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[chromium-blink-merge.git] / gpu / command_buffer / service / context_state.cc
blobeb7fc4933dbdcf60682554abe09f2156c2a10890
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/context_state.h"
7 #include <cmath>
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/error_state.h"
12 #include "gpu/command_buffer/service/framebuffer_manager.h"
13 #include "gpu/command_buffer/service/program_manager.h"
14 #include "gpu/command_buffer/service/renderbuffer_manager.h"
15 #include "ui/gl/gl_bindings.h"
16 #include "ui/gl/gl_implementation.h"
18 namespace gpu {
19 namespace gles2 {
21 namespace {
23 static void EnableDisable(GLenum pname, bool enable) {
24 if (enable) {
25 glEnable(pname);
26 } else {
27 glDisable(pname);
31 GLuint Get2dServiceId(const TextureUnit& unit) {
32 return unit.bound_texture_2d.get()
33 ? unit.bound_texture_2d->service_id() : 0;
36 GLuint GetCubeServiceId(const TextureUnit& unit) {
37 return unit.bound_texture_cube_map.get()
38 ? unit.bound_texture_cube_map->service_id() : 0;
41 GLuint GetOesServiceId(const TextureUnit& unit) {
42 return unit.bound_texture_external_oes.get()
43 ? unit.bound_texture_external_oes->service_id() : 0;
46 GLuint GetArbServiceId(const TextureUnit& unit) {
47 return unit.bound_texture_rectangle_arb.get()
48 ? unit.bound_texture_rectangle_arb->service_id() : 0;
51 GLuint GetServiceId(const TextureUnit& unit, GLuint target) {
52 switch (target) {
53 case GL_TEXTURE_2D:
54 return Get2dServiceId(unit);
55 case GL_TEXTURE_CUBE_MAP:
56 return GetCubeServiceId(unit);
57 case GL_TEXTURE_RECTANGLE_ARB:
58 return GetArbServiceId(unit);
59 case GL_TEXTURE_EXTERNAL_OES:
60 return GetOesServiceId(unit);
61 default:
62 NOTREACHED();
63 return 0;
67 bool TargetIsSupported(const FeatureInfo* feature_info, GLuint target) {
68 switch (target) {
69 case GL_TEXTURE_2D:
70 return true;
71 case GL_TEXTURE_CUBE_MAP:
72 return true;
73 case GL_TEXTURE_RECTANGLE_ARB:
74 return feature_info->feature_flags().arb_texture_rectangle;
75 case GL_TEXTURE_EXTERNAL_OES:
76 return feature_info->feature_flags().oes_egl_image_external;
77 default:
78 NOTREACHED();
79 return false;
83 } // anonymous namespace.
85 TextureUnit::TextureUnit()
86 : bind_target(GL_TEXTURE_2D) {
89 TextureUnit::~TextureUnit() {
92 ContextState::ContextState(FeatureInfo* feature_info,
93 ErrorStateClient* error_state_client,
94 Logger* logger)
95 : active_texture_unit(0),
96 bound_renderbuffer_valid(false),
97 pack_reverse_row_order(false),
98 ignore_cached_state(false),
99 fbo_binding_for_scissor_workaround_dirty_(false),
100 feature_info_(feature_info),
101 error_state_(ErrorState::Create(error_state_client, logger)) {
102 Initialize();
105 ContextState::~ContextState() {
108 void ContextState::RestoreTextureUnitBindings(
109 GLuint unit, const ContextState* prev_state) const {
110 DCHECK_LT(unit, texture_units.size());
111 const TextureUnit& texture_unit = texture_units[unit];
112 GLuint service_id_2d = Get2dServiceId(texture_unit);
113 GLuint service_id_cube = GetCubeServiceId(texture_unit);
114 GLuint service_id_oes = GetOesServiceId(texture_unit);
115 GLuint service_id_arb = GetArbServiceId(texture_unit);
117 bool bind_texture_2d = true;
118 bool bind_texture_cube = true;
119 bool bind_texture_oes = feature_info_->feature_flags().oes_egl_image_external;
120 bool bind_texture_arb = feature_info_->feature_flags().arb_texture_rectangle;
122 if (prev_state) {
123 const TextureUnit& prev_unit = prev_state->texture_units[unit];
124 bind_texture_2d = service_id_2d != Get2dServiceId(prev_unit);
125 bind_texture_cube = service_id_cube != GetCubeServiceId(prev_unit);
126 bind_texture_oes =
127 bind_texture_oes && service_id_oes != GetOesServiceId(prev_unit);
128 bind_texture_arb =
129 bind_texture_arb && service_id_arb != GetArbServiceId(prev_unit);
132 // Early-out if nothing has changed from the previous state.
133 if (!bind_texture_2d && !bind_texture_cube
134 && !bind_texture_oes && !bind_texture_arb) {
135 return;
138 glActiveTexture(GL_TEXTURE0 + unit);
139 if (bind_texture_2d) {
140 glBindTexture(GL_TEXTURE_2D, service_id_2d);
142 if (bind_texture_cube) {
143 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id_cube);
145 if (bind_texture_oes) {
146 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id_oes);
148 if (bind_texture_arb) {
149 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id_arb);
153 void ContextState::RestoreBufferBindings() const {
154 if (vertex_attrib_manager.get()) {
155 Buffer* element_array_buffer =
156 vertex_attrib_manager->element_array_buffer();
157 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
158 element_array_buffer ? element_array_buffer->service_id() : 0);
160 glBindBuffer(GL_ARRAY_BUFFER,
161 bound_array_buffer.get() ? bound_array_buffer->service_id() : 0);
164 void ContextState::RestoreRenderbufferBindings() {
165 // Require Renderbuffer rebind.
