPUs
103 // we would probably want to use a PBO texture upload for a true async
104 // upload (that would hopefully be optimized as a DMA transfer by the
105 // driver).
106 context_ = gfx::GLContext::CreateGLContext(parent_context->share_group(),
107 surface_.get(),
108 gfx::PreferIntegratedGpu);
109 if (!context_.get()) {
110 LOG(ERROR) << "Unable to create GLContext.";
111 caller_wait->Signal();
112 return;
115 context_->MakeCurrent(surface_.get());
116 initialized_ = true;
117 caller_wait->Signal();
120 DISALLOW_COPY_AND_ASSIGN(TransferThread);
123 base::LazyInstance<TransferThread>::Leaky
124 g_transfer_thread = LAZY_INSTANCE_INITIALIZER;
126 base::MessageLoopProxy* transfer_message_loop_proxy() {
127 return g_transfer_thread.Pointer()->message_loop_proxy().get();
130 class PendingTask : public base::RefCountedThreadSafe<PendingTask> {
131 public:
132 explicit PendingTask(const base::Closure& task)
133 : task_(task), task_pending_(true, false) {}
135 bool TryRun() {
136 // This is meant to be called on the main thread where the texture
137 // is already bound.
138 DCHECK(checker_.CalledOnValidThread());
139 if (task_lock_.Try()) {
140 // Only run once.
141 if (!task_.is_null())
142 task_.Run();
143 task_.Reset();
145 task_lock_.Release();
146 task_pending_.Signal();
147 return true;
149 return false;
152 void BindAndRun(GLuint texture_id) {
153 // This is meant to be called on the upload thread where we don't have to
154 // restore the previous texture binding.
155 DCHECK(!checker_.CalledOnValidThread());
156 base::AutoLock locked(task_lock_);
157 if (!task_.is_null()) {
158 glBindTexture(GL_TEXTURE_2D, texture_id);
159 task_.Run();
160 task_.Reset();
161 glBindTexture(GL_TEXTURE_2D, 0);
162 // Flush for synchronization between threads.
163 glFlush();
164 task_pending_.Signal();
168 void Cancel() {
169 base::AutoLock locked(task_lock_);
170 task_.Reset();
171 task_pending_.Signal();
174 bool TaskIsInProgress() {
175 return !task_pending_.IsSignaled();
178 void WaitForTask() {
179 task_pending_.Wait();
182 private:
183 friend class base::RefCountedThreadSafe<PendingTask>;
185 virtual ~PendingTask() {}
187 base::ThreadChecker checker_;
189 base::Lock task_lock_;
190 base::Closure task_;
191 base::WaitableEvent task_pending_;
193 DISALLOW_COPY_AND_ASSIGN(PendingTask);
196 // Class which holds async pixel transfers state.
197 // The texture_id is accessed by either thread, but everything
198 // else accessed only on the main thread.
199 class TransferStateInternal
200 : public base::RefCountedThreadSafe<TransferStateInternal> {
201 public:
202 TransferStateInternal(GLuint texture_id,
203 const AsyncTexImage2DParams& define_params)
204 : texture_id_(texture_id), define_params_(define_params) {}
206 bool TransferIsInProgress() {
207 return pending_upload_task_.get() &&
208 pending_upload_task_->TaskIsInProgress();
211 void BindTransfer() {
212 TRACE_EVENT2("gpu", "BindAsyncTransfer",
213 "width", define_params_.width,
214 "height", define_params_.height);
215 DCHECK(texture_id_);
217 glBindTexture(GL_TEXTURE_2D, texture_id_);
218 bind_callback_.Run();
221 void WaitForTransferCompletion() {
222 TRACE_EVENT0("gpu", "WaitForTransferCompletion");
223 DCHECK(pending_upload_task_.get());
224 if (!pending_upload_task_->TryRun()) {
225 pending_upload_task_->WaitForTask();
227 pending_upload_task_ = NULL;
230 void CancelUpload() {
231 TRACE_EVENT0("gpu", "CancelUpload");
232 if (pending_upload_task_.get())
233 pending_upload_task_->Cancel();
234 pending_upload_task_ = NULL;
237 void ScheduleAsyncTexImage2D(
238 const AsyncTexImage2DParams tex_params,
239 const AsyncMemoryParams mem_params,
240 scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats,
241 const base::Closure& bind_callback) {
242 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
243 pending_upload_task_ = new PendingTask(base::Bind(
244 &TransferStateInternal::PerformAsyncTexImage2D,
245 this,
246 tex_params,
247 mem_params,
248 texture_upload_stats));
249 transfer_message_loop_proxy()->PostTask(
250 FROM_HERE,
251 base::Bind(
252 &PendingTask::BindAndRun, pending_upload_task_, texture_id_));
254 // Save the late bind callback, so we can notify the client when it is
255 // bound.
