1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "net/socket/client_socket_pool_base.h"
7 #include "base/compiler_specific.h"
8 #include "base/format_macros.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "base/profiler/scoped_tracker.h"
12 #include "base/stl_util.h"
13 #include "base/strings/string_util.h"
14 #include "base/time/time.h"
15 #include "base/values.h"
16 #include "net/base/net_errors.h"
17 #include "net/log/net_log.h"
19 using base::TimeDelta
;
25 // Indicate whether we should enable idle socket cleanup timer. When timer is
26 // disabled, sockets are closed next time a socket request is made.
27 bool g_cleanup_timer_enabled
= true;
29 // The timeout value, in seconds, used to clean up idle sockets that can't be
32 // Note: It's important to close idle sockets that have received data as soon
33 // as possible because the received data may cause BSOD on Windows XP under
34 // some conditions. See http://crbug.com/4606.
35 const int kCleanupInterval
= 10; // DO NOT INCREASE THIS TIMEOUT.
37 // Indicate whether or not we should establish a new transport layer connection
38 // after a certain timeout has passed without receiving an ACK.
39 bool g_connect_backup_jobs_enabled
= true;
43 ConnectJob::ConnectJob(const std::string
& group_name
,
44 base::TimeDelta timeout_duration
,
45 RequestPriority priority
,
47 const BoundNetLog
& net_log
)
48 : group_name_(group_name
),
49 timeout_duration_(timeout_duration
),
54 DCHECK(!group_name
.empty());
56 net_log
.BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
,
57 NetLog::StringCallback("group_name", &group_name_
));
60 ConnectJob::~ConnectJob() {
61 net_log().EndEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB
);
64 scoped_ptr
<StreamSocket
> ConnectJob::PassSocket() {
65 return socket_
.Pass();
68 int ConnectJob::Connect() {
69 if (timeout_duration_
!= base::TimeDelta())
70 timer_
.Start(FROM_HERE
, timeout_duration_
, this, &ConnectJob::OnTimeout
);
76 int rv
= ConnectInternal();
78 if (rv
!= ERR_IO_PENDING
) {
79 LogConnectCompletion(rv
);
86 void ConnectJob::SetSocket(scoped_ptr
<StreamSocket
> socket
) {
88 net_log().AddEvent(NetLog::TYPE_CONNECT_JOB_SET_SOCKET
,
89 socket
->NetLog().source().ToEventParametersCallback());
91 socket_
= socket
.Pass();
94 void ConnectJob::NotifyDelegateOfCompletion(int rv
) {
95 // The delegate will own |this|.
96 Delegate
* delegate
= delegate_
;
99 LogConnectCompletion(rv
);
100 delegate
->OnConnectJobComplete(rv
, this);
103 void ConnectJob::ResetTimer(base::TimeDelta remaining_time
) {
105 timer_
.Start(FROM_HERE
, remaining_time
, this, &ConnectJob::OnTimeout
);
108 void ConnectJob::LogConnectStart() {
109 connect_timing_
.connect_start
= base::TimeTicks::Now();
110 net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
);
113 void ConnectJob::LogConnectCompletion(int net_error
) {
114 connect_timing_
.connect_end
= base::TimeTicks::Now();
115 net_log().EndEventWithNetErrorCode(
116 NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_CONNECT
, net_error
);
119 void ConnectJob::OnTimeout() {
120 // Make sure the socket is NULL before calling into |delegate|.
121 SetSocket(scoped_ptr
<StreamSocket
>());
123 net_log_
.AddEvent(NetLog::TYPE_SOCKET_POOL_CONNECT_JOB_TIMED_OUT
);
125 NotifyDelegateOfCompletion(ERR_TIMED_OUT
);
130 ClientSocketPoolBaseHelper::Request::Request(
131 ClientSocketHandle
* handle
,
132 const CompletionCallback
& callback
,
133 RequestPriority priority
,
136 const BoundNetLog
& net_log
)
140 ignore_limits_(ignore_limits
),
144 DCHECK_EQ(priority_
, MAXIMUM_PRIORITY
);
147 ClientSocketPoolBaseHelper::Request::~Request() {}
149 ClientSocketPoolBaseHelper::ClientSocketPoolBaseHelper(
150 HigherLayeredPool
* pool
,
152 int max_sockets_per_group
,
153 base::TimeDelta unused_idle_socket_timeout
,
154 base::TimeDelta used_idle_socket_timeout
,
155 ConnectJobFactory
* connect_job_factory
)
156 : idle_socket_count_(0),
157 connecting_socket_count_(0),
158 handed_out_socket_count_(0),
159 max_sockets_(max_sockets
),
160 max_sockets_per_group_(max_sockets_per_group
),
161 use_cleanup_timer_(g_cleanup_timer_enabled
),
162 unused_idle_socket_timeout_(unused_idle_socket_timeout
),
163 used_idle_socket_timeout_(used_idle_socket_timeout
),
164 connect_job_factory_(connect_job_factory
),
165 connect_backup_jobs_enabled_(false),
166 pool_generation_number_(0),
168 weak_factory_(this) {
169 DCHECK_LE(0, max_sockets_per_group
);
170 DCHECK_LE(max_sockets_per_group
, max_sockets
);
172 NetworkChangeNotifier::AddIPAddressObserver(this);
175 ClientSocketPoolBaseHelper::~ClientSocketPoolBaseHelper() {
176 // Clean up any idle sockets and pending connect jobs. Assert that we have no
177 // remaining active sockets or pending requests. They should have all been
178 // cleaned up prior to |this| being destroyed.
179 FlushWithError(ERR_ABORTED
);
180 DCHECK(group_map_
.empty());
181 DCHECK(pending_callback_map_
.empty());
182 DCHECK_EQ(0, connecting_socket_count_
);
183 CHECK(higher_pools_
.empty());
185 NetworkChangeNotifier::RemoveIPAddressObserver(this);
187 // Remove from lower layer pools.
