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[chromium-blink-merge.git] / gpu / command_buffer / service / program_manager.cc
blob9187c882ac07d1afffbb4cf5196485dd6b42610a
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/program_manager.h"
7 #include <algorithm>
8 #include <set>
9 #include <utility>
10 #include <vector>
12 #include "base/basictypes.h"
13 #include "base/command_line.h"
14 #include "base/logging.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_math.h"
18 #include "base/strings/string_number_conversions.h"
19 #include "base/strings/string_util.h"
20 #include "base/time/time.h"
21 #include "gpu/command_buffer/common/gles2_cmd_format.h"
22 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
23 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
24 #include "gpu/command_buffer/service/gpu_switches.h"
25 #include "gpu/command_buffer/service/program_cache.h"
26 #include "gpu/command_buffer/service/shader_manager.h"
27 #include "third_party/re2/re2/re2.h"
29 using base::TimeDelta;
30 using base::TimeTicks;
32 namespace gpu {
33 namespace gles2 {
35 namespace {
37 int ShaderTypeToIndex(GLenum shader_type) {
38 switch (shader_type) {
39 case GL_VERTEX_SHADER:
40 return 0;
41 case GL_FRAGMENT_SHADER:
42 return 1;
43 default:
44 NOTREACHED();
45 return 0;
49 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo"
50 // and sets element_index to 456. returns false if element expression was not a
51 // whole decimal number. For example: "foo[1b2]"
52 bool GetUniformNameSansElement(
53 const std::string& name, int* element_index, std::string* new_name) {
54 DCHECK(element_index);
55 DCHECK(new_name);
56 if (name.size() < 3 || name[name.size() - 1] != ']') {
57 *element_index = 0;
58 *new_name = name;
59 return true;
62 // Look for an array specification.
63 size_t open_pos = name.find_last_of('[');
64 if (open_pos == std::string::npos ||
65 open_pos >= name.size() - 2) {
66 return false;
69 base::CheckedNumeric<GLint> index = 0;
70 size_t last = name.size() - 1;
71 for (size_t pos = open_pos + 1; pos < last; ++pos) {
72 int8 digit = name[pos] - '0';
73 if (digit < 0 || digit > 9) {
74 return false;
76 index = index * 10 + digit;
78 if (!index.IsValid()) {
79 return false;
82 *element_index = index.ValueOrDie();
83 *new_name = name.substr(0, open_pos);
84 return true;
87 bool IsBuiltInFragmentVarying(const std::string& name) {
88 // Built-in variables for fragment shaders.
89 const char* kBuiltInVaryings[] = {
90 "gl_FragCoord",
91 "gl_FrontFacing",
92 "gl_PointCoord"
94 for (size_t ii = 0; ii < arraysize(kBuiltInVaryings); ++ii) {
95 if (name == kBuiltInVaryings[ii])
96 return true;
98 return false;
101 bool IsBuiltInInvariant(
102 const VaryingMap& varyings, const std::string& name) {
103 VaryingMap::const_iterator hit = varyings.find(name);
104 if (hit == varyings.end())
105 return false;
106 return hit->second.isInvariant;
109 uint32 ComputeOffset(const void* start, const void* position) {
110 return static_cast<const uint8*>(position) -
111 static_cast<const uint8*>(start);
114 } // anonymous namespace.
116 Program::UniformInfo::UniformInfo()
117 : size(0),
118 type(GL_NONE),
119 fake_location_base(0),
120 is_array(false) {
123 Program::UniformInfo::UniformInfo(GLsizei _size,
124 GLenum _type,
125 int _fake_location_base,
126 const std::string& _name)
127 : size(_size),
128 type(_type),
129 accepts_api_type(0),
130 fake_location_base(_fake_location_base),
131 is_array(false),
132 name(_name) {
133 switch (type) {
134 case GL_INT:
135 accepts_api_type = kUniform1i;
136 break;
137 case GL_INT_VEC2:
138 accepts_api_type = kUniform2i;
139 break;
140 case GL_INT_VEC3:
141 accepts_api_type = kUniform3i;
142 break;
143 case GL_INT_VEC4:
144 accepts_api_type = kUniform4i;
145 break;
147 case GL_BOOL:
148 accepts_api_type = kUniform1i | kUniform1f;
149 break;
150 case GL_BOOL_VEC2:
151 accepts_api_type = kUniform2i | kUniform2f;
152 break;
153 case GL_BOOL_VEC3:
154 accepts_api_type = kUniform3i | kUniform3f;
155 break;
156 case GL_BOOL_VEC4:
157 accepts_api_type = kUniform4i | kUniform4f;
158 break;
160 case GL_FLOAT:
161 accepts_api_type = kUniform1f;
162 break;
163 case GL_FLOAT_VEC2:
164 accepts_api_type = kUniform2f;
165 break;
166 case GL_FLOAT_VEC3:
167 accepts_api_type = kUniform3f;
168 break;
169 case GL_FLOAT_VEC4:
170 accepts_api_type = kUniform4f;
171 break;
173 case GL_FLOAT_MAT2:
174 accepts_api_type = kUniformMatrix2f;
175 break;
176 case GL_FLOAT_MAT3:
177 accepts_api_type = kUniformMatrix3f;
178 break;
179 case GL_FLOAT_MAT4:
180 accepts_api_type = kUniformMatrix4f;
181 break;
183 case GL_SAMPLER_2D:
184 case GL_SAMPLER_2D_RECT_ARB:
185 case GL_SAMPLER_CUBE:
186 case GL_SAMPLER_3D_OES:
187 case GL_SAMPLER_EXTERNAL_OES:
188 accepts_api_type = kUniform1i;
189 break;
190 default:
191 NOTREACHED() << "Unhandled UniformInfo type " << type;
192 break;
196 Program::UniformInfo::~UniformInfo() {}
198 bool ProgramManager::IsInvalidPrefix(const char* name, size_t length) {
199 static const char kInvalidPrefix[] = { 'g', 'l', '_' };
200 return (length >= sizeof(kInvalidPrefix) &&
201 memcmp(name, kInvalidPrefix, sizeof(kInvalidPrefix)) == 0);
204 Program::Program(ProgramManager* manager, GLuint service_id)
205 : manager_(manager),
206 use_count_(0),
207 max_attrib_name_length_(0),
208 max_uniform_name_length_(0),
209 service_id_(service_id),
210 deleted_(false),
211 valid_(false),
212 link_status_(false),
213 uniforms_cleared_(false),
214 num_uniforms_(0),
215 transform_feedback_buffer_mode_(GL_NONE) {
216 manager_->StartTracking(this);
219 void Program::Reset() {
220 valid_ = false;
221 link_status_ = false;
222 num_uniforms_ = 0;
223 max_uniform_name_length_ = 0;
224 max_attrib_name_length_ = 0;
225 attrib_infos_.clear();
226 uniform_infos_.clear();
227 sampler_indices_.clear();
228 attrib_location_to_index_map_.clear();
231 std::string Program::ProcessLogInfo(
232 const std::string& log) {
233 std::string output;
234 re2::StringPiece input(log);
235 std::string prior_log;
236 std::string hashed_name;
237 while (RE2::Consume(&input,
238 "(.*?)(webgl_[0123456789abcdefABCDEF]+)",
239 &prior_log,
240 &hashed_name)) {
241 output += prior_log;
243 const std::string* original_name =
244 GetOriginalNameFromHashedName(hashed_name);
245 if (original_name)
246 output += *original_name;
247 else
248 output += hashed_name;
251 return output + input.as_string();
254 void Program::UpdateLogInfo() {
255 GLint max_len = 0;
256 glGetProgramiv(service_id_, GL_INFO_LOG_LENGTH, &max_len);
257 if (max_len == 0) {
258 set_log_info(NULL);
259 return;
261 scoped_ptr<char[]> temp(new char[max_len]);
262 GLint len = 0;
263 glGetProgramInfoLog(service_id_, max_len, &len, temp.get());
264 DCHECK(max_len == 0 || len < max_len);
265 DCHECK(len == 0 || temp[len] == '\0');
266 std::string log(temp.get(), len);
267 set_log_info(ProcessLogInfo(log).c_str());
270 void Program::ClearUniforms(
