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[chromium-blink-merge.git] / gpu / command_buffer / service / context_group.cc
blob17871b97f4d743810fca52395189c5301b391ebc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/context_group.h"
7 #include <algorithm>
8 #include <string>
10 #include "base/command_line.h"
11 #include "base/strings/string_util.h"
12 #include "base/sys_info.h"
13 #include "gpu/command_buffer/service/buffer_manager.h"
14 #include "gpu/command_buffer/service/framebuffer_manager.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "gpu/command_buffer/service/mailbox_manager_impl.h"
18 #include "gpu/command_buffer/service/memory_tracking.h"
19 #include "gpu/command_buffer/service/program_manager.h"
20 #include "gpu/command_buffer/service/renderbuffer_manager.h"
21 #include "gpu/command_buffer/service/shader_manager.h"
22 #include "gpu/command_buffer/service/texture_manager.h"
23 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
24 #include "gpu/command_buffer/service/valuebuffer_manager.h"
25 #include "ui/gl/gl_implementation.h"
27 namespace gpu {
28 namespace gles2 {
30 ContextGroup::ContextGroup(
31 const scoped_refptr<MailboxManager>& mailbox_manager,
32 const scoped_refptr<MemoryTracker>& memory_tracker,
33 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache,
34 const scoped_refptr<FeatureInfo>& feature_info,
35 const scoped_refptr<SubscriptionRefSet>& subscription_ref_set,
36 const scoped_refptr<ValueStateMap>& pending_valuebuffer_state,
37 bool bind_generates_resource)
38 : mailbox_manager_(mailbox_manager),
39 memory_tracker_(memory_tracker),
40 shader_translator_cache_(shader_translator_cache),
41 subscription_ref_set_(subscription_ref_set),
42 pending_valuebuffer_state_(pending_valuebuffer_state),
43 enforce_gl_minimums_(base::CommandLine::ForCurrentProcess()->HasSwitch(
44 switches::kEnforceGLMinimums)),
45 bind_generates_resource_(bind_generates_resource),
46 max_vertex_attribs_(0u),
47 max_texture_units_(0u),
48 max_texture_image_units_(0u),
49 max_vertex_texture_image_units_(0u),
50 max_fragment_uniform_vectors_(0u),
51 max_varying_vectors_(0u),
52 max_vertex_uniform_vectors_(0u),
53 max_color_attachments_(1u),
54 max_draw_buffers_(1u),
55 program_cache_(NULL),
56 feature_info_(feature_info),
57 draw_buffer_(GL_BACK) {
59 if (!mailbox_manager_.get())
60 mailbox_manager_ = new MailboxManagerImpl;
61 if (!subscription_ref_set_.get())
62 subscription_ref_set_ = new SubscriptionRefSet();
63 if (!pending_valuebuffer_state_.get())
64 pending_valuebuffer_state_ = new ValueStateMap();
65 if (!feature_info.get())
66 feature_info_ = new FeatureInfo;
67 TransferBufferManager* manager = new TransferBufferManager();
68 transfer_buffer_manager_.reset(manager);
69 manager->Initialize();
73 static void GetIntegerv(GLenum pname, uint32* var) {
74 GLint value = 0;
75 glGetIntegerv(pname, &value);
76 *var = value;
79 bool ContextGroup::Initialize(
80 GLES2Decoder* decoder,
81 const DisallowedFeatures& disallowed_features) {
82 // If we've already initialized the group just add the context.
83 if (HaveContexts()) {
84 decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
85 return true;
88 if (!feature_info_->Initialize(disallowed_features)) {
89 LOG(ERROR) << "ContextGroup::Initialize failed because FeatureInfo "
90 << "initialization failed.";
91 return false;
94 const GLint kMinRenderbufferSize = 512; // GL says 1 pixel!
95 GLint max_renderbuffer_size = 0;
96 if (!QueryGLFeature(
97 GL_MAX_RENDERBUFFER_SIZE, kMinRenderbufferSize,
98 &max_renderbuffer_size)) {
99 LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
100 << "renderbuffer size too small (" << max_renderbuffer_size
101 << ", should be " << kMinRenderbufferSize << ").";
102 return false;
104 GLint max_samples = 0;
105 if (feature_info_->feature_flags().chromium_framebuffer_multisample ||
106 feature_info_->feature_flags().multisampled_render_to_texture) {
107 if (feature_info_->feature_flags(
108 ).use_img_for_multisampled_render_to_texture) {
109 glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
110 } else {
111 glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
115 if (feature_info_->feature_flags().ext_draw_buffers) {
116 GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_);
117 if (max_color_attachments_ < 1)
118 max_color_attachments_ = 1;
119 GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers_);
120 if (max_draw_buffers_ < 1)
121 max_draw_buffers_ = 1;
122 draw_buffer_ = GL_BACK;
125 buffer_manager_.reset(
126 new BufferManager(memory_tracker_.get(), feature_info_.get()));
127 framebuffer_manager_.reset(
128 new FramebufferManager(max_draw_buffers_, max_color_attachments_));
129 renderbuffer_manager_.reset(new RenderbufferManager(
130 memory_tracker_.get(), max_renderbuffer_size, max_samples,
131 feature_info_.get()));
132 shader_manager_.reset(new ShaderManager());
133 valuebuffer_manager_.reset(
134 new ValuebufferManager(subscription_ref_set_.get(),
135 pending_valuebuffer_state_.get()));
137 // Lookup GL things we need to know.