188 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
189 it
!= lower_pools_
.end();
191 (*it
)->RemoveHigherLayeredPool(pool_
);
195 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair()
199 ClientSocketPoolBaseHelper::CallbackResultPair::CallbackResultPair(
200 const CompletionCallback
& callback_in
, int result_in
)
201 : callback(callback_in
),
205 ClientSocketPoolBaseHelper::CallbackResultPair::~CallbackResultPair() {}
207 bool ClientSocketPoolBaseHelper::IsStalled() const {
208 // If a lower layer pool is stalled, consider |this| stalled as well.
209 for (std::set
<LowerLayeredPool
*>::const_iterator it
= lower_pools_
.begin();
210 it
!= lower_pools_
.end();
212 if ((*it
)->IsStalled())
216 // If fewer than |max_sockets_| are in use, then clearly |this| is not
218 if ((handed_out_socket_count_
+ connecting_socket_count_
) < max_sockets_
)
220 // So in order to be stalled, |this| must be using at least |max_sockets_| AND
221 // |this| must have a request that is actually stalled on the global socket
222 // limit. To find such a request, look for a group that has more requests
223 // than jobs AND where the number of sockets is less than
224 // |max_sockets_per_group_|. (If the number of sockets is equal to
225 // |max_sockets_per_group_|, then the request is stalled on the group limit,
226 // which does not count.)
227 for (GroupMap::const_iterator it
= group_map_
.begin();
228 it
!= group_map_
.end(); ++it
) {
229 if (it
->second
->CanUseAdditionalSocketSlot(max_sockets_per_group_
))
235 void ClientSocketPoolBaseHelper::AddLowerLayeredPool(
236 LowerLayeredPool
* lower_pool
) {
238 CHECK(!ContainsKey(lower_pools_
, lower_pool
));
239 lower_pools_
.insert(lower_pool
);
240 lower_pool
->AddHigherLayeredPool(pool_
);
243 void ClientSocketPoolBaseHelper::AddHigherLayeredPool(
244 HigherLayeredPool
* higher_pool
) {
246 CHECK(!ContainsKey(higher_pools_
, higher_pool
));
247 higher_pools_
.insert(higher_pool
);
250 void ClientSocketPoolBaseHelper::RemoveHigherLayeredPool(
251 HigherLayeredPool
* higher_pool
) {
253 CHECK(ContainsKey(higher_pools_
, higher_pool
));
254 higher_pools_
.erase(higher_pool
);
257 int ClientSocketPoolBaseHelper::RequestSocket(
258 const std::string
& group_name
,
259 scoped_ptr
<const Request
> request
) {
260 CHECK(!request
->callback().is_null());
261 CHECK(request
->handle());
263 // Cleanup any timed-out idle sockets if no timer is used.
264 if (!use_cleanup_timer_
)
265 CleanupIdleSockets(false);
267 request
->net_log().BeginEvent(NetLog::TYPE_SOCKET_POOL
);
268 Group
* group
= GetOrCreateGroup(group_name
);
270 int rv
= RequestSocketInternal(group_name
, *request
);
271 if (rv
!= ERR_IO_PENDING
) {
272 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
273 CHECK(!request
->handle()->is_initialized());
276 group
->InsertPendingRequest(request
.Pass());
277 // Have to do this asynchronously, as closing sockets in higher level pools
278 // call back in to |this|, which will cause all sorts of fun and exciting
279 // re-entrancy issues if the socket pool is doing something else at the
281 if (group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
282 base::MessageLoop::current()->PostTask(
285 &ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools
,
286 weak_factory_
.GetWeakPtr()));
292 void ClientSocketPoolBaseHelper::RequestSockets(
293 const std::string
& group_name
,
294 const Request
& request
,
296 DCHECK(request
.callback().is_null());
297 DCHECK(!request
.handle());
299 // Cleanup any timed out idle sockets if no timer is used.
300 if (!use_cleanup_timer_
)
301 CleanupIdleSockets(false);
303 if (num_sockets
> max_sockets_per_group_
) {
304 num_sockets
= max_sockets_per_group_
;
307 request
.net_log().BeginEvent(
308 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
,
309 NetLog::IntegerCallback("num_sockets", num_sockets
));
311 Group
* group
= GetOrCreateGroup(group_name
);
313 // RequestSocketsInternal() may delete the group.
314 bool deleted_group
= false;
317 for (int num_iterations_left
= num_sockets
;
318 group
->NumActiveSocketSlots() < num_sockets
&&
319 num_iterations_left
> 0 ; num_iterations_left
--) {
320 rv
= RequestSocketInternal(group_name
, request
);
321 if (rv
< 0 && rv
!= ERR_IO_PENDING
) {
322 // We're encountering a synchronous error. Give up.
323 if (!ContainsKey(group_map_
, group_name
))
324 deleted_group
= true;
327 if (!ContainsKey(group_map_
, group_name
)) {
328 // Unexpected. The group should only be getting deleted on synchronous
331 deleted_group
= true;
336 if (!deleted_group
&& group
->IsEmpty())
337 RemoveGroup(group_name
);
339 if (rv
== ERR_IO_PENDING
)
341 request
.net_log().EndEventWithNetErrorCode(
342 NetLog::TYPE_SOCKET_POOL_CONNECTING_N_SOCKETS
, rv
);
345 int ClientSocketPoolBaseHelper::RequestSocketInternal(
346 const std::string
& group_name
,
347 const Request
& request
) {
348 ClientSocketHandle
* const handle
= request
.handle();
349 const bool preconnecting
= !handle
;
350 Group
* group
= GetOrCreateGroup(group_name
);
352 if (!(request
.flags() & NO_IDLE_SOCKETS
)) {
353 // Try to reuse a socket.
354 if (AssignIdleSocketToRequest(request
, group
))
358 // If there are more ConnectJobs than pending requests, don't need to do
359 // anything. Can just wait for the extra job to connect, and then assign it
361 if (!preconnecting
&& group
->TryToUseUnassignedConnectJob())
362 return ERR_IO_PENDING
;
364 // Can we make another active socket now?
