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[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.cc
blob3e9e0b2916e2de1656de4451cf7e947daa7531cf
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/framebuffer_manager.h"
6 #include "base/logging.h"
7 #include "base/strings/stringprintf.h"
8 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
9 #include "gpu/command_buffer/service/renderbuffer_manager.h"
10 #include "gpu/command_buffer/service/texture_manager.h"
11 #include "ui/gl/gl_bindings.h"
13 namespace gpu {
14 namespace gles2 {
16 DecoderFramebufferState::DecoderFramebufferState()
17 : clear_state_dirty(false),
18 bound_read_framebuffer(NULL),
19 bound_draw_framebuffer(NULL) {
22 DecoderFramebufferState::~DecoderFramebufferState() {
25 Framebuffer::FramebufferComboCompleteMap*
26 Framebuffer::framebuffer_combo_complete_map_;
28 // Framebuffer completeness is not cacheable on OS X because of dynamic
29 // graphics switching.
30 // http://crbug.com/180876
31 #if defined(OS_MACOSX)
32 bool Framebuffer::allow_framebuffer_combo_complete_map_ = false;
33 #else
34 bool Framebuffer::allow_framebuffer_combo_complete_map_ = true;
35 #endif
37 void Framebuffer::ClearFramebufferCompleteComboMap() {
38 if (framebuffer_combo_complete_map_) {
39 framebuffer_combo_complete_map_->clear();
43 class RenderbufferAttachment
44 : public Framebuffer::Attachment {
45 public:
46 explicit RenderbufferAttachment(
47 Renderbuffer* renderbuffer)
48 : renderbuffer_(renderbuffer) {
51 GLsizei width() const override { return renderbuffer_->width(); }
53 GLsizei height() const override { return renderbuffer_->height(); }
55 GLenum internal_format() const override {
56 return renderbuffer_->internal_format();
59 GLenum texture_type() const override { return 0; }
61 GLsizei samples() const override { return renderbuffer_->samples(); }
63 GLuint object_name() const override { return renderbuffer_->client_id(); }
65 bool cleared() const override { return renderbuffer_->cleared(); }
67 void SetCleared(RenderbufferManager* renderbuffer_manager,
68 TextureManager* /* texture_manager */,
69 bool cleared) override {
70 renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
73 bool IsTexture(TextureRef* /* texture */) const override { return false; }
75 bool IsRenderbuffer(Renderbuffer* renderbuffer) const override {
76 return renderbuffer_.get() == renderbuffer;
79 bool CanRenderTo() const override { return true; }
81 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
82 // Nothing to do for renderbuffers.
85 bool ValidForAttachmentType(GLenum attachment_type,
86 uint32 max_color_attachments) override {
87 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
88 attachment_type, max_color_attachments);
89 uint32 have = GLES2Util::GetChannelsForFormat(internal_format());
90 return (need & have) != 0;
93 Renderbuffer* renderbuffer() const {
94 return renderbuffer_.get();
97 size_t GetSignatureSize(TextureManager* texture_manager) const override {
98 return renderbuffer_->GetSignatureSize();
101 void AddToSignature(TextureManager* texture_manager,
102 std::string* signature) const override {
103 DCHECK(signature);
104 renderbuffer_->AddToSignature(signature);
107 void OnWillRenderTo() const override {}
108 void OnDidRenderTo() const override {}
109 bool FormsFeedbackLoop(TextureRef* /* texture */,
110 GLint /*level */) const override {
111 return false;
114 protected:
115 ~RenderbufferAttachment() override {}
117 private:
118 scoped_refptr<Renderbuffer> renderbuffer_;
120 DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
123 class TextureAttachment
124 : public Framebuffer::Attachment {
125 public:
126 TextureAttachment(
127 TextureRef* texture_ref, GLenum target, GLint level, GLsizei samples)
128 : texture_ref_(texture_ref),
129 target_(target),
130 level_(level),
131 samples_(samples) {
134 GLsizei width() const override {
135 GLsizei temp_width = 0;
136 GLsizei temp_height = 0;
137 texture_ref_->texture()->GetLevelSize(
138 target_, level_, &temp_width, &temp_height);