256 bind_callback_ = bind_callback;
259 void ScheduleAsyncTexSubImage2D(
260 AsyncTexSubImage2DParams tex_params,
261 AsyncMemoryParams mem_params,
262 scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
263 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
264 pending_upload_task_ = new PendingTask(base::Bind(
265 &TransferStateInternal::PerformAsyncTexSubImage2D,
266 this,
267 tex_params,
268 mem_params,
269 texture_upload_stats));
270 transfer_message_loop_proxy()->PostTask(
271 FROM_HERE,
272 base::Bind(
273 &PendingTask::BindAndRun, pending_upload_task_, texture_id_));
276 private:
277 friend class base::RefCountedThreadSafe<TransferStateInternal>;
279 virtual ~TransferStateInternal() {
282 void PerformAsyncTexImage2D(
283 AsyncTexImage2DParams tex_params,
284 AsyncMemoryParams mem_params,
285 scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
286 TRACE_EVENT2("gpu",
287 "PerformAsyncTexImage",
288 "width",
289 tex_params.width,
290 "height",
291 tex_params.height);
292 DCHECK_EQ(0, tex_params.level);
294 base::TimeTicks begin_time;
295 if (texture_upload_stats.get())
296 begin_time = base::TimeTicks::Now();
298 void* data = mem_params.GetDataAddress();
301 TRACE_EVENT0("gpu", "glTexImage2D");
302 glTexImage2D(GL_TEXTURE_2D,
303 tex_params.level,
304 tex_params.internal_format,
305 tex_params.width,
306 tex_params.height,
307 tex_params.border,
308 tex_params.format,
309 tex_params.type,
310 data);
311 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
314 if (texture_upload_stats.get()) {
315 texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
319 void PerformAsyncTexSubImage2D(
320 AsyncTexSubImage2DParams tex_params,
321 AsyncMemoryParams mem_params,
322 scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
323 TRACE_EVENT2("gpu",
324 "PerformAsyncTexSubImage2D",
325 "width",
326 tex_params.width,
327 "height",
328 tex_params.height);
329 DCHECK_EQ(0, tex_params.level);
331 base::TimeTicks begin_time;
332 if (texture_upload_stats.get())
333 begin_time = base::TimeTicks::Now();
335 void* data = mem_params.GetDataAddress();
337 TRACE_EVENT0("gpu", "glTexSubImage2D");
338 glTexSubImage2D(GL_TEXTURE_2D,
339 tex_params.level,
340 tex_params.xoffset,
341 tex_params.yoffset,
342 tex_params.width,
343 tex_params.height,
344 tex_params.format,
345 tex_params.type,
346 data);
347 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
350 if (texture_upload_stats.get()) {
351 texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
355 scoped_refptr<PendingTask> pending_upload_task_;
357 GLuint texture_id_;
359 // Definition params for texture that needs binding.
360 AsyncTexImage2DParams define_params_;
362 // Callback to invoke when AsyncTexImage2D is complete
363 // and the client can safely use the texture. This occurs
364 // during BindCompletedAsyncTransfers().
365 base::Closure bind_callback_;
368 } // namespace
370 class AsyncPixelTransferDelegateShareGroup
371 : public AsyncPixelTransferDelegate,
372 public base::SupportsWeakPtr<AsyncPixelTransferDelegateShareGroup> {
373 public:
374 AsyncPixelTransferDelegateShareGroup(
375 AsyncPixelTransferManagerShareGroup::SharedState* shared_state,
376 GLuint texture_id,
377 const AsyncTexImage2DParams& define_params);
378 ~AsyncPixelTransferDelegateShareGroup() override;
380 void BindTransfer() { state_->BindTransfer(); }
382 // Implement AsyncPixelTransferDelegate:
383 void AsyncTexImage2D(const AsyncTexImage2DParams& tex_params,
384 const AsyncMemoryParams& mem_params,
385 const base::Closure& bind_callback) override;
386 void AsyncTexSubImage2D(const AsyncTexSubImage2DParams& tex_params,
387 const AsyncMemoryParams& mem_params) override;
388 bool TransferIsInProgress() override;
389 void WaitForTransferCompletion() override;
391 private:
392 // A raw pointer is safe because the SharedState is owned by the Manager,
393 // which owns this Delegate.
394 AsyncPixelTransferManagerShareGroup::SharedState* shared_state_;
395 scoped_refptr<TransferStateInternal> state_;
397 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateShareGroup);
400 AsyncPixelTransferDelegateShareGroup::AsyncPixelTransferDelegateShareGroup(
401 AsyncPixelTransferManagerShareGroup::SharedState* shared_state,
402 GLuint texture_id,
403 const AsyncTexImage2DParams& define_params)
404 : shared_state_(shared_state),
405 state_(new TransferStateInternal(texture_id, define_params)) {}
407 AsyncPixelTransferDelegateShareGroup::~AsyncPixelTransferDelegateShareGroup() {
408 TRACE_EVENT0("gpu", " ~AsyncPixelTransferDelegateShareGroup");
409 state_->CancelUpload();
412 bool AsyncPixelTransferDelegateShareGroup::TransferIsInProgress() {
413 return state_->TransferIsInProgress();
416 void AsyncPixelTransferDelegateShareGroup::WaitForTransferCompletion() {
417 if (state_->TransferIsInProgress()) {
418 state_->WaitForTransferCompletion();
419 DCHECK(!state_->TransferIsInProgress());
422 // Fast track the BindTransfer, if applicable.