365 if (!group
->HasAvailableSocketSlot(max_sockets_per_group_
) &&
366 !request
.ignore_limits()) {
367 // TODO(willchan): Consider whether or not we need to close a socket in a
368 // higher layered group. I don't think this makes sense since we would just
369 // reuse that socket then if we needed one and wouldn't make it down to this
371 request
.net_log().AddEvent(
372 NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS_PER_GROUP
);
373 return ERR_IO_PENDING
;
376 if (ReachedMaxSocketsLimit() && !request
.ignore_limits()) {
377 // NOTE(mmenke): Wonder if we really need different code for each case
378 // here. Only reason for them now seems to be preconnects.
379 if (idle_socket_count() > 0) {
380 // There's an idle socket in this pool. Either that's because there's
381 // still one in this group, but we got here due to preconnecting bypassing
382 // idle sockets, or because there's an idle socket in another group.
383 bool closed
= CloseOneIdleSocketExceptInGroup(group
);
384 if (preconnecting
&& !closed
)
385 return ERR_PRECONNECT_MAX_SOCKET_LIMIT
;
387 // We could check if we really have a stalled group here, but it requires
388 // a scan of all groups, so just flip a flag here, and do the check later.
389 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_STALLED_MAX_SOCKETS
);
390 return ERR_IO_PENDING
;
394 // We couldn't find a socket to reuse, and there's space to allocate one,
395 // so allocate and connect a new one.
396 scoped_ptr
<ConnectJob
> connect_job(
397 connect_job_factory_
->NewConnectJob(group_name
, request
, this));
399 int rv
= connect_job
->Connect();
401 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
402 if (!preconnecting
) {
403 HandOutSocket(connect_job
->PassSocket(), ClientSocketHandle::UNUSED
,
404 connect_job
->connect_timing(), handle
, base::TimeDelta(),
405 group
, request
.net_log());
407 AddIdleSocket(connect_job
->PassSocket(), group
);
409 } else if (rv
== ERR_IO_PENDING
) {
410 // If we don't have any sockets in this group, set a timer for potentially
411 // creating a new one. If the SYN is lost, this backup socket may complete
412 // before the slow socket, improving end user latency.
413 if (connect_backup_jobs_enabled_
&& group
->IsEmpty()) {
414 group
->StartBackupJobTimer(group_name
, this);
417 connecting_socket_count_
++;
419 group
->AddJob(connect_job
.Pass(), preconnecting
);
421 LogBoundConnectJobToRequest(connect_job
->net_log().source(), request
);
422 scoped_ptr
<StreamSocket
> error_socket
;
423 if (!preconnecting
) {
425 connect_job
->GetAdditionalErrorState(handle
);
426 error_socket
= connect_job
->PassSocket();
429 HandOutSocket(error_socket
.Pass(), ClientSocketHandle::UNUSED
,
430 connect_job
->connect_timing(), handle
, base::TimeDelta(),
431 group
, request
.net_log());
432 } else if (group
->IsEmpty()) {
433 RemoveGroup(group_name
);
440 bool ClientSocketPoolBaseHelper::AssignIdleSocketToRequest(
441 const Request
& request
, Group
* group
) {
442 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
443 std::list
<IdleSocket
>::iterator idle_socket_it
= idle_sockets
->end();
445 // Iterate through the idle sockets forwards (oldest to newest)
446 // * Delete any disconnected ones.
447 // * If we find a used idle socket, assign to |idle_socket|. At the end,
448 // the |idle_socket_it| will be set to the newest used idle socket.
449 for (std::list
<IdleSocket
>::iterator it
= idle_sockets
->begin();
450 it
!= idle_sockets
->end();) {
451 if (!it
->IsUsable()) {
452 DecrementIdleCount();
454 it
= idle_sockets
->erase(it
);
458 if (it
->socket
->WasEverUsed()) {
459 // We found one we can reuse!
466 // If we haven't found an idle socket, that means there are no used idle
467 // sockets. Pick the oldest (first) idle socket (FIFO).
469 if (idle_socket_it
== idle_sockets
->end() && !idle_sockets
->empty())
470 idle_socket_it
= idle_sockets
->begin();
472 if (idle_socket_it
!= idle_sockets
->end()) {
473 DecrementIdleCount();
474 base::TimeDelta idle_time
=
475 base::TimeTicks::Now() - idle_socket_it
->start_time
;
476 IdleSocket idle_socket
= *idle_socket_it
;
477 idle_sockets
->erase(idle_socket_it
);
478 // TODO(davidben): If |idle_time| is under some low watermark, consider
479 // treating as UNUSED rather than UNUSED_IDLE. This will avoid
480 // HttpNetworkTransaction retrying on some errors.
481 ClientSocketHandle::SocketReuseType reuse_type
=
482 idle_socket
.socket
->WasEverUsed() ?
483 ClientSocketHandle::REUSED_IDLE
:
484 ClientSocketHandle::UNUSED_IDLE
;
486 scoped_ptr
<StreamSocket
>(idle_socket
.socket
),
488 LoadTimingInfo::ConnectTiming(),
500 void ClientSocketPoolBaseHelper::LogBoundConnectJobToRequest(
501 const NetLog::Source
& connect_job_source
, const Request
& request
) {
502 request
.net_log().AddEvent(NetLog::TYPE_SOCKET_POOL_BOUND_TO_CONNECT_JOB
,
503 connect_job_source
.ToEventParametersCallback());
506 void ClientSocketPoolBaseHelper::CancelRequest(
507 const std::string
& group_name
, ClientSocketHandle
* handle
) {
508 PendingCallbackMap::iterator callback_it
= pending_callback_map_
.find(handle
);
509 if (callback_it
!= pending_callback_map_
.end()) {
510 int result
= callback_it
->second
.result
;
511 pending_callback_map_
.erase(callback_it
);
512 scoped_ptr
<StreamSocket
> socket
= handle
->PassSocket();
515 socket
->Disconnect();
516 ReleaseSocket(handle
->group_name(), socket
.Pass(), handle
->id());
521 CHECK(ContainsKey(group_map_
, group_name
));
523 Group
* group
= GetOrCreateGroup(group_name
);
525 // Search pending_requests for matching handle.