271 std::vector<uint8>* zero_buffer) {
272 DCHECK(zero_buffer);
273 if (uniforms_cleared_) {
274 return;
276 uniforms_cleared_ = true;
277 for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
278 const UniformInfo& uniform_info = uniform_infos_[ii];
279 if (!uniform_info.IsValid()) {
280 continue;
282 GLint location = uniform_info.element_locations[0];
283 GLsizei size = uniform_info.size;
284 uint32 unit_size = GLES2Util::GetGLDataTypeSizeForUniforms(
285 uniform_info.type);
286 uint32 size_needed = size * unit_size;
287 if (size_needed > zero_buffer->size()) {
288 zero_buffer->resize(size_needed, 0u);
290 const void* zero = &(*zero_buffer)[0];
291 switch (uniform_info.type) {
292 case GL_FLOAT:
293 glUniform1fv(location, size, reinterpret_cast<const GLfloat*>(zero));
294 break;
295 case GL_FLOAT_VEC2:
296 glUniform2fv(location, size, reinterpret_cast<const GLfloat*>(zero));
297 break;
298 case GL_FLOAT_VEC3:
299 glUniform3fv(location, size, reinterpret_cast<const GLfloat*>(zero));
300 break;
301 case GL_FLOAT_VEC4:
302 glUniform4fv(location, size, reinterpret_cast<const GLfloat*>(zero));
303 break;
304 case GL_INT:
305 case GL_BOOL:
306 case GL_SAMPLER_2D:
307 case GL_SAMPLER_CUBE:
308 case GL_SAMPLER_EXTERNAL_OES:
309 case GL_SAMPLER_3D_OES:
310 case GL_SAMPLER_2D_RECT_ARB:
311 glUniform1iv(location, size, reinterpret_cast<const GLint*>(zero));
312 break;
313 case GL_INT_VEC2:
314 case GL_BOOL_VEC2:
315 glUniform2iv(location, size, reinterpret_cast<const GLint*>(zero));
316 break;
317 case GL_INT_VEC3:
318 case GL_BOOL_VEC3:
319 glUniform3iv(location, size, reinterpret_cast<const GLint*>(zero));
320 break;
321 case GL_INT_VEC4:
322 case GL_BOOL_VEC4:
323 glUniform4iv(location, size, reinterpret_cast<const GLint*>(zero));
324 break;
325 case GL_FLOAT_MAT2:
326 glUniformMatrix2fv(
327 location, size, false, reinterpret_cast<const GLfloat*>(zero));
328 break;
329 case GL_FLOAT_MAT3:
330 glUniformMatrix3fv(
331 location, size, false, reinterpret_cast<const GLfloat*>(zero));
332 break;
333 case GL_FLOAT_MAT4:
334 glUniformMatrix4fv(
335 location, size, false, reinterpret_cast<const GLfloat*>(zero));
336 break;
337 default:
338 NOTREACHED();
339 break;
344 namespace {
346 struct UniformData {
347 UniformData() : size(-1), type(GL_NONE), location(0), added(false) {
349 std::string queried_name;
350 std::string corrected_name;
351 std::string original_name;
352 GLsizei size;
353 GLenum type;
354 GLint location;
355 bool added;
358 struct UniformDataComparer {
359 bool operator()(const UniformData& lhs, const UniformData& rhs) const {
360 return lhs.queried_name < rhs.queried_name;
364 } // anonymous namespace
366 void Program::Update() {
367 Reset();
368 UpdateLogInfo();
369 link_status_ = true;
370 uniforms_cleared_ = false;
371 GLint num_attribs = 0;
372 GLint max_len = 0;
373 GLint max_location = -1;
374 glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTES, &num_attribs);
375 glGetProgramiv(service_id_, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_len);
376 // TODO(gman): Should we check for error?
377 scoped_ptr<char[]> name_buffer(new char[max_len]);
378 for (GLint ii = 0; ii < num_attribs; ++ii) {
379 GLsizei length = 0;
380 GLsizei size = 0;
381 GLenum type = 0;
382 glGetActiveAttrib(
383 service_id_, ii, max_len, &length, &size, &type, name_buffer.get());
384 DCHECK(max_len == 0 || length < max_len);
385 DCHECK(length == 0 || name_buffer[length] == '\0');
386 if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
387 std::string original_name;
388 GetVertexAttribData(name_buffer.get(), &original_name, &type);
389 // TODO(gman): Should we check for error?
390 GLint location = glGetAttribLocation(service_id_, name_buffer.get());
391 if (location > max_location) {
392 max_location = location;
394 attrib_infos_.push_back(
395 VertexAttrib(1, type, original_name, location));
396 max_attrib_name_length_ = std::max(
397 max_attrib_name_length_, static_cast<GLsizei>(original_name.size()));
401 // Create attrib location to index map.
402 attrib_location_to_index_map_.resize(max_location + 1);
403 for (GLint ii = 0; ii <= max_location; ++ii) {
404 attrib_location_to_index_map_[ii] = -1;
406 for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
407 const VertexAttrib& info = attrib_infos_[ii];
408 attrib_location_to_index_map_[info.location] = ii;
411 #if !defined(NDEBUG)
412 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
413 switches::kEnableGPUServiceLoggingGPU)) {
414 DVLOG(1) << "----: attribs for service_id: " << service_id();
415 for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
416 const VertexAttrib& info = attrib_infos_[ii];
417 DVLOG(1) << ii << ": loc = " << info.location
418 << ", size = " << info.size
419 << ", type = " << GLES2Util::GetStringEnum(info.type)
420 << ", name = " << info.name;
423 #endif
425 max_len = 0;
426 GLint num_uniforms = 0;
427 glGetProgramiv(service_id_, GL_ACTIVE_UNIFORMS, &num_uniforms);
428 glGetProgramiv(service_id_, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_len);
429 name_buffer.reset(new char[max_len]);
431 // Reads all the names.
432 std::vector<UniformData> uniform_data;
433 for (GLint ii = 0; ii < num_uniforms; ++ii) {
434 GLsizei length = 0;
435 UniformData data;
436 glGetActiveUniform(
437 service_id_, ii, max_len, &length,
438 &data.size, &data.type, name_buffer.get());
439 DCHECK(max_len == 0 || length < max_len);
440 DCHECK(length == 0 || name_buffer[length] == '\0');
441 if (!ProgramManager::IsInvalidPrefix(name_buffer.get(), length)) {
442 data.queried_name = std::string(name_buffer.get());
443 GetCorrectedUniformData(
444 data.queried_name,
445 &data.corrected_name, &data.original_name, &data.size, &data.type);
446 uniform_data.push_back(data);
450 // NOTE: We don't care if 2 uniforms are bound to the same location.
451 // One of them will take preference. The spec allows this, same as
452 // BindAttribLocation.
454 // The reason we don't check is if we were to fail we'd have to
455 // restore the previous program but since we've already linked successfully
456 // at this point the previous program is gone.
458 // Assigns the uniforms with bindings.
459 size_t next_available_index = 0;
460 for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
461 UniformData& data = uniform_data[ii];
462 data.location = glGetUniformLocation(
463 service_id_, data.queried_name.c_str());
464 // remove "[0]"
465 std::string short_name;
466 int element_index = 0;
467 bool good = GetUniformNameSansElement(data.queried_name, &element_index,
468 &short_name);
469 DCHECK(good);
470 LocationMap::const_iterator it = bind_uniform_location_map_.find(
471 short_name);
472 if (it != bind_uniform_location_map_.end()) {
473 data.added = AddUniformInfo(
474 data.size, data.type, data.location, it->second, data.corrected_name,
475 data.original_name, &next_available_index);
479 // Assigns the uniforms that were not bound.