166 bound_renderbuffer_valid = false;
169 void ContextState::RestoreProgramBindings() const {
170 glUseProgram(current_program.get() ? current_program->service_id() : 0);
173 void ContextState::RestoreActiveTexture() const {
174 glActiveTexture(GL_TEXTURE0 + active_texture_unit);
177 void ContextState::RestoreAllTextureUnitBindings(
178 const ContextState* prev_state) const {
179 // Restore Texture state.
180 for (size_t ii = 0; ii < texture_units.size(); ++ii) {
181 RestoreTextureUnitBindings(ii, prev_state);
183 RestoreActiveTexture();
186 void ContextState::RestoreActiveTextureUnitBinding(unsigned int target) const {
187 DCHECK_LT(active_texture_unit, texture_units.size());
188 const TextureUnit& texture_unit = texture_units[active_texture_unit];
189 if (TargetIsSupported(feature_info_, target))
190 glBindTexture(target, GetServiceId(texture_unit, target));
193 void ContextState::RestoreVertexAttribValues() const {
194 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs();
195 ++attrib) {
196 glVertexAttrib4fv(attrib, attrib_values[attrib].v);
200 void ContextState::RestoreVertexAttribArrays(
201 const scoped_refptr<VertexAttribManager> attrib_manager) const {
202 // This is expected to be called only for VAO with service_id 0,
203 // either to restore the default VAO or a virtual VAO with service_id 0.
204 GLuint vao_service_id = attrib_manager->service_id();
205 DCHECK(vao_service_id == 0);
207 // Bind VAO if supported.
208 if (feature_info_->feature_flags().native_vertex_array_object)
209 glBindVertexArrayOES(vao_service_id);
211 // Restore vertex attrib arrays.
212 for (size_t attrib_index = 0; attrib_index < attrib_manager->num_attribs();
213 ++attrib_index) {
214 const VertexAttrib* attrib = attrib_manager->GetVertexAttrib(attrib_index);
216 // Restore vertex array.
217 Buffer* buffer = attrib->buffer();
218 GLuint buffer_service_id = buffer ? buffer->service_id() : 0;
219 glBindBuffer(GL_ARRAY_BUFFER, buffer_service_id);
220 const void* ptr = reinterpret_cast<const void*>(attrib->offset());
221 glVertexAttribPointer(attrib_index,
222 attrib->size(),
223 attrib->type(),
224 attrib->normalized(),
225 attrib->gl_stride(),
226 ptr);
228 // Restore attrib divisor if supported.
229 if (feature_info_->feature_flags().angle_instanced_arrays)
230 glVertexAttribDivisorANGLE(attrib_index, attrib->divisor());
232 // Never touch vertex attribute 0's state (in particular, never
233 // disable it) when running on desktop GL because it will never be
234 // re-enabled.
235 if (attrib_index != 0 ||
236 gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
237 if (attrib->enabled()) {
238 glEnableVertexAttribArray(attrib_index);
239 } else {
240 glDisableVertexAttribArray(attrib_index);
246 void ContextState::RestoreVertexAttribs() const {
247 // Restore Vertex Attrib Arrays
248 // TODO: This if should not be needed. RestoreState is getting called
249 // before GLES2Decoder::Initialize which is a bug.
250 if (vertex_attrib_manager.get()) {
251 // Restore VAOs.
252 if (feature_info_->feature_flags().native_vertex_array_object) {
253 // If default VAO is still using shared id 0 instead of unique ids
254 // per-context, default VAO state must be restored.
255 GLuint default_vao_service_id =
256 default_vertex_attrib_manager->service_id();
257 if (default_vao_service_id == 0)
258 RestoreVertexAttribArrays(default_vertex_attrib_manager);
260 // Restore the current VAO binding, unless it's the same as the
261 // default above.
262 GLuint curr_vao_service_id = vertex_attrib_manager->service_id();
263 if (curr_vao_service_id != 0)
264 glBindVertexArrayOES(curr_vao_service_id);
265 } else {
266 // If native VAO isn't supported, emulated VAOs are used.
267 // Restore to the currently bound VAO.
268 RestoreVertexAttribArrays(vertex_attrib_manager);
272 // glVertexAttrib4fv aren't part of VAO state and must be restored.
273 RestoreVertexAttribValues();
276 void ContextState::RestoreGlobalState(const ContextState* prev_state) const {
277 InitCapabilities(prev_state);
278 InitState(prev_state);
281 void ContextState::RestoreState(const ContextState* prev_state) {
282 RestoreAllTextureUnitBindings(prev_state);
283 RestoreVertexAttribs();
284 RestoreBufferBindings();
285 RestoreRenderbufferBindings();
286 RestoreProgramBindings();
287 RestoreGlobalState(prev_state);
290 ErrorState* ContextState::GetErrorState() {
291 return error_state_.get();
294 // Include the auto-generated part of this file. We split this because it means
295 // we can easily edit the non-auto generated parts right here in this file
296 // instead of having to edit some template or the code generator.
297 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
299 } // namespace gles2
300 } // namespace gpu