526 scoped_ptr
<const Request
> request
=
527 group
->FindAndRemovePendingRequest(handle
);
529 request
->net_log().AddEvent(NetLog::TYPE_CANCELLED
);
530 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
532 // We let the job run, unless we're at the socket limit and there is
533 // not another request waiting on the job.
534 if (group
->jobs().size() > group
->pending_request_count() &&
535 ReachedMaxSocketsLimit()) {
536 RemoveConnectJob(*group
->jobs().begin(), group
);
537 CheckForStalledSocketGroups();
542 bool ClientSocketPoolBaseHelper::HasGroup(const std::string
& group_name
) const {
543 return ContainsKey(group_map_
, group_name
);
546 void ClientSocketPoolBaseHelper::CloseIdleSockets() {
547 CleanupIdleSockets(true);
548 DCHECK_EQ(0, idle_socket_count_
);
551 int ClientSocketPoolBaseHelper::IdleSocketCountInGroup(
552 const std::string
& group_name
) const {
553 GroupMap::const_iterator i
= group_map_
.find(group_name
);
554 CHECK(i
!= group_map_
.end());
556 return i
->second
->idle_sockets().size();
559 LoadState
ClientSocketPoolBaseHelper::GetLoadState(
560 const std::string
& group_name
,
561 const ClientSocketHandle
* handle
) const {
562 if (ContainsKey(pending_callback_map_
, handle
))
563 return LOAD_STATE_CONNECTING
;
565 GroupMap::const_iterator group_it
= group_map_
.find(group_name
);
566 if (group_it
== group_map_
.end()) {
567 // TODO(mmenke): This is actually reached in the wild, for unknown reasons.
568 // Would be great to understand why, and if it's a bug, fix it. If not,
569 // should have a test for that case.
571 return LOAD_STATE_IDLE
;
574 const Group
& group
= *group_it
->second
;
575 if (group
.HasConnectJobForHandle(handle
)) {
576 // Just return the state of the farthest along ConnectJob for the first
577 // group.jobs().size() pending requests.
578 LoadState max_state
= LOAD_STATE_IDLE
;
579 for (const auto& job
: group
.jobs()) {
580 max_state
= std::max(max_state
, job
->GetLoadState());
585 if (group
.CanUseAdditionalSocketSlot(max_sockets_per_group_
))
586 return LOAD_STATE_WAITING_FOR_STALLED_SOCKET_POOL
;
587 return LOAD_STATE_WAITING_FOR_AVAILABLE_SOCKET
;
590 base::DictionaryValue
* ClientSocketPoolBaseHelper::GetInfoAsValue(
591 const std::string
& name
, const std::string
& type
) const {
592 base::DictionaryValue
* dict
= new base::DictionaryValue();
593 dict
->SetString("name", name
);
594 dict
->SetString("type", type
);
595 dict
->SetInteger("handed_out_socket_count", handed_out_socket_count_
);
596 dict
->SetInteger("connecting_socket_count", connecting_socket_count_
);
597 dict
->SetInteger("idle_socket_count", idle_socket_count_
);
598 dict
->SetInteger("max_socket_count", max_sockets_
);
599 dict
->SetInteger("max_sockets_per_group", max_sockets_per_group_
);
600 dict
->SetInteger("pool_generation_number", pool_generation_number_
);
602 if (group_map_
.empty())
605 base::DictionaryValue
* all_groups_dict
= new base::DictionaryValue();
606 for (GroupMap::const_iterator it
= group_map_
.begin();
607 it
!= group_map_
.end(); it
++) {
608 const Group
* group
= it
->second
;
609 base::DictionaryValue
* group_dict
= new base::DictionaryValue();
611 group_dict
->SetInteger("pending_request_count",
612 group
->pending_request_count());
613 if (group
->has_pending_requests()) {
614 group_dict
->SetString(
615 "top_pending_priority",
616 RequestPriorityToString(group
->TopPendingPriority()));
619 group_dict
->SetInteger("active_socket_count", group
->active_socket_count());
621 base::ListValue
* idle_socket_list
= new base::ListValue();
622 std::list
<IdleSocket
>::const_iterator idle_socket
;
623 for (idle_socket
= group
->idle_sockets().begin();
624 idle_socket
!= group
->idle_sockets().end();
626 int source_id
= idle_socket
->socket
->NetLog().source().id
;
627 idle_socket_list
->Append(new base::FundamentalValue(source_id
));
629 group_dict
->Set("idle_sockets", idle_socket_list
);
631 base::ListValue
* connect_jobs_list
= new base::ListValue();
632 std::set
<ConnectJob
*>::const_iterator job
= group
->jobs().begin();
633 for (job
= group
->jobs().begin(); job
!= group
->jobs().end(); job
++) {
634 int source_id
= (*job
)->net_log().source().id
;
635 connect_jobs_list
->Append(new base::FundamentalValue(source_id
));
637 group_dict
->Set("connect_jobs", connect_jobs_list
);
639 group_dict
->SetBoolean("is_stalled", group
->CanUseAdditionalSocketSlot(
640 max_sockets_per_group_
));
641 group_dict
->SetBoolean("backup_job_timer_is_running",
642 group
->BackupJobTimerIsRunning());
644 all_groups_dict
->SetWithoutPathExpansion(it
->first
, group_dict
);
646 dict
->Set("groups", all_groups_dict
);
650 bool ClientSocketPoolBaseHelper::IdleSocket::IsUsable() const {
651 if (socket
->WasEverUsed())
652 return socket
->IsConnectedAndIdle();
653 return socket
->IsConnected();
656 bool ClientSocketPoolBaseHelper::IdleSocket::ShouldCleanup(
658 base::TimeDelta timeout
) const {
659 bool timed_out
= (now
- start_time
) >= timeout
;
665 void ClientSocketPoolBaseHelper::CleanupIdleSockets(bool force
) {
666 if (idle_socket_count_
== 0)
669 // Current time value. Retrieving it once at the function start rather than
670 // inside the inner loop, since it shouldn't change by any meaningful amount.