480 for (size_t ii = 0; ii < uniform_data.size(); ++ii) {
481 const UniformData& data = uniform_data[ii];
482 if (!data.added) {
483 AddUniformInfo(
484 data.size, data.type, data.location, -1, data.corrected_name,
485 data.original_name, &next_available_index);
489 #if !defined(NDEBUG)
490 if (base::CommandLine::ForCurrentProcess()->HasSwitch(
491 switches::kEnableGPUServiceLoggingGPU)) {
492 DVLOG(1) << "----: uniforms for service_id: " << service_id();
493 for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
494 const UniformInfo& info = uniform_infos_[ii];
495 if (info.IsValid()) {
496 DVLOG(1) << ii << ": loc = " << info.element_locations[0]
497 << ", size = " << info.size
498 << ", type = " << GLES2Util::GetStringEnum(info.type)
499 << ", name = " << info.name;
503 #endif
505 valid_ = true;
508 void Program::ExecuteBindAttribLocationCalls() {
509 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
510 it != bind_attrib_location_map_.end(); ++it) {
511 const std::string* mapped_name = GetAttribMappedName(it->first);
512 if (mapped_name)
513 glBindAttribLocation(service_id_, it->second, mapped_name->c_str());
517 bool Program::Link(ShaderManager* manager,
518 Program::VaryingsPackingOption varyings_packing_option,
519 const ShaderCacheCallback& shader_callback) {
520 ClearLinkStatus();
522 if (!AttachedShadersExist()) {
523 set_log_info("missing shaders");
524 return false;
527 TimeTicks before_time = TimeTicks::Now();
528 bool link = true;
529 ProgramCache* cache = manager_->program_cache_;
530 if (cache) {
531 DCHECK(!attached_shaders_[0]->last_compiled_source().empty() &&
532 !attached_shaders_[1]->last_compiled_source().empty());
533 ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus(
534 attached_shaders_[0]->last_compiled_signature(),
535 attached_shaders_[1]->last_compiled_signature(),
536 &bind_attrib_location_map_,
537 transform_feedback_varyings_,
538 transform_feedback_buffer_mode_);
540 if (status == ProgramCache::LINK_SUCCEEDED) {
541 ProgramCache::ProgramLoadResult success =
542 cache->LoadLinkedProgram(service_id(),
543 attached_shaders_[0].get(),
544 attached_shaders_[1].get(),
545 &bind_attrib_location_map_,
546 transform_feedback_varyings_,
547 transform_feedback_buffer_mode_,
548 shader_callback);
549 link = success != ProgramCache::PROGRAM_LOAD_SUCCESS;
550 UMA_HISTOGRAM_BOOLEAN("GPU.ProgramCache.LoadBinarySuccess", !link);
554 if (link) {
555 CompileAttachedShaders();
557 if (!CanLink()) {
558 set_log_info("invalid shaders");
559 return false;
561 if (DetectAttribLocationBindingConflicts()) {
562 set_log_info("glBindAttribLocation() conflicts");
563 return false;
565 std::string conflicting_name;
566 if (DetectUniformsMismatch(&conflicting_name)) {
567 std::string info_log = "Uniforms with the same name but different "
568 "type/precision: " + conflicting_name;
569 set_log_info(ProcessLogInfo(info_log).c_str());
570 return false;
572 if (DetectVaryingsMismatch(&conflicting_name)) {
573 std::string info_log = "Varyings with the same name but different type, "
574 "or statically used varyings in fragment shader "
575 "are not declared in vertex shader: " +
576 conflicting_name;
577 set_log_info(ProcessLogInfo(info_log).c_str());
578 return false;
580 if (DetectBuiltInInvariantConflicts()) {
581 set_log_info("Invariant settings for certain built-in varyings "
582 "have to match");
583 return false;
585 if (DetectGlobalNameConflicts(&conflicting_name)) {
586 std::string info_log = "Name conflicts between an uniform and an "
587 "attribute: " + conflicting_name;
588 set_log_info(ProcessLogInfo(info_log).c_str());
589 return false;
591 if (!CheckVaryingsPacking(varyings_packing_option)) {
592 set_log_info("Varyings over maximum register limit");
593 return false;
596 ExecuteBindAttribLocationCalls();
597 before_time = TimeTicks::Now();
598 if (cache && gfx::g_driver_gl.ext.b_GL_ARB_get_program_binary) {
599 glProgramParameteri(service_id(),
600 PROGRAM_BINARY_RETRIEVABLE_HINT,
601 GL_TRUE);
603 glLinkProgram(service_id());
606 GLint success = 0;
607 glGetProgramiv(service_id(), GL_LINK_STATUS, &success);
608 if (success == GL_TRUE) {
609 Update();
610 if (link) {
611 if (cache) {
612 cache->SaveLinkedProgram(service_id(),
613 attached_shaders_[0].get(),
614 attached_shaders_[1].get(),
615 &bind_attrib_location_map_,
616 transform_feedback_varyings_,
617 transform_feedback_buffer_mode_,
618 shader_callback);
620 UMA_HISTOGRAM_CUSTOM_COUNTS(
621 "GPU.ProgramCache.BinaryCacheMissTime",
622 static_cast<base::HistogramBase::Sample>(
623 (TimeTicks::Now() - before_time).InMicroseconds()),
625 static_cast<base::HistogramBase::Sample>(
626 TimeDelta::FromSeconds(10).InMicroseconds()),
627 50);
628 } else {
629 UMA_HISTOGRAM_CUSTOM_COUNTS(
630 "GPU.ProgramCache.BinaryCacheHitTime",
631 static_cast<base::HistogramBase::Sample>(
632 (TimeTicks::Now() - before_time).InMicroseconds()),
634 static_cast<base::HistogramBase::Sample>(
635 TimeDelta::FromSeconds(1).InMicroseconds()),
636 50);
638 } else {
639 UpdateLogInfo();
641 return success == GL_TRUE;
644 void Program::Validate() {
645 if (!IsValid()) {
646 set_log_info("program not linked");
647 return;
649 glValidateProgram(service_id());
650 UpdateLogInfo();
653 GLint Program::GetUniformFakeLocation(
654 const std::string& name) const {
655 bool getting_array_location = false;
656 size_t open_pos = std::string::npos;
657 int index = 0;
658 if (!GLES2Util::ParseUniformName(
659 name, &open_pos, &index, &getting_array_location)) {
660 return -1;
662 for (GLuint ii = 0; ii < uniform_infos_.size(); ++ii) {
663 const UniformInfo& info = uniform_infos_[ii];
664 if (!info.IsValid()) {
665 continue;
667 if (info.name == name ||
668 (info.is_array &&
669 info.name.compare(0, info.name.size() - 3, name) == 0)) {
670 return info.fake_location_base;
671 } else if (getting_array_location && info.is_array) {
672 // Look for an array specification.
