Don't add an aura tooltip to bubble close buttons on Windows.
[chromium-blink-merge.git] / gpu / command_buffer / service / sync_point_manager.cc
blobaa91bf1d3b301f6aa1c9d7327e8ec88ece238b22
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/sync_point_manager.h"
7 #include <climits>
9 #include "base/logging.h"
10 #include "base/rand_util.h"
11 #include "base/sequence_checker.h"
13 namespace gpu {
15 static const int kMaxSyncBase = INT_MAX;
17 // static
18 SyncPointManager* SyncPointManager::Create(bool allow_threaded_calls) {
19 return new SyncPointManager(allow_threaded_calls);
22 SyncPointManager::SyncPointManager(bool allow_threaded_calls)
23 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) {
24 // To reduce the risk that a sync point created in a previous GPU process
25 // will be in flight in the next GPU process, randomize the starting sync
26 // point number. http://crbug.com/373452
28 if (!allow_threaded_calls) {
29 sequence_checker_.reset(new base::SequenceChecker);
33 SyncPointManager::~SyncPointManager() {
36 uint32 SyncPointManager::GenerateSyncPoint() {
37 base::AutoLock lock(lock_);
38 uint32 sync_point = next_sync_point_++;
39 // When an integer overflow occurs, don't return 0.
40 if (!sync_point)
41 sync_point = next_sync_point_++;
43 // Note: wrapping would take days for a buggy/compromized renderer that would
44 // insert sync points in a loop, but if that were to happen, better explicitly
45 // crash the GPU process than risk worse.
46 // For normal operation (at most a few per frame), it would take ~a year to
47 // wrap.
48 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end());
49 sync_point_map_.insert(std::make_pair(sync_point, ClosureList()));
50 return sync_point;
53 void SyncPointManager::RetireSyncPoint(uint32 sync_point) {
54 CheckSequencedThread();
55 ClosureList list;
57 base::AutoLock lock(lock_);
58 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
59 if (it == sync_point_map_.end()) {
60 LOG(ERROR) << "Attempted to retire sync point that"
61 " didn't exist or was already retired.";
62 return;
64 list.swap(it->second);
65 sync_point_map_.erase(it);
67 for (ClosureList::iterator i = list.begin(); i != list.end(); ++i)
68 i->Run();
71 void SyncPointManager::AddSyncPointCallback(uint32 sync_point,
72 const base::Closure& callback) {
73 CheckSequencedThread();
75 base::AutoLock lock(lock_);
76 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
77 if (it != sync_point_map_.end()) {
78 it->second.push_back(callback);
79 return;
82 callback.Run();
85 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) {
86 CheckSequencedThread();
88 base::AutoLock lock(lock_);
89 SyncPointMap::iterator it = sync_point_map_.find(sync_point);
90 return it == sync_point_map_.end();
94 void SyncPointManager::CheckSequencedThread() {
95 DCHECK(!sequence_checker_ ||
96 sequence_checker_->CalledOnValidSequencedThread());
99 } // namespace gpu