671 base::TimeTicks now
= base::TimeTicks::Now();
673 GroupMap::iterator i
= group_map_
.begin();
674 while (i
!= group_map_
.end()) {
675 Group
* group
= i
->second
;
677 std::list
<IdleSocket
>::iterator j
= group
->mutable_idle_sockets()->begin();
678 while (j
!= group
->idle_sockets().end()) {
679 base::TimeDelta timeout
=
680 j
->socket
->WasEverUsed() ?
681 used_idle_socket_timeout_
: unused_idle_socket_timeout_
;
682 if (force
|| j
->ShouldCleanup(now
, timeout
)) {
684 j
= group
->mutable_idle_sockets()->erase(j
);
685 DecrementIdleCount();
691 // Delete group if no longer needed.
692 if (group
->IsEmpty()) {
700 ClientSocketPoolBaseHelper::Group
* ClientSocketPoolBaseHelper::GetOrCreateGroup(
701 const std::string
& group_name
) {
702 GroupMap::iterator it
= group_map_
.find(group_name
);
703 if (it
!= group_map_
.end())
705 Group
* group
= new Group
;
706 group_map_
[group_name
] = group
;
710 void ClientSocketPoolBaseHelper::RemoveGroup(const std::string
& group_name
) {
711 GroupMap::iterator it
= group_map_
.find(group_name
);
712 CHECK(it
!= group_map_
.end());
717 void ClientSocketPoolBaseHelper::RemoveGroup(GroupMap::iterator it
) {
719 group_map_
.erase(it
);
723 bool ClientSocketPoolBaseHelper::connect_backup_jobs_enabled() {
724 return g_connect_backup_jobs_enabled
;
728 bool ClientSocketPoolBaseHelper::set_connect_backup_jobs_enabled(bool enabled
) {
729 bool old_value
= g_connect_backup_jobs_enabled
;
730 g_connect_backup_jobs_enabled
= enabled
;
734 void ClientSocketPoolBaseHelper::EnableConnectBackupJobs() {
735 connect_backup_jobs_enabled_
= g_connect_backup_jobs_enabled
;
738 void ClientSocketPoolBaseHelper::IncrementIdleCount() {
739 if (++idle_socket_count_
== 1 && use_cleanup_timer_
)
740 StartIdleSocketTimer();
743 void ClientSocketPoolBaseHelper::DecrementIdleCount() {
744 if (--idle_socket_count_
== 0)
749 bool ClientSocketPoolBaseHelper::cleanup_timer_enabled() {
750 return g_cleanup_timer_enabled
;
754 bool ClientSocketPoolBaseHelper::set_cleanup_timer_enabled(bool enabled
) {
755 bool old_value
= g_cleanup_timer_enabled
;
756 g_cleanup_timer_enabled
= enabled
;
760 void ClientSocketPoolBaseHelper::StartIdleSocketTimer() {
761 timer_
.Start(FROM_HERE
, TimeDelta::FromSeconds(kCleanupInterval
), this,
762 &ClientSocketPoolBaseHelper::OnCleanupTimerFired
);
765 void ClientSocketPoolBaseHelper::ReleaseSocket(const std::string
& group_name
,
766 scoped_ptr
<StreamSocket
> socket
,
768 GroupMap::iterator i
= group_map_
.find(group_name
);
769 CHECK(i
!= group_map_
.end());
771 Group
* group
= i
->second
;
773 CHECK_GT(handed_out_socket_count_
, 0);
774 handed_out_socket_count_
--;
776 CHECK_GT(group
->active_socket_count(), 0);
777 group
->DecrementActiveSocketCount();
779 const bool can_reuse
= socket
->IsConnectedAndIdle() &&
780 id
== pool_generation_number_
;
782 // Add it to the idle list.
783 AddIdleSocket(socket
.Pass(), group
);
784 OnAvailableSocketSlot(group_name
, group
);
789 CheckForStalledSocketGroups();
792 void ClientSocketPoolBaseHelper::CheckForStalledSocketGroups() {
793 // If we have idle sockets, see if we can give one to the top-stalled group.
794 std::string top_group_name
;
795 Group
* top_group
= NULL
;
796 if (!FindTopStalledGroup(&top_group
, &top_group_name
)) {
797 // There may still be a stalled group in a lower level pool.
798 for (std::set
<LowerLayeredPool
*>::iterator it
= lower_pools_
.begin();
799 it
!= lower_pools_
.end();
801 if ((*it
)->IsStalled()) {
802 CloseOneIdleSocket();
809 if (ReachedMaxSocketsLimit()) {
810 if (idle_socket_count() > 0) {
811 CloseOneIdleSocket();
813 // We can't activate more sockets since we're already at our global
819 // Note: we don't loop on waking stalled groups. If the stalled group is at
820 // its limit, may be left with other stalled groups that could be
821 // woken. This isn't optimal, but there is no starvation, so to avoid
822 // the looping we leave it at this.
823 OnAvailableSocketSlot(top_group_name
, top_group
);
826 // Search for the highest priority pending request, amongst the groups that
827 // are not at the |max_sockets_per_group_| limit. Note: for requests with
828 // the same priority, the winner is based on group hash ordering (and not
830 bool ClientSocketPoolBaseHelper::FindTopStalledGroup(
832 std::string
* group_name
) const {
833 CHECK((group
&& group_name
) || (!group
&& !group_name
));
834 Group
* top_group
= NULL
;
835 const std::string
* top_group_name
= NULL
;
836 bool has_stalled_group
= false;
837 for (GroupMap::const_iterator i
= group_map_
.begin();
838 i
!= group_map_
.end(); ++i
) {
839 Group
* curr_group
= i
->second
;
840 if (!curr_group
->has_pending_requests())
842 if (curr_group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
845 has_stalled_group
= true;
846 bool has_higher_priority
= !top_group
||
847 curr_group
->TopPendingPriority() > top_group
->TopPendingPriority();
848 if (has_higher_priority
) {
849 top_group
= curr_group
;
850 top_group_name
= &i
->first
;
858 *group_name
= *top_group_name
;
860 CHECK(!has_stalled_group
);
862 return has_stalled_group
;
865 void ClientSocketPoolBaseHelper::OnConnectJobComplete(
866 int result
, ConnectJob
* job
) {
867 // TODO(vadimt): Remove ScopedTracker below once crbug.com/436634 is fixed.