673 size_t open_pos_2 = info.name.find_last_of('[');
674 if (open_pos_2 == open_pos &&
675 name.compare(0, open_pos, info.name, 0, open_pos) == 0) {
676 if (index >= 0 && index < info.size) {
677 DCHECK_GT(static_cast<int>(info.element_locations.size()), index);
678 if (info.element_locations[index] == -1)
679 return -1;
680 return ProgramManager::MakeFakeLocation(
681 info.fake_location_base, index);
686 return -1;
689 GLint Program::GetAttribLocation(
690 const std::string& original_name) const {
691 for (GLuint ii = 0; ii < attrib_infos_.size(); ++ii) {
692 const VertexAttrib& info = attrib_infos_[ii];
693 if (info.name == original_name) {
694 return info.location;
697 return -1;
700 const Program::UniformInfo*
701 Program::GetUniformInfoByFakeLocation(
702 GLint fake_location, GLint* real_location, GLint* array_index) const {
703 DCHECK(real_location);
704 DCHECK(array_index);
705 if (fake_location < 0) {
706 return NULL;
709 GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
710 if (uniform_index >= 0 &&
711 static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
712 const UniformInfo& uniform_info = uniform_infos_[uniform_index];
713 if (!uniform_info.IsValid()) {
714 return NULL;
716 GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
717 if (element_index < uniform_info.size) {
718 *real_location = uniform_info.element_locations[element_index];
719 *array_index = element_index;
720 return &uniform_info;
723 return NULL;
726 const std::string* Program::GetAttribMappedName(
727 const std::string& original_name) const {
728 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
729 Shader* shader = attached_shaders_[ii].get();
730 if (shader) {
731 const std::string* mapped_name =
732 shader->GetAttribMappedName(original_name);
733 if (mapped_name)
734 return mapped_name;
737 return NULL;
740 const std::string* Program::GetOriginalNameFromHashedName(
741 const std::string& hashed_name) const {
742 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
743 Shader* shader = attached_shaders_[ii].get();
744 if (shader) {
745 const std::string* original_name =
746 shader->GetOriginalNameFromHashedName(hashed_name);
747 if (original_name)
748 return original_name;
751 return NULL;
754 bool Program::SetUniformLocationBinding(
755 const std::string& name, GLint location) {
756 std::string short_name;
757 int element_index = 0;
758 if (!GetUniformNameSansElement(name, &element_index, &short_name) ||
759 element_index != 0) {
760 return false;
763 bind_uniform_location_map_[short_name] = location;
764 return true;
767 // Note: This is only valid to call right after a program has been linked
768 // successfully.
769 void Program::GetCorrectedUniformData(
770 const std::string& name,
771 std::string* corrected_name, std::string* original_name,
772 GLsizei* size, GLenum* type) const {
773 DCHECK(corrected_name && original_name && size && type);
774 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
775 Shader* shader = attached_shaders_[ii].get();
776 if (!shader)
777 continue;
778 const sh::ShaderVariable* info = NULL;
779 const sh::Uniform* uniform = shader->GetUniformInfo(name);
780 bool found = false;
781 if (uniform)
782 found = uniform->findInfoByMappedName(name, &info, original_name);
783 if (found) {
784 const std::string kArraySpec("[0]");
785 if (info->arraySize > 0 && !EndsWith(name, kArraySpec, true)) {
786 *corrected_name = name + kArraySpec;
787 *original_name += kArraySpec;
788 } else {
789 *corrected_name = name;
791 *type = info->type;
792 *size = std::max(1u, info->arraySize);
793 return;
796 // TODO(zmo): this path should never be reached unless there is a serious
797 // bug in the driver or in ANGLE translator.
798 *corrected_name = name;
799 *original_name = name;
802 void Program::GetVertexAttribData(
803 const std::string& name, std::string* original_name, GLenum* type) const {
804 DCHECK(original_name);
805 DCHECK(type);
806 Shader* shader = attached_shaders_[ShaderTypeToIndex(GL_VERTEX_SHADER)].get();
807 if (shader) {
808 // Vertex attributes can not be arrays or structs (GLSL ES 3.00.4, section
809 // 4.3.4, "Input Variables"), so the top level sh::Attribute returns the
810 // information we need.
811 const sh::Attribute* info = shader->GetAttribInfo(name);
812 if (info) {
813 *original_name = info->name;
814 *type = info->type;
815 return;
818 // TODO(zmo): this path should never be reached unless there is a serious
819 // bug in the driver or in ANGLE translator.
820 *original_name = name;
823 bool Program::AddUniformInfo(
824 GLsizei size, GLenum type, GLint location, GLint fake_base_location,
825 const std::string& name, const std::string& original_name,
826 size_t* next_available_index) {
827 DCHECK(next_available_index);
828 const char* kArraySpec = "[0]";
829 size_t uniform_index =
830 fake_base_location >= 0 ? fake_base_location : *next_available_index;
831 if (uniform_infos_.size() < uniform_index + 1) {
832 uniform_infos_.resize(uniform_index + 1);
835 // return if this location is already in use.
836 if (uniform_infos_[uniform_index].IsValid()) {
837 DCHECK_GE(fake_base_location, 0);
838 return false;
841 uniform_infos_[uniform_index] = UniformInfo(
842 size, type, uniform_index, original_name);
843 ++num_uniforms_;
845 UniformInfo& info = uniform_infos_[uniform_index];
846 info.element_locations.resize(size);
847 info.element_locations[0] = location;
848 DCHECK_GE(size, 0);
849 size_t num_texture_units = info.IsSampler() ? static_cast<size_t>(size) : 0u;
850 info.texture_units.clear();
851 info.texture_units.resize(num_texture_units, 0);
853 if (size > 1) {
854 // Go through the array element locations looking for a match.
855 // We can skip the first element because it's the same as the
856 // the location without the array operators.
857 size_t array_pos = name.rfind(kArraySpec);
858 std::string base_name = name;
859 if (name.size() > 3) {
860 if (array_pos != name.size() - 3) {
861 info.name = name + kArraySpec;
862 } else {
863 base_name = name.substr(0, name.size() - 3);
866 for (GLsizei ii = 1; ii < info.size; ++ii) {
867 std::string element_name(base_name + "[" + base::IntToString(ii) + "]");
868 info.element_locations[ii] =
869 glGetUniformLocation(service_id_, element_name.c_str());
873 info.is_array =
874 (size > 1 ||
875 (info.name.size() > 3 &&
876 info.name.rfind(kArraySpec) == info.name.size() - 3));
878 if (info.IsSampler()) {
879 sampler_indices_.push_back(info.fake_location_base);
881 max_uniform_name_length_ =
882 std::max(max_uniform_name_length_,
883 static_cast<GLsizei>(info.name.size()));
885 while (*next_available_index < uniform_infos_.size() &&
886 uniform_infos_[*next_available_index].IsValid()) {
887 *next_available_index = *next_available_index + 1;
890 return true;
893 const Program::UniformInfo*
894 Program::GetUniformInfo(
895 GLint index) const {
896 if (static_cast<size_t>(index) >= uniform_infos_.size()) {
897 return NULL;
900 const UniformInfo& info = uniform_infos_[index];
901 return info.IsValid() ? &info : NULL;
904 bool Program::SetSamplers(
905 GLint num_texture_units, GLint fake_location,
906 GLsizei count, const GLint* value) {
907 if (fake_location < 0) {
908 return true;
910 GLint uniform_index = GetUniformInfoIndexFromFakeLocation(fake_location);
911 if (uniform_index >= 0 &&
912 static_cast<size_t>(uniform_index) < uniform_infos_.size()) {
913 UniformInfo& info = uniform_infos_[uniform_index];
914 if (!info.IsValid()) {
915 return false;
917 GLint element_index = GetArrayElementIndexFromFakeLocation(fake_location);
918 if (element_index < info.size) {
919 count = std::min(info.size - element_index, count);
920 if (info.IsSampler() && count > 0) {
921 for (GLsizei ii = 0; ii < count; ++ii) {
922 if (value[ii] < 0 || value[ii] >= num_texture_units) {
923 return false;
926 std::copy(value, value + count,
927 info.texture_units.begin() + element_index);
928 return true;
932 return true;
935 void Program::GetProgramiv(GLenum pname, GLint* params) {
936 switch (pname) {
937 case GL_ACTIVE_ATTRIBUTES:
938 *params = attrib_infos_.size();
939 break;
940 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
941 // Notice +1 to accomodate NULL terminator.
