1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/gpu_scheduler.h"
8 #include "base/command_line.h"
9 #include "base/compiler_specific.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/time/time.h"
12 #include "base/trace_event/trace_event.h"
13 #include "ui/gl/gl_bindings.h"
14 #include "ui/gl/gl_fence.h"
15 #include "ui/gl/gl_switches.h"
18 #include "base/win/windows_version.h"
21 using ::base::SharedMemory
;
26 const int64 kRescheduleTimeOutDelay
= 1000;
29 GpuScheduler::GpuScheduler(CommandBufferServiceBase
* command_buffer
,
30 AsyncAPIInterface
* handler
,
31 gles2::GLES2Decoder
* decoder
)
32 : command_buffer_(command_buffer
),
35 unscheduled_count_(0),
36 rescheduled_count_(0),
37 was_preempted_(false),
38 reschedule_task_factory_(this) {}
40 GpuScheduler::~GpuScheduler() {
43 void GpuScheduler::PutChanged() {
45 "gpu", "GpuScheduler:PutChanged",
46 "decoder", decoder_
? decoder_
->GetLogger()->GetLogPrefix() : "None");
48 CommandBuffer::State state
= command_buffer_
->GetLastState();
50 // If there is no parser, exit.
52 DCHECK_EQ(state
.get_offset
, command_buffer_
->GetPutOffset());
56 parser_
->set_put(command_buffer_
->GetPutOffset());
57 if (state
.error
!= error::kNoError
)
60 // One of the unschedule fence tasks might have unscheduled us.
64 base::TimeTicks
begin_time(base::TimeTicks::Now());
65 error::Error error
= error::kNoError
;
67 decoder_
->BeginDecoding();
68 while (!parser_
->IsEmpty()) {
72 DCHECK(IsScheduled());
74 error
= parser_
->ProcessCommands(CommandParser::kParseCommandsSlice
);
76 if (error
== error::kDeferCommandUntilLater
) {
77 DCHECK_GT(unscheduled_count_
, 0);
81 // TODO(piman): various classes duplicate various pieces of state, leading
82 // to needlessly complex update logic. It should be possible to simply
83 // share the state across all of them.
84 command_buffer_
->SetGetOffset(static_cast<int32
>(parser_
->get()));
86 if (error::IsError(error
)) {
87 command_buffer_
->SetContextLostReason(decoder_
->GetContextLostReason());
88 command_buffer_
->SetParseError(error
);
92 if (!command_processed_callback_
.is_null())
93 command_processed_callback_
.Run();
95 if (unscheduled_count_
> 0)
100 if (!error::IsError(error
) && decoder_
->WasContextLost()) {
101 command_buffer_
->SetContextLostReason(decoder_
->GetContextLostReason());
102 command_buffer_
->SetParseError(error::kLostContext
);
104 decoder_
->EndDecoding();
105 decoder_
->AddProcessingCommandsTime(base::TimeTicks::Now() - begin_time
);
109 void GpuScheduler::SetScheduled(bool scheduled
) {
110 TRACE_EVENT2("gpu", "GpuScheduler:SetScheduled", "this", this,
111 "new unscheduled_count_",
112 unscheduled_count_
+ (scheduled
? -1 : 1));
114 // If the scheduler was rescheduled after a timeout, ignore the subsequent
115 // calls to SetScheduled when they eventually arrive until they are all
117 if (rescheduled_count_
> 0) {
118 --rescheduled_count_
;
121 --unscheduled_count_
;
124 DCHECK_GE(unscheduled_count_
, 0);
126 if (unscheduled_count_
== 0) {
127 TRACE_EVENT_ASYNC_END1("gpu", "ProcessingSwap", this,
128 "GpuScheduler", this);
129 // When the scheduler transitions from the unscheduled to the scheduled
130 // state, cancel the task that would reschedule it after a timeout.
131 reschedule_task_factory_
.InvalidateWeakPtrs();
133 if (!scheduling_changed_callback_
.is_null())
134 scheduling_changed_callback_
.Run(true);
137 ++unscheduled_count_
;
138 if (unscheduled_count_
== 1) {
139 TRACE_EVENT_ASYNC_BEGIN1("gpu", "ProcessingSwap", this,
140 "GpuScheduler", this);
142 if (base::win::GetVersion() < base::win::VERSION_VISTA
) {
143 // When the scheduler transitions from scheduled to unscheduled, post a
144 // delayed task that it will force it back into a scheduled state after
145 // a timeout. This should only be necessary on pre-Vista.
146 base::MessageLoop::current()->PostDelayedTask(
148 base::Bind(&GpuScheduler::RescheduleTimeOut
,
149 reschedule_task_factory_
.GetWeakPtr()),
150 base::TimeDelta::FromMilliseconds(kRescheduleTimeOutDelay
));
153 if (!scheduling_changed_callback_
.is_null())
154 scheduling_changed_callback_
.Run(false);
159 bool GpuScheduler::IsScheduled() {
160 return unscheduled_count_
== 0;
163 bool GpuScheduler::HasMoreWork() {
164 return (decoder_
&& decoder_
->ProcessPendingQueries(false)) ||
168 void GpuScheduler::SetSchedulingChangedCallback(
169 const SchedulingChangedCallback
& callback
) {
170 scheduling_changed_callback_
= callback
;
173 scoped_refptr
<Buffer
> GpuScheduler::GetSharedMemoryBuffer(int32 shm_id
) {
174 return command_buffer_
->GetTransferBuffer(shm_id
);
177 void GpuScheduler::set_token(int32 token
) {
178 command_buffer_
->SetToken(token
);
181 bool GpuScheduler::SetGetBuffer(int32 transfer_buffer_id
) {
182 scoped_refptr
<Buffer
> ring_buffer
=
183 command_buffer_
->GetTransferBuffer(transfer_buffer_id
);
184 if (!ring_buffer
.get()) {
188 if (!parser_
.get()) {
189 parser_
.reset(new CommandParser(handler_
));
193 ring_buffer
->memory(), ring_buffer
->size(), 0, ring_buffer
->size());
199 bool GpuScheduler::SetGetOffset(int32 offset
) {
200 if (parser_
->set_get(offset
)) {
201 command_buffer_
->SetGetOffset(static_cast<int32
>(parser_
->get()));
207 int32
GpuScheduler::GetGetOffset() {
208 return parser_
->get();
211 void GpuScheduler::SetCommandProcessedCallback(
212 const base::Closure
& callback
) {
213 command_processed_callback_
= callback
;
216 bool GpuScheduler::IsPreempted() {
217 if (!preemption_flag_
.get())
220 if (!was_preempted_
&& preemption_flag_
->IsSet()) {
221 TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 1);
222 was_preempted_
= true;
223 } else if (was_preempted_
&& !preemption_flag_
->IsSet()) {
224 TRACE_COUNTER_ID1("gpu", "GpuScheduler::Preempted", this, 0);
225 was_preempted_
= false;
228 return preemption_flag_
->IsSet();
231 bool GpuScheduler::HasMoreIdleWork() {
232 return (decoder_
&& decoder_
->HasMoreIdleWork());
235 void GpuScheduler::PerformIdleWork() {
238 decoder_
->PerformIdleWork();
241 void GpuScheduler::RescheduleTimeOut() {
242 int new_count
= unscheduled_count_
+ rescheduled_count_
;
244 rescheduled_count_
= 0;
246 while (unscheduled_count_
)
249 rescheduled_count_
= new_count
;