868 tracked_objects::ScopedTracker
tracking_profile(
869 FROM_HERE_WITH_EXPLICIT_FUNCTION(
870 "436634 ClientSocketPoolBaseHelper::OnConnectJobComplete"));
872 DCHECK_NE(ERR_IO_PENDING
, result
);
873 const std::string group_name
= job
->group_name();
874 GroupMap::iterator group_it
= group_map_
.find(group_name
);
875 CHECK(group_it
!= group_map_
.end());
876 Group
* group
= group_it
->second
;
878 scoped_ptr
<StreamSocket
> socket
= job
->PassSocket();
880 // Copies of these are needed because |job| may be deleted before they are
882 BoundNetLog job_log
= job
->net_log();
883 LoadTimingInfo::ConnectTiming connect_timing
= job
->connect_timing();
885 // RemoveConnectJob(job, _) must be called by all branches below;
886 // otherwise, |job| will be leaked.
889 DCHECK(socket
.get());
890 RemoveConnectJob(job
, group
);
891 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
893 LogBoundConnectJobToRequest(job_log
.source(), *request
);
895 socket
.Pass(), ClientSocketHandle::UNUSED
, connect_timing
,
896 request
->handle(), base::TimeDelta(), group
, request
->net_log());
897 request
->net_log().EndEvent(NetLog::TYPE_SOCKET_POOL
);
898 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
900 AddIdleSocket(socket
.Pass(), group
);
901 OnAvailableSocketSlot(group_name
, group
);
902 CheckForStalledSocketGroups();
905 // If we got a socket, it must contain error information so pass that
906 // up so that the caller can retrieve it.
907 bool handed_out_socket
= false;
908 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
910 LogBoundConnectJobToRequest(job_log
.source(), *request
);
911 job
->GetAdditionalErrorState(request
->handle());
912 RemoveConnectJob(job
, group
);
914 handed_out_socket
= true;
915 HandOutSocket(socket
.Pass(), ClientSocketHandle::UNUSED
,
916 connect_timing
, request
->handle(), base::TimeDelta(),
917 group
, request
->net_log());
919 request
->net_log().EndEventWithNetErrorCode(
920 NetLog::TYPE_SOCKET_POOL
, result
);
921 InvokeUserCallbackLater(request
->handle(), request
->callback(), result
);
923 RemoveConnectJob(job
, group
);
925 if (!handed_out_socket
) {
926 OnAvailableSocketSlot(group_name
, group
);
927 CheckForStalledSocketGroups();
932 void ClientSocketPoolBaseHelper::OnIPAddressChanged() {
933 FlushWithError(ERR_NETWORK_CHANGED
);
936 void ClientSocketPoolBaseHelper::FlushWithError(int error
) {
937 pool_generation_number_
++;
938 CancelAllConnectJobs();
940 CancelAllRequestsWithError(error
);
943 void ClientSocketPoolBaseHelper::RemoveConnectJob(ConnectJob
* job
,
945 CHECK_GT(connecting_socket_count_
, 0);
946 connecting_socket_count_
--;
949 group
->RemoveJob(job
);
952 void ClientSocketPoolBaseHelper::OnAvailableSocketSlot(
953 const std::string
& group_name
, Group
* group
) {
954 DCHECK(ContainsKey(group_map_
, group_name
));
955 if (group
->IsEmpty()) {
956 RemoveGroup(group_name
);
957 } else if (group
->has_pending_requests()) {
958 ProcessPendingRequest(group_name
, group
);
962 void ClientSocketPoolBaseHelper::ProcessPendingRequest(
963 const std::string
& group_name
, Group
* group
) {
964 const Request
* next_request
= group
->GetNextPendingRequest();
965 DCHECK(next_request
);
967 // If the group has no idle sockets, and can't make use of an additional slot,
968 // either because it's at the limit or because it's at the socket per group
969 // limit, then there's nothing to do.
970 if (group
->idle_sockets().empty() &&
971 !group
->CanUseAdditionalSocketSlot(max_sockets_per_group_
)) {
975 int rv
= RequestSocketInternal(group_name
, *next_request
);
976 if (rv
!= ERR_IO_PENDING
) {
977 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
979 if (group
->IsEmpty())
980 RemoveGroup(group_name
);
982 request
->net_log().EndEventWithNetErrorCode(NetLog::TYPE_SOCKET_POOL
, rv
);
983 InvokeUserCallbackLater(request
->handle(), request
->callback(), rv
);
987 void ClientSocketPoolBaseHelper::HandOutSocket(
988 scoped_ptr
<StreamSocket
> socket
,
989 ClientSocketHandle::SocketReuseType reuse_type
,
990 const LoadTimingInfo::ConnectTiming
& connect_timing
,
991 ClientSocketHandle
* handle
,
992 base::TimeDelta idle_time
,
994 const BoundNetLog
& net_log
) {
996 handle
->SetSocket(socket
.Pass());
997 handle
->set_reuse_type(reuse_type
);
998 handle
->set_idle_time(idle_time
);
999 handle
->set_pool_id(pool_generation_number_
);
1000 handle
->set_connect_timing(connect_timing
);
1002 if (handle
->is_reused()) {
1004 NetLog::TYPE_SOCKET_POOL_REUSED_AN_EXISTING_SOCKET
,
1005 NetLog::IntegerCallback(
1006 "idle_ms", static_cast<int>(idle_time
.InMilliseconds())));
1010 NetLog::TYPE_SOCKET_POOL_BOUND_TO_SOCKET
,
1011 handle
->socket()->NetLog().source().ToEventParametersCallback());
1013 handed_out_socket_count_
++;
1014 group
->IncrementActiveSocketCount();
1017 void ClientSocketPoolBaseHelper::AddIdleSocket(
1018 scoped_ptr
<StreamSocket
> socket
,
1021 IdleSocket idle_socket
;
1022 idle_socket
.socket
= socket
.release();
1023 idle_socket
.start_time
= base::TimeTicks::Now();
1025 group
->mutable_idle_sockets()->push_back(idle_socket
);
1026 IncrementIdleCount();
1029 void ClientSocketPoolBaseHelper::CancelAllConnectJobs() {
1030 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1031 Group
* group
= i
->second
;
1032 connecting_socket_count_
-= group
->jobs().size();
1033 group
->RemoveAllJobs();
1035 // Delete group if no longer needed.