942 *params = max_attrib_name_length_ + 1;
943 break;
944 case GL_ACTIVE_UNIFORMS:
945 *params = num_uniforms_;
946 break;
947 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
948 // Notice +1 to accomodate NULL terminator.
949 *params = max_uniform_name_length_ + 1;
950 break;
951 case GL_LINK_STATUS:
952 *params = link_status_;
953 break;
954 case GL_INFO_LOG_LENGTH:
955 // Notice +1 to accomodate NULL terminator.
956 *params = log_info_.get() ? (log_info_->size() + 1) : 0;
957 break;
958 case GL_DELETE_STATUS:
959 *params = deleted_;
960 break;
961 case GL_VALIDATE_STATUS:
962 if (!IsValid()) {
963 *params = GL_FALSE;
964 } else {
965 glGetProgramiv(service_id_, pname, params);
967 break;
968 default:
969 glGetProgramiv(service_id_, pname, params);
970 break;
974 bool Program::AttachShader(
975 ShaderManager* shader_manager,
976 Shader* shader) {
977 DCHECK(shader_manager);
978 DCHECK(shader);
979 int index = ShaderTypeToIndex(shader->shader_type());
980 if (attached_shaders_[index].get() != NULL) {
981 return false;
983 attached_shaders_[index] = scoped_refptr<Shader>(shader);
984 shader_manager->UseShader(shader);
985 return true;
988 bool Program::DetachShader(
989 ShaderManager* shader_manager,
990 Shader* shader) {
991 DCHECK(shader_manager);
992 DCHECK(shader);
993 if (attached_shaders_[ShaderTypeToIndex(shader->shader_type())].get() !=
994 shader) {
995 return false;
997 attached_shaders_[ShaderTypeToIndex(shader->shader_type())] = NULL;
998 shader_manager->UnuseShader(shader);
999 return true;
1002 void Program::DetachShaders(ShaderManager* shader_manager) {
1003 DCHECK(shader_manager);
1004 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1005 if (attached_shaders_[ii].get()) {
1006 DetachShader(shader_manager, attached_shaders_[ii].get());
1011 void Program::CompileAttachedShaders() {
1012 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1013 Shader* shader = attached_shaders_[ii].get();
1014 if (shader) {
1015 shader->DoCompile();
1020 bool Program::AttachedShadersExist() const {
1021 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1022 if (!attached_shaders_[ii].get())
1023 return false;
1025 return true;
1028 bool Program::CanLink() const {
1029 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1030 if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid()) {
1031 return false;
1034 return true;
1037 bool Program::DetectAttribLocationBindingConflicts() const {
1038 std::set<GLint> location_binding_used;
1039 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin();
1040 it != bind_attrib_location_map_.end(); ++it) {
1041 // Find out if an attribute is statically used in this program's shaders.
1042 const sh::Attribute* attrib = NULL;
1043 const std::string* mapped_name = GetAttribMappedName(it->first);
1044 if (!mapped_name)
1045 continue;
1046 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1047 if (!attached_shaders_[ii].get() || !attached_shaders_[ii]->valid())
1048 continue;
1049 attrib = attached_shaders_[ii]->GetAttribInfo(*mapped_name);
1050 if (attrib) {
1051 if (attrib->staticUse)
1052 break;
1053 else
1054 attrib = NULL;
1057 if (attrib) {
1058 size_t num_of_locations = 1;
1059 switch (attrib->type) {
1060 case GL_FLOAT_MAT2:
1061 num_of_locations = 2;
1062 break;
1063 case GL_FLOAT_MAT3:
1064 num_of_locations = 3;
1065 break;
1066 case GL_FLOAT_MAT4:
1067 num_of_locations = 4;
1068 break;
1069 default:
1070 break;
1072 for (size_t ii = 0; ii < num_of_locations; ++ii) {
1073 GLint loc = it->second + ii;
1074 std::pair<std::set<GLint>::iterator, bool> result =
1075 location_binding_used.insert(loc);
1076 if (!result.second)
1077 return true;
1081 return false;
1084 bool Program::DetectUniformsMismatch(std::string* conflicting_name) const {
1085 typedef std::map<std::string, const sh::Uniform*> UniformPointerMap;
1086 UniformPointerMap uniform_pointer_map;
1087 for (int ii = 0; ii < kMaxAttachedShaders; ++ii) {
1088 const UniformMap& shader_uniforms = attached_shaders_[ii]->uniform_map();
1089 for (UniformMap::const_iterator iter = shader_uniforms.begin();
1090 iter != shader_uniforms.end(); ++iter) {
1091 const std::string& name = iter->first;
1092 UniformPointerMap::iterator hit = uniform_pointer_map.find(name);
1093 if (hit == uniform_pointer_map.end()) {
1094 uniform_pointer_map[name] = &(iter->second);
1095 } else {
1096 // If a uniform is in the map, i.e., it has already been declared by
1097 // another shader, then the type, precision, etc. must match.
1098 if (hit->second->isSameUniformAtLinkTime(iter->second))
1099 continue;
1100 *conflicting_name = name;
1101 return true;
1105 return false;
1108 bool Program::DetectVaryingsMismatch(std::string* conflicting_name) const {
1109 DCHECK(attached_shaders_[0].get() &&
1110 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
1111 attached_shaders_[1].get() &&
1112 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
1113 const VaryingMap* vertex_varyings = &(attached_shaders_[0]->varying_map());
1114 const VaryingMap* fragment_varyings = &(attached_shaders_[1]->varying_map());
1116 for (VaryingMap::const_iterator iter = fragment_varyings->begin();
1117 iter != fragment_varyings->end(); ++iter) {
1118 const std::string& name = iter->first;
1119 if (IsBuiltInFragmentVarying(name))
1120 continue;
1122 VaryingMap::const_iterator hit = vertex_varyings->find(name);
1123 if (hit == vertex_varyings->end()) {
1124 if (iter->second.staticUse) {
1125 *conflicting_name = name;
1126 return true;
1128 continue;
1131 if (!hit->second.isSameVaryingAtLinkTime(iter->second)) {
1132 *conflicting_name = name;
1133 return true;
1137 return false;
1140 bool Program::DetectBuiltInInvariantConflicts() const {
1141 DCHECK(attached_shaders_[0].get() &&
1142 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
1143 attached_shaders_[1].get() &&
1144 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
1145 const VaryingMap& vertex_varyings = attached_shaders_[0]->varying_map();
1146 const VaryingMap& fragment_varyings = attached_shaders_[1]->varying_map();
1148 bool gl_position_invariant = IsBuiltInInvariant(
1149 vertex_varyings, "gl_Position");
1150 bool gl_point_size_invariant = IsBuiltInInvariant(
1151 vertex_varyings, "gl_PointSize");
1153 bool gl_frag_coord_invariant = IsBuiltInInvariant(
1154 fragment_varyings, "gl_FragCoord");
1155 bool gl_point_coord_invariant = IsBuiltInInvariant(
1156 fragment_varyings, "gl_PointCoord");
1158 return ((gl_frag_coord_invariant && !gl_position_invariant) ||
1159 (gl_point_coord_invariant && !gl_point_size_invariant));
1162 bool Program::DetectGlobalNameConflicts(std::string* conflicting_name) const {
1163 DCHECK(attached_shaders_[0].get() &&