139 return temp_width;
142 GLsizei height() const override {
143 GLsizei temp_width = 0;
144 GLsizei temp_height = 0;
145 texture_ref_->texture()->GetLevelSize(
146 target_, level_, &temp_width, &temp_height);
147 return temp_height;
150 GLenum internal_format() const override {
151 GLenum temp_type = 0;
152 GLenum temp_internal_format = 0;
153 texture_ref_->texture()->GetLevelType(
154 target_, level_, &temp_type, &temp_internal_format);
155 return temp_internal_format;
158 GLenum texture_type() const override {
159 GLenum temp_type = 0;
160 GLenum temp_internal_format = 0;
161 texture_ref_->texture()->GetLevelType(
162 target_, level_, &temp_type, &temp_internal_format);
163 return temp_type;
166 GLsizei samples() const override { return samples_; }
168 GLuint object_name() const override { return texture_ref_->client_id(); }
170 bool cleared() const override {
171 return texture_ref_->texture()->IsLevelCleared(target_, level_);
174 void SetCleared(RenderbufferManager* /* renderbuffer_manager */,
175 TextureManager* texture_manager,
176 bool cleared) override {
177 texture_manager->SetLevelCleared(
178 texture_ref_.get(), target_, level_, cleared);
181 bool IsTexture(TextureRef* texture) const override {
182 return texture == texture_ref_.get();
185 bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
186 return false;
189 TextureRef* texture() const {
190 return texture_ref_.get();
193 bool CanRenderTo() const override {
194 return texture_ref_->texture()->CanRenderTo();
197 void DetachFromFramebuffer(Framebuffer* framebuffer) const override {
198 texture_ref_->texture()->DetachFromFramebuffer();
199 framebuffer->OnTextureRefDetached(texture_ref_.get());
202 bool ValidForAttachmentType(GLenum attachment_type,
203 uint32 max_color_attachments) override {
204 GLenum type = 0;
205 GLenum internal_format = 0;
206 if (!texture_ref_->texture()->GetLevelType(
207 target_, level_, &type, &internal_format)) {
208 return false;
210 uint32 need = GLES2Util::GetChannelsNeededForAttachmentType(
211 attachment_type, max_color_attachments);
212 uint32 have = GLES2Util::GetChannelsForFormat(internal_format);
214 // Workaround for NVIDIA drivers that incorrectly expose these formats as
215 // renderable:
216 if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
217 internal_format == GL_LUMINANCE_ALPHA) {
218 return false;
220 return (need & have) != 0;
223 size_t GetSignatureSize(TextureManager* texture_manager) const override {
224 return texture_manager->GetSignatureSize();
227 void AddToSignature(TextureManager* texture_manager,
228 std::string* signature) const override {
229 DCHECK(signature);
230 texture_manager->AddToSignature(
231 texture_ref_.get(), target_, level_, signature);
234 void OnWillRenderTo() const override {
235 texture_ref_->texture()->OnWillModifyPixels();
238 void OnDidRenderTo() const override {
239 texture_ref_->texture()->OnDidModifyPixels();
242 bool FormsFeedbackLoop(TextureRef* texture, GLint level) const override {
243 return texture == texture_ref_.get() && level == level_;
246 protected:
247 ~TextureAttachment() override {}
249 private:
250 scoped_refptr<TextureRef> texture_ref_;
251 GLenum target_;
252 GLint level_;
253 GLsizei samples_;
255 DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
258 FramebufferManager::TextureDetachObserver::TextureDetachObserver() {}
260 FramebufferManager::TextureDetachObserver::~TextureDetachObserver() {}
262 FramebufferManager::FramebufferManager(
263 uint32 max_draw_buffers, uint32 max_color_attachments)
264 : framebuffer_state_change_count_(1),
265 framebuffer_count_(0),
266 have_context_(true),
267 max_draw_buffers_(max_draw_buffers),
268 max_color_attachments_(max_color_attachments) {
269 DCHECK_GT(max_draw_buffers_, 0u);
270 DCHECK_GT(max_color_attachments_, 0u);
273 FramebufferManager::~FramebufferManager() {
274 DCHECK(framebuffers_.empty());
275 // If this triggers, that means something is keeping a reference to a
276 // Framebuffer belonging to this.