1036 if (group
->IsEmpty()) {
1037 // RemoveGroup() will call .erase() which will invalidate the iterator,
1038 // but i will already have been incremented to a valid iterator before
1039 // RemoveGroup() is called.
1045 DCHECK_EQ(0, connecting_socket_count_
);
1048 void ClientSocketPoolBaseHelper::CancelAllRequestsWithError(int error
) {
1049 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end();) {
1050 Group
* group
= i
->second
;
1053 scoped_ptr
<const Request
> request
= group
->PopNextPendingRequest();
1056 InvokeUserCallbackLater(request
->handle(), request
->callback(), error
);
1059 // Delete group if no longer needed.
1060 if (group
->IsEmpty()) {
1061 // RemoveGroup() will call .erase() which will invalidate the iterator,
1062 // but i will already have been incremented to a valid iterator before
1063 // RemoveGroup() is called.
1071 bool ClientSocketPoolBaseHelper::ReachedMaxSocketsLimit() const {
1072 // Each connecting socket will eventually connect and be handed out.
1073 int total
= handed_out_socket_count_
+ connecting_socket_count_
+
1074 idle_socket_count();
1075 // There can be more sockets than the limit since some requests can ignore
1077 if (total
< max_sockets_
)
1082 bool ClientSocketPoolBaseHelper::CloseOneIdleSocket() {
1083 if (idle_socket_count() == 0)
1085 return CloseOneIdleSocketExceptInGroup(NULL
);
1088 bool ClientSocketPoolBaseHelper::CloseOneIdleSocketExceptInGroup(
1089 const Group
* exception_group
) {
1090 CHECK_GT(idle_socket_count(), 0);
1092 for (GroupMap::iterator i
= group_map_
.begin(); i
!= group_map_
.end(); ++i
) {
1093 Group
* group
= i
->second
;
1094 if (exception_group
== group
)
1096 std::list
<IdleSocket
>* idle_sockets
= group
->mutable_idle_sockets();
1098 if (!idle_sockets
->empty()) {
1099 delete idle_sockets
->front().socket
;
1100 idle_sockets
->pop_front();
1101 DecrementIdleCount();
1102 if (group
->IsEmpty())
1112 bool ClientSocketPoolBaseHelper::CloseOneIdleConnectionInHigherLayeredPool() {
1113 // This pool doesn't have any idle sockets. It's possible that a pool at a
1114 // higher layer is holding one of this sockets active, but it's actually idle.
1115 // Query the higher layers.
1116 for (std::set
<HigherLayeredPool
*>::const_iterator it
= higher_pools_
.begin();
1117 it
!= higher_pools_
.end(); ++it
) {
1118 if ((*it
)->CloseOneIdleConnection())
1124 void ClientSocketPoolBaseHelper::InvokeUserCallbackLater(
1125 ClientSocketHandle
* handle
, const CompletionCallback
& callback
, int rv
) {
1126 CHECK(!ContainsKey(pending_callback_map_
, handle
));
1127 pending_callback_map_
[handle
] = CallbackResultPair(callback
, rv
);
1128 base::MessageLoop::current()->PostTask(
1130 base::Bind(&ClientSocketPoolBaseHelper::InvokeUserCallback
,
1131 weak_factory_
.GetWeakPtr(), handle
));
1134 void ClientSocketPoolBaseHelper::InvokeUserCallback(
1135 ClientSocketHandle
* handle
) {
1136 PendingCallbackMap::iterator it
= pending_callback_map_
.find(handle
);
1138 // Exit if the request has already been cancelled.
1139 if (it
== pending_callback_map_
.end())
1142 CHECK(!handle
->is_initialized());
1143 CompletionCallback callback
= it
->second
.callback
;
1144 int result
= it
->second
.result
;
1145 pending_callback_map_
.erase(it
);
1146 callback
.Run(result
);
1149 void ClientSocketPoolBaseHelper::TryToCloseSocketsInLayeredPools() {
1150 while (IsStalled()) {
1151 // Closing a socket will result in calling back into |this| to use the freed
1152 // socket slot, so nothing else is needed.
1153 if (!CloseOneIdleConnectionInHigherLayeredPool())
1158 ClientSocketPoolBaseHelper::Group::Group()
1159 : unassigned_job_count_(0),
1160 pending_requests_(NUM_PRIORITIES
),
1161 active_socket_count_(0) {}
1163 ClientSocketPoolBaseHelper::Group::~Group() {
1164 DCHECK_EQ(0u, unassigned_job_count_
);
1167 void ClientSocketPoolBaseHelper::Group::StartBackupJobTimer(
1168 const std::string
& group_name
,
1169 ClientSocketPoolBaseHelper
* pool
) {
1170 // Only allow one timer to run at a time.
1171 if (BackupJobTimerIsRunning())
1174 // Unretained here is okay because |backup_job_timer_| is
1175 // automatically cancelled when it's destroyed.