1164 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
1165 attached_shaders_[1].get() &&
1166 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
1167 const UniformMap* uniforms[2];
1168 uniforms[0] = &(attached_shaders_[0]->uniform_map());
1169 uniforms[1] = &(attached_shaders_[1]->uniform_map());
1170 const AttributeMap* attribs =
1171 &(attached_shaders_[0]->attrib_map());
1173 for (AttributeMap::const_iterator iter = attribs->begin();
1174 iter != attribs->end(); ++iter) {
1175 for (int ii = 0; ii < 2; ++ii) {
1176 if (uniforms[ii]->find(iter->first) != uniforms[ii]->end()) {
1177 *conflicting_name = iter->first;
1178 return true;
1182 return false;
1185 bool Program::CheckVaryingsPacking(
1186 Program::VaryingsPackingOption option) const {
1187 DCHECK(attached_shaders_[0].get() &&
1188 attached_shaders_[0]->shader_type() == GL_VERTEX_SHADER &&
1189 attached_shaders_[1].get() &&
1190 attached_shaders_[1]->shader_type() == GL_FRAGMENT_SHADER);
1191 const VaryingMap* vertex_varyings = &(attached_shaders_[0]->varying_map());
1192 const VaryingMap* fragment_varyings = &(attached_shaders_[1]->varying_map());
1194 std::map<std::string, ShVariableInfo> combined_map;
1196 for (VaryingMap::const_iterator iter = fragment_varyings->begin();
1197 iter != fragment_varyings->end(); ++iter) {
1198 if (!iter->second.staticUse && option == kCountOnlyStaticallyUsed)
1199 continue;
1200 if (!IsBuiltInFragmentVarying(iter->first)) {
1201 VaryingMap::const_iterator vertex_iter =
1202 vertex_varyings->find(iter->first);
1203 if (vertex_iter == vertex_varyings->end() ||
1204 (!vertex_iter->second.staticUse &&
1205 option == kCountOnlyStaticallyUsed))
1206 continue;
1209 ShVariableInfo var;
1210 var.type = static_cast<sh::GLenum>(iter->second.type);
1211 var.size = std::max(1u, iter->second.arraySize);
1212 combined_map[iter->first] = var;
1215 if (combined_map.size() == 0)
1216 return true;
1217 scoped_ptr<ShVariableInfo[]> variables(
1218 new ShVariableInfo[combined_map.size()]);
1219 size_t index = 0;
1220 for (std::map<std::string, ShVariableInfo>::const_iterator iter =
1221 combined_map.begin();
1222 iter != combined_map.end(); ++iter) {
1223 variables[index].type = iter->second.type;
1224 variables[index].size = iter->second.size;
1225 ++index;
1227 return ShCheckVariablesWithinPackingLimits(
1228 static_cast<int>(manager_->max_varying_vectors()),
1229 variables.get(),
1230 combined_map.size());
1233 void Program::GetProgramInfo(
1234 ProgramManager* manager, CommonDecoder::Bucket* bucket) const {
1235 // NOTE: It seems to me the math in here does not need check for overflow
1236 // because the data being calucated from has various small limits. The max
1237 // number of attribs + uniforms is somewhere well under 1024. The maximum size
1238 // of an identifier is 256 characters.
1239 uint32 num_locations = 0;
1240 uint32 total_string_size = 0;
1242 for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
1243 const VertexAttrib& info = attrib_infos_[ii];
1244 num_locations += 1;
1245 total_string_size += info.name.size();
1248 for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
1249 const UniformInfo& info = uniform_infos_[ii];
1250 if (info.IsValid()) {
1251 num_locations += info.element_locations.size();
1252 total_string_size += info.name.size();
1256 uint32 num_inputs = attrib_infos_.size() + num_uniforms_;
1257 uint32 input_size = num_inputs * sizeof(ProgramInput);
1258 uint32 location_size = num_locations * sizeof(int32);
1259 uint32 size = sizeof(ProgramInfoHeader) +
1260 input_size + location_size + total_string_size;
1262 bucket->SetSize(size);
1263 ProgramInfoHeader* header = bucket->GetDataAs<ProgramInfoHeader*>(0, size);
1264 ProgramInput* inputs = bucket->GetDataAs<ProgramInput*>(
1265 sizeof(ProgramInfoHeader), input_size);
1266 int32* locations = bucket->GetDataAs<int32*>(
1267 sizeof(ProgramInfoHeader) + input_size, location_size);
1268 char* strings = bucket->GetDataAs<char*>(
1269 sizeof(ProgramInfoHeader) + input_size + location_size,
1270 total_string_size);
1271 DCHECK(header);
1272 DCHECK(inputs);
1273 DCHECK(locations);
1274 DCHECK(strings);
1276 header->link_status = link_status_;
1277 header->num_attribs = attrib_infos_.size();
1278 header->num_uniforms = num_uniforms_;
1280 for (size_t ii = 0; ii < attrib_infos_.size(); ++ii) {
1281 const VertexAttrib& info = attrib_infos_[ii];
1282 inputs->size = info.size;
1283 inputs->type = info.type;
1284 inputs->location_offset = ComputeOffset(header, locations);
1285 inputs->name_offset = ComputeOffset(header, strings);
1286 inputs->name_length = info.name.size();
1287 *locations++ = info.location;
1288 memcpy(strings, info.name.c_str(), info.name.size());
1289 strings += info.name.size();
1290 ++inputs;
1293 for (size_t ii = 0; ii < uniform_infos_.size(); ++ii) {
1294 const UniformInfo& info = uniform_infos_[ii];
1295 if (info.IsValid()) {
1296 inputs->size = info.size;
1297 inputs->type = info.type;
1298 inputs->location_offset = ComputeOffset(header, locations);
1299 inputs->name_offset = ComputeOffset(header, strings);
1300 inputs->name_length = info.name.size();
1301 DCHECK(static_cast<size_t>(info.size) == info.element_locations.size());
1302 for (size_t jj = 0; jj < info.element_locations.size(); ++jj) {
1303 if (info.element_locations[jj] == -1)
1304 *locations++ = -1;
1305 else
1306 *locations++ = ProgramManager::MakeFakeLocation(ii, jj);
1308 memcpy(strings, info.name.c_str(), info.name.size());
1309 strings += info.name.size();
1310 ++inputs;
1314 DCHECK_EQ(ComputeOffset(header, strings), size);
1317 bool Program::GetUniformBlocks(CommonDecoder::Bucket* bucket) const {
1318 // The data is packed into the bucket in the following order
1319 // 1) header
1320 // 2) N entries of block data (except for name and indices)
1321 // 3) name1, indices1, name2, indices2, ..., nameN, indicesN
1323 // We query all the data directly through GL calls, assuming they are
1324 // cheap through MANGLE.
1326 DCHECK(bucket);
1327 GLuint program = service_id();
1329 uint32_t header_size = sizeof(UniformBlocksHeader);
1330 bucket->SetSize(header_size); // In case we fail.
1332 uint32_t num_uniform_blocks = 0;
1333 GLint param = GL_FALSE;
1334 // We assume program is a valid program service id.
1335 glGetProgramiv(program, GL_LINK_STATUS, &param);
1336 if (param == GL_TRUE) {
1337 param = 0;
1338 glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &param);
1339 num_uniform_blocks = static_cast<uint32_t>(param);
1341 if (num_uniform_blocks == 0) {
1342 // Although spec allows an implementation to return uniform block info
1343 // even if a link fails, for consistency, we disallow that.