423 for (AsyncPixelTransferManagerShareGroup::SharedState::TransferQueue::iterator
424 iter = shared_state_->pending_allocations.begin();
425 iter != shared_state_->pending_allocations.end();
426 ++iter) {
427 if (iter->get() != this)
428 continue;
430 shared_state_->pending_allocations.erase(iter);
431 BindTransfer();
432 break;
436 void AsyncPixelTransferDelegateShareGroup::AsyncTexImage2D(
437 const AsyncTexImage2DParams& tex_params,
438 const AsyncMemoryParams& mem_params,
439 const base::Closure& bind_callback) {
440 DCHECK(!state_->TransferIsInProgress());
441 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
442 DCHECK_EQ(tex_params.level, 0);
444 shared_state_->pending_allocations.push_back(AsWeakPtr());
445 state_->ScheduleAsyncTexImage2D(tex_params,
446 mem_params,
447 shared_state_->texture_upload_stats,
448 bind_callback);
451 void AsyncPixelTransferDelegateShareGroup::AsyncTexSubImage2D(
452 const AsyncTexSubImage2DParams& tex_params,
453 const AsyncMemoryParams& mem_params) {
454 TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
455 "width", tex_params.width,
456 "height", tex_params.height);
457 DCHECK(!state_->TransferIsInProgress());
458 DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
459 DCHECK_EQ(tex_params.level, 0);
461 state_->ScheduleAsyncTexSubImage2D(
462 tex_params, mem_params, shared_state_->texture_upload_stats);
465 AsyncPixelTransferManagerShareGroup::SharedState::SharedState()
466 // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
467 : texture_upload_stats(new AsyncPixelTransferUploadStats) {}
469 AsyncPixelTransferManagerShareGroup::SharedState::~SharedState() {}
471 AsyncPixelTransferManagerShareGroup::AsyncPixelTransferManagerShareGroup(
472 gfx::GLContext* context) {
473 g_transfer_thread.Pointer()->InitializeOnMainThread(context);
476 AsyncPixelTransferManagerShareGroup::~AsyncPixelTransferManagerShareGroup() {}
478 void AsyncPixelTransferManagerShareGroup::BindCompletedAsyncTransfers() {
479 scoped_ptr<gfx::ScopedTextureBinder> texture_binder;
481 while (!shared_state_.pending_allocations.empty()) {
482 if (!shared_state_.pending_allocations.front().get()) {
483 shared_state_.pending_allocations.pop_front();
484 continue;
486 AsyncPixelTransferDelegateShareGroup* delegate =
487 shared_state_.pending_allocations.front().get();
488 // Terminate early, as all transfers finish in order, currently.
489 if (delegate->TransferIsInProgress())
490 break;
492 if (!texture_binder)
493 texture_binder.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D, 0));
495 // Used to set tex info from the gles2 cmd decoder once upload has
496 // finished (it'll bind the texture and call a callback).
497 delegate->BindTransfer();
499 shared_state_.pending_allocations.pop_front();
503 void AsyncPixelTransferManagerShareGroup::AsyncNotifyCompletion(
504 const AsyncMemoryParams& mem_params,
505 AsyncPixelTransferCompletionObserver* observer) {
506 // Post a PerformNotifyCompletion task to the upload thread. This task
507 // will run after all async transfers are complete.
508 transfer_message_loop_proxy()->PostTask(
509 FROM_HERE,
510 base::Bind(&PerformNotifyCompletion,
511 mem_params,
512 make_scoped_refptr(observer)));
515 uint32 AsyncPixelTransferManagerShareGroup::GetTextureUploadCount() {
516 return shared_state_.texture_upload_stats->GetStats(NULL);
519 base::TimeDelta
520 AsyncPixelTransferManagerShareGroup::GetTotalTextureUploadTime() {
521 base::TimeDelta total_texture_upload_time;
522 shared_state_.texture_upload_stats->GetStats(&total_texture_upload_time);
523 return total_texture_upload_time;
526 void AsyncPixelTransferManagerShareGroup::ProcessMorePendingTransfers() {
529 bool AsyncPixelTransferManagerShareGroup::NeedsProcessMorePendingTransfers() {
530 return false;
533 void AsyncPixelTransferManagerShareGroup::WaitAllAsyncTexImage2D() {
534 if (shared_state_.pending_allocations.empty())
535 return;
537 AsyncPixelTransferDelegateShareGroup* delegate =
538 shared_state_.pending_allocations.back().get();
539 if (delegate)
540 delegate->WaitForTransferCompletion();
543 AsyncPixelTransferDelegate*
544 AsyncPixelTransferManagerShareGroup::CreatePixelTransferDelegateImpl(
545 gles2::TextureRef* ref,
546 const AsyncTexImage2DParams& define_params) {
547 return new AsyncPixelTransferDelegateShareGroup(
548 &shared_state_, ref->service_id(), define_params);
551 } // namespace gpu