1176 backup_job_timer_
.Start(
1177 FROM_HERE
, pool
->ConnectRetryInterval(),
1178 base::Bind(&Group::OnBackupJobTimerFired
, base::Unretained(this),
1182 bool ClientSocketPoolBaseHelper::Group::BackupJobTimerIsRunning() const {
1183 return backup_job_timer_
.IsRunning();
1186 bool ClientSocketPoolBaseHelper::Group::TryToUseUnassignedConnectJob() {
1189 if (unassigned_job_count_
== 0)
1191 --unassigned_job_count_
;
1195 void ClientSocketPoolBaseHelper::Group::AddJob(scoped_ptr
<ConnectJob
> job
,
1196 bool is_preconnect
) {
1200 ++unassigned_job_count_
;
1201 jobs_
.insert(job
.release());
1204 void ClientSocketPoolBaseHelper::Group::RemoveJob(ConnectJob
* job
) {
1205 scoped_ptr
<ConnectJob
> owned_job(job
);
1208 std::set
<ConnectJob
*>::iterator it
= jobs_
.find(job
);
1209 if (it
!= jobs_
.end()) {
1214 size_t job_count
= jobs_
.size();
1215 if (job_count
< unassigned_job_count_
)
1216 unassigned_job_count_
= job_count
;
1218 // If we've got no more jobs for this group, then we no longer need a
1219 // backup job either.
1221 backup_job_timer_
.Stop();
1224 void ClientSocketPoolBaseHelper::Group::OnBackupJobTimerFired(
1225 std::string group_name
,
1226 ClientSocketPoolBaseHelper
* pool
) {
1227 // If there are no more jobs pending, there is no work to do.
1228 // If we've done our cleanups correctly, this should not happen.
1229 if (jobs_
.empty()) {
1234 // If our old job is waiting on DNS, or if we can't create any sockets
1235 // right now due to limits, just reset the timer.
1236 if (pool
->ReachedMaxSocketsLimit() ||
1237 !HasAvailableSocketSlot(pool
->max_sockets_per_group_
) ||
1238 (*jobs_
.begin())->GetLoadState() == LOAD_STATE_RESOLVING_HOST
) {
1239 StartBackupJobTimer(group_name
, pool
);
1243 if (pending_requests_
.empty())
1246 scoped_ptr
<ConnectJob
> backup_job
=
1247 pool
->connect_job_factory_
->NewConnectJob(
1248 group_name
, *pending_requests_
.FirstMax().value(), pool
);
1249 backup_job
->net_log().AddEvent(NetLog::TYPE_BACKUP_CONNECT_JOB_CREATED
);
1250 int rv
= backup_job
->Connect();
1251 pool
->connecting_socket_count_
++;
1252 ConnectJob
* raw_backup_job
= backup_job
.get();
1253 AddJob(backup_job
.Pass(), false);
1254 if (rv
!= ERR_IO_PENDING
)
1255 pool
->OnConnectJobComplete(rv
, raw_backup_job
);
1258 void ClientSocketPoolBaseHelper::Group::SanityCheck() {
1259 DCHECK_LE(unassigned_job_count_
, jobs_
.size());
1262 void ClientSocketPoolBaseHelper::Group::RemoveAllJobs() {
1265 // Delete active jobs.
1266 STLDeleteElements(&jobs_
);
1267 unassigned_job_count_
= 0;
1269 // Stop backup job timer.
1270 backup_job_timer_
.Stop();
1273 const ClientSocketPoolBaseHelper::Request
*
1274 ClientSocketPoolBaseHelper::Group::GetNextPendingRequest() const {
1276 pending_requests_
.empty() ? NULL
: pending_requests_
.FirstMax().value();
1279 bool ClientSocketPoolBaseHelper::Group::HasConnectJobForHandle(
1280 const ClientSocketHandle
* handle
) const {
1281 // Search the first |jobs_.size()| pending requests for |handle|.
1282 // If it's farther back in the deque than that, it doesn't have a
1283 // corresponding ConnectJob.
1285 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1286 !pointer
.is_null() && i
< jobs_
.size();
1287 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
), ++i
) {
1288 if (pointer
.value()->handle() == handle
)
1294 void ClientSocketPoolBaseHelper::Group::InsertPendingRequest(
1295 scoped_ptr
<const Request
> request
) {
1296 // This value must be cached before we release |request|.
1297 RequestPriority priority
= request
->priority();
1298 if (request
->ignore_limits()) {
1299 // Put requests with ignore_limits == true (which should have
1300 // priority == MAXIMUM_PRIORITY) ahead of other requests with
1301 // MAXIMUM_PRIORITY.
1302 DCHECK_EQ(priority
, MAXIMUM_PRIORITY
);
1303 pending_requests_
.InsertAtFront(request
.release(), priority
);
1305 pending_requests_
.Insert(request
.release(), priority
);
1309 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1310 ClientSocketPoolBaseHelper::Group::PopNextPendingRequest() {
1311 if (pending_requests_
.empty())
1312 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1313 return RemovePendingRequest(pending_requests_
.FirstMax());
1316 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1317 ClientSocketPoolBaseHelper::Group::FindAndRemovePendingRequest(
1318 ClientSocketHandle
* handle
) {
1319 for (RequestQueue::Pointer pointer
= pending_requests_
.FirstMax();
1321 pointer
= pending_requests_
.GetNextTowardsLastMin(pointer
)) {
1322 if (pointer
.value()->handle() == handle
) {
1323 scoped_ptr
<const Request
> request
= RemovePendingRequest(pointer
);
1324 return request
.Pass();
1327 return scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>();
1330 scoped_ptr
<const ClientSocketPoolBaseHelper::Request
>
1331 ClientSocketPoolBaseHelper::Group::RemovePendingRequest(
1332 const RequestQueue::Pointer
& pointer
) {
1333 scoped_ptr
<const Request
> request(pointer
.value());
1334 pending_requests_
.Erase(pointer
);
1335 // If there are no more requests, kill the backup timer.
1336 if (pending_requests_
.empty())
1337 backup_job_timer_
.Stop();
1338 return request
.Pass();
1341 } // namespace internal