1344 return true;
1347 std::vector<UniformBlockInfo> blocks(num_uniform_blocks);
1348 base::CheckedNumeric<uint32_t> size = sizeof(UniformBlockInfo);
1349 size *= num_uniform_blocks;
1350 uint32_t entry_size = size.ValueOrDefault(0);
1351 size += header_size;
1352 std::vector<std::string> names(num_uniform_blocks);
1353 GLint max_name_length = 0;
1354 glGetProgramiv(
1355 program, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &max_name_length);
1356 std::vector<GLchar> buffer(max_name_length);
1357 GLsizei length;
1358 for (uint32_t ii = 0; ii < num_uniform_blocks; ++ii) {
1359 param = 0;
1360 glGetActiveUniformBlockiv(program, ii, GL_UNIFORM_BLOCK_BINDING, &param);
1361 blocks[ii].binding = static_cast<uint32_t>(param);
1363 param = 0;
1364 glGetActiveUniformBlockiv(program, ii, GL_UNIFORM_BLOCK_DATA_SIZE, &param);
1365 blocks[ii].data_size = static_cast<uint32_t>(param);
1367 blocks[ii].name_offset = size.ValueOrDefault(0);
1368 param = 0;
1369 glGetActiveUniformBlockiv(
1370 program, ii, GL_UNIFORM_BLOCK_NAME_LENGTH, &param);
1371 DCHECK_GE(max_name_length, param);
1372 memset(&buffer[0], 0, param);
1373 length = 0;
1374 glGetActiveUniformBlockName(
1375 program, ii, static_cast<GLsizei>(param), &length, &buffer[0]);
1376 DCHECK_EQ(param, length + 1);
1377 names[ii] = std::string(&buffer[0], length);
1378 // TODO(zmo): optimize the name mapping lookup.
1379 const std::string* original_name = GetOriginalNameFromHashedName(names[ii]);
1380 if (original_name)
1381 names[ii] = *original_name;
1382 blocks[ii].name_length = names[ii].size() + 1;
1383 size += blocks[ii].name_length;
1385 param = 0;
1386 glGetActiveUniformBlockiv(
1387 program, ii, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &param);
1388 blocks[ii].active_uniforms = static_cast<uint32_t>(param);
1389 blocks[ii].active_uniform_offset = size.ValueOrDefault(0);
1390 base::CheckedNumeric<uint32_t> indices_size = blocks[ii].active_uniforms;
1391 indices_size *= sizeof(uint32_t);
1392 if (!indices_size.IsValid())
1393 return false;
1394 size += indices_size.ValueOrDefault(0);
1396 param = 0;
1397 glGetActiveUniformBlockiv(
1398 program, ii, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, &param);
1399 blocks[ii].referenced_by_vertex_shader = static_cast<uint32_t>(param);
1401 param = 0;
1402 glGetActiveUniformBlockiv(
1403 program, ii, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, &param);
1404 blocks[ii].referenced_by_fragment_shader = static_cast<uint32_t>(param);
1406 if (!size.IsValid())
1407 return false;
1408 uint32_t total_size = size.ValueOrDefault(0);
1409 DCHECK_LE(header_size + entry_size, total_size);
1410 uint32_t data_size = total_size - header_size - entry_size;
1412 bucket->SetSize(total_size);
1413 UniformBlocksHeader* header =
1414 bucket->GetDataAs<UniformBlocksHeader*>(0, header_size);
1415 UniformBlockInfo* entries = bucket->GetDataAs<UniformBlockInfo*>(
1416 header_size, entry_size);
1417 char* data = bucket->GetDataAs<char*>(header_size + entry_size, data_size);
1418 DCHECK(header);
1419 DCHECK(entries);
1420 DCHECK(data);
1422 // Copy over data for the header and entries.
1423 header->num_uniform_blocks = num_uniform_blocks;
1424 memcpy(entries, &blocks[0], entry_size);
1426 std::vector<GLint> params;
1427 for (uint32_t ii = 0; ii < num_uniform_blocks; ++ii) {
1428 // Get active uniform name.
1429 memcpy(data, names[ii].c_str(), names[ii].length() + 1);
1430 data += names[ii].length() + 1;
1432 // Get active uniform indices.
1433 if (params.size() < blocks[ii].active_uniforms)
1434 params.resize(blocks[ii].active_uniforms);
1435 uint32_t num_bytes = blocks[ii].active_uniforms * sizeof(GLint);
1436 memset(&params[0], 0, num_bytes);
1437 glGetActiveUniformBlockiv(
1438 program, ii, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &params[0]);
1439 uint32_t* indices = reinterpret_cast<uint32_t*>(data);
1440 for (uint32_t uu = 0; uu < blocks[ii].active_uniforms; ++uu) {
1441 indices[uu] = static_cast<uint32_t>(params[uu]);
1443 data += num_bytes;
1445 DCHECK_EQ(ComputeOffset(header, data), total_size);
1446 return true;
1449 bool Program::GetTransformFeedbackVaryings(
1450 CommonDecoder::Bucket* bucket) const {
1451 // The data is packed into the bucket in the following order
1452 // 1) header
1453 // 2) N entries of varying data (except for name)
1454 // 3) name1, name2, ..., nameN
1456 // We query all the data directly through GL calls, assuming they are
1457 // cheap through MANGLE.
1459 DCHECK(bucket);
1460 GLuint program = service_id();
1462 uint32_t header_size = sizeof(TransformFeedbackVaryingsHeader);
1463 bucket->SetSize(header_size); // In case we fail.
1465 uint32_t num_transform_feedback_varyings = 0;
1466 GLint param = GL_FALSE;
1467 // We assume program is a valid program service id.
1468 glGetProgramiv(program, GL_LINK_STATUS, &param);
1469 if (param == GL_TRUE) {
1470 param = 0;
1471 glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYINGS, &param);
1472 num_transform_feedback_varyings = static_cast<uint32_t>(param);
1474 if (num_transform_feedback_varyings == 0) {
1475 return true;
1478 std::vector<TransformFeedbackVaryingInfo> varyings(
1479 num_transform_feedback_varyings);
1480 base::CheckedNumeric<uint32_t> size = sizeof(TransformFeedbackVaryingInfo);
1481 size *= num_transform_feedback_varyings;
1482 uint32_t entry_size = size.ValueOrDefault(0);
1483 size += header_size;
1484 std::vector<std::string> names(num_transform_feedback_varyings);
1485 GLint max_name_length = 0;
1486 glGetProgramiv(
1487 program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &max_name_length);
1488 if (max_name_length < 1)
1489 max_name_length = 1;
1490 std::vector<char> buffer(max_name_length);
1491 for (uint32_t ii = 0; ii < num_transform_feedback_varyings; ++ii) {
1492 GLsizei var_size = 0;
1493 GLsizei var_name_length = 0;
1494 GLenum var_type = 0;
1495 glGetTransformFeedbackVarying(
1496 program, ii, max_name_length,
1497 &var_name_length, &var_size, &var_type, &buffer[0]);
1498 varyings[ii].size = static_cast<uint32_t>(var_size);
1499 varyings[ii].type = static_cast<uint32_t>(var_type);
1500 varyings[ii].name_offset = static_cast<uint32_t>(size.ValueOrDefault(0));
1501 DCHECK_GT(max_name_length, var_name_length);
1502 names[ii] = std::string(&buffer[0], var_name_length);
1503 // TODO(zmo): optimize the name mapping lookup.
1504 const std::string* original_name = GetOriginalNameFromHashedName(names[ii]);
1505 if (original_name)
1506 names[ii] = *original_name;
1507 varyings[ii].name_length = names[ii].size() + 1;
1508 size += names[ii].size();
1509 size += 1;
1511 if (!size.IsValid())
1512 return false;
1513 uint32_t total_size = size.ValueOrDefault(0);
1514 DCHECK_LE(header_size + entry_size, total_size);
1515 uint32_t data_size = total_size - header_size - entry_size;
1517 bucket->SetSize(total_size);
1518 TransformFeedbackVaryingsHeader* header =
1519 bucket->GetDataAs<TransformFeedbackVaryingsHeader*>(0, header_size);
1520 TransformFeedbackVaryingInfo* entries =
1521 bucket->GetDataAs<TransformFeedbackVaryingInfo*>(header_size, entry_size);
1522 char* data = bucket->GetDataAs<char*>(header_size + entry_size, data_size);
1523 DCHECK(header);
1524 DCHECK(entries);
1525 DCHECK(data);
1527 // Copy over data for the header and entries.