277 CHECK_EQ(framebuffer_count_, 0u);
280 void Framebuffer::MarkAsDeleted() {
281 deleted_ = true;
282 while (!attachments_.empty()) {
283 Attachment* attachment = attachments_.begin()->second.get();
284 attachment->DetachFromFramebuffer(this);
285 attachments_.erase(attachments_.begin());
289 void FramebufferManager::Destroy(bool have_context) {
290 have_context_ = have_context;
291 framebuffers_.clear();
294 void FramebufferManager::StartTracking(
295 Framebuffer* /* framebuffer */) {
296 ++framebuffer_count_;
299 void FramebufferManager::StopTracking(
300 Framebuffer* /* framebuffer */) {
301 --framebuffer_count_;
304 void FramebufferManager::CreateFramebuffer(
305 GLuint client_id, GLuint service_id) {
306 std::pair<FramebufferMap::iterator, bool> result =
307 framebuffers_.insert(
308 std::make_pair(
309 client_id,
310 scoped_refptr<Framebuffer>(
311 new Framebuffer(this, service_id))));
312 DCHECK(result.second);
315 Framebuffer::Framebuffer(
316 FramebufferManager* manager, GLuint service_id)
317 : manager_(manager),
318 deleted_(false),
319 service_id_(service_id),
320 has_been_bound_(false),
321 framebuffer_complete_state_count_id_(0) {
322 manager->StartTracking(this);
323 DCHECK_GT(manager->max_draw_buffers_, 0u);
324 draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
325 draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
326 for (uint32 i = 1; i < manager->max_draw_buffers_; ++i)
327 draw_buffers_[i] = GL_NONE;
330 Framebuffer::~Framebuffer() {
331 if (manager_) {
332 if (manager_->have_context_) {
333 GLuint id = service_id();
334 glDeleteFramebuffersEXT(1, &id);
336 manager_->StopTracking(this);
337 manager_ = NULL;
341 bool Framebuffer::HasUnclearedAttachment(
342 GLenum attachment) const {
343 AttachmentMap::const_iterator it =
344 attachments_.find(attachment);
345 if (it != attachments_.end()) {
346 const Attachment* attachment = it->second.get();
347 return !attachment->cleared();
349 return false;
352 bool Framebuffer::HasUnclearedColorAttachments() const {
353 for (AttachmentMap::const_iterator it = attachments_.begin();
354 it != attachments_.end(); ++it) {
355 if (it->first >= GL_COLOR_ATTACHMENT0 &&
356 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
357 const Attachment* attachment = it->second.get();
358 if (!attachment->cleared())
359 return true;
362 return false;
365 void Framebuffer::ChangeDrawBuffersHelper(bool recover) const {
366 scoped_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
367 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i)
368 buffers[i] = GL_NONE;
369 for (AttachmentMap::const_iterator it = attachments_.begin();
370 it != attachments_.end(); ++it) {
371 if (it->first >= GL_COLOR_ATTACHMENT0 &&
372 it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
373 buffers[it->first - GL_COLOR_ATTACHMENT0] = it->first;
376 bool different = false;
377 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
378 if (buffers[i] != draw_buffers_[i]) {
379 different = true;
380 break;
383 if (different) {
384 if (recover)
385 glDrawBuffersARB(manager_->max_draw_buffers_, draw_buffers_.get());
386 else
387 glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
391 void Framebuffer::PrepareDrawBuffersForClear() const {
392 bool recover = false;
393 ChangeDrawBuffersHelper(recover);
396 void Framebuffer::RestoreDrawBuffersAfterClear() const {
397 bool recover = true;
398 ChangeDrawBuffersHelper(recover);
401 void Framebuffer::MarkAttachmentAsCleared(
402 RenderbufferManager* renderbuffer_manager,
403 TextureManager* texture_manager,
404 GLenum attachment,
405 bool cleared) {
406 AttachmentMap::iterator it = attachments_.find(attachment);
407 if (it != attachments_.end()) {
408 Attachment* a = it->second.get();
409 if (a->cleared() != cleared) {
410 a->SetCleared(renderbuffer_manager,
411 texture_manager,
412 cleared);
417 void Framebuffer::MarkAttachmentsAsCleared(
418 RenderbufferManager* renderbuffer_manager,
419 TextureManager* texture_manager,
420 bool cleared) {
421 for (AttachmentMap::iterator it = attachments_.begin();
422 it != attachments_.end(); ++it) {
423 Attachment* attachment = it->second.get();
424 if (attachment->cleared() != cleared) {
425 attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
430 bool Framebuffer::HasDepthAttachment() const {
431 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
432 attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
435 bool Framebuffer::HasStencilAttachment() const {
436 return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
437 attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
440 GLenum Framebuffer::GetColorAttachmentFormat() const {
441 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
442 if (it == attachments_.end()) {
443 return 0;
445 const Attachment* attachment = it->second.get();
446 return attachment->internal_format();
449 GLenum Framebuffer::GetColorAttachmentTextureType() const {
450 AttachmentMap::const_iterator it = attachments_.find(GL_COLOR_ATTACHMENT0);
451 if (it == attachments_.end()) {
452 return 0;
454 const Attachment* attachment = it->second.get();
455 return attachment->texture_type();
458 GLenum Framebuffer::IsPossiblyComplete() const {
459 if (attachments_.empty()) {
460 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
463 GLsizei width = -1;
464 GLsizei height = -1;
465 for (AttachmentMap::const_iterator it = attachments_.begin();
466 it != attachments_.end(); ++it) {
467 GLenum attachment_type = it->first;
468 Attachment* attachment = it->second.get();
469 if (!attachment->ValidForAttachmentType(attachment_type,
470 manager_->max_color_attachments_)) {
471 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
473 if (width < 0) {
474 width = attachment->width();
475 height = attachment->height();
476 if (width == 0 || height == 0) {
477 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
479 } else {
480 if (attachment->width() != width || attachment->height() != height) {
481 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
485 if (!attachment->CanRenderTo()) {
486 return GL_FRAMEBUFFER_UNSUPPORTED;
490 // This does not mean the framebuffer is actually complete. It just means our
491 // checks passed.
