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[chromium-blink-merge.git] / gpu / command_buffer / service / shader_manager.h
blob0c48b9932f918cac2d4fd30d78bbf85d4fedaf5f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
8 #include <string>
9 #include "base/basictypes.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h"
18 namespace gpu {
19 namespace gles2 {
21 // This is used to keep the source code for a shader. This is because in order
22 // to emluate GLES2 the shaders will have to be re-written before passed to
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they
24 // should get the source they passed in, not the re-written source.
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
26 public:
27 enum TranslatedShaderSourceType {
28 kANGLE,
29 kGL, // GL or GLES
32 enum ShaderState {
33 kShaderStateWaiting,
34 kShaderStateCompileRequested,
35 kShaderStateCompiled, // Signifies compile happened, not valid compile.
38 void RequestCompile(scoped_refptr<ShaderTranslatorInterface> translator,
39 TranslatedShaderSourceType type);
41 void DoCompile();
43 ShaderState shader_state() const {
44 return shader_state_;
47 GLuint service_id() const {
48 return marked_for_deletion_ ? 0 : service_id_;
51 GLenum shader_type() const {
52 return shader_type_;
55 const std::string& source() const {
56 return source_;
59 void set_source(const std::string& source) {
60 source_ = source;
63 const std::string& translated_source() const {
64 return translated_source_;
67 std::string last_compiled_source() const {
68 return last_compiled_source_;
71 std::string last_compiled_signature() const {
72 if (translator_.get()) {
73 return last_compiled_source_ +
74 translator_->GetStringForOptionsThatWouldAffectCompilation();
76 return last_compiled_source_;
79 const sh::Attribute* GetAttribInfo(const std::string& name) const;
80 const sh::Uniform* GetUniformInfo(const std::string& name) const;
81 const sh::Varying* GetVaryingInfo(const std::string& name) const;
83 // If the original_name is not found, return NULL.
84 const std::string* GetAttribMappedName(
85 const std::string& original_name) const;
87 // If the hashed_name is not found, return NULL.
88 const std::string* GetOriginalNameFromHashedName(
89 const std::string& hashed_name) const;
91 const std::string& log_info() const {
92 return log_info_;
95 bool valid() const {
96 return shader_state_ == kShaderStateCompiled && valid_;
99 bool IsDeleted() const {
100 return marked_for_deletion_;
103 bool InUse() const {
104 DCHECK_GE(use_count_, 0);
105 return use_count_ != 0;
108 // Used by program cache.
109 const AttributeMap& attrib_map() const {
110 return attrib_map_;
113 // Used by program cache.
114 const UniformMap& uniform_map() const {
115 return uniform_map_;
118 // Used by program cache.
119 const VaryingMap& varying_map() const {
120 return varying_map_;
123 // Used by program cache.
124 void set_attrib_map(const AttributeMap& attrib_map) {
125 // copied because cache might be cleared
126 attrib_map_ = AttributeMap(attrib_map);
129 // Used by program cache.
130 void set_uniform_map(const UniformMap& uniform_map) {
131 // copied because cache might be cleared
132 uniform_map_ = UniformMap(uniform_map);
135 // Used by program cache.
136 void set_varying_map(const VaryingMap& varying_map) {
137 // copied because cache might be cleared
138 varying_map_ = VaryingMap(varying_map);
141 private:
142 friend class base::RefCounted<Shader>;
143 friend class ShaderManager;
145 Shader(GLuint service_id, GLenum shader_type);
146 ~Shader();
148 // Must be called only if we currently own the context. Forces the deletion
149 // of the underlying shader service id.
150 void Destroy();
152 void IncUseCount();
153 void DecUseCount();
154 void MarkForDeletion();
155 void DeleteServiceID();
157 int use_count_;
159 // The current state of the shader.
160 ShaderState shader_state_;
162 // The shader has been marked for deletion.
163 bool marked_for_deletion_;
165 // The shader this Shader is tracking.
166 GLuint service_id_;
168 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
169 GLenum shader_type_;
171 // Translated source type when shader was last requested to be compiled.
172 TranslatedShaderSourceType source_type_;
174 // Translator to use, set when shader was last requested to be compiled.
175 scoped_refptr<ShaderTranslatorInterface> translator_;
177 // True if compilation succeeded.
178 bool valid_;
180 // The shader source as passed to glShaderSource.
181 std::string source_;
183 // The source the last compile used.
184 std::string last_compiled_source_;
186 // The translated shader source.
187 std::string translated_source_;
189 // The shader translation log.
190 std::string log_info_;
192 // The type info when the shader was last compiled.
193 AttributeMap attrib_map_;
194 UniformMap uniform_map_;
195 VaryingMap varying_map_;
197 // The name hashing info when the shader was last compiled.
198 NameMap name_map_;
201 // Tracks the Shaders.
203 // NOTE: To support shared resources an instance of this class will
204 // need to be shared by multiple GLES2Decoders.
205 class GPU_EXPORT ShaderManager {
206 public:
207 ShaderManager();
208 ~ShaderManager();
210 // Must call before destruction.
211 void Destroy(bool have_context);
213 // Creates a shader for the given shader ID.
214 Shader* CreateShader(
215 GLuint client_id,
216 GLuint service_id,
217 GLenum shader_type);
219 // Gets an existing shader info for the given shader ID. Returns NULL if none
220 // exists.
221 Shader* GetShader(GLuint client_id);
223 // Gets a client id for a given service id.
224 bool GetClientId(GLuint service_id, GLuint* client_id) const;
226 void Delete(Shader* shader);
228 // Mark a shader as used
229 void UseShader(Shader* shader);
231 // Unmark a shader as used. If it has been deleted and is not used
232 // then we free the shader.
233 void UnuseShader(Shader* shader);
235 // Check if a Shader is owned by this ShaderManager.
236 bool IsOwned(Shader* shader);
238 private:
239 friend class Shader;
241 // Info for each shader by service side shader Id.
242 typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap;
243 ShaderMap shaders_;
245 void RemoveShader(Shader* shader);
247 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
250 } // namespace gles2
251 } // namespace gpu
253 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_