138 const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
139 if (!QueryGLFeatureU(
140 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
141 &max_vertex_attribs_)) {
142 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
143 << "vertex attributes supported.";
144 return false;
147 const GLuint kGLES2RequiredMinimumTextureUnits = 8u;
148 if (!QueryGLFeatureU(
149 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, kGLES2RequiredMinimumTextureUnits,
150 &max_texture_units_)) {
151 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
152 << "texture units supported.";
153 return false;
156 GLint max_texture_size = 0;
157 GLint max_cube_map_texture_size = 0;
158 GLint max_rectangle_texture_size = 0;
159 const GLint kMinTextureSize = 2048; // GL actually says 64!?!?
160 const GLint kMinCubeMapSize = 256; // GL actually says 16!?!?
161 const GLint kMinRectangleTextureSize = 64;
162 if (!QueryGLFeature(GL_MAX_TEXTURE_SIZE, kMinTextureSize,
163 &max_texture_size) ||
164 !QueryGLFeature(GL_MAX_CUBE_MAP_TEXTURE_SIZE, kMinCubeMapSize,
165 &max_cube_map_texture_size)) {
166 LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
167 << " texture size is too small.";
168 return false;
170 if (feature_info_->feature_flags().arb_texture_rectangle) {
171 if (!QueryGLFeature(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB,
172 kMinRectangleTextureSize,
173 &max_rectangle_texture_size)) {
174 LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
175 << "rectangle texture size is too small.";
176 return false;
180 if (feature_info_->workarounds().max_texture_size) {
181 max_texture_size = std::min(
182 max_texture_size,
183 feature_info_->workarounds().max_texture_size);
184 max_rectangle_texture_size = std::min(
185 max_rectangle_texture_size,
186 feature_info_->workarounds().max_texture_size);
188 if (feature_info_->workarounds().max_cube_map_texture_size) {
189 max_cube_map_texture_size = std::min(
190 max_cube_map_texture_size,
191 feature_info_->workarounds().max_cube_map_texture_size);
194 texture_manager_.reset(new TextureManager(memory_tracker_.get(),
195 feature_info_.get(),
196 max_texture_size,
197 max_cube_map_texture_size,
198 max_rectangle_texture_size,
199 bind_generates_resource_));
200 texture_manager_->set_framebuffer_manager(framebuffer_manager_.get());
202 const GLint kMinTextureImageUnits = 8;
203 const GLint kMinVertexTextureImageUnits = 0;
204 if (!QueryGLFeatureU(
205 GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
206 &max_texture_image_units_) ||
207 !QueryGLFeatureU(
208 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits,
209 &max_vertex_texture_image_units_)) {
210 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
211 << "texture units.";
212 return false;
215 if (feature_info_->gl_version_info().BehavesLikeGLES()) {
216 GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
217 &max_fragment_uniform_vectors_);
218 GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
219 GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
220 } else {
221 GetIntegerv(
222 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
223 max_fragment_uniform_vectors_ /= 4;
224 GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
225 max_varying_vectors_ /= 4;
226 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
227 max_vertex_uniform_vectors_ /= 4;
230 const GLint kMinFragmentUniformVectors = 16;
231 const GLint kMinVaryingVectors = 8;
232 const GLint kMinVertexUniformVectors = 128;
233 if (!CheckGLFeatureU(
234 kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
235 !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
236 !CheckGLFeatureU(
237 kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
238 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
239 << "uniforms or varyings supported.";
240 return false;
243 // Some shaders in Skia need more than the min available vertex and
244 // fragment shader uniform vectors in case of OSMesa GL Implementation
245 if (feature_info_->workarounds().max_fragment_uniform_vectors) {
246 max_fragment_uniform_vectors_ = std::min(
247 max_fragment_uniform_vectors_,
248 static_cast<uint32>(
249 feature_info_->workarounds().max_fragment_uniform_vectors));