492 return GL_FRAMEBUFFER_COMPLETE;
495 GLenum Framebuffer::GetStatus(
496 TextureManager* texture_manager, GLenum target) const {
497 // Check if we have this combo already.
498 std::string signature;
499 if (allow_framebuffer_combo_complete_map_) {
500 size_t signature_size = sizeof(target);
501 for (AttachmentMap::const_iterator it = attachments_.begin();
502 it != attachments_.end(); ++it) {
503 Attachment* attachment = it->second.get();
504 signature_size += sizeof(it->first) +
505 attachment->GetSignatureSize(texture_manager);
508 signature.reserve(signature_size);
509 signature.append(reinterpret_cast<const char*>(&target), sizeof(target));
511 for (AttachmentMap::const_iterator it = attachments_.begin();
512 it != attachments_.end(); ++it) {
513 Attachment* attachment = it->second.get();
514 signature.append(reinterpret_cast<const char*>(&it->first),
515 sizeof(it->first));
516 attachment->AddToSignature(texture_manager, &signature);
518 DCHECK(signature.size() == signature_size);
520 if (!framebuffer_combo_complete_map_) {
521 framebuffer_combo_complete_map_ = new FramebufferComboCompleteMap();
524 FramebufferComboCompleteMap::const_iterator it =
525 framebuffer_combo_complete_map_->find(signature);
526 if (it != framebuffer_combo_complete_map_->end()) {
527 return GL_FRAMEBUFFER_COMPLETE;
531 GLenum result = glCheckFramebufferStatusEXT(target);
533 // Insert the new result into the combo map.
534 if (allow_framebuffer_combo_complete_map_ &&
535 result == GL_FRAMEBUFFER_COMPLETE) {
536 framebuffer_combo_complete_map_->insert(std::make_pair(signature, true));
539 return result;
542 bool Framebuffer::IsCleared() const {
543 // are all the attachments cleaared?
544 for (AttachmentMap::const_iterator it = attachments_.begin();
545 it != attachments_.end(); ++it) {
546 Attachment* attachment = it->second.get();
547 if (!attachment->cleared()) {
548 return false;
551 return true;
554 GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
555 GLsizei index = static_cast<GLsizei>(
556 draw_buffer - GL_DRAW_BUFFER0_ARB);
557 CHECK(index >= 0 &&
558 index < static_cast<GLsizei>(manager_->max_draw_buffers_));
559 return draw_buffers_[index];
562 void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
563 DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
564 for (GLsizei i = 0; i < n; ++i)
565 draw_buffers_[i] = bufs[i];
568 bool Framebuffer::HasAlphaMRT() const {
569 for (uint32 i = 0; i < manager_->max_draw_buffers_; ++i) {
570 if (draw_buffers_[i] != GL_NONE) {
571 const Attachment* attachment = GetAttachment(draw_buffers_[i]);
572 if (!attachment)
573 continue;
574 if ((GLES2Util::GetChannelsForFormat(
575 attachment->internal_format()) & 0x0008) != 0)
576 return true;
579 return false;
582 void Framebuffer::UnbindRenderbuffer(
583 GLenum target, Renderbuffer* renderbuffer) {
584 bool done;
585 do {
586 done = true;
587 for (AttachmentMap::const_iterator it = attachments_.begin();
588 it != attachments_.end(); ++it) {
589 Attachment* attachment = it->second.get();
590 if (attachment->IsRenderbuffer(renderbuffer)) {
591 // TODO(gman): manually detach renderbuffer.
592 // glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
593 AttachRenderbuffer(it->first, NULL);
594 done = false;
595 break;
598 } while (!done);
601 void Framebuffer::UnbindTexture(
602 GLenum target, TextureRef* texture_ref) {
603 bool done;
604 do {
605 done = true;
606 for (AttachmentMap::const_iterator it = attachments_.begin();
607 it != attachments_.end(); ++it) {
608 Attachment* attachment = it->second.get();
609 if (attachment->IsTexture(texture_ref)) {
610 // TODO(gman): manually detach texture.