1528 header->num_transform_feedback_varyings = num_transform_feedback_varyings;
1529 memcpy(entries, &varyings[0], entry_size);
1531 for (uint32_t ii = 0; ii < num_transform_feedback_varyings; ++ii) {
1532 memcpy(data, names[ii].c_str(), names[ii].length() + 1);
1533 data += names[ii].length() + 1;
1535 DCHECK_EQ(ComputeOffset(header, data), total_size);
1536 return true;
1539 bool Program::GetUniformsES3(CommonDecoder::Bucket* bucket) const {
1540 // The data is packed into the bucket in the following order
1541 // 1) header
1542 // 2) N entries of UniformES3Info
1544 // We query all the data directly through GL calls, assuming they are
1545 // cheap through MANGLE.
1547 DCHECK(bucket);
1548 GLuint program = service_id();
1550 uint32_t header_size = sizeof(UniformsES3Header);
1551 bucket->SetSize(header_size); // In case we fail.
1553 GLsizei count = 0;
1554 GLint param = GL_FALSE;
1555 // We assume program is a valid program service id.
1556 glGetProgramiv(program, GL_LINK_STATUS, &param);
1557 if (param == GL_TRUE) {
1558 param = 0;
1559 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &count);
1561 if (count == 0) {
1562 return true;
1565 base::CheckedNumeric<uint32_t> size = sizeof(UniformES3Info);
1566 size *= count;
1567 uint32_t entry_size = size.ValueOrDefault(0);
1568 size += header_size;
1569 if (!size.IsValid())
1570 return false;
1571 uint32_t total_size = size.ValueOrDefault(0);
1572 bucket->SetSize(total_size);
1573 UniformsES3Header* header =
1574 bucket->GetDataAs<UniformsES3Header*>(0, header_size);
1575 DCHECK(header);
1576 header->num_uniforms = static_cast<uint32_t>(count);
1578 // Instead of GetDataAs<UniformES3Info*>, we do GetDataAs<int32_t>. This is
1579 // because struct UniformES3Info is defined as five int32_t.
1580 // By doing this, we can fill the structs through loops.
1581 int32_t* entries =
1582 bucket->GetDataAs<int32_t*>(header_size, entry_size);
1583 DCHECK(entries);
1584 const size_t kStride = sizeof(UniformES3Info) / sizeof(int32_t);
1586 const GLenum kPname[] = {
1587 GL_UNIFORM_BLOCK_INDEX,
1588 GL_UNIFORM_OFFSET,
1589 GL_UNIFORM_ARRAY_STRIDE,
1590 GL_UNIFORM_MATRIX_STRIDE,
1591 GL_UNIFORM_IS_ROW_MAJOR,
1593 const GLint kDefaultValue[] = { -1, -1, -1, -1, 0 };
1594 const size_t kNumPnames = arraysize(kPname);
1595 std::vector<GLuint> indices(count);
1596 for (GLsizei ii = 0; ii < count; ++ii) {
1597 indices[ii] = ii;
1599 std::vector<GLint> params(count);
1600 for (size_t pname_index = 0; pname_index < kNumPnames; ++pname_index) {
1601 for (GLsizei ii = 0; ii < count; ++ii) {
1602 params[ii] = kDefaultValue[pname_index];
1604 glGetActiveUniformsiv(
1605 program, count, &indices[0], kPname[pname_index], &params[0]);
1606 for (GLsizei ii = 0; ii < count; ++ii) {
1607 entries[kStride * ii + pname_index] = params[ii];
1610 return true;
1613 void Program::TransformFeedbackVaryings(GLsizei count,
1614 const char* const* varyings,
1615 GLenum buffer_mode) {
1616 transform_feedback_varyings_.clear();
1617 for (GLsizei i = 0; i < count; ++i) {
1618 transform_feedback_varyings_.push_back(std::string(varyings[i]));
1620 transform_feedback_buffer_mode_ = buffer_mode;
1623 Program::~Program() {
1624 if (manager_) {
1625 if (manager_->have_context_) {
1626 glDeleteProgram(service_id());
1628 manager_->StopTracking(this);
1629 manager_ = NULL;
1634 ProgramManager::ProgramManager(ProgramCache* program_cache,
1635 uint32 max_varying_vectors)
1636 : program_count_(0),
1637 have_context_(true),
1638 program_cache_(program_cache),
1639 max_varying_vectors_(max_varying_vectors) { }
1641 ProgramManager::~ProgramManager() {
1642 DCHECK(programs_.empty());
1645 void ProgramManager::Destroy(bool have_context) {
1646 have_context_ = have_context;
1647 programs_.clear();
1650 void ProgramManager::StartTracking(Program* /* program */) {
1651 ++program_count_;
1654 void ProgramManager::StopTracking(Program* /* program */) {
1655 --program_count_;
1658 Program* ProgramManager::CreateProgram(
1659 GLuint client_id, GLuint service_id) {
1660 std::pair<ProgramMap::iterator, bool> result =
1661 programs_.insert(
1662 std::make_pair(client_id,
1663 scoped_refptr<Program>(
1664 new Program(this, service_id))));
1665 DCHECK(result.second);
1666 return result.first->second.get();
1669 Program* ProgramManager::GetProgram(GLuint client_id) {
1670 ProgramMap::iterator it = programs_.find(client_id);
1671 return it != programs_.end() ? it->second.get() : NULL;
1674 bool ProgramManager::GetClientId(GLuint service_id, GLuint* client_id) const {
1675 // This doesn't need to be fast. It's only used during slow queries.
1676 for (ProgramMap::const_iterator it = programs_.begin();
1677 it != programs_.end(); ++it) {
1678 if (it->second->service_id() == service_id) {
1679 *client_id = it->first;
1680 return true;
1683 return false;
1686 ProgramCache* ProgramManager::program_cache() const {
1687 return program_cache_;
1690 bool ProgramManager::IsOwned(Program* program) {
1691 for (ProgramMap::iterator it = programs_.begin();
1692 it != programs_.end(); ++it) {
1693 if (it->second.get() == program) {
1694 return true;
1697 return false;
1700 void ProgramManager::RemoveProgramInfoIfUnused(
1701 ShaderManager* shader_manager, Program* program) {
1702 DCHECK(shader_manager);
1703 DCHECK(program);
1704 DCHECK(IsOwned(program));
1705 if (program->IsDeleted() && !program->InUse()) {
1706 program->DetachShaders(shader_manager);
1707 for (ProgramMap::iterator it = programs_.begin();
1708 it != programs_.end(); ++it) {
1709 if (it->second.get() == program) {
1710 programs_.erase(it);
1711 return;
1714 NOTREACHED();
1718 void ProgramManager::MarkAsDeleted(
1719 ShaderManager* shader_manager,
1720 Program* program) {
1721 DCHECK(shader_manager);
1722 DCHECK(program);
1723 DCHECK(IsOwned(program));
1724 program->MarkAsDeleted();
1725 RemoveProgramInfoIfUnused(shader_manager, program);
1728 void ProgramManager::UseProgram(Program* program) {
1729 DCHECK(program);
1730 DCHECK(IsOwned(program));
1731 program->IncUseCount();
1734 void ProgramManager::UnuseProgram(
1735 ShaderManager* shader_manager,
1736 Program* program) {
1737 DCHECK(shader_manager);
1738 DCHECK(program);
1739 DCHECK(IsOwned(program));
1740 program->DecUseCount();
1741 RemoveProgramInfoIfUnused(shader_manager, program);
1744 void ProgramManager::ClearUniforms(Program* program) {
1745 DCHECK(program);
1746 program->ClearUniforms(&zero_);
1749 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) {
1750 return index + element * 0x10000;
1753 } // namespace gles2
1754 } // namespace gpu