251 if (feature_info_->workarounds().max_varying_vectors) {
252 max_varying_vectors_ = std::min(
253 max_varying_vectors_,
254 static_cast<uint32>(feature_info_->workarounds().max_varying_vectors));
256 if (feature_info_->workarounds().max_vertex_uniform_vectors) {
257 max_vertex_uniform_vectors_ =
258 std::min(max_vertex_uniform_vectors_,
259 static_cast<uint32>(
260 feature_info_->workarounds().max_vertex_uniform_vectors));
263 program_manager_.reset(new ProgramManager(
264 program_cache_, max_varying_vectors_));
266 if (!texture_manager_->Initialize()) {
267 LOG(ERROR) << "Context::Group::Initialize failed because texture manager "
268 << "failed to initialize.";
269 return false;
272 decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
273 return true;
276 namespace {
278 bool IsNull(const base::WeakPtr<gles2::GLES2Decoder>& decoder) {
279 return !decoder.get();
282 template <typename T>
283 class WeakPtrEquals {
284 public:
285 explicit WeakPtrEquals(T* t) : t_(t) {}
287 bool operator()(const base::WeakPtr<T>& t) {
288 return t.get() == t_;
291 private:
292 T* const t_;
295 } // namespace anonymous
297 bool ContextGroup::HaveContexts() {
298 decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(), IsNull),
299 decoders_.end());
300 return !decoders_.empty();
303 void ContextGroup::Destroy(GLES2Decoder* decoder, bool have_context) {
304 decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(),
305 WeakPtrEquals<gles2::GLES2Decoder>(decoder)),
306 decoders_.end());
307 // If we still have contexts do nothing.
308 if (HaveContexts()) {
309 return;
312 if (buffer_manager_ != NULL) {
313 buffer_manager_->Destroy(have_context);
314 buffer_manager_.reset();
317 if (framebuffer_manager_ != NULL) {
318 framebuffer_manager_->Destroy(have_context);
319 if (texture_manager_)
320 texture_manager_->set_framebuffer_manager(NULL);
321 framebuffer_manager_.reset();
324 if (renderbuffer_manager_ != NULL) {
325 renderbuffer_manager_->Destroy(have_context);
326 renderbuffer_manager_.reset();
329 if (texture_manager_ != NULL) {
330 texture_manager_->Destroy(have_context);
331 texture_manager_.reset();
334 if (program_manager_ != NULL) {
335 program_manager_->Destroy(have_context);
336 program_manager_.reset();
339 if (shader_manager_ != NULL) {
340 shader_manager_->Destroy(have_context);
341 shader_manager_.reset();
344 if (valuebuffer_manager_ != NULL) {
345 valuebuffer_manager_->Destroy();
346 valuebuffer_manager_.reset();
349 memory_tracker_ = NULL;
352 uint32 ContextGroup::GetMemRepresented() const {
353 uint32 total = 0;
354 if (buffer_manager_.get())
355 total += buffer_manager_->mem_represented();
356 if (renderbuffer_manager_.get())
357 total += renderbuffer_manager_->mem_represented();
358 if (texture_manager_.get())
359 total += texture_manager_->mem_represented();
360 return total;
363 void ContextGroup::LoseContexts(GLenum reset_status) {
364 for (size_t ii = 0; ii < decoders_.size(); ++ii) {
365 if (decoders_[ii].get()) {
366 decoders_[ii]->LoseContext(reset_status);
371 ContextGroup::~ContextGroup() {
372 CHECK(!HaveContexts());
375 bool ContextGroup::CheckGLFeature(GLint min_required, GLint* v) {
376 GLint value = *v;
377 if (enforce_gl_minimums_) {
378 value = std::min(min_required, value);
380 *v = value;
381 return value >= min_required;
384 bool ContextGroup::CheckGLFeatureU(GLint min_required, uint32* v) {
385 GLint value = *v;
386 if (enforce_gl_minimums_) {
387 value = std::min(min_required, value);
389 *v = value;
390 return value >= min_required;
393 bool ContextGroup::QueryGLFeature(
394 GLenum pname, GLint min_required, GLint* v) {
395 GLint value = 0;
396 glGetIntegerv(pname, &value);
397 *v = value;
398 return CheckGLFeature(min_required, v);
401 bool ContextGroup::QueryGLFeatureU(
402 GLenum pname, GLint min_required, uint32* v) {
403 uint32 value = 0;
404 GetIntegerv(pname, &value);
405 bool result = CheckGLFeatureU(min_required, &value);
406 *v = value;
407 return result;
410 bool ContextGroup::GetBufferServiceId(
411 GLuint client_id, GLuint* service_id) const {
412 Buffer* buffer = buffer_manager_->GetBuffer(client_id);
413 if (!buffer)
414 return false;
415 *service_id = buffer->service_id();
416 return true;
419 } // namespace gles2
420 } // namespace gpu