611 // glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
612 AttachTexture(it->first, NULL, GL_TEXTURE_2D, 0, 0);
613 done = false;
614 break;
617 } while (!done);
620 Framebuffer* FramebufferManager::GetFramebuffer(
621 GLuint client_id) {
622 FramebufferMap::iterator it = framebuffers_.find(client_id);
623 return it != framebuffers_.end() ? it->second.get() : NULL;
626 void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
627 FramebufferMap::iterator it = framebuffers_.find(client_id);
628 if (it != framebuffers_.end()) {
629 it->second->MarkAsDeleted();
630 framebuffers_.erase(it);
634 void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
635 // Replace all attachments with the default Renderbuffer.
636 for (AttachmentMap::const_iterator it = attachments_.begin();
637 it != attachments_.end(); ++it) {
638 glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
642 void Framebuffer::AttachRenderbuffer(
643 GLenum attachment, Renderbuffer* renderbuffer) {
644 const Attachment* a = GetAttachment(attachment);
645 if (a)
646 a->DetachFromFramebuffer(this);
647 if (renderbuffer) {
648 attachments_[attachment] = scoped_refptr<Attachment>(
649 new RenderbufferAttachment(renderbuffer));
650 } else {
651 attachments_.erase(attachment);
653 framebuffer_complete_state_count_id_ = 0;
656 void Framebuffer::AttachTexture(
657 GLenum attachment, TextureRef* texture_ref, GLenum target,
658 GLint level, GLsizei samples) {
659 const Attachment* a = GetAttachment(attachment);
660 if (a)
661 a->DetachFromFramebuffer(this);
662 if (texture_ref) {
663 attachments_[attachment] = scoped_refptr<Attachment>(
664 new TextureAttachment(texture_ref, target, level, samples));
665 texture_ref->texture()->AttachToFramebuffer();
666 } else {
667 attachments_.erase(attachment);
669 framebuffer_complete_state_count_id_ = 0;
672 const Framebuffer::Attachment*
673 Framebuffer::GetAttachment(
674 GLenum attachment) const {
675 AttachmentMap::const_iterator it = attachments_.find(attachment);
676 if (it != attachments_.end()) {
677 return it->second.get();
679 return NULL;
682 void Framebuffer::OnTextureRefDetached(TextureRef* texture) {
683 manager_->OnTextureRefDetached(texture);
686 void Framebuffer::OnWillRenderTo() const {
687 for (AttachmentMap::const_iterator it = attachments_.begin();
688 it != attachments_.end(); ++it) {
689 it->second->OnWillRenderTo();
693 void Framebuffer::OnDidRenderTo() const {
694 for (AttachmentMap::const_iterator it = attachments_.begin();
695 it != attachments_.end(); ++it) {
696 it->second->OnDidRenderTo();
700 bool FramebufferManager::GetClientId(
701 GLuint service_id, GLuint* client_id) const {
702 // This doesn't need to be fast. It's only used during slow queries.
703 for (FramebufferMap::const_iterator it = framebuffers_.begin();
704 it != framebuffers_.end(); ++it) {
705 if (it->second->service_id() == service_id) {
706 *client_id = it->first;
707 return true;
710 return false;
713 void FramebufferManager::MarkAttachmentsAsCleared(
714 Framebuffer* framebuffer,
715 RenderbufferManager* renderbuffer_manager,
716 TextureManager* texture_manager) {
717 DCHECK(framebuffer);
718 framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
719 texture_manager,
720 true);
721 MarkAsComplete(framebuffer);
724 void FramebufferManager::MarkAsComplete(
725 Framebuffer* framebuffer) {
726 DCHECK(framebuffer);
727 framebuffer->MarkAsComplete(framebuffer_state_change_count_);
730 bool FramebufferManager::IsComplete(
731 Framebuffer* framebuffer) {
732 DCHECK(framebuffer);
733 return framebuffer->framebuffer_complete_state_count_id() ==
734 framebuffer_state_change_count_;
737 void FramebufferManager::OnTextureRefDetached(TextureRef* texture) {
738 for (TextureDetachObserverVector::iterator it =
739 texture_detach_observers_.begin();
740 it != texture_detach_observers_.end();
741 ++it) {
742 TextureDetachObserver* observer = *it;
743 observer->OnTextureRefDetachedFromFramebuffer(texture);
747 } // namespace gles2
748 